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Equipment in Mercenaries COMPLETE!!! (Check first post!)

Started by LastingDawn, April 10, 2009, 04:49:22 am

LastingDawn

Quote[[B.1] WEAPONS

BAREFISTS:         [(PA / 2) * PA  
                  Range 1v2 (from below) / 1v3 (from above)
                  NO Two Sword
                  NO Two Hands  
-------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
00 <Nothing>       0   40    0          0      
------------------------------------------------------------------------------


DAGGERS:           [(PA + Sp) / 2] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
01 Dagger           2  5   1000   15    Hit: Double Attack
02 Mythril Knife    3  5   1500   20    MA + 1, Hit: Double Attack
03 Hunting Knife    4  5   2000   25    Hit: Double Attack
04 Dancing Knife    5  5   3000   30    Hit: Double Attack
05 Platina Dagger   1  10  10000  33    Hit: Double Attack, Initial: Regen, Shell, Holy Elemental
06 Main Gauche      5  45  3500   36    Hit: Double Attack
07 Orichalcum       5  5   4000   39    MA + 2, Hit: Double Attack, Initial: Reflect
08 Cluster          10 5   15000  42    WP^2
09 Zwill Crossblade 4  5   8000   45    Range 3, Hit: Double Attack
0A Tobacco Pipe     ?  ?   ?     (??)  

-----------------------------------------------------------------------------------
BEC DE CORBIN:      [(PA + Sp) / 2] * WP?
                   Range 1v2 (from below) / 1v3 (from above)
                   No  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  PRICE  E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
0B Bec De Corbin      4   25  10000  20    Half: Fire, Ice, Initial:Protect
0C Jewel Tarnish      5   25  12000  24    Hit: Vanity's Cost, Lightning Elemental
0D Vitality Gash      7   10  15000  28    Hit: Mortal Fate, Dark Elemental
0E Ribbon Cutter      7   20  17000  32    Hit: Meaning of Prestige, Ice Elemental
0F Francisca          9   25  20000  36  
10 Mail Rupture       6   30  25000  40    Hit: Parting Reliance, Water Elemental
11 Munition Cleaver   6   10  30000  45    Hit: Hope's Worth, Earth Elemental
12 Demon Slice        3   5   50000 (50)   Hit: Demon's Last Gasp, Fire Elemental


SWORDS:            PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
13 Mysiril Sword    6   5   200   (10) Range 2, Hit: Constant Morph, Dark Elemental
14 Fencer Epee      5   25  1500   10  Water Elemental
15 Enhancer         4   5   10    (10)  PA + 1
16 Mythril Rapier   3   12  2000   15  Range 2, MA + 1
17 Blood Sword      8   5   50000 (12) Absorbs damage as HP (Undead reversal), Dark Elemental
18 Earth Sabre      8   0   3300   20  Hit: Golem, Earth Elemental
19 Griffon Falchion 5   5   5000   25  Add: Addle, Confusion(25%)
1A Silver Estoc     5   25  7000   30  Add: Crack Armor
1B Platina Sword    4   10  11000  35  Immune: Dead Strengthen: Holy, Holy Elemental,
1C Gold Sword       3   15  60000 (40) Hit: Bronze Penny/Silver Coin/Gold Bullion
1D Flame Tongue     6   10  14000  45  Hit:Chakra, Fire Elemental
1E Rune Blade       5   5   20000  50  Range 3
1F Zeni Sword       ?   ?      ?  (??)  
20 Excalipoor       ?   ?      ?  (??)
48 Wave Creese      13  0   15000 (95) Always: Dark Matter
-------------------------------------------------

SPELL BLADES:     [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  COST   E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
21 Earth Splitter  4   0   4000  (15)  Hit: Titan, Earth Elemental
22 Glacial Edge    5   15  5000  (25)  Hit: Cyclops, Ice Elemental
23 Magma Brand     6  30  7000   (35)  Hit: Salamander, Fire Elemental
24 Umbra           7  25  10000  (45)  Hit: Ephemeral Embrace, Dark Elemental
25 Magi-Sword      ?   ?   ?     (??)
 --------------------------------------------------------------------------

RELIC:          [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO*2 Two Swords
                   NO*2Two Hands
------------------------------------------------------------------------------
## NAME                 WP Ev  COST   E.LV  EFFECTS
-- --------------       -- --  -----  ----  --------------------------------------
26 Weathered Sword      5  20  1600   10    Initial: Slow, Add: Slow
27 Guardian's Wish      2  35  3000   14    Cancel: Protect, Shell, Defending, Reflect
28 Blissful Ignorance   3  0   5000   18    Cancel: Reraise, Regen, Shell, Faith, Dark Elemental
29 Glass Axe            1  0   7000   22    Hit: Demishock
2A Star Chart           4  0   10000  26    Hit: Falling Stars, Holy Elemental
2B Rusty Claws          5  0   12000  32    Add: Poison, Don't Move
2C Bent Pocket Watch    10 0   15000  36    Unique
2D Feng Shui Scrolls    8  10  22000  40    Add: Transparent, Regen, Protect, Shell, Faith, Reflect, All

Elemental
2E *2Advisor's Signet   1  0   25000  44    Immune: Confusion, Berserk, Charm  
2F Orb of Minwu         ??  ??  ??   (??)    


