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11
FFTA/FFTA2 Hacking / Re: FFTA: Doublecast 0.50 Beta
Last post by blaide - April 11, 2024, 07:43:38 am
Thank you so much for the response!

I really enjoyed my firsy playthrough of DoubleCast, I would love to see some tweaks made if possible.

I don't know whether or not it was just me but I got to Level 50 realy quickly, theres something about this game that takes a lot of the fun out of it when I can no longer level up, it would be great if you could somehow increase the level cap to 99 or heavily reduce the EXP given.

I Love that you can get monster recruits but I never seemed to get non monster recruits other than using the "certain race wanted" missions, it would be great if it was 50% monster and 50% non monster recruits requesting to join

I dont know if it would be possible but it would be great if you could add a few more skills to the monsters like FloatEye being able to learn Aero or something random like that, to try to make every Monster viable, as I found no reason to keep the monster I had and just recruit the highest level version.

In the vanilla game the Gadgeteer class was probably my favourite and I didn't really use it much at all in this mod, I completely understand why changes had to me made as the vanilla version was way too OP, but it would be great if something new was brought to the Gadgeteer, like perhaps having Metronome style attacks where it picks a completly random move from the whole player pool to use, unsure if thats even possible but that would be cool, I found at times that there wasn't much point picking a different class as there was a lot of moves that did similar status effects it would be great if there was only 1 race that could immobilize an enemy, 1 race that could stop an enemy, and so on, it was sometimes a little too easy when numerous classes had similar status effects they could inflict, this may have been an issue with the vanilla game also.

I found later on in the game it seemed to get a bit easier, early on it truly was a challenge, but later on, clan battles and other missions the enemies only had a few moves they could use and early on a lot of the battles the enemies had sooo many attacks, unsure if this is due to the mod not being fully complete, however on the flip side of this I feel at times too many enemies had revive abilities and it did get quite tedious when everyone could just revive themselves and I was pulling my hair out with all the angel rings enemies had equipped.

I was really excited to try the new class "Dark knight" unsure if I was using it wrong but I couldn't get on with it and I was doing hardly any damage, I didn't see the need to turn into a zombie lol.

I'm unsure if you are able to make it so you can't repeat missions as this made the game a little easy, but still make it so no missions can be missed.

I feel like I've rambled on a little too much here, if I think of anything else I'll let you know, I really hope you continue work on this mod as I think it's amazing and definately the best mod I've played for FFTA, it was challenging but not completely unfair.

Kind Regards
Mya
12
FFTA/FFTA2 Hacking / Re: FFTA: Doublecast 0.50 Beta
Last post by Adel Novalis - April 10, 2024, 04:32:27 pm
Greetings and thanks for the report, I'm glad you like it, and no, the "HealShot" is designed to heal everyone equally, there is an ability to turn your entire team into zombies, being so I did not want to detract from the usefulness of that ability, besides making the zombies a little less vulnerable.  :)
13
Non-FFT Modding / Suikoden - The Last Hope
Last post by Alucard - April 09, 2024, 06:07:21 pm
Hello everone, look what I see.  :cool:

Suikoden - The Last Hope - PSX Patch







About Suikoden - The Last Hope


This new patch is including content different events give Odessa to become main character
with the Hero " McDohl"

Features:

- Different scenario for Odessa.
- Keeping Odessa still alive.
- Saving Gremio.
- Saving Ted.
- Possibility to return to Toran castle after final battle.
- Possibility to visiting Gregminster after final battle.
- Possibility to visiting Village of the Elves after final battle.
And other features that support the game.

Note:
- Patch working on the original version
- For Patching use (DeltaPatcher.exe)
- All rights reserved © Konami
- This Patch is for fans only, not for sales.



Suikoden - The Last Hope ( PSX Patch ver 6.4)

The Patch

Link Download

--------------------------------------------------------------------

Attention!

To for not get any issues please playing game, "Dont use old save memory card", "Quick savestat" , also don't "Swap CD between original or Patched" , You must play from beginning.


Enjoy it!
14
The Lion War / Re: DuckStation GameShark Chea...
Last post by KenoattX - April 08, 2024, 11:18:52 pm
Quote from: Carnack on January 01, 2024, 02:24:52 pmI apologize for bringing this up after so long, but I am only recently getting into things here.

I was just wondering, what is/how do I make a code to reset my entire rosters level to 1?

Thank you for your efforts, by the way?

In the sheet 'Character Code Generator', change 'Char #' to "01". Then set 'Brave' to the current Brave for your 1st character. Then set 'Lv' to "01".

This will create a code in the sheet 'Code Sheet Generator' under the Custom Char Codes it will look like the following
#group=Char 01: Ramza - Stats
#type=Gameshark
#activation=EndFrame
[67 Brave & Level 01]
8005868A 6401

Copy the code you made to a notepad and repeat for each character in your roster. Then copy all these codes from your notepad into your cheat file for your game. If you are using Duckstation it will be .cht. You should also be able to copy these directly into Duckstation.

Sorry for my late response.
15
The Lion War / Re: DuckStation GameShark Chea...
Last post by KenoattX - April 08, 2024, 11:09:25 pm
Quote from: Idward on November 09, 2022, 09:56:34 amHere is another I found very useful.

#group=During Battle
#type=Gameshark
#activation=EndFrame
[100% Invite Sucess]
30060251 00F0

  I have added this code, thank you for suggesting it.
16
FFTA/FFTA2 Hacking / Re: FFTA2 Shrike Patch - Versi...
Last post by Shrikesnest - April 07, 2024, 11:16:49 pm
Awesome, I'm glad you got it working!
17
FFTA/FFTA2 Hacking / Re: FFTA2 Shrike Patch - Versi...
Last post by chocolatemoose - April 07, 2024, 11:16:18 pm
Thank you! I was using a different delta patcher program. xdeltaUI patched it successfully. I haven't fully tested the patched game but it loaded just fine.
18
Completed Mods / Re: FFT The Lion War ReMixed
Last post by TheSuzakuSeven - April 07, 2024, 10:17:25 pm
Fair enough, I will patiently wait for that version then and in the mean time just play the original mod. I really thank you for your work on this because all of the stuff you've done is extremely needed. I just can't bring myself to play the original script with all the buffs/nerfs and easiness of the US version of the original.

Edit: Do you have a lot more things you wanna do with this mod? I'm debating on just playing both but if you have things in the work for it I'd rather wait so I don't miss out. Also I started it up just to see and Algus is super bugged. Way different sprite, glitches out during cutscenes and has a different mini mug. 
19
FFTA/FFTA2 Hacking / Re: FFTA2 Shrike Patch - Versi...
Last post by Shrikesnest - April 07, 2024, 04:28:53 pm
That's really odd. I can't replicate the error you're getting. It works fine when I try it using the xdeltaUI program. Maybe there was an error with file corruption during download or decompression? Is anybody else encountering this error?
20
FFTA/FFTA2 Hacking / Re: FFTA2 Shrike Patch - Versi...
Last post by chocolatemoose - April 07, 2024, 04:11:43 pm
Excited to play this, but is the patch working properly? When I try to apply it using the Delta patcher I get the following errors. Didn't have this issue with the previous patch.Screenshot 2024-04-07 130929.png
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