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Messages - 3lric

3461
I guess a better question would be why it would need to be?

Whenever you change something in FFTP you have to restart the game completely,
However when you edit a event and import the TEST.EVT you can load a savestate right before the event starts..

I can't see putting it into FFTP as anything more then a headache to use.
3462
Spriting / Re: Takeno's attempt for spriting
April 22, 2012, 12:27:00 am
Quote from: Jon on April 21, 2012, 03:10:18 pm
Hair is tough, but try making totally new arms from scratch, I think that's the hardest ;)


Due to some of the issues we were having on one of Jot5's sprites I am inclined to completely agree with you.
Custom arms apparently = RAGEQUIT   lol

(Hooray to Choto for taking up the task :P)
3463
The Lounge / Re: Randrew is Rand-New
April 21, 2012, 11:55:10 pm
Hello Randrew, we have also already met on IRC

But Welcome to FFH Whereyou can makeall your dreams come truewith much work and dedication.
3464
News / Re: FFT: Kind Of PSP Released!
April 21, 2012, 10:31:36 pm
Hmm, perhaps now I do have a reason to fire up my PSP again...
3465
Ah i see and yea I meant Virtual Box lol. That's what I have to run TIMUTIL.
With my external drives I got extremely lucky and got 2 of them on Craigslist for 5 bucks
each and both came with 80gb HDD's
Tho I run 6tb on my PC currently, so they are used entirely for backup.
3466
Quote from: Pickle Girl Fanboy on April 21, 2012, 04:52:54 pm
Unrelated Question: Is it possible to create events that add new units after the old ones are dead,
crystalized/treasure boxed, and their crystal/treasure box is taken?  Like, a reinforcements event,
that adds more and more enemies?


In a way yes.. I did this for one of my battles in Jot5.
But I did it on a trigger. Ex: IF Boss X = 50% life THEN run event condition, which would in my
case make Ramza walk in thru a door and see the battle taking place, and would help out from that point on.

So in a way yes you could do what you ask, Someone would need to setup a event condition that says
IF All enemies dead, just like normal, but instead of the command being made to end the battle,
you could use ADDUNIT commands to either bring back the dead units once again (which saves ENTD space)
EX: ERASE, WARP, DRAW
Or you could call in entirely new enemies the same way, by calling them from the ENTD.
EX: ADDUNITPREP, ADDUNITSTART, ADDUNITEND, WARPUNIT, DRAW


It's all entirely possible. The 2 main things that would need editing (provided that ENTD has already been done)
would be the Event condition (attack.out Spreadsheet) and the event that the condition triggered. In the event
you can make whatever you want to happen happen, then it will go back to the battle provided the
condition allows it to do so.

Hope this is what you where asking.

On a sidenote, you said that you can't test most things due to being on Linux, now correct me if I'm wrong, cuz i used to
use Ubuntu, but isn't there VirtualDrive programs? Where you can set up a virtual copy of like windows 98 or XP or something
that would run right on your desktop in a small window?

I have several Legit Keys that I'm not using anymore.
3467
Tony.. we have a very nice search function in the forum.. Typing in "Jenna Sprite" I was able to find it within 3 minutes...

3468
The Max Character limit is 16 at any given time, tho this does mean if you remove one, you can add another.

Hope this helps
3469
Spriting / Re: Takeno's attempt for spriting
April 20, 2012, 06:53:51 pm
Hey, I think Kage was trying to make this post here and accidentally posted it in Taichii's thread instead :P

http://ffhacktics.com/smf/index.php?topic=8583.msg172160#msg172156
3470
Hmm, I will ask around, I know a few different people who might know the answer to this.
I'm knee deep in making the new Kage n Twin episode right now and don't wanna leave
my groove to try to test that out just this moment. lol
3471
This would actually be pretty cool to see happen, tho I dunno the amount of work it would take to do.

(Tho I see it being much more useful if many of the current maps didn't have incorrect values on the FFH main page :P)
3472
Quote from: Pickle Girl Fanboy on April 20, 2012, 05:47:05 pm
Does the character limit include my party, or is it my party + 16?


This includes the party AFAIK, I know what you are getting at tho and Ive never tested it.

The best way to test that would be to make a battle with 16 enemies and then see if you can still add 4 allies + Ramza to the battle formation in game. As long as you don't exceed the 9 sprite limit, you should be alright.
3473
Quote from: Pickle Girl Fanboy on April 20, 2012, 05:44:21 pm
So that's why some maps have more than 9 sprites on them - event editing.  Good to know.

Does this apply to individual units that share the same sprite?  Can I have 16 Knights on a battlefield, versus my 5 party members?


Well you could have 11 Knights on the field, then your 5 allies, (Palettes do not count as a separate sprite either) Since the character limit is 16,
you can effectively make a battle or event that way. As long as the actual sprites don't exceed 9 different spritesets
3474
As for Character Limits that is ALSO the same for every map. The actually Character limit is 16 (as i have been told by several people)

This may be because FFTP doesnt allow for more, or that the game simply can't handle anymore. Sadly this obviously isnt something I can test.
3475
9 sprites. I don't need someone else to confirm this. I'm the one making the events in these maps and I'm telling you it's 9 :P

Tho yes, it has been confirmed over many places in this very forum  :mrgreen:

It does not seem to matter what the size of the map is either, since Ive had 12 sprites in the Besrodio's House map (using addunit to add one when 1 leaves, effectively onluy having 9 on screen at a time)
3476
The sprite the limit is the same in every map PGF...

9 Sprites per map.
3477
Spriting / Re: Simple New Cloud from FF 7
April 20, 2012, 08:19:27 am
I was a bit hesitant at first, but I must say the color change actually does remind me a lot more of the Cloud from FF7 then the one that Square made for FFT.

Keep it up, I'm curious to see how the whole thing turns out

EDIT: Post number 666  :twisted:
3478
Spriting / Re: Chocobo Knight
April 19, 2012, 06:45:46 pm
What's the progress on this DarkShade?
3479
Should be done with Kage n Twin episode 3 today, Just waiting on some lines for a couple people to be finished and then i can finish up the event  :mrgreen:

Also

3480
Help! / Re: FFTPatcher's ability names
April 19, 2012, 06:49:47 am
I know that you can edit the resources.zip included in the FFTP folder and rename the abilities to whatever
you like (this will only effect FFTP not the names in the game, use Tactext for that).

As for a version of FFTP with the PSX names, hopefully someone comes to answer it, since I've never messed
with abilities personally.