CLAWS:              [(PA / 2) * PA ]  
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   NO Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  COST   E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
30 Fire Claw          0   00  1500   10   PA + 1, Half: Fire, Fire Elemental
31 Bone Claw          0   20  4000   16   Always: Undead, Add: Undead, Strengthen: Dark, Dark Elemental
32 Climbing Claw      0   25  6500   22   MA + 1, Jump + 3 Add: Slow, Ice Elemental
73 *6 Survivor        0   00  10000  32   Immune: Crystal, Treasure
74 *6 White Fang      0   00  60000  44   100% Cancel: All Status Ailments
5D *8 Fabul's Finest  0   10  10    (50)  Sp + 1, Initial: Haste, Strengthen Lightning, Lightning Elemental,

Add: Confusion

RODS:              PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME                WP  Ev  COST   E.LV  EFFECTS
-- --------------      --  --  -----  ----  --------------------------------------
33 Blessed Rod         3  0     1200  10    MA + 2, Hit: Healing Voice, Cure Elemental
34 Apprentice's Rod    3  20    2400  16    MA + 4, Hit: Double Thunder, Lightning Elemental
35 Scholar's Rod       3  20    3600  22    MA + 6, Hit: Tactic: Raze, Fire Elemental
36 Professor's Rod     3  20    4800  28    MA + 8, Immune: Innocent, Initial: Faith Add: Don't Move, Addle,
37 Mage's Rod          3  20    6000  34    MA + 10, Hit: Comet,
38 High Wizard's Rod   4  20    8000  40    Hit: Coven's Calamity, Fire, Lightnng, Ice, Elemental
39 Dragon's Rod        5  20    12000(95)   MA + 12
3A Faith Rod           5  20    10   (96)   Auto-Faith, Add: Faith (25%)


STAVES:            MA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
3B Guard Staff      0  30  1000   10    100% Add: Defend, Protect, Earth Elemental
3C Pyroscepter      3  0   2000   15    Hit: Asura Strengthen: Fire, Absorb: Fire, Fire Elemental
3D Healing Staff    6  15  4000   22    Add: Regen, Cure Elemental
3E Power Staff      6  15  12000  28    PA + 4, Formula: PA * WP, Holy, Dark Elemental, Weak: Holy, Dark
3F Judicer's Staff  0  30  15000  34    It's all in God's hands now...
40 Logos Staff      6  15  20000  43    Hit: God's Breath, MA + 2, Holy Elemental
41 Providence       7  15  40000 (50)   PA, MA, Sp, Move, Jump, +1 Hit: Mist Disperse Bolt, Half: Fire, Ice,

Weak: Dark, Immune: Protect, Shell, Regen, Faith, Reraise.
42 Judgment         ?  ??  ??    (??)


WHIPS:             SP * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
43 Whip            6    0   1500   10   Add: Don't Act
44 Fire Lash       9    10  4000   20   Add: Berserk, Darkness, Fire Elemental
45 Chain Whip      13   20  12000  32  
46 Dragon Beard    10   0   20000  40   Add: Slow, Darkness, Poison, Water Elemental
49 *7 Resonance    16   5   10    (50)  WP^2, Dark Elemental
4A *7 Rat Tail     ??   ??  ??    (??)  

GUNS, PHYSICAL:    WP ^ 2
                   3 <= Range <= 8 (line of sight)
                   YES Two Swords
                   NO  Two Hands
                   Not subject to evasion
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
47 *3Engineer's Gun     6   5   5000  (11)

         



CROSSBOWS:         PA * WP
                   3 <= Range <= 4 (line of sight)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
4D Jagged Eel       3   5    400   10    Lightning, Water Elemental
4E Antipode         4   5   1500   15    Fire, Ice Elemental
4F False Judgment   5   5   2000   21    Dark, Lightning Elemental
50 Holy Ground      6   5   4000   27    Holy, Earth Elemental
51 Winter Stream    7   5   8000   35    Ice, Water Elemental
52 Hypocrisy        8   5  20000   43    Holy, Dark Elemental
53 *4Seventh Heaven 5   0    800  (50)   6 Range (applied to both if put on right hand), Water, Holy Elemental
54 *4Traitor's Bow  7   0   1500  (50)   Absorb HP, Dark, Fire, Elemental
------------------------------------------------------------
LONGBOWS:          [(PA + Sp) / 2] * WP
                   3 <= Range <= 5 + [height_difference/2]
                       (line of sight or parabolic arc)
                   Both hands only
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------

55 Bow              3   50  2000   10   Earth Elemental
56 Ice Bow          4   0   3000   15   Hit: Ice Shards, Ice Elemental
57 Mythril Bow      4   0   8000   20   MA + 4, Water Elemental
58 Dark Bow         4   0   15000  25   Add: Charm, Dark Elemental
59 Flame Bow        6   0   22000  30   Add: Berserk, Fire Elemental
5A Yoichi Bow       6   0   30000  38   Add: Poison, Don't Move, Earth, Water Elemental
5B Artemis Bow      4   20  33000  44   8 Range, Holy Elemental
5E *8 Sagittarius   2   0   10    (50)  10 Range, 1 Handed, Hit: True Shot

------------------------------------------------------------------
BOOKS:      [(PA + MA) / 2] * WP
                   Range 3 (and only 3) (line of sight)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
5F Brilliance Tome 7  15   3000   10    MA + 2, Hit: Pyre Light, Weak: Ice, Water, Strengthen: Fire, Absorb:

Fire, Fire Elemental
60 Glaze Tome      7  15   6000   15    MA + 1, Hit: Stasis Chamber, Weak: Fire, Strengthen: Ice, Absorb: Ice,

