Quote from: Daisy on March 08, 2024, 02:40:03 pmAny news on this? ^^ i feel like your mod would break the fft world in replayability <3
Still working on it.
Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!
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Quote from: Daisy on March 08, 2024, 02:40:03 pmAny news on this? ^^ i feel like your mod would break the fft world in replayability <3
Quote from: Behemoth_ on February 25, 2024, 09:07:33 amHi, I'm having a real problem with this mod. This is the first time I've modded a game before. I've gone through the process correctly - patched the mod to a clean rom and uploaded it to the steam deck. It loads fine but the problem is that all the characters are about 5 spaces off where they should be. The shadows are in the right place but the characters are not. I thought this might be a glitch in the opening sequence (with the princesss and gafarrion) but once the battle commences, the same problem persists- characters in the wrong place, some of them floating. I cant seem to find anyone else having this problem so is it something i did or is it a simple fix? Sorry if this is a little confusing to understand i can upload some pictures if you like.
Quote from: King_Goblyn on January 30, 2024, 11:36:03 amWill this work on my PSX ODE? If I load it up? Or is this just for use with a PS1 Emulator on PC?
Quote from: Griggs on January 05, 2024, 07:50:09 pmI've been lurking on this project for 10 years. I don't even remember how chapter 1 played out it's been so long. If ya'll ain't canned it by now I'm really just wondering when we're going to see or hear real actual progress, or the unfortunate (but understandable) news that it's dead. Bc I do at least remember loving chapter 1, but I'd also like to know if I'll still be alive for chapter 2 at this point fellas.
Quote from: Yaegami on December 27, 2023, 05:39:56 amI play that at ch 1 and after play be a beta at ch 2, when i win it just freeze like that.
Also skill for Monk and Thief have bug. I already have all monk and thief skill, but not master it
Quote from: sutebenukun on November 30, 2023, 09:25:00 pmIt is currently on an indefinite hold, I hope Elric will be able to work on it again but if not at least we have this thread to inspire others to do something similar to his vision. In any case, if you are reading this Elric, I hope you are doing well!
Quote from: Yaegami on December 22, 2023, 10:15:45 amis it just me or Rendezvous - Be A Beta have a bug? The enemies always revive again and said he can't defeated if her ally still alive. But i already kill all her allies
Quote from: Nyzer on December 16, 2023, 01:01:38 amDiscovery: The Brave Story bug with a unit starting a round with 1 HP is because of using InflictStatus to put a dead Lucavi into the critical animation before exploding them. InflictStatus resurrections prepare the unit to be set to 1 HP when battle resumes, and apparently, that's not when the current sub-event ends, but when the game runs out of sub-events to run. Since switching to the next round is set to immediately follow this revival, the game holds onto that "set the unit in this slot to 1 HP" command until the new round begins.
This is fixable by using UnitAnim and SoundEffect instead of InflictStatus.
Quote from: Carnack on November 22, 2023, 05:04:21 pmHello there,
I am digging up some nostalgia and wanted to give this hack/build a run. I was wondering if there were any changes to job stat growths or not. I.E. Ninja still has the best speed stat growth, or if Ramza's squire job is now broken for stat growth. I have seen that before.
Regardless, thank you for all your efforts.
Quote from: Voxian on October 22, 2023, 10:54:02 amI'm sorry to ask this, but just spent a few hours reading the forums and discord. is it safe to assume this project is at least on hold, if not canceled? I hope I'm wrong, and just missed a post or update somewhere because I've been looking forward to continuing the story.
Quote from: bugnomore on October 07, 2023, 06:57:38 amit's not just about using items, the enemy characters were doing completely different things from usual, and they appeared smarter or at least they had a much wider variety of abilities. In my many vanilla runs through the 1st battle I've never seen archers do anything besides charge, in the hack they were using items, charge and also melee attacks, and they were really harder to defeat. I will perhaps do more runs just in case it was a 1 in a 100 luck, but until then I am skeptical about the difficulty being vanilla.
