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VincentCraven:
AI flags altered so that Bad Breath, Goo, Quick, and Seal can be used by enemies
Haste's duration reduced to Slow's duration => Haste was too good

Skills

WHITE MAGIC
holy elemental
Cure family - Q10/15/20/28, CT4/5/6/7; Cure4 is 3v3 and costs 30MP
Raise2 - success 190, CT8, 25MP
Protect2/Shell2 - success 240, 24MP
Wall - success 200, 12MP
Holy - Q40

BLACK MAGIC
Fire/Bolt/Ice family - Q12/16/21/28, CT4/5/6/7, MP6/12/20/36
Poison - success 180
Frog - success 140
Death - success 120, CT7
Flare - Q42, 42MP, Unevadable

TIME MAGIC
Haste2/Slow2 - CT5
Stop - success 120
Demi - CT5, Dark elemental
Demi2 - success 160, 40MP, Dark elemental
Meteor - CT15

YIN-YANG MAGIC
Life Drain - 20MP
Zombie - success 140
Blind Rage - success 150

SUMMON MAGIC
Moogle - Q10, 12MP
Shiva/Ramuh/Ifrit - Q20, 32MP, CT6
Titan - 3v3, Q25, 52MP, CT8
Bahamut - Q42, 80MP
Odin - 2v2, success 110, CT9, 72MP, Dark elemental, Lich Formula,
________may add: Dead, Treasure, or Crystal
Leviathan - Q34, CT9, 60MP
Salamander - Q30, CT7, 48MP
Fairy - CT6
Lich - success 140, CT8, 50MP, may add: Dead
Cyclops - 72MP
Zodiac - Q90, CT13

DRAW OUT
Asura - MA*6, may add Don't Move
Kotetsu - MA*9, may add Blind
Bizen Boat - may add Silence
Murasame - MA*8
Heaven's Cloud - MA*11
Kiyomori - adds Protect OR shell
Muramasa - MA*14

SING
Angel Song - CT4
Life Song - CT4, MA+30
Cheer/Battle/Magic Song - CT5, 100% success
Nameless Song - CT7, 34% chance, may add Transparent
Last Song - CT10
does not work when Silenced

DANCE
Last Dance - 50% from 34% success

PUNCH ART
Spin Fist - 2v2
Repeating Fist - 1v2, 1...11*PA

ELEMENTAL
Formula: ([(PA+4)/2]*MA)

CHARGE
CTR = X+1 for Charge +X, except +7 is 7, +10 is 9, and +20 is 12

BATTLE SKILL
Equipment breakage now ignores evasion.

MATH SKILL(all can be learned Blue Mage style)
Goblin Punch - (PA+65)% success
Fire Bracelet - MA*12
Wind Soul - ([(MA+10)/2]*MA)
Mimic Titan - 4v1, MA*6
Giga Flare - MA*15
Dark Whisper
Choco Esuna
Clam Spirit - cast Wall, (MA+60)% success
Nose Bracelet - (MA+65)% success
Level Blast
Death Sentence
Drain Touch
Blaster - (MA+50)% success
Bad Bracelet
Self Destruct
Ultima (2) - can only be learned Blue Mage style!

GUTS
Dash - PA*1...6
Throw Stone - PA*1...3
Ultima - Q26
-Invitation in Chapters 2-4

SWORDSKILLS
-Holy Sword is no longer Holy elemental
Stasis Sword - 10MP
Split Punch - 8MP
Crush Punch - 8MP
Lightning Stab - 16MP
Holy Explosion - 20MP
Blastar Punch - 8MP
Shellbust Stab - 8MP
Hellcry Punch -10MP
Icewolf Bite - 10MP
Night Sword - Formula: Regular attack w/ Drain, 15MP
Magic Ruin - success 200
Speed/Power/Mind Ruin - success 180

ALL SWORD SKILL
Stasis Sword
Blastar Punch
Night Sword
Magic Ruin
Speed Ruin
Power Ruin
Mind Ruin