Initial: Reflect, Protect, Ice Elemental
61 Peal Tome       7  15   10000  25    MA + 3, Hit: Bolt of Chance, Weak: Earth, Holy, Dark, Strengthen:

Lightning
62 The Leading Man 9  15   30000  35    (PA * WP Formula) PA + 2, Sp + 1, Add: Critical Weak: Fire, Ice,

Lightning
4B *7 Glabados     10 15   50000  45    Casts: Ajora's Blessing/Barius's Stake/Faram's Temper/ Fire, Lightning,

Cure Elemental
4C *7 Madlemgen    12 35   10    (50)   Range 4 Hit:Forbidden Text, Dark Elemental


SPEARS:            PA * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   YES Two Hands
                   Forced Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
63 Longibunne      ??  ??  ??    (??)
64 Gust Pike       5  10   2000   10    Hit: Wind Lancet
65 Whelp's Spire   5  25   4500   15    Hit: Dragon Gambit, Earth Elemental
66 Partisan        7  10   7000   20    Hit: Partiality, Water Elemental,
67 Obelisk         12 10  10000   25    PA + 2, Always: Slow, Lightning Elemental
68 Blue Halberd    14 30  36000   30    MA + 2, Cast:Winter Veil/Harrowing White/White Death, Ice Elemental
69 Impartisan      4  10  46000   40    Hit: Impartiality, Fire Elemental,
6A Longinus        5  10  65000   45    Absorb MP (PA * WP) Dark Elemental


*5BULLETS:            MA * WP
                   Range 0v0 (0 directions)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------    --  --  -----  ----  --------------------------------------
6B Debilitator       3   0    1000  20   PA * WP - Add: Poison Or Slow
6C Wish Bullet       0   0   1400   24   Wish Formula, Holy Elemental
6D Force Shot        6   0   2400   28   100% Knockback, Low Damage, Earth Elemental
6E Quick Draw        6   0   4000   32   Hit: QuickDraw, Lightning Elemental
6F Lifeshaver        5   0   7500   36   Hit: Lifeshaver, Dark Elemental
70 Coffin Nail       6   0   10000  40   Hit: Possession, Dark Elemental
71 Grenade           8   0   20000  44   Add: Don't Move, Darkness, Confusion, Earth Elemental
72 Distortion Round  0   0   37000 (50)  100% Add: Don't Move or Don't Act or Stop or Haste  or Slow


BAGS:              F * WP | F = (1..PA)
                   Range 1v3 (from above) / 1v2 (from below)
                   NO  Two Swords
                   NO  Two Hands
                   Only females can equip
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
XX XXXXXXX         XX  XX  XXXXX  XXXX  XXXXXXXXXX




CARDS:       [(PA + MA) / 2] * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
77 Loaded Deck      10  0   10000  20    Add:Don't Move or Poison or Darkness or Addle or Berserk
78 Talisman Pile    6   0   15000  25    Hit: Foxbird, Dark Elemental
79 Joker's Play     12  25  20000  30    Add: Confusion, Fire Elemental
75 *6 Addiction     12  0   25000  35    Hit: High Roller, Always: Poison, Darkness, Starting: Addle, Slow,

Move +2
76 *6 Equality      15  0   30000  40    Add: Dark Matter, Always: Dark Matter, Fire, Water, Holy, Dark

Elemental
5C *8 Tarot of Ben  ??  ??  ??    (??)    


THROWN ITEMS:      Can only be used for THROW (damage = Sp * WP)
                   Range (Caster's Move)/1
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
7A Shuriken         4   0         ( 1)
7B Magic Shuriken   7   0         (18)
7C Yagyu Darkness  10   0         (33)
7D Fire Ball        8   0         ( 1)  Fire-elemental
7E Water Ball       8   0         (18)  Water-elemental
7F Lightning Ball   8   0         (29)  Lightning-elemental


_______________________________________________________________________________
[B.2] shields
      =========================================================================

Shields offer both physical (P.SEV) and magical (M.SEV) evasion bonuses.  
See section 1.4 for details.
-------------------------------------------------------------------------------
                   /S-Ev\
## NAME                  P.  M.  COST   E.LV  EFFECTS
-- --------------        --  --  -----  ----  ---------------------------------------
80 Sentinal's Shield     0    0  10000  (10)  PA + 3 Always: Protect, Shell, Starting:Petrify, Slow Weak: Cure

Elemental
81 Four God's Set        ??  ??  ??     (??)  ??
82 Wooden Shield         5    0   1500   13   Weak: Fire Strengthen: Earth
83 Flimsy Cover          12   0   2000   16  
84 Mythril Shield        0   15   2500   19   MA + 2
85 Army Buckler          15   5   3500   22  
86 Minister's Veil       10   0   6000   25   Immune: Confusion, Charm, Berserk, Addle Strengthen: Holy
87 Gigas Bulwark         45   0   8500   28   PA + 2 Always: Slow
88 Aegis Defense         5   30  10000   32   MA + 1
89 Cobra's Head          15  20  12000   35   Immune: Poison, Blind Half: Dark Weak: Ice
8A Knight's Resolve      18  12  16000   38   PA + 1
8B General's Word        20  15  21000   41   Always: Float, Strengthen: Holy, Weak: Dark
8C Raider's Guard        25   0  25000   44   Sp + 1
8D Palamecia Plate       35  35  30000   47   Always: Dark Matter
8E King's Oath           30  30  45000   50  
8F Mad Emperor           50  40     10  (50)  Always: Berserk
 

_______________________________________________________________________________
[B.3] headgear
      =========================================================================

H E L M E T S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
90 Light Helm      0     0   10000   10   Sp + 1
91 Head Protector  10    0   1200    14   Immune: Addle
92 Infantry Helm   20    0   2000    18
93 Brigade Helm    30    0   2800    22
94 Giant's Helm    120   0   10000   26   Always: Slow
95 Knight's Visor  15    0   4000    30   PA + 1
96 Parade Helm     ??    ??   ??    (??)  ??
97 vagrant's Helm  40    0   6000    38
98 Hades Helm      ??    ??   ??    (??)
99 Champion's Helm 60    0   10000   46
9A Magi's Helm     30    0   14000   50   MA + 4
9B Wave Helmet     80    0   10     (50)  Pending
9C Malice Mask     ??    ??   ??    (??)  ??

