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New Game + ?

Started by commieclone, August 26, 2009, 11:45:41 am

commieclone

August 26, 2009, 11:45:41 am Last Edit: December 31, 1969, 07:00:00 pm by commieclone
Is it possible to somehow set up a patch that allows a new game plus option, allowing you to restart a game with all the same equipment and job abilities learned?

Argy

August 26, 2009, 12:43:06 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Argy
CC, I was thinking that exact same thought!! I would love that option, also it would be great in Mercenaries as well!!

Hint... Hint  :)
  • Modding version: PSX
Kotetsu Quad Killer!!

Vanya

August 26, 2009, 01:41:51 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
It would require a fairly complex series of ASM hacks.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Argy

August 26, 2009, 01:58:51 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Argy
So I would imagine that would mean no then.....

A man can surely dream........
  • Modding version: PSX
Kotetsu Quad Killer!!

Vanya

August 26, 2009, 02:00:02 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Pretty much as I don't think anyone has ever actually ASM hacked the PSP version at all.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xifanie

August 26, 2009, 04:19:13 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
wouldn't just setting the last event's 'next scenario' to orbonne work?
  • Modding version: PSX
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Vanya

August 26, 2009, 08:18:47 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Hmmm...that might work. Kinda the quick & dirty way of doing it huh?
Would that clash with the ending sequence, though?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Argy

August 27, 2009, 07:32:33 am #7 Last Edit: December 31, 1969, 07:00:00 pm by Argy
I have got a game saved right before the last fight, I think I might try it!!

Ideally , I would love to be reset to level 1 but keep all abilities and items!!
  • Modding version: PSX
Kotetsu Quad Killer!!

Vanya

August 27, 2009, 12:44:12 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Let us know if it works!
  • Modding version: Other/Unknown
¯\(°_0)/¯

Tersius

August 27, 2009, 08:11:11 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
It's tedious, but I believe you can use Lioneditor to manually do new game plus.  Seems like I did something like that once just for kicks, but I can't remember.

Argy

September 01, 2009, 03:53:35 am #10 Last Edit: December 31, 1969, 07:00:00 pm by Argy
QuotePosted: Wed Aug 26, 2009 8:19 pm    Post subject:  

--------------------------------------------------------------------------------
 
wouldn't just setting the last event's 'next scenario' to orbonne work?  
 

Silly question, where do I find that?

Is in on the ENTD tab?

Cheers Argy
  • Modding version: PSX
Kotetsu Quad Killer!!

Kamek

September 01, 2009, 05:02:31 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Kamek
You'll have to use the ATTACK.OUT editor to edit the final battle.

(Below instructions are for the PSX version, may be different for WotL)

Edit entry 144, it'll say "After Event do Goto Next Scenario", and change the Next Scenario to 001, that'll cause the game to go back to Orbonne Monastery at the very beginning of the game.

Has some weird effects... Ramza goes back to his Chapter 1 job class but keeps his levels and JP and such. Delita is re-added to your party as if it were a new game, and the game tries to give you six new starting generics -- if you don't have room you won't get them all.

After the Gariland Magic City battle, you'll go back to the world map, but all the dots are still available, and Orbonne Monastery is red. If you go to Mandalia Plains you'll start the Save Algus battle. If you go back to Orbonne you can repeat the final series of battles.

Vanya

September 01, 2009, 10:13:57 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I knew there'd be a catch! I don't think it would be too difficult to add a simple ASM hack that resets some of the flags that are set during the first play through.
  • Modding version: Other/Unknown
¯\(°_0)/¯

KazeKasano

September 06, 2009, 07:26:55 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by KazeKasano
Personally, I think resetting the flags wouldn't be the best way to do a New Game +.
Having the ability to beat the game at any time...
We will build cities in a day, we will build towers to the heavens. We will be heroes.
This sleeping city doesn't know what's coming. She doesn't feel the heat.
Even when the darkness surrounds us, we shall light up the night.

Vanya

September 06, 2009, 10:00:09 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Ummm... resetting the bytes that tell the game to activate the end game sequence back to what they normally are at the beginning of a real new game would prevent the player from beating the game at any time. Otherwise the player would not be able to go through the entire campaign from start to finish. It's just a matter of resetting the bytes in the correct RAM addresses before the next possible save.
The only other snag would be the removal of the special units from the roster and somehow retaining their stats, but I don't think there's enough RAM space for something like that.
  • Modding version: Other/Unknown
¯\(°_0)/¯