MIGHTY SWORD - gains Blitz Sword: PA*WP, Range 3, Effect 1, 5MP

DARK SWORD - Dark Sword 100% learn chance; 0 JP cost =>allows Gafgarion to always have Dark Sword
(not available to players)

SNIPE
+10 accuracy

TRUTH
all 2v1, -1 CTR

UNTRUTH
all 2v2, range 2, -1 CTR, cannot hit allies

DRAGON
Holy Bracelet - Ice/Fire/Thunder Bracelet with Holy elemental and Q20

LIMIT
-now only requires Sword/Knight Sword
-targets enemies
Braver - Q10
Cross Slash - Q16
Climhazzard - 5CTR
Meteorain - Q20, 8CTR
Omnislash - Q30,10CTR
Cherry Blossom - Q50, 16CTR

WORK
Destroy - does HP/10 to caster
Compress - does HP/8 to caster
Dispose - does HP/6 to caster
Crush - 1v1, does HP/6 to caster

ENEMY-ONLY SKILLS
Seal - range 3
Zodiac monster skills cost no MP

ITEM
Potion - 100% learn  chance
Phoenix Down - 100% learn chance (with 70JP cost)
=>gives enemy chemists the basics

Remove:
Gained JP Up from all generics and Ramza; balance by making JP cost about 2/3 normal for generic skills
=>reduce gap between player and enemy; allow specials to catch up
Move+2,Move+3,Jump+2,Jump+3,Fly,Teleport,Ignore Height =>keeps humans from moving ungodly far
Blade Grasp, Math Skill =>removed b/c too cheap

Classes

Holy Dragon(the semi-monster) - 20MAM

Dark Knight(Gafgarion as enemy) - 200MPM

Holy Priest(Zalmo) - White Magic skillset, Innate Magic Attack Up

Arc Knight(Elmdor) - 140MAM, Innate Def/MDef Up

Divine Knight(Vormav/Rofel) - Innate Def/MDef Up

Sorceror (Kletian) - Non-charge, Innate Def/MDef Up

Arc Knight (Zalbag, possessed) - Innate Def/MDef Up

Zodiac Beasts: all have Non-charge, 2x HP
-Warlock: Counter Magic; immune Silence
-Angel of Death: Meatbone Slash
-Regulator: initial Reflect
-Holy Angel: Damage Split; immune Don't Act
-Impure King: Critical Quick
-Ghost of Fury: Regenerator; immune Silence
-Arch Angel: Damage Split



--- Code: ---......   HPC...HPM...MPC..MPM...SpC...SpM...PAC..PAM...MAC..MAM.Mov..Jum..CEv
Ramza..   10   125   11   105   090   105   40   105   45   100   4   3   10
Agrias.   10   140   11   100   100   100   40   120   50   100   3   3   25
Mustadi   11   100   13   075   075   125   50   095   50   100   3   4   18
Rafa...   11   090   11   100   100   115   50   080   45   110   3   3   10
Malak..   10   100   11   110   100   110   50   105   50   100   4   3   08
Orlandu   10   160   11   120   098   110   42   105   42   100   4   3   20
Melia..   10   125   12   090   100   105   39   110   50   090   4   3   12
Beowulf   10   122   11   145   100   105   42   115   45   105   4   3   14
Reis...   05   140   10   115   090   120   35   120   32   110   3   3   07
Cloud..   11   125   10   100   100   100   45   110   40   100   3   3   20
                                       
