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Messages - 3lric

3601
Help! / Re: Trouble with FFTorgASM
March 04, 2012, 05:18:40 pm
are all the correct " being used? my issue was those and a bunch of L's that weren't capitalized
3602
Help! / Re: Trouble with FFTorgASM
March 04, 2012, 04:51:09 pm
the issue itself may lay within Raven's Workbooks, I've also had issues with them not being read in orgASM.

You might try making sure all letters that should be capitalized in the .xml (when compared to ones on other lines) are capital. as well as making sure the correct " are being used.

This solved the issue for me atleast.
3603
Spriting / Re: Portrait reference sheet
March 04, 2012, 04:29:05 pm
Quote from: Jon on March 04, 2012, 03:45:48 pm
I'm pretty sure Lijj got all the FFTEVGRP ones


If that were true then the ones i gave him earlier would've already been there :P

Some of the ones in EVGRP can't be seen without the Japanese version of EVGRP
Since the older version we have here only allows you to look at the WLDFACE for formation sprites,
this doesn't include the EVTFACE, which is included in the Japanese version.

Quote from: Jon on March 04, 2012, 03:45:48 pm
Edit: In the bottom left, is that Sephiroth with darker hair?


It's Elmdor's brother from IA
3604
Spriting / Re: Portrait reference sheet
March 04, 2012, 03:29:01 pm
This is awesome Lijj.

I will see if i can find any others in the WLDFACE and EVTFACE that you don't have on here yet
3605
Awesome Song

3606
Recruitment / Re: Bonus.bin editor needed for PW!
March 04, 2012, 01:39:35 pm
Very nice job Celdia. Maybe one day i can figure out how to do these too :P
3607
Help! / Re: Replacing maps with attack.out
March 04, 2012, 12:53:23 pm
Quote from: Kokojo on March 04, 2012, 12:51:56 pm
False! Attack.out changes are done IF they are at least 1 event away from the event that's changed.


O.o that hasn't been the case for me :/

tho maybe i just suck
3608
unfortunately no :/ i mean tachnically i believe you could replace 1 of them and give it a specific sprite, but the issue is Rad himself, since he's not a special unit, he changes appearance if you where to change a job. so he would actually need to be a special unit AFAIK
3609
Help! / Re: Sprite editor help !!!
March 04, 2012, 12:05:43 pm
Not a problem man, I had many many questions at first as well, so never hesitate to ask  :mrgreen:
3610
Help! / Re: Sprite editor help !!!
March 03, 2012, 10:39:38 pm
Yea you take a screeshot with print screen and also export the sprite, reason being is you will paste the screenshot in somehting like Graphics Gale, and you will cut and paste the sprite standing frame and the portrait from here.

As for the one you exported, you will use that to copy the palette to the image you exported from EVGRP  :mrgreen:
3611
Help! / Re: Sprite editor help !!!
March 03, 2012, 10:29:12 pm
to do that you would need to change the Uribo sprite to Type 1 on SHP and SEQ then replace it with her sprite. (you would also need to make sure she has 3 palettes)

Then you would also need to edit all three palette versions of her in EVGRP since monsters have all 3, then finally you would need to go to the ENTD section of FFTP

and change all instances of Uribo to Miluda and make her human instead of monster.

That is, if I'm reading your question correctly :P
3612
Help! / Re: Sprite editor help !!!
March 03, 2012, 10:02:42 pm
Miluda uses a generic sprite with a EVTFACE, so there is no way to change her specifically, but you can put her over a different sprite if you choose to do so :P
3613
Help! / Re: Sprite editor help !!!
March 03, 2012, 09:50:43 pm
it's a 7z file. You need either 7z or Winrar to unzip it :P

I just downloaded it and it works fine
3614
Help! / Re: Sprite editor help !!!
March 03, 2012, 09:41:07 pm
All you do is open Shishi and then load the iso/bin/img and it will ask if you want to restructure. That's what i mean by expanding

and next time maybe just edit your lat post so you don't have like 3 in a few :P

Make sure you are using the Shishi from this pack:

http://ffhacktics.com/downloads.php?id=1
3615
3616
Help! / Re: Sprite editor help !!!
March 03, 2012, 09:26:01 pm
Did you expand the iso with Shishi before applying any patches?

Are you using Shishi .478 from the pack on the main page?

I use .img no problem. But if you didnt restructure your iso before applying a patch this can cause an issue.

What exactly is the error? can you post a screencap?

EDIT: Also.. just out of curiousity.. you did close CDMage before trying to open the .img in Shishi right??
Your .img needs to not already be in use when you try to open it in Shishi or FFTP
3617
Thanx Taichii, I declare this the final version, so no worries about me asking you to fix it again in a couple days :D

Also, Only 2 more battle events to go and the event portion of Chapter 1 will be complete, then we move onto attack.out \o/
3618
Help! / Re: Replacing maps with attack.out
March 03, 2012, 11:39:18 am
Quote from: philsov on March 03, 2012, 11:17:24 am
I'm trying to make the battle at Thieves Fort actually occur in the lost sacred precients. 

So... take my extracted attack.out file in the same folder as the editor, change the map to LSP in a shotgunned array from 02D-034, save, and then reimport this onto my iso.  Load save that's camped at Mandalia, walk in.... and I'm still at thieves fort. 

Where's the error?

You actually only need to change 02D-033 (034 is the setup event for the next event)

As for the issue, with all my experience with attack.out, you actually have to start the game over. Loading from a savestate won't work. Nor will a save game IIRC
I've experienced this many many times while creating events  :mrgreen:

Tho i suppose that might only be due to the emulator I use.
3619
Spriting / Re: Artwork thread
March 02, 2012, 08:09:26 pm
3620
Quote from: Taichii on March 01, 2012, 02:24:23 am
yeeeeey~~ hohoho will wait bro XD

Quote from: Dome on March 01, 2012, 02:39:36 am
I'll gladily wait

Quote from: DarkShade on March 01, 2012, 10:09:00 pm
I'll be here drinking my tea, waiting.


Haha thanx guys :D I'm working on Revamping the very last few events today, they should be done tomorrow \o/
(unless finishing the CoP Chapter 2 BugTest takes longer then i think it will, but it shouldn't)

Also I would like to thank E-Mann over at deviantART, who very kindly is allowing us to use his drawing of Snake on the title screen
so we can get rid of the not so great one we were using as a placeholder :D

You can check out his artwork here:

http://e-mann.deviantart.com/

I suggest everyone at least take a look, the guy has some amazing art  :mrgreen: