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Messages - Xifanie

4101
Archives /
March 20, 2008, 05:08:32 pm
I have my own idea about it. We could make it cure all statuses. HOWEVER, it would be only 70% chance per status or something.

So if you want to cure poison, you better had learned antidote and have some in your inventory because the remedy might not work.

Actually I don't like how everything has 100% to cure, except esuna which is still pretty high. That makes statuses a joke except for the ones you can't cure easily (like blood suck & death sentence)
4102
PSX FFT Hacking /
March 20, 2008, 04:50:43 pm
Sure, the future site will have a tutorial section anyway.
4103
Archives /
March 20, 2008, 07:22:45 am
will Vincent get even lower brave than rafa?
4104
Hacking/Patching Tools /
March 20, 2008, 07:14:21 am
There isn't... but if we could edit the formulas I'm sure that would be easily doable.
4105
Hacking/Patching Tools /
March 19, 2008, 11:30:27 pm
Not really, pretty much all I did was banning every MA*Y or PA+X formulas from the list because all weapons have set X=0 and Y=0 that gives you for most formula a big 4% chance of doing a whole fucking nothing. I still kept the interesting ones like the morbol virus one and level down.

The worker 8's formulas are damage=PA*X and received damage=PA*X/Y.
That makes 0 and 0 in any case. ;o
4106
Archives /
March 19, 2008, 11:27:08 pm
But we're only at 5 pages Vinc! :o

Argg0 rarely comes (well at my times at least), Raijinli is often there, melonhead almost always, and I have XChat always open so every time I open the connection I'm automatically logging in.

That doesn't make much people, it was much more lively before.
4107
Hacking/Patching Tools /
March 19, 2008, 11:20:16 pm
Actually my tentacle rod isn't such a good idea. It screws up the sprite of the target if there were no malboro type monsters when the battle started.
4108
Hacking/Patching Tools /
March 19, 2008, 11:17:13 pm
That's such a weird idea. I don't get how being shot a needle from 5 yards could do anything else than make you yell on the floor because of the pain even if infused with super compact cure 4 liquid.

Maybe a Mana Water Gun would make more sense? You already take showers of potions in FFT, that would be the same.
4109
PSX FFT Hacking /
March 19, 2008, 09:32:23 pm
Now I think that they limited some battles for a particular reason... sometimes because there are too much different sprites and other times because there are too much of the 16 units slots in the ENTD are already filled.
4110
Archives /
March 19, 2008, 09:30:42 pm
Anyone ever tried changing Reis into a morbol? I believe it will generate new random stats but I'm not sure. It could also take the existing stats and you could create a morbol god.
4111
Hacking/Patching Tools /
March 19, 2008, 09:23:47 pm
Quote from: "NeedsMoreNoise"For staves, though, that would make it so if a Priest runs out of MP, he'd only be able to use the staff's one ability (like Esuna), and not be able to cause any damage. I don't know about you, but the greatest way for early-game Priests to gain levels/JP, is to whack units.

The thing is that there are so many ways to make the enemy not being able to do anything else than run.

There are so many ways to replenish MP and you can use a secondary skillset too (that's what they are for)

As for third, my suggestion was for the latest staff, don't hack your save to get the ultimate weapons early game kay? =)
Plus late game should be hard enough so it would be a bad idea to rush and whack on an enemy with a Priest.
4112
Hacking/Patching Tools /
March 19, 2008, 09:18:17 pm
Quote from: "Zozma"what i mean to say is, if the axe says its WP is 10 it will doalot more damage than a sword that has 10 WP using formula 01 right? because the formula is PA*WP instead ofWP?
How does it? all the first formula uses the original weapon formula too. you could make a book heal and it will still be PA/2 * MA.
the 2D formula simply overrides the axe's original formula which you cannot set with other weapons by the way (you can't make a sword with axe's random damage).

so a 10WP Axe with 2D and 12PA = 120dmg
10WP Sword with 01 and 12PA = 120dmg

I'm having trouble to keep up with all those posts! :O
4113
Hacking/Patching Tools /
March 19, 2008, 09:13:22 pm
Quote from: "NeedsMoreNoise"
Quote from: "Zodiac"Harps shouldn't deal damage, they should only cause bad OR good statuses. I think everyone will agree with me on this one.
But by the reasoning I think you're stating: Wouldn't that also apply to Dictionaries? Historically (in lore, I mean), music and stories aren't far off in effect.
I believe having them cast arcane magic suits them better. Well that would be if we'd consider those dictionaries to be magic books.