Squire.   10   100   13   075   100   100   50   100   50   080   4   3   10
Chemist   11   080   12   075   100   100   60   075   50   090   3   3   05
Knight.   08   160   15   070   100   100   35   120   60   070   3   3   10
Archer.   10   100   16   065   085   115   42   110   60   060   3   4   10
Monk...   09   150   13   080   100   110   40   120   55   080   3   4   20
Priest.   11   080   10   120   100   110   50   090   45   105   3   3   05
Wizard.   12   075   09   120   100   100   60   060   40   130   3   3   05
Time M.   12   075   10   120   100   100   65   050   42   115   1   1   05
Summon.   13   070   07   150   100   090   70   050   40   120   3   3   05
Thief..   10   090   16   050   075   120   45   100   60   060   4   4   33
Mediat.   11   090   14   070   100   100   55   080   50   080   3   3   15
Oracle.   12   075   10   110   100   100   60   050   45   110   3   3   05
Geoma..   10   110   11   095   100   100   45   110   50   105   4   3   10
Lancer.   10   120   16   050   090   110   40   110   50   050   3   4   15
Samurai   10   075   13   090   100   100   45   125   50   110   3   3   20
Ninja..   12   070   13   050   080   125   50   100   60   075   4   4   25
Calcu..   10   100   13   075   100   100   50   095   45   110   3   3   10
Bard...   13   075   11   095   100   100   55   080   50   115   4   3   05
Dancer.   13   080   14   070   100   100   50   110   50   095   4   3   05
Mime...   06   200   20   050   100   120   35   120   40   115   4   4   05
--- End code ---


Engineer(Mustadio) - Maintenance, equip: Bow, Xbow
Hell Knight(Malak) - Innate Two Swords, can equip Knife, Ninja Sword
Holy Swordsman(Orlandu) - cannot equip Clothes/Hats
Soldier(Cloud) - Two Hands, can equip Knight Sword

-Armored classes cannot equip Armlets, Unarmored classes cannot equip Gauntlets
Squire - Equip Change, equip: Everything except Perfume
Chemist - equip: Robe
Knight - equip: Axe, Spear; cannot equip Robe
Archer - Concentrate
Priest - equip: Flail
Time Mage - Teleport
Thief - equip: Ninja Sword
Mediator - Defense Up, Train, equip: Dictionary
Oracle - Move in Water, Any Weather
Geomancer - Any Ground, Move on Lava, Half: Earth
Lancer - Ignore Height, cannot equip Shield, Robe
Samurai - Two Hands
Ninja - cannot equip Knife
Calculator -> Blue Mage - Monster Talk, equip: Sword, cannot equip Dictionary
Bard - immune: Silence, equip: Robe

Requirements:
Knight/Archer: 3 Squire
Monk: 3 Knight
Thief: 3 Archer
Geomancer: 4 Monk
Lancer: 4 Thief
Samurai: 4 Knight, 5 Monk, 3 Lancer
Ninja: 4 Archer, 5 Thief, 3 Geomancer
Wizard/Priest: 3 Chemist
Time Mage: 3 Wizard
Summoner: 3 Time Mage
Oracle: 3 Priest
Mediator: 3 Oracle
Calculator: 4 Wizard, 4 Priest
Dancer: 4 Geomancer, 4 Lancer
Bard: 4 Mediator, 4 Summoner
Mime: 4 Mediator, 4 Summoner, 4 Lancer, 4 Geomancer

Monsters
All given HP*1.4 and their "Monster Skill"

Chocobo - 7 Jump, Ignore Height
Black Chocobo - 7 Move, Walk on Water (Ninja Skill); remove Fly
Red Chocobo - 9 Move, 2 Jump; remove Ignore Height

Sacred - 4 Move

Red Dragon - 18MAC

Coeurls/Skeletons/Dryads/Behemoths/Dragons(except Red Dragon) - 20MAC

Dryads - reaction: Counter Magic

Pigs - reaction: Regenerator


EQUIPMENT

KNIFE
Mythril Knife - +1 MA
Blind Knife - add: Poison and/or Darkness
Mage Masher - add: Silence and/or Innocent
Platina Dagger - add: Don't Move
Orichalcum/Assassin Dagger/Air Knife - +1 Sp
Zorlin Shape - +2 Sp

NINJA SWORD
-all -1 WP
Hidden Knife available at Ch2 Lionel Castle

SWORD
-all W.Ev +10%
Mythril Sword - +1 MA
Sleep Sword - Ch3 Start
Diamond Sword - Ch3 Lionel Castle
Ancient Sword - 11 WP Ch3 Orbonne Monestary
Materia Blade - 35% WEv, +3 MA