H A T S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
9D Student's Cap    5   0   500    10  Immune: Blind
9E Feather Hat      255 255 0     (4)  MA + 14 (This can only belong to one man...)
9F Initiate's Hood  10  5   1000  14
A0 Woodman's Cap    30  0   1600  18  
A1 Wolf Helm        60  0   5000  22   Always: Berserk
A2 Bard's Beret     10  20  3000  26  
A3 Rebel's Bandana  20  0   6500  30   Sp + 1
A4 Chancellor's Cap 20  20  8000  34   MA +2
A5 Fire Seer's Hood 10  40  10000 38   Strengthen: Fire, Absorb: Fire
A6 Oielvert's Pin   0   60  12000 42   PA + 1
A7 Lieutenant's Hat 35  25  16000 46  
A8 Lenna's Cap      10  10  35000(50)  PA + 1, MA + 1, Sp + 1

R I B B O N S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
A9 Grimoire        0    10  500     (10)  
AA Clear Thought   0    10  1000    (30)  Immune:Addle, Don't Move, Don't Act
AB Gran Grimoire   0    10  2000    (50)  PA + 1, MA + 1, Sp + 1

_______________________________________________________________________________
[B.4] armor
      =========================================================================

A R M O R
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
AC Light Armor      0     0  10000   10   Sp + 1
AD Royal Cuirass    30    0  2000    10  
AE Bulky Plate      150   0  10000   14   Always: Slow
AF Ring Mail        25    0  3000    18   Starting: Protect
B0 Mythril Armor    35    0  4000    22   MA + 1
B1 Glyphed Mail     20    15 6000    26
B2 Romandan Mail    50    0  7000    30
B3 Lea Monde Mail   60    0  12000   34   Strengthen: Dark
B4 Platina Armor    45    0  9000    38   Starting: Regen, Shell
B5 Valnain Plate    60    0  12000   42   Strengthen: Holy
B6 Prestige Plate   70    0  20000   46   PA + 1
B7 Wave Armor       25    0  10     (50)  Sp + , Move + 1, Half: Fire, Water, Holy, Dark, Strengthen:  Cure
B8 Nethicite Shards 120   0  50000   50   Dark Matter
B9 Parasite Tree    ??    ?  ?      (??)  ?
 
C L O T H E S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
BA Winkle's Clothes 0     0   5000    10  MA +2 Starting: Sleep, Shell, Half:Dark, Lightning
BB Leather Jacket   15    5   1000    10  Always: Float, Strengthen: Holy
BC Reinforced Vest  20    10  2000    14
BD Steel Kilt       10    0   5000    18  PA + 1
BE Mythril Vest     0     30  5000    22  MA + 1  
BF Wolf Pelt        100   0   8000    26  Always: Berserk
C0 Balance Suit     20    20  6000    30  
C1 Padded Gear      50    0   8000    34
C2 Monk's Garb      30    0   10000   38  MA + 1, Jump + 3
C3 Funeral Suit     45    25  12000   42  Always: Undead, Strengthen Dark
C4 Traveler's Garb  10    20  14000   46  MA + 1, Move + 1
C5 Calbrena         ??    ??   ??    (??) ??
C6 Trendy Outfit    40    40  30000   50  
C7 Dr. Lugae        ??    ??   ??    (??) ??

R O B E S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
C8 Ragged Robe     10   20   1000   10      
C9 Priest Garment  5    15   4500   18   Strengthen: Cure Weak: Cure
CA Oracle's Robe   15   30   4000   26   Immune:Confusion, Addle, Berserk, Charm
CB Galuf's Robe    35   55  20000  (30)  
CC Wroth Shroud    30   15  10000   32   Sp + 1, Starting: Haste, Strengthen: Lightning
CD Arcana Robe     20   40  13000   42   PA+1, MA+1, Strengthen:Fire, Lightning, Ice, Weak:Water, Earth, Holy,

Dark
CE Veiled Mist     10   40  30000   50   MA + 4
CF Judge's Regalia ??   ??   ??    (??)  ??

