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Patch Ideas Proposal Thread  (Read 12979 times)
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Elric (Overseer) [Posts: 3773]
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  • [June 12, 2017, 12:06:10 PM]
Re: Patch Ideas Proposal Thread
« Reply #120 on: June 12, 2017, 12:06:10 PM »
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    dotchan [Posts: 13]
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    • [June 12, 2017, 01:36:53 PM]
    Re: Patch Ideas Proposal Thread
    « Reply #121 on: June 12, 2017, 01:36:53 PM »
    Deeper Dungeon: 100(?) floors of randomness - you can get encounter battles (with monsters getting tougher as the floors increase), story battles, or shops.  Jobs can be unlocked classically or (possibly, IDK how hard this would be to code) as rewards after certain floors, and special characters can join as well.

    Every 10th floor is a Zodiac monster (with level-appropriate stats) and Elidibs is on the 100th floor.
    Diedrik [Posts: 5]
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    • [June 12, 2017, 10:14:32 PM]
    Re: Patch Ideas Proposal Thread
    « Reply #122 on: June 12, 2017, 10:14:32 PM »
    Would people be interested in a Dark Souls themed patch? What parts would be more interesting, and/or easier to convert? If it was complete, I think I would prefer to play through Dark Souls on the FFT engine rather than its own.

    It would probably have to sidestep the world map. I think a lot of the existing battle maps and graphics are highly compatible though.

    Are there any efforts currently in the works to bring the older, in my opinion superior, final fantasies into the FFT engine? 1-5 essentially?
    nitwit [Posts: 161]
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    • [June 16, 2017, 07:32:36 PM]
    Re: Patch Ideas Proposal Thread
    « Reply #123 on: June 16, 2017, 07:32:36 PM »
    Deeper Dungeon: 100(?) floors of randomness - you can get encounter battles (with monsters getting tougher as the floors increase), story battles, or shops.  Jobs can be unlocked classically or (possibly, IDK how hard this would be to code) as rewards after certain floors, and special characters can join as well.

    Every 10th floor is a Zodiac monster (with level-appropriate stats) and Elidibs is on the 100th floor.
    Sounds like a roguelike.

    While there are limitations to the number of different enemy types, you could write code that would produce randomly generated ENTD battles.

    It would take a lot of assembly programming to make the actual game mechanics themselves random.  The same goes for battlefields, terrain, and weather.

    Deep Dungeon Crawl sounds fun though.
    Diedrik [Posts: 5]
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    • [June 19, 2017, 06:34:12 AM]
    Re: Patch Ideas Proposal Thread
    « Reply #124 on: June 19, 2017, 06:34:12 AM »
    Enemy present chances can essentially randomize the battles can they not?
    nitwit [Posts: 161]
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    • [June 23, 2017, 04:39:34 AM]
    Re: Patch Ideas Proposal Thread
    « Reply #125 on: June 23, 2017, 04:39:34 AM »
    Equipment and to a degree level.  Other things, not so much.
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