KNIGHT SWORD
-cannot use Two Sword
-used by enemies at lv35+ (Defender, Save the Queen, Ragnarok)
Excalibur - Auto-Regen, not Auto-Haste
Chaos Blade - Auto-Berserk, not Auto-Regen

KATANA
all W.Ev 40%
cannot use Two Sword

AXE
- does not require two hands, Wind elemental, Strengthen Wind
Battle Axe - cast Pitfall
Giant Axe - cast Earth Slash
Slasher - cast Blitz Sword

Dragon Rod - cast Bahamut

STAFF - Strengthen Holy
White Staff - Holy elemental
Healing Staff - 8WP, Holy elemental, cast Wall
Rainbow Staff - Half Fire and Water
Gold Staff - immune: Blood Suck, Undead
Sage Staff - Holy elemental, cast Holy

Mythril Gun - +1 MA

FLAIL
- Wind elemental, Strengthen Wind
Flail - cast Power Break
Morning Star - cast Return2

CROSSBOW
Bow Gun - 4 WP
Night Killer - 5 WP
Poison Bow - 6 WP
Cross Bow - 8 WP
Hunting Bow - 10 WP
Gastrafitis - 14 WP

BOW
Ice Bow - cast Ice 2
Mythril Bow - MA +1
Windslash Bow - 6 range

HARP
- 5 Range
Ramia Harp - cast Ultima
Bloody Strings - Absorb Dark
Fairy Harp - +2 MA, add Confusion and/or Charm

DICTIONARY
- 4 Range
Battle Dict - 8WP, cast Bolt3
Monster Dict - 10WP, cast Spell Absorb
Papyrus Plate - 12WP, cast Demi
Madlemgen - 16WP, cast Flare

SPEAR
-forced 2 Hands, 50% W.Ev
Mythril Spear - +1 MA

STICK
-forced 2 Hands, 60% W.Ev

BAG
-Wind elemental, Strengthen Wind
FS Bag - 30 WP

CLOTH
Persia - +1PA
Cashmere - +1MA
Ryozan Silk - +1Sp

Mid/Late Shields have less evasion

Clothes gain a bit more HP

ARMOR/HELMET
- gains more HP and some gain MP
Diamond Helmet/Armor +1PA
Genji Helmet/Armor +1MA

Mantles have less evasion

Defense Ring - Always: Berserk

Chantage - Always: Reraise changed to Inital: Reraise
Setiesmon - Always: Berserk

Asmo X:
With the Draw Out changes, does that mean you restored Kikuichimoji back to its original form? If so, that's a good idea.

And just as a matter of personal opinion, I don't think Murasame needs an obligatory status effect.

-------------------------
Squire: Equip Change, can equip all items but perfumes
Knight: can equip Axes, Spears; cannot equip Robes
Time Mage: Teleport
Thief: Concentrate, can equip Ninja swords
Mediator: Train
Oracle: Any Weather, Move in Water
Geomancer: Move on Lava, Half: Earth
Lancer: Ignore Height, cannot equip Robes, Shields
Samurai: Two Hands
Ninja: cannot equip Knives
Calculator: can equip Swords, cannot equip Dictionaries
Bard: immune to Silence
------------------------

Thief w/ concentrate as well eh. Interesting. What about Archer though? Don't back down on giving it concentrate too. The rest seems pretty awesome. I would have given all the terrain/weather skills to the Geo but I know Oracle is one of the classes in limbo. But I would make Oracles immune to Blind for the same reason the Bard is immune to Silence. Suits the theme.

Decided not to give the Mediator Def Up after all? I was looking forward to tanking one out.

Chrona:
Post your completed Blue Mage skillset, and the edits on the moves <3

VincentCraven:
I have posted it now.

[Btw, I haven't incorporated all my ideas into it yet, but yeah, some of those ideas I had before are getting added in just a sec...]

Xifanie:
What did you do? If you kept Math Skill, I hope you did change Math Skill's skillset type to normal and not leave it as Math Skill right?

Else, it's gonna do as philsov did.  

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