_______________________________________________________________________________
[B.5] accessories
      =========================================================================

S H O E S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
D0 Battle Boots     1000   10   25% P. Ev
D1 Tennis Shoes     4000   20   Move +1
D2 Clown Shoes      15000 (30)  MA + 2, 15% 15% P. Ev, 15% M. Ev
D3 Sprint Shoes     10000  30   Move + 1, Starting: Haste
D4 Monk Sandals     15000  40   PA + 2, Move + 1
D5 Sprint Shoes     25000  50   Sp +1, Move +1
D6 Wolf Paws        40000 (50)  Move +3, PA +1, Always: Berserk

G A U N T L E T S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
D7 Workman's Gloves 5000   20   15% P. Ev, Starting: Protect
D8 Armor Gauntlet   10    (50)  PA +3
D9 Faith Brace      20000  35   MA + 1, Starting: Faith
DA Bracer           50000  45   PA + 1 20% P. EV,

R I N G S
-------------------------------------------------------------------------------
## NAME              PRICE  E.LV  EFFECTS
-- --------------    -----  ----  -----------------------------------------------
DB Heavy Ring        10000   15   Always: Protect, Slow
DC Liberty Band      15000    25   Immune: Don't Move, Don't Act, Addle
DD Band of Abilities 65000  (35)  Allows use of Secret Skills, PA + 1, MA + 1, Sp + 1
DE Cursed Ring       10      45   PA +1, MA +1, Sp +1, Move + 1, Jump + 1. Always: Undead, Dark Matter, Cancel:

Cure
DF Bartz's Crystal   20000  (25)  Sp + 1, Move + 1, Jump + 1, Starting: Regen, Reflect
A R M L E T S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
E0 Ruby Armlet       5000   10   Immune: Don't Move, Starting: Shell
E1 Harmonious Bangle 10000  20   Immune:Undead, Coventry, Poison, Starting: Faith
E2 Japa Mala         15000  30   Immune:Slow, Haste, Don't Move, Don't Act, Float, Regen, Stop, Reflect
E3 White Bangle      25000  40   MA + 1, Strengthen: Cure
E4 Shaded Coils      40000  50   Strengthen: Dark, Water, Weak: Holy, Fire, Starting: Astra

M A N T L E S
Mantles (capes) offer physical (P.AEV) and magical (M.AEV) evasion bonuses.  
See section 1.4 for details.
------------------------------------------------------------------------------
                   /A-Ev\
## NAME                P.  M.  PRICE  E.LV  COMMENTS/SPECIAL EFFECTS
-- --------------      --  --  -----  ----  --------------------------------------
E5 Small Mantle        10  10  3000   10
E6 Death Shroud        0   0   4000   20   Immune: Crystal, Treasure
E7 Mist Seal Mantle    5   45  10000  30   Always: Addle, Regen
E8 Rubicante's Cloak   25  25  30000 (40)  Absorb: Fire, Strengthen: Fire,
E9 Pugilist Cape       35  0   15000  40   PA + 1
EA Starry Heaven       15  30  30000  50   MA + 2
EB Faris's Standard    35   0     10 (50)  Sp + 2, Immune: Protect, Shell, Regen, Transparent, Reraise, Float,

Wall, Faith, Innocent, Absorb: Water, Cancel: Cure, Strengthen: Earth
M A T E R I A
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
EC   Red Materia    60000  (50)  PA + 4, Always: Addle
ED   Blue Materia   60000  (50)  MA + 4, Always: Blind, Starting: Frog
EE   Black Materia  60000  (50)  Always: Faith, Poison, Critical, Strengthen: Fire, Ice, Lightning, Earth,

Water, Dark, Half: Cure, Weak: Holy
EF   White Materia  60000  (50)  Always: Regen, Strengthen: Cure, Weak: Cure, Dark


*1 - I would like these replaced with something, though it's not neccessary, just preferable.

*2 - Advisor's Signet is the exception.
*3 - You can find out all about the new plan for guns in the "Bullets and Guns in Mercenaries" topic.

*4 - Two new crossbows taken from the start of bows.

*5 - Bullets will be replacing Poles, as I couldn't find a proper place for them in Mercenaries.

*6 - Bags will be replaced by seperated and turned into Cards and Claws

*7 - All guns but the Engineer's Gun are being replaced and turned into different equipment.

*8 - All Harps have been replaced
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Skip Sandwich

April 10, 2009, 12:08:31 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Platina Shield - Blessed silver shield that protects against evil
P.ev 20%
Mev 20%
Half Dark

Platina Helm - Blessed silver helm that protects against evil
HP + 45
Cancel: Undead, Innocent

Platina Armor - blessed silver plate that protects against evil
HP + 45
Auto-Faith, Initial ReRaise
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

PX_Timefordeath

April 10, 2009, 12:53:28 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
E0 Diamond Armlet 5000 26 PA +1, MA +1, Block: Slow
E1 Jade Armlet 10000 25 Block: Petrify, Stop
E2 108 Gems 15000 25 Block: Undead, Blood Suck, Frog, Poison;
Strengthen: Fire, Ice, Lightning, Water,
Earth, Wind, Holy, Dark
E3 N-Kai Armlet 10000 25 Block: Confusion, Charm; Half: Dark
E4 Defense Armlet 7000 25 Block: Don't Move, Don't Act

E0 Diamond Armlet - Bracelets that avoid destruction and damage.
Initial: Shell
Block: Don't Move

E1 Jade Armlet - Bracelets made from ancient stone from a foreign land.
Block: Undead, Blood Suck, Poison
Strengthen: Holy
Half: Dark
Initial: Faith

E2 108 Gems - Mystical gems containing the souls of 108 warriors.
+1 PA
+1 MA
Strengthen/Half: All Elements

E3 N-Kai Armlet - Enchanted bracelet found from an ancient ruin.
Absorbs Water
Strengthens water
+1 MA

E4 Defense Armlet - Bracelet that has a great durability.
Initial: Protect
Block: Don't Act

Off Topic 300th post!
Credits to VGCats.com

LastingDawn

April 10, 2009, 02:42:50 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Quote from: "PX_Timefordeath"E0 Diamond Armlet - Bracelets that avoid destruction and damage.
Initial: Shell
Block: Don't Move

Hmm, interesting... Shell is useful to start a match off with and Don't Move is a rather piercing status in Mercenaries.

