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The VK patch! Come and help us!

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karsten:
A new patch is being worked on! Everybody's help will be appreciated :D

gomtuu:

--- Quote from: "karsten" ---- making monsters a real treat
--- End quote ---

Maybe it'd be more interesting if they were a real threat?

karsten:
ops  

Asmo X:
I had a feeling some super-patch was in the pipeline that covered all of the discussions on this forum. Should be interesting.

karsten:
I'll start making a small overwiev so that people can start talking and suggesting.


--- Code: ---Squire-none
Chemist-none
Knight-Level 2 Squire
Archer-Level 2 Squire
Priest-Level 2 Chemist
Wizard-Level 2 Chemist
Monk-Level 2 Knight
Thief-Level 2 Archer
Oracle-Level 2 Priest
Time Mage-Level 2 Wizard
Geomancer-Level 3 Monk
Lancer-Level 3 Thief
Mediator-Level 2 Oracle
Summoner-Level 2 Time Mage
Samurai-Level 3 Knight, Level 4 Monk, Level 2 Lancer
Ninja-Level 3 Archer, Level 4 Thief, Level 2 Geomancer
Calculator-Level 4 Priest, Level 4 Wizard, Level 3 Oracle, Level 3
Time Mage
Dancer(Female Only)-Level 4 Lancer, Level 4
Geomancer
Bard(Male Only)-Level 4 Summoner, Level 4 Mediator
Mime-Level 8 Squire, Level 8 Chemist, Level 4 Geomancer, Level 4
Lancer, level 4 Mediator, level 4 Summoner
--- End code ---

so this is the regular state.

first of all let's list the classes that might be candidates to joing/swap in the troops.

I would mention:

Red Mage
Blue Mage
Necromancer
mistic knight.
Berserker

the classes that are the least interesting/useful are:

mediator
bard/dancer
mime

the classes that are too good as they are or broken in combos:

samurai
ninja
calculator

skills that need to be toned down/taken away:

hamedo
blade grasp
abandon
the move mpup/mp switch combo
2 swords with Knightly swords
Math skill
brave/faith modifying skills

did i forget something?

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