I think staves should be positive, rods negative and books for misc.
Like we could make last Staff have Esuna's effect with range. (like throwing a remedy but for free)

All that along with harder battles, acquiring the ultimate weapons and changing for many different jobs will be extremely useful.
4114
Hacking/Patching Tools /
March 19, 2008, 09:03:06 pm
Quote from: "Zozma"also just to inform, i tried to use  the 25% cast with a spell thats hex value is higher than 7F and i couldnt go past that.... i was trying to make a sword that randomly cast split punch and i cant select that high
:o You'll have to tell melonhead about it, you can use skills 0x000 to 0x0FF

Quote from: "Zozma"but doesnt that make its power alot higher but on the flipside id really like its description of the WP to match in damage. its like using split punch or lightning stab on the enemy afterall isnt it?
I'm not entirely sure of what you mean. Are you saying its power is a lot higher comparing to what it was before?

Quote from: "Zozma"wwoooo and if i had access to formula 04 would i be able to create a skill that does the same thing as the element guns without assigning a gfx for it?
All I know is that it takes the Ice spells in priority even if the weapon/skill doesn't have any ability. It may be possible but won't be simple.
4115
Hacking/Patching Tools /
March 19, 2008, 08:53:44 pm
Yeah, they all are.
4116
Hacking/Patching Tools /
March 19, 2008, 08:48:53 pm
Just a few ideas that come to my mind...

Spears:
Dragon Whisker - Spear which can have devastating power against dragons. 25% to cast skill which casts a death spell that cannot miss unless not dragon.

Harps:
Harps shouldn't deal damage, they should only cause bad OR good statuses. I think everyone will agree with me on this one.

Miraculous Harp - 100% Regen (replacing Bloody Strings)
Fairy Harp - 100% Charm against opposite sex
Lamia Harp - 100% Confusion

Katanas:
Masamune - Legendary blade which can strike faster than the eye can read. 25% chance of additional attack.

Dictionaries:
Madlemgen - Book of an immortal necromancer who stole the the magic from everyone surronding him. 7WP, drains PA*WP MP, 25% add silence.

Rods:
Tentacle Rod - Mysterious rod which summons a disgusting power. Range 1-3, +1 MA, MA% chance to turn target into a morbol.
4117
PSX FFT Hacking /
March 19, 2008, 06:56:57 pm
Yeah it's not like irl.

This morning my mom talked about the weather by saying temperature. I started to annoy her with the fact that temperature =/= weather. Then she told me to look in the dictionary.

After finding the word I showed her.

She couldn't dodge it at all...

pwned!
4118
Title says it all. If success chance isn't mentioned, then it's the usual weapon's accuracy that is taken into account.

An example: take the first staff, give it formula 11, and a new status with cancel Undead and Blood suck. You now have a super purifying staff! :O

Or you could make a dictionary with like 5WP that drains MP...

Hell, keep the Nagrarock with the same power but with an additional 50% chance of knockback (still have to test that out).

01   Dmg       [Weapon]
02   Dmg       [Weapon] 25% cast given spell
03   Dmg       [WP * WP] 100%?
04   {If Elemental Fire: Fire Spells/Elemental Ice: Ice spells, Elemental Thunder: Thunder spells}
05   Dmg       [Weapon]
06   AbsrbHP   [Weapon]
07   Heal      [Weapon] 100%
11   Success   [100%]
1E   Dmg       [MA * MA / 2] 100%
1F   Dmg       [CFM * TFM * [MA * MA / 2] 100%
24   Dmg       [PA / 2 * MA] 100%
2D   Dmg       [PA * WP]
2F   AbsrbMP   [PA * WP]
30   AbsrbHP   [PA * WP]
31   Dmg       [PA * PA / 2]
32   Dmg       [PA + PA / 2]
37   Dmg       [PA]    Knockback 50%?
3E   Dmg       [Target_CurrentHP - 1] 100%
43   Dmg       (Caster_MaxHP - Caster_CurrentHP) 100%
44   Dmg       (Target_CurrentMP) 100%
45   Dmg       (Target_MaxHP - Target_CurrentHP) 100%
4A   HealHP    [100%]   HealMP [100%] 100%
4B   Heal      [1..9] 100% if unit is dead; 0% instead *not sure if you'll be able to target the dead.
57   Success   [100%]   +1 level
58   Success   [MA]   Turns target into Moldball
59   Success   [MA]   -1 level
5D   Success   [100%]   0% If not dragon   Add: Quick?? *Dragon LevelUp*
5E   Dmg       [MA * MA / 2]
5F   Dmg       [MA * MA / 2]
60   Dmg       [MA * MA / 2]
4119
Archives /
March 19, 2008, 04:42:59 pm
I find lvl3 BM/WM + lvl2 Knight perfect.

the Red Mage's stats are basically the average of knight's, WM, and BM.

It can equip swordies and shields so lvl2 Knight is a must.
4120
PSX FFT Hacking /
March 19, 2008, 04:33:25 pm
So basically they're like Mime & Ultima; not worth all the trouble.

Meh, forget what I said then, except for the other new broken items.