QuoteE1 Jade Armlet - Bracelets made from ancient stone from a foreign land.
Block: Undead, Blood Suck, Poison
Strengthen: Holy
Half: Dark
Initial: Faith

Hmm, if we get rid of Poison, it seems like it could be worth it, if it keeps Poison resistance it's just too much.

QuoteE2 108 Gems - Mystical gems containing the souls of 108 warriors.
+1 PA
+1 MA
Strengthen/Half: All Elements

108 Warriors resembles Suikoden, but... let's give it +1 Speed as well, Strengthen Fire, Ice, Lightning, but weaken it to Water, Dark, and Holy.

QuoteE3 N-Kai Armlet - Enchanted bracelet found from an ancient ruin.
Absorbs Water
Strengthens Water)
+1 MA

Interesting...  though water is still a rarely seen element, I think only one spell has it in the game, at least... let's change it to Strengthens "Cure" . +1 MA is fine. (Cure element is a new addition to Mercenaries)


QuoteE4 Defense Armlet - Bracelet that has a great durability.
Initial: Protect
Block: Don't Act

This is good, I like this one.

QuoteOff Topic 300th post!
Credits to VGCats.com

Heh, Mario looks so vicious there.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

April 10, 2009, 06:32:08 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
80 Four G O D S (shield)- Shield enchanted and blessed by the Four G O D S. The reason i placed spaces inbetween that word is because it would just turn into god.
P. Ev- 20%
M. Ev- 10%
Halves all elements

90 Light Helm 10 5 200 1 (Needs Replaced)
Speed +1

91 Head Protector 20 0 500 4 (Needs Replaced)
Add: Protect

92 Chain Helmet 35 0 1000 7 (Needs Replaced)

93 Wolf Helm 40 0 1500 9 (Needs Replaced)
Add: Berserk

9D Cap 10 3 150 1 (Needs Replaced)
Cancels: Darkness or Addle

9E Feather Hat 16 5 350 5(Needs Replaced)
Speed +1

9F Hoody 24 8 800 7(Needs Replaced)
Halves Fire, Weak to Ice/Water

AA Circlet 50 100 20000 (Needs Replaced) (try and replace sprite too?)
Always: Protect/Shell/Poison

AB Ribbon Charm 0 0 60000 (Needs Replaced)
Cancels All Status and Immune to Elements. Always (don't know yet, but needs to be negative).

More edits later.

LastingDawn

April 10, 2009, 07:03:02 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Quote from: "boomkick"80 Four St. Ajora S (shield)- Shield enchanted and blessed by the Four St. Ajora S. The reason i placed spaces inbetween that word is because it would just turn into St. Ajora.
P. Ev- 20%
M. Ev- 10%
Halves all elements

Ouch... Elements are very important, no way I could have something that Halves all of them! Sorts like that also have to have a counter balance.

Quote90 Light Helm 10 5 200 1 (Needs Replaced)
Speed +1

Hmm, the 5 MP part is rather troublesome, since it already is getting a speed point for relatively nothing.  Other then that, looks good.

Quote91 Head Protector 20 0 500 4 (Needs Replaced)
Add: Protect

No way should such an early item have something so incredible on it, now since it's called "Head Protector" I would expect it to be able to cancel Addle though.

Quote92 Chain Helmet 35 0 1000 7 (Needs Replaced)

What you would expect from a Chain Helmet, not a lot to be done with that.

Quote93 Wolf Helm 40 0 1500 9 (Needs Replaced)
Add: Berserk

I like it! This one is terrific! Very reminiscent of Berserkers in the old FF's.

Quote9D Cap 10 3 150 1 (Needs Replaced)
Cancels: Darkness or Addle

Cancel Darkness sounds good to me.

Quote9E Feather Hat 16 5 350 5(Needs Replaced)
Speed +1
Feather hat's are normally shown in FF's early, but they are the signature equipment of Red Mage's so we'll save this one for later I feel.

Quote9F Hoody 24 8 800 7(Needs Replaced)
Halves Fire, Weak to Ice/Water

Odd... name, we can work on the name though, other then that looks pretty solid.

QuoteAA Circlet 50 100 20000 (Needs Replaced) (try and replace sprite too?)
Always: Protect/Shell/Poison

Poison is a bit overused by this point for equipment dealings... Always is a very powerful bit as well, An 8th of HP really isn't too much.


QuoteAB Ribbon Charm 0 0 60000 (Needs Replaced)
Cancels All Status and Immune to Elements. Always (don't know yet, but needs to be negative).

Keep in mind, you never have Any females join your team, thus all of the female unique items will have their purpose changed.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

April 10, 2009, 08:13:34 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
AC Light Armor 5 0 200 1 (Needs Replaced) - So lightweight you feel as if you are unprotected (literally).
Speed+1

AD Royal Cuirass 18 5 2000 4 (Needs Replaced)- Expensive Armor mostly only used for show.


AE Bulky Plate 70 0 800 6 (Needs Replaced)- Seems like someone just made a mold and poured metal over it.
Always Slow

AF Ring Mail 5 0 1300 8 (Needs Replaced)- Always in good condition in the beginning, but then loses it's luster and usefulness.
Initial Protect

BA Pajamas 5 0 150 1 (Needs Replaced)- So comfortable it makes one want to go to sleep.
Inital Sleep, Halves Ice damage.