Quote from: Nyzer on October 05, 2023, 09:37:21 pmNot this comprehensive, but I'll take a stab at it. The core The Lion War patch itself has fewer of these, but off the top of my head, here's what you'll get in its sister patch, The Lion War of the Lions:
Virtually all dialogues, locations, characters/monsters, items, abilities and jobs are retranslated (e.g. Priest is now called White Mage; Cidolfas Orlandu is now called Cidolfus Orlandeau); English versions now have text in Early Modern English.
Some status icons are changed in the English versions to reflect their new names.
The English versions have a larger font, more like the one seen in the Japanese releases. Menus and text boxes are unchanged.
A 16:9 aspect ratio is used.
This allows the party roster screen to display more characters per row.
Audio quality is reduced somewhat.
Versions outside of Japan now use X to confirm and Circle to cancel, rather than the opposite.
The Lion War and Job Demonstration attract mode videos no longer play when waiting at the title screen.
Fully animated movies with voices and subtitles now replace some specific key story cut-scenes (the Japanese version does not contain voice acting); this includes the intro and ending sequences (which were CG movies in the original game).
When choosing Ramza's birthdate, the corresponding zodiac sign is now displayed.
A new calendar now displays dates in the zodiac format (e.g. Aries 12) rather than using the Gregorian Calendar (January to December).
Additional story battles, side-quests, and events are added.
Two new jobs are added: Onion Knight and Dark Knight. Unlike in WotL, the Dark Knight is unlocked by reaching Level 8 in Black Mage and Knight.
The unlock requirements for some jobs are upped:
To unlock Arithmetician a character needs White Mage, Black Mage, Mystic, and Time Mage to be on Level 5 instead of Level 4 like before.
To unlock Bard the male character needs to have Summoner and Orator at Level 5 rather than at Level 4 like before.
To unlock Dancer, the female character needs to have Geomancer and Dragoon at Level 5 rather than at Level 4 like before.
To unlock Dragoon, the character now needs to be a Level 4 Thief, up from the Level 3 it was before.
To unlock Geomancer, the character now needs to be a Level 4 Monk, up from the Level 3 it was before.
To unlock Mime, the character now needs to attain Level 5 on Geomancer, Dragoon, Orator, and Summoner, up from the Level 4 it was before. The Level 8 requirement for Squire and Chemist remained unchanged.
To unlock Monk, the character now needs to be Level 3 Knight, up from the Level 2 it was before.
To unlock Mystic, the character now needs to be Level 3 White Mage, up from the Level 2 it was before.
To unlock Ninja, the character now needs to be Level 4 Archer and Level 5 Thief, up from Levels 3 and 4 respectively. The Level 2 Geomancer requirement remained unchanged.
To unlock Orator, the character now needs to be Level 3 Mystic, up from Level 2 Oracle from before.
To unlock Samurai, the character needs to be Level 4 Knight and Level 5 Monk, up from Levels 4 and 5 respectively. The requirement for Level 2 Dragoon remains unchanged.
To unlock Thief, the character now needs to be Level 3 Archer, up from Level 2 Archer from before.
To unlock Time Mage, the character now needs to be a Level 3 Black Mage, up from Level 2 Wizard from before.
Many abilities now take more JP to master.
Two new characters are added:Luso from Final Fantasy Tactics A2(replaced with Ashley Riot from Vagrant Story) and Balthier from Final Fantasy XII.
Cloud can be recruited earlier in Chapter IV after completing Fort Besselat, rather than after defeating Adrammelech.
Delita is briefly playable in two battles.
Roster size is increased from 16 to2420, at the cost of Guest slots.
The special lines when using abilities during battle (such as White Magic and Swordplay) are removed from the English versions.
The attack name of a summon spell or Iaido ability is now displayed in the English versions, rather than the name of the summon or katana. (Not sure about this one.)
