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Messages - 3lric

3641
Spriting / Re: Twinees' Sprites
February 26, 2012, 08:22:32 am
:( We shall miss you Twinees and thank you for all your help.

I will be sure to send you the first link to the new Adventures of Kage and Twin episodes once i make them  :mrgreen:
3642
Spriting / Re: Artwork thread
February 25, 2012, 04:40:24 am
Wow, very impressive
3643
Updated all my post 1.91 posts (as well as a couple new ones) into this post (+1 of Pride's) so they can be more easily found:

EVTCHR Palette Command:
{7F} An example of which would be {7F}(r80000002) has to do with EVTCHR palette color.
In this instance UNIT 80 would use palette 02 (they start at 0, so 2 would actually be the third sheet)
(For anyone confused on this, download EVTCHR Viewer, then open a EVTCHR and you will see ~ 5-10
sheets for every EVTCHR which all represent different palettes and need to be edited separately.)
*Thanx to Kokojo for helping me figure this one out*

More EVTCHR command info:
The command {7F} that i mentioned before actually works a bit different then i originally thought.

Example:
If you want to make Unit 20 be the second palette of a EVTCHR loaded into RAM Block 1 you would use:
{7F}(r20000001)

If you want to make Unit 20 be the second palette of a EVTCHR loaded into RAM Block 2 you would use:
{7F}(r20000101)

PortraitCol Error:
PortraitCol(xPC)
Calls Portrait from WLDFACE.BIN when combined with DisplayMessage.

This is actually incorrect, this loads the Portraits from the EVTFACE.BIN rather then the WLDFACE.BIN
(EVTFACE.BIN can be edited in the Japanese version of FFTEVGRP)

Inflict Status:
InflictStatus(xID,x00,xSS,x0C,00)

Should be

InflictStatus(xID,x00,xSS,x0C,x00)

MORE Inflict Status:
SS = Status ID
x02: Poison
Not entirely correct, this actually causes both Critical and Poison

ChangeDialog:
ChangeDialog(xDD,xMSG#,xPR,x00)

DD = Dialogue Box ID.
Starts at x01, IDs based on age of oldest currently-existing dialogue box.

This is incorrect, x01 controls dialogue using x91 and x02 controls x92

Fade/Color Tint:
{3E} An example of which would be  {3E}(r02000000FFFFFF3C00)
This command is FADE. It is used to make the map fade out during cut-scenes by using
black (FFFFFF) and the Speed is controlled by the 3C after the color and can be adjusted
to be faster or slower at the Eventers preference.

Not only can this fade out to black, but with certain argument to the command you can make this
(instead of black) use primary or secondary colors instead with these arguments
r00   -   R,G,B
r01   -   R,G,B
r02   -   G,P,Y
r03   -   R,G,B
r04   -   R,G,B
r05   -   R,G,B
r06   -   G,P,Y
r07   -   R,G,B
r08   -   R,G,B
r09   -   R,G,B
r0A   -   G,P,Y
r0B   -   R,G,B
r0C   -   R,G,B
r0D   -   R,G,B
r0E   -   G,P,Y
r0F   -   R,G,B
r10   -   R,G,B
r11   -   R,G,B
r12   -   G,P,Y

NOTE: You would still need to adjust the FFFFFF to be the correct color.

WaitForInstruction:
Typo

SpriteMove:
This still says that you must add 4x the correct amount per panel

they should be 28 per panel for X/Y

And AFAIK it's 12 per panel for Z

Replace Bug:
When trying to replace Ramza with {Ramza} using replace now! It doesnt work quite right,
if i continue to hit the button it makes the same one gain more brackets example {{{Ramza}}}
Maybe you should add a Exact Phrase/Word Option?

ColorField: (From Pride's Post)
Text error: ColorField(xID,+RED,+GRN,+BLU,TIM)

ID = Unit ID
Target Unit's ID in ENTD

xID should be the Preset Color ID
Instead of setting RGB values, you can pick any of the preset colors:
x01 : Night
x02 : Grayscale
x04 : Original palette?
x08 : Original palette?
x10 : Completely Blue
x20 : Completely Blue
x40 : Completely Blue
x80 : Completely Blue

ChangeStats:
This should be labeled more clearly, as it is it makes it seem like
AA is used for all allies.

