• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
March 28, 2024, 11:11:28 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


The Stone Carved decisions Topic

Started by karsten, March 23, 2008, 07:38:58 am

karsten

April 13, 2008, 05:06:40 am #20 Last Edit: December 31, 1969, 07:00:00 pm by karsten
i think knight are fine like this as lancers are... maybe we could take off ignore height from them and give 5/6jump...

remember guys that knights are supposed to be almost the only class reliable in dodging attacks...

Kourama

April 30, 2008, 09:22:19 am #21 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
I wasn't sure where to put this but I know all the Brave/Faith changing abilities were removed from the game. Was it discussed how that would affect rare items found using Move-Find Item?

I just remember that even with 10 bravery you still weren't guaranteed to get the rare item. If you guys haven't discussed it I guess the best solution would be just to make only the rare item available though Move-Find Item.

VincentCraven

May 03, 2008, 07:21:42 am #22 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
No kidding. If I am looking for a rare item and I get the not rare item, all that I'm going to do is keep resetting until I get the one I want.

So yeah, let's get rid of all the crappy finds.  Screw the guys with low brave, they will just have to deal with it.
I changed jobs and that has made all the difference.

Austin

May 03, 2008, 03:29:52 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Austin
How would you go about changing this? I'd like to do it too.
  • Modding version: PSX

VincentCraven

May 04, 2008, 09:00:14 am #24 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Oh yea, I don't think we've found that bit yet.
I changed jobs and that has made all the difference.

Prinygod

May 05, 2008, 10:34:37 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Prinygod
Do you mean that you can't change the move find items? Because if you can, all you have to do is set both the rare and the common to the same item. If not that you could always find another way to get them with only the ability to get a maximum of 1, like having to steal from a story battle for example.

On the subject of brave. Are you gona change the attack formulas that use brave. I mean before if you had a charater with a bad brave you wanted to make a monk you could just change the brave. Otherwise you will have to get a new character if you decide to wizard into a monk. Not only that but you might as well get ride of brave some how, because if you don't have to worry about move-find items there is no reason to keep around a low brave character.
Check out www.mamehub.info an online emulator that combines MAME and MESS

My youtube channel http://www.youtube.com/user/Prinygod?feature=mhee

VincentCraven

May 06, 2008, 06:47:09 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Low brave is more of a inherent downside on special characters.

And I think the problem is we just don't know where the information for changing the move-find item stuff is.
I changed jobs and that has made all the difference.

Xifanie

May 06, 2008, 08:07:55 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Found that like... more than a month ago. I posted it in on of the last pages of the map topic as the treasures/trap locations are directly linked to the maps.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

May 07, 2008, 06:34:26 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
well that's good. nvm then, we can do it.
I changed jobs and that has made all the difference.

Armorvil

May 31, 2008, 03:01:49 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Armorvil
I would suggest adding Dispel Magic to the Red Mage skillset. Dispel being able to cure the status effects Esuna can't (Slow, Stop, etc), it could become a very important spell, IMO.

karsten

June 03, 2008, 06:44:37 am #30 Last Edit: December 31, 1969, 07:00:00 pm by karsten
interesting idea

VincentCraven

June 03, 2008, 08:57:41 am #31 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Dispel Magic is an Oracle skill used to remove positive status effects from enemies.  It would be best to make a new skill altogether for that purpose.  Maybe name it Deathspell and make Deathspell2 remove ALL negative status effects?
I changed jobs and that has made all the difference.

Armorvil

June 03, 2008, 02:32:56 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Armorvil
In the Final Fantasy titles, Dispel has always been a spell that cures Slow and Stop too. In FFX, you can even cast Dispel on your characters to cure Magic Break, Power Break, Armor Break and Mind Break.

It always bothered me that Dispel Magic wouldn't cure Stop, in FFT.

Vanya

June 03, 2008, 02:37:17 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Not to mention that 'deathspell' is probably the most retarded translation I've read. . . unless you're going for comedy.
  • Modding version: Other/Unknown
¯\(°_0)/¯