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The role of History in Mercenaries (Hedin Sidequest)

Started by LastingDawn, November 20, 2008, 09:34:30 pm

woodenbandman

February 22, 2009, 10:36:18 am #20 Last Edit: December 31, 1969, 07:00:00 pm by woodenbandman
Wow, I'm titilating! I'm "busy" with 1.3 stuff, but I'm going to give this game a run-through.

LastingDawn

February 22, 2009, 11:42:51 am #21 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Ah, someone else who appreciates the historical aspect! Always glad too see that part of the game won't be a waste. I apologize for the lack of updates recently, as you can guess, with the new text editor, currently making all of the text official.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

LastingDawn

March 01, 2009, 06:39:15 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn



The Historical Archives are now a reality!! This is how they will look ingame.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Archael

March 01, 2009, 08:17:19 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Archael
oh lord I cannot even begin to comprehend the awesome

Goomba

March 01, 2009, 08:25:06 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Goomba
Where are the drinks???

DarthPaul

March 01, 2009, 08:33:40 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
^He makes a point you can't buy your milk in a library.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Archael

March 01, 2009, 08:42:00 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "ph33rb0t"^He makes a point you can't buy your milk in a library.

that you know of

Although I am pretty sure the historical archives are a place for learning and retrieving data about the world LD is making

not for drinking milk

DarthPaul

March 01, 2009, 08:57:26 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
But I like milk.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

LastingDawn

March 01, 2009, 08:57:59 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
That's correct. The rumors will be main parts of Griescher's Documents and Durai Report's. (Come on 64 entries!) "Important Notes"

Along with Propositions as "Subjects". As well as Hedin having lines for every last bit of it!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Archael

March 01, 2009, 09:03:37 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Idea #1:

You know... You could make some random battle bosses which have only ONE way of being damaged... one weakness, or something like that... and then the weakness is only found in the Historical Archives.

Just a thought:

Perhaps even some important storyline bosses can only be defeated by visiting this place.



Idea #2:

Make some a ??? class of enemies which are not difficult at all, but their strength lies in their stats / items being hidden (No HP Modifying gear!).

Then you could put some rare items on some of them, stealable. By visiting the Historical Archices / Hedin, you could find WHICH specific ??? enemies carry the rare items, since their inventory / what slots they are utilizing are hidden to the player.




Idea #3:

Historical Archives can be the only place in the game to find out where some rare, very rare, items are located on maps. (Don't know if you still have MFI.)

LastingDawn

March 01, 2009, 09:05:25 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Fantastic!! That is a great idea! I do want people to actually Read the text! Not to mention, Rumor's might be able to do more then just read... recall the power of the Goland and Nelveska rumor, they open up an event.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Archael

March 01, 2009, 09:10:00 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Yeah... new battles / maps / events opening up via reading in-game documents is something they should have had more of in FFT.

Think you can make more like those?

Dominic NY18

March 01, 2009, 09:19:14 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
This looks great. Also, I agree with having more events/battles triggered by reading certain texts/rumors/documents.

LastingDawn

March 01, 2009, 09:26:24 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
It's a possibility, I can open up a new piece of text, that you Must read to open the next place, perhaps...

Though I think that would be a bit intrusive... perhaps sidequests though? Not really sure how many I could have though.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

March 01, 2009, 09:26:55 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Hunts? like in FF12, since the world of Ivalice is connected between tactics and 12. Maybe ready such things opens up hunts and "bounties."

Idea-

Make an archive to show which monsters hold the Blue Mage abilities (even though sometimes it will be obvious). Maybe... not only blue mage, but also any other learnable abilities.

Smitson

March 02, 2009, 05:00:44 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by Smitson
Quote from: "Voldemort"Idea #1:

You know... You could make some random battle bosses which have only ONE way of being damaged... one weakness, or something like that... and then the weakness is only found in the Historical Archives.

Just a thought:

Perhaps even some important storyline bosses can only be defeated by visiting this place.



Idea #2:

Make some a ??? class of enemies which are not difficult at all, but their strength lies in their stats / items being hidden (No HP Modifying gear!).

Then you could put some rare items on some of them, stealable. By visiting the Historical Archices / Hedin, you could find WHICH specific ??? enemies carry the rare items, since their inventory / what slots they are utilizing are hidden to the player.




Idea #3:

Historical Archives can be the only place in the game to find out where some rare, very rare, items are located on maps. (Don't know if you still have MFI.)

The thing about #1 is if the battles random and there's only one way to hurt this boss, you might not have what's required to hurt it. There's no way to prepare.

Goomba

March 03, 2009, 12:06:25 am #36 Last Edit: December 31, 1969, 07:00:00 pm by Goomba

LastingDawn

March 03, 2009, 12:10:34 am #37 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Haha! I have to say that was pretty humorous, but who are all the extra straws going to?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Goomba

March 03, 2009, 12:15:36 am #38 Last Edit: December 31, 1969, 07:00:00 pm by Goomba
Well the Fur shop owner wanted to get in on the action. I was going to put some fly honeys in the picture, but then I remembered that the Fur Shop owner will become a major character since shops won't sell upgraded weapons and armor.

Cheetah

March 03, 2009, 01:48:03 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Very cool ideas, very exciting.
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