BB Leather Jacket 10 0 300 3(Needs Replaced)- Isn't leather water resistant?
Halves Water Element

BC Reinforced Vest 25 0 500 7(Needs Replaced)- A vest that is reinforced, duh.

BD Steel Dress 20 0 900 5(Needs Replaced) At least it is stronger then leather.

C8 Ragged Robe 10 10 900 3 (Needs Replaced)- For magicians who dont have heavy pockets.
 
C9 Priest Robe 30 22 5000 11 (Needs Replaced)
Strengthens Cure Element

D0 Shoes 900 10 Move +1

D1 Steady Boots 1200 20 Move/Jump +1

D2 Magic Shoes 5000 30 Move +1, MA +1

D3 Tennis Shoes 1500 ( 5) Speed +1, Move +1

D4 Freedom 2500 (50) Cancel: Don't Move

D5 Sprint Shoes 7000 (30) Initial Haste, Move +1

D6 Blessed Shoes 10000 (40) Move +2, Jump +2. Initial Slow

D7 Work Glove 5000 20 PA +1

D8 Armor Guantlet 10 (50) PA +3

D9 Faith Glove 20000 35 MA +1, Initial Faith (if that doesn't exist, keep it at MA +2)

DA Bracer 50000 60 PA +2, P Ev. 10%

DB Heavy Ring 10000 (50) Always Protect, Slow

DC Liberty Band 50000 40 Block: Don't Move, Addle, Silence

DE Cursed Ring 10 ( 5) All Stats +1, Block all positive Ailments. Auto-Undead

DF Angel Ring 20000 (25) Initial Reraise, Always Float

EB Cloak of Shadows 35 0 10 ( 5) Initial-Transparent, Cancel: Darkness Silence. Halve Dark.

If possible, i would suggest change the perfumes into different ribbons. Meaning different colors of Ribbon and each having different effects.

These are quick brainstorming thoughts LD. DOn't expect them to be perfect :P.

LastingDawn

April 10, 2009, 09:21:07 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Quote from: "boomkick"AC Light Armor 5 0 200 1 (Needs Replaced) - So lightweight you feel as if you are unprotected (literally).
Speed+1
Very nice niche you have for the Light set, remove the + 5 HP and that will about do it. But they will have to be absurdly expensive and be poached items. +3 Speed from the set is a nice enough reason to wear it.


QuoteAD Royal Cuirass 18 5 2000 4 (Needs Replaced)- Expensive Armor mostly only used for show.

Increase it's MP from 5 to 20, and that's a suitable piece of gear for the MP strained Knight.


QuoteAE Bulky Plate 70 0 800 6 (Needs Replaced)- Seems like someone just made a mold and poured metal over it.
Always Slow

Haha! This is a very nice piece of gear!

QuoteAF Ring Mail 5 0 1300 8 (Needs Replaced)- Always in good condition in the beginning, but then loses it's luster and usefulness.
Initial Protect

Creative and enjoyable! That's good thinking! Though the HP is a bit... low, It won't *actually* be lvl. 8 gear, it'll probably be a bit higher... I'd say... 25 HP though, at least.

QuoteBA Pajamas 5 0 150 1 (Needs Replaced)- So comfortable it makes one want to go to sleep.
Inital Sleep, Halves Ice damage.

Interesting... but Half Ice Damage for Sleep? Initial Shell, perhaps?

QuoteBB Leather Jacket 10 0 300 3(Needs Replaced)- Isn't leather water resistant?
Halves Water Element

Wow I need to learn to make myself clearer, I didn't mean to take the levels next to the side very literally, I can make things fit in anywhere, really. Doesn't Water make Leather moldy, or some sort?
Also not sure Water Element is enough so... Float?

"Not only is it water resistant, it will also make you stand out in the crowd... By being the only floating man."



QuoteReinforced Vest 25 0 500 7(Needs Replaced)- A vest that is reinforced, duh.

Let's give it 25 MP and that will level it against  the starting Mythril Vest.

QuoteBD Steel Dress 20 0 900 5(Needs Replaced) At least it is stronger then leather.
Dress...? Hmm, I can certainly go with kilt though. 10 HP and +1 PA?

QuoteC8 Ragged Robe 10 10 900 3 (Needs Replaced)- For magicians who dont have heavy pockets.
10 HP is good, 10 MP is a bit low... say... 25 MP?
 
QuoteC9 Priest Robe 30 22 5000 11 (Needs Replaced)
Strengthens Cure Element

Ohh... looks like you've caught on fast.

QuoteD0 Shoes 900 10 Move +1
Not very different from Battle Boots, might need looked at.

QuoteD1 Steady Boots 1200 20 Move/Jump +1
Basic, but not bad.


QuoteD2 Magic Shoes 5000 30 Move +1, MA +1
I think I personaly like the Red Shoes name better, mainly because there's an interesting story behind them.

QuoteD3 Tennis Shoes 1500 ( 5) Speed +1, Move +1

Heh...  that's definitely interesting.

QuoteD4 Freedom 2500 (50) Cancel: Don't Move

Not too... useful. Don't Move isn't especially dangerous...

QuoteD5 Sprint Shoes 7000 (30) Initial Haste, Move +1

Interesting twist on what most people normally think "sprint shoes" should be.

QuoteD6 Blessed Shoes 10000 (40) Move +2, Jump +2. Initial Slow

Now if it has Initial Haste and Always Slow, I think that would even it out a bit, as it stands.

QuoteD7 Work Glove 5000 20 PA +1
Basic, but useful, though it is admittedly just a renamed Power Wrist.