Generic character lines are now unique in the English versions.
Changes to JP costs, ability charge times, character and enemy stats, and Safeguard in the localized versions are adjusted to match the original Japanese version.
Unyielding Blade skills from Meliadoul, Folmarv and Orlandeau have been upgraded to damage enemies even if they're not using the specific piece of equipment (although they will still fail if said enemy has the Safeguard ability); this means monsters can also be damaged by these skills.
Rapha and Marach's seer abilities result in 1~10 random strikes instead of 1~6, and are more accurate (though not in the same way as in the PSP version). Reis's Holy Breath ability also has 1~10 strikes instead of 1~6.
All of Rapha's abilities are now learnable as soon as she joins the party in Chapter III, instead of most being unavailable until Chapter IV.
Wiegraf's stats when fought in Chapter III are reduced.
The Fort Besselat sluice battle in Chapter IV now ends when all enemies are defeated, instead of after throwing a pair of switches. (Unsure about this one.)The sound novels are only available in the Japanese version.The three Sound Novels that were translated are available.
A Multiplayer system with two game modes is added via Ad-Hoc.
New items are available, mostly obtained through Multiplayer.
All game-breaking glitches are fixed, including the JP scroll glitch, Weapon duplication bug, Poach bug, Ghost Chocobo riding glitch, Quickening glitch, and Jump glitches.
The Oil status now properly doubles damage received from fire attacks rather than having no effect.
Every time a spell is cast or a certain action is performed, the game slows down.
Quote from: Akashachi on August 21, 2023, 07:38:40 pmComplete list of items with breaking text box on the help window (checked every single item in-game):
Mythril Knife
Ama-no-Murakumo
Windslash Bow
Faerie Harp
Venetian Shield
Kaiser Shield
Circlet
Gaia Gear
Adamant Vest
Chameleon Robe
Germinas Boots
Spiked Boots
Quote from: Nyzer on July 18, 2023, 04:20:01 pmA while ago, I prepared a quick fix for anyone dealing with the Balthier softlock that comes from having 4 or fewer characters in Ramza's name, but I wasn't able to upload it here.
I don't have a save file that can test this myself, but it should work fine. But just to be safe, make sure to apply the patch to a different copy of your TLW/TLWotL ISO - the save file will still work with this other copy afterwards. Do not apply the patch to a vanilla ISO - it's just a quick fix patch, not a new version of TLW.
Quote from: KOMBO KILLER on July 19, 2023, 02:22:59 pmI'm doing fft1.3 mod for the most part everything been fine until I got to chapter 4 my cutscenes got buggy like malak wasn't there in he's death but it's w.e but now the cutscenes for Mustadio and his dad won't play no matter what just stays on now loading I used the cheat to try to force the cutscenes from Records its super bugged I did download a clean vanilla copy and it did not work as well I don't know what to do
Quote from: tcharleyd on June 23, 2023, 04:11:27 pmI actually have a really odd but maybe its a good question. Is it possible to the ISO I ripped from the disk I own and add this patch to the image, then copy the patched file to a new CD-R and play the patched file on original equipment (assuming I can already play this kind of media on original hardware)?
(And I ABSOLUTELY own this game, in sooooo many different ways)
Quote from: Cral_lemon on June 20, 2023, 12:45:23 amyes i had all the requirements, but nothing happen, i was however in chapter 3, maybe only works in chapter 4?
anyway. will say it again, i return playing TLWotl again after hearing the increase of JP was as is in the original Japanese version of the Zodiac Brave story for the PSX. I got the genji armor doing the rendezvous, so no reason to steal it from elmdor. Again, great job!
BTW, I think Mustadio should have a equivalent of the "crush punch" holy knight skill set as one of his snipe ability's, you know, one shoot that inflict death as a given chance. Named "sharp shoot" or "bulls eye" something like that. something to compete with the OP sky pirate.
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