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Suggestions for my own revamp (be gentle)

Started by adouchebag, May 05, 2008, 03:08:27 pm

adouchebag

May 06, 2008, 06:33:07 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by adouchebag
Well I could've not done this with Lancers then, just removed all the Jump skills and replace with what I've got, but IMO archers suck and don't need charge 6-10 so...we're about to find out if my idea worked :D

Also I was wondering, what did you do to increase the enemy levels in your mod?  Change everyone manually?

EDIT: Well, my idea didn't work.
  • Modding version: Other/Unknown

Vanya

May 06, 2008, 06:46:07 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Lydyn"
Quote from: "Zodiac"Lydyn, he can change the jump skillset's menu to a normal one.

However, no way you can get charges and normal type of skills in the same skillset douche. Those skills aren't just plain normal, as Math Skills are.

Zodiac clarified that about a page and half ago, hehe. ^^ So, I was wrong, you can change them. You just can't mix Charge & Normal skills (i.e. Charge and Aim skills) or Jump & Normal skills according to him.

Actually, I think what he means is you can go to the Action menus tab and change what kind of menu each skill set uses. So you can take Jump or Charge and set them to 'normal' and they'll function like any normal skill set, but the skills for those sets would have to be switched out as they would no longer function. I already tested it too.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

May 06, 2008, 06:55:16 pm #42 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
You're saying the same exact thing, really, just with different wording and more details, Vanya. :P

adouchebag

May 06, 2008, 07:09:48 pm #43 Last Edit: May 06, 2008, 07:25:15 pm by adouchebag
Yep, thanks guys.

New Archer: Arm and Leg Aim, Power, Mind, and Speed Break.

Knights lose all breaks.  In addition to the white magic I gave them, they will now have Holy Sword Split Punch, Innocent and Despair from Beowulf, and Persuade.
  • Modding version: Other/Unknown

Lydyn

May 06, 2008, 07:17:58 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
... why would a Paladin have the ability to turn someone into the undead? Don't Paladins kind of fight undead? :P

adouchebag

May 06, 2008, 07:20:10 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by adouchebag
I know, but what else could I do?  Besides, if you turn them undead then you can kill them with cure spells :D

Honestly, I couldn't come up with much else--so he's not EXACTLY a Paladin, he's the 'everybody's a dirty sneaky bastard' Final Fantasy Tactics version of a Paladin.

/sigh you're right, I'm going to change it...

Persuade it is.
  • Modding version: Other/Unknown

Lydyn

May 06, 2008, 07:25:17 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Haha. Well, if you really want my imput, give me a few minutes and I'll give you a good ability/spell/whatever to use ... if you really want, I can create a new ability just for him from a monster skill and give you all the steps. ^^

Oh, or not... just saw your edit. :P

adouchebag

May 06, 2008, 07:50:37 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by adouchebag
Is there a chart or a list or something that tells you what all the formulas do for abilities, items, that kind of thing?  Because I don't really know what the difference would be if i changed a cure spell from 01 to 11 ya know?  :P
  • Modding version: Other/Unknown

Lydyn

May 06, 2008, 07:57:48 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
01 is the attack forumla and 11 is blank... it's right there for you to read, so I'm a bit confused here.

adouchebag

May 06, 2008, 07:59:00 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by adouchebag
Patcher version 0.168?
  • Modding version: Other/Unknown

Lydyn

May 06, 2008, 08:01:25 pm #50 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
:shock: That's an old version my friend. The newest one is like ... 0.238 or something. No, sorry, it's 0.236; right here.

Xifanie

  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
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adouchebag

May 06, 2008, 08:14:32 pm #52 Last Edit: December 31, 1969, 07:00:00 pm by adouchebag
Wow, thanks for both of those, they will help a lot.

I'm in the middle of changing all the scripted fights levels to 254, so they'll keep up with me the way monsters do.  Should make things REALLY hard--like Velius /shudder.

Oh my Blue Mage just got Self Destruct...I can't WAIT to blow him up.  (And...his class learns Dragon Spirit lol).
  • Modding version: Other/Unknown

Lydyn

May 06, 2008, 08:23:38 pm #53 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Quote from: "adouchebag"Wow, thanks for both of those, they will help a lot.

I'm in the middle of changing all the scripted fights levels to 254, so they'll keep up with me the way monsters do.  Should make things REALLY hard--like Velius /shudder.

Oh my Blue Mage just got Self Destruct...I can't WAIT to blow him up.  (And...his class learns Dragon Spirit lol).

Glad to be of some help, but what do you mean 254? :P

adouchebag

May 06, 2008, 08:30:50 pm #54 Last Edit: December 31, 1969, 07:00:00 pm by adouchebag
No no, 254 in the old version of the patcher I was using is just Party Level Random I think it's called in this one--so everyone I fight will be like a level higher than me, it's going to be great!  Every scripted fight, no matter if I'm level 5 or 99 will actually be challenging now, even with my overpowered crap.
  • Modding version: Other/Unknown

Lydyn

May 06, 2008, 08:34:11 pm #55 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Party Level - Random is when they take your highest level party member and subtract 0-5 levels... so ... no, they wouldn't be a higher level. :P

adouchebag

May 06, 2008, 08:38:38 pm #56 Last Edit: December 31, 1969, 07:00:00 pm by adouchebag
Oh, you're right, I thought Ramza was level 5 in the test fight--but he was 6.  Still, he's always higher level than everyone else, so it'll be close enough--and a lot better than being 20 levels higher than everyone else too  :o
  • Modding version: Other/Unknown

Lydyn

May 06, 2008, 08:57:21 pm #57 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Yep, it's one way to do it ... there's only one problem you may run into. If you level way above what you're supposed to be, like say 50 by Dorter Trade City, all the enemies will have things like Crystal Helmets and Wizard Rods. >.<

adouchebag

May 06, 2008, 09:06:42 pm #58 Last Edit: December 31, 1969, 07:00:00 pm by adouchebag
Riddle me this.

Blue Mage Self Destructs with 107 HP.  Blue Mage dies.  Target takes 12 damage.  Whaaaa?
  • Modding version: Other/Unknown

Lydyn

May 06, 2008, 09:11:38 pm #59 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Quote from: "adouchebag"Riddle me this.

Blue Mage Self Destructs with 107 HP.  Blue Mage dies.  Target takes 12 damage.  Whaaaa?

...

...

ROFL ...

I'm sorry, that's just awesome. Man, I wish that happened to me, lol ... I'd be laughing so much. xD Ahhh... that's awesome. I know why though.
Here's the forumla;
    Target Damage = (Caster's Max HP - Caster's Current HP), Caster HP = 0

Obviously your Blue Mage only lost 12 HP before blowing himself to smitherens. :P