QuoteD8 Armor Guantlet 10 (50) PA +3
Bracer renamed, but I noticed the 10 gil meaning that it's a rare item. Which is a pretty good idea.

QuoteD9 Faith Glove 20000 35 MA +1, Initial Faith (if that doesn't exist, keep it at MA +2)

Faith Gloves are a good idea, Initial Faith does indeed exist.

QuoteDA Bracer 50000 60 PA +2, P Ev. 10%

That evasion makes it worthwhile, good thinking.

QuoteDB Heavy Ring 10000 (50) Always Protect, Slow

My stamp of approval!

QuoteDC Liberty Band 50000 40 Block: Don't Move, Addle, Silence

Nice thought, but... Silence is Addle, how about... Don't Act?

QuoteDE Cursed Ring 10 ( 5) All Stats +1, Block all positive Ailments. Auto-Undead

Dark Matter and Zombie with +1 stats all rolled into one, fantastic!

QuoteDF Angel Ring 20000 (25) Initial Reraise, Always Float

Sure... alright?

QuoteEB Cloak of Shadows 35 0 10 ( 5) Initial-Transparent, Cancel: Darkness Silence. Halve Dark.

Nice name, but do you mean for it to Cancel: Blind, Addle, and Half Dark? If so, alright, sounds good.

QuoteIf possible, i would suggest change the perfumes into different ribbons. Meaning different colors of Ribbon and each having different effects.

You would prefer Rad and Ramza wearing Ribbons?

These are quick brainstorming thoughts LD. DOn't expect them to be perfect :P.[/quote]
Of course! I'm grateful though for everyone's quick response! These are for the most part very Solid ideas!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

PX_Timefordeath

April 10, 2009, 10:54:18 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Flame Armor - It's so hot, you won't know what you're hitting!
Always: Haste, Berserk

AA Lionheart - Sword forged for an ancient warrior, it's power is fit for only one. (Ramza Hessain Only)
+3 PA
+2 MA
+100 HP
Initial Protect

AB Valkyrie - Sword/Rapier forged for an ancient sorceress, it's power is fit for only one. (Red Mage Rad)
+3 MA
+2 PA
+50 MP
Initial Shell

PX_Timefordeath

April 10, 2009, 11:38:40 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
C8 Rich Robe 50 10 5000 3

C9 Soft Robe 20 18 3200 5 Block: Petrify

CA Wizard Robe 30 22 4000 11 MA +2

CB Chameleon Robe 40 28 7000 (16) Initial: Transparent, Half: Holy

CC Holy Robe 45 32 9000 26 Half: Fire, Lightning, Ice, Strengthen: Holy

CD Black Robe 60 45 10000 31 MA + 1

CE Judo Robe 100 20 36500 38 PA + 2

CF Judge's Regalia 0 90 10 MA + 5 PA + 5

boomkick

April 11, 2009, 11:52:54 am #10 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
If you ever watch FF7 Advent Children, you would see that Cloud and co. wear red ribbons. Cloud wears his on his arm. These are just simple accessories.

Example- Tifa wearing the ribbon :)


LastingDawn

April 11, 2009, 01:01:58 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
You know, I forgot about that.... I think all the character's are wearing a ribbon, in that movie.  In any case it's a decent point, though what would these ribbons do? If something is to Block All negative status, it has to have some sort of back fall to it.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

April 11, 2009, 01:30:31 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
They would give certain luck to a person. Like one would give Massive Physical or Magical Evasion or some would add to stats or would add Positive Ailments that no other items usually give.

RamzaBot

April 11, 2009, 07:16:36 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by RamzaBot
Definitely all interesting items for sure. But not all items can have buffs. I do love the idea that all positives must have a negative. Otherwise it would be to easy. I'm loving the idea for the game so far though. And new items, jobs, everything. I'm totally waiting for the final product. You have my support 100 % of the way, and please don't abandon this idea. It's brilliant.

beawulfx

April 11, 2009, 07:29:02 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by beawulfx
My simple addition; I think a piece of armor that adds initial: shell, and has MA +1 with a decent MP bonus and a smaller HP bonus would be a cool idea. It would be a way to better integrate a physical/magical character hybrid. Like a Knight could equip it and have a bit better usage of magic and such. Maybe even remove the initial shell if too good, but I definitely like the idea of a sort of 'Mage Armor' and I think it would make for some interesting uses!
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Sephirot24

April 11, 2009, 10:41:13 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
There has to be a balance for items with good status... but if you're gonna nerf every item with some good status with poison / slow / or whatever it prolly will see little use (specially in this case, where items have so low HP / MP bonus). I like the mix of good and bad status a la Cursed Ring though. IMO that'd had to be implemented on powerful / very useful items.. but not in the majority of them.

I also like seeing many Initial effects. Quite innovative!

Shade

April 12, 2009, 04:40:50 am #16 Last Edit: December 31, 1969, 07:00:00 pm by Shade
ribbons should be for just few classes not all of them.

Like starter class or their ultimate class.
Or just both.
Upupupu...

Zetsubou

boomkick

April 12, 2009, 02:11:32 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
We need more suggestions here. I've given my piece of the cake.

O yeah LD, when you feel the need to, maybe you could update that list above.

LastingDawn

April 12, 2009, 02:50:21 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
I would have, honestly I was, yet right when I posted the changes, I got an"invalid session, please submit again." And I lost all of the entries! Thus it has been a bit depressing trying that again.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

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boomkick

April 12, 2009, 11:08:41 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
haha... thats why i always copy paste everything in that text box before i submit it so i dont have to type something that long again.