Requests:
Bring back the ability to decompile. With 1.91 I cannot get the PSXEvents.txt
out of the TEST.EVT so I've been using 1.9 since 1.91 came out. I need to be able to
use the decompiler.
3644
Spriting / Re: Rfh Sprites
February 24, 2012, 12:23:06 am
Quote from: Mando on February 24, 2012, 12:19:03 am
This is a very rough, remade from scratch portrait for the sprite. I need to fix some colors and shading now. The greens on the hair are bad. Once I get a good tone for that I can rework the eyes mouth. I am feel a slightly evil eye'd mouth sprite for this.


Nice work Mando, I Always love seeing more monster sprites getting closer to being usable  :mrgreen:
3645
InflictStatus(xID,x00,xSS,x0C,00)

Should be

InflictStatus(xID,x00,xSS,x0C,x00)

:mrgreen:
3646
Spam / Re: WARK WARK
February 22, 2012, 11:39:05 pm
I miss the old avatar :(

and @ Taichii  ^^ What? lol
3647
The Lounge / Re: Desktop Thread!!!!
February 22, 2012, 10:41:14 pm
\o/ awesome ^^
3648
Help! / Re: Hello and lots of questions
February 22, 2012, 10:25:52 pm
1. How do I get anything here to work
http://ffhacktics.com/downloads.php?id=1
Download that^ make sure you have .NET Framework 2.0 installed. and open FFTP then open a FFT PSX or PSP iso.

2. What are completed build packages that I can get
What do you mean?

3. What minor mods can I get to tweak those packages
Not sure what you mean by this either

4. What are the features of those packages/mods
If your talking about the mods on this site such as CCP, CoP, FFT+, PW etc.
they each have their own sections in the forum where you can find this info at.
In fact, I have links to both CoP and PW in my sig.

5. Why have I not found this sooner?
Cuz you were looking in the wrong places :P

And Welcome to FFH!

Also if your looking for Meliadoul art you might try Deviant Art or (if you don't mind sorting thru porn stuffs :P) you can try Danbooru
3649
Spriting / Re: Chocobo Knight
February 22, 2012, 08:58:38 pm
Nice job, I can't wait to see it finished. I think i could definitely find use for this.
3650
The Lounge / Re: racing season is back...
February 22, 2012, 08:49:54 pm
That was funny enough to make Dr. Pepper come thru my nose...

very unexpected XD
3651
Spriting / Re: Chocobo Knight
February 22, 2012, 06:59:48 am
Lol DarkShade this is a pretty cool concept. I hope you finish it  :mrgreen:
3652
Quote from: Choto on February 21, 2012, 09:07:44 am
I hereby nominate this thread as an "important link"


I second that!
3653
Spriting / Re: my thief sprite
February 21, 2012, 12:27:41 pm
You don't have a separate Palette for the portrait which is needed. The portrait does not use the same palette as the sprite itself
3654
Help! / Re: Getting started on Mods/Patching?
February 19, 2012, 10:52:32 pm
I would also refer you to Kokojo's basic event editing tutorial here:

http://ffhacktics.com/smf/index.php?topic=4067.0

Also my tutorial on setting up a ChangeMap event may help you breakdown and easier understand how some commands work together:

http://ffhacktics.com/smf/index.php?topic=8229.0

3655
The Lounge / Re: Fan-Made FFT Video
February 19, 2012, 12:12:24 am
haha Yea, I saw this the other day.

Pretty epic right? I also just kind of stumbled across it somehow.
3656
Alright, I'm on IRC, so come find me if you have any questions about how it should be setup, tho i think it should be pretty simple, just match the sizes of the things already in the pictures :P
3657
Quote from: Taichii on February 18, 2012, 11:05:08 pm
hoho thanks guys :D
on the first ver.,
cloud and snake were in 3d.. it was hard to find anime-ish pics...
so..since they match, i put them below the screen.. and above were the anime-ish characters..
but then, i think it's better too, if everyone of them has the same type of look.
:mrgreen:


Lol indeed, the newest version is definitely the best :P
3658
I liked them on the first version as well Kage, but it was an issue of them not fitting the style of the other 3 in the picture :/

But I think it still turned out quite well this time :P
3659
Quote from: Taichii on February 18, 2012, 07:44:46 am
Baron Castle . Final Fantasy IV
:D
http://finalfantasy.wikia.com/wiki/Castle
5th pic

EDIT: here's the latest :D


This is perfect, amazing job
3660
Holy Fuck! Very nice Taichii! This is awesome, I do agree a bit with Durbs about Link, but either way this is epic!

EDIT:
Taichii, I sent you a PM regarding a few things about the Title Screen, I removed what I originally wrote here since
The problem i was seeing wasn't actually correct :P

EDIT AGAIN: Also, I really like that background, what is it?