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Messages - Borman

1
Final Fantasy Tactics / Re: Alpha Build
January 25, 2016, 11:55:24 am
I have uploaded at least one game online that has zero copies left, and the disk has succumbed to bit rot. And sadly, my backup systems were less good then, so the disk is gone. Things do disappear on the Internet. Another issue is when things get screwed with so the game no longer works as it should, as has happened to multiple prototypes online. My time of uploading things to the Internet is quickly coming to a close as I finish some promises that I made.

I mention my education because this isn't stuff that Im just making up. I've talked with and worked with professionals in the field of archiving and digital preservation.

I came here because it seemed like the biggest FFT community out there, and I thought people would appreciate sharing of any findings. If I wanted to rub it in your face, I wouldn't bother sharing anything beyond the fact that I have it. I thought that you guys, being the expert modders, would know the game inside and out, or at least where the best, and more importantly, most accurate resources are online so I could properly reference them.

I lose money because the disk does instantly become worth hundreds of dollars less the second it is uploaded online. This is a fact. And should I have some sort of emergency where I need to sell the disk on, or if I can use it as leverage to preserve something else that I find to be more important, I can't afford to throw away $800+ just to make some people on the Internet happy. This isn't something unique to me, museums make all sorts of deals in order to obtain things that they otherwise couldn't. While I, again, have never made a penny, I'm also not going to throw away money. Want to upload it online? Buy it, and go for it. The disk had been available off and on over 10 years, anyone could have bought it and uploaded it in that time period.

If I die tomorrow, there are things in writing that will prevent my collection from disappearing. Won't make people on the Internet happy, but it will be done correctly.

The reason I haven't responded back is simply because I only have so much time to play the game. Without a clear way of unlocking things, Im not going to waste time. So Im taking things one step at a time. This is one of many games that I'm in the process of documenting.

MAME is a flawed tool. It does many things amazingly well, but in turn it also has limited legal uses (meaning, by institutions, by the companies, etc) due to the licenses and how things were written in the beginning.
2
Final Fantasy Tactics / Re: Alpha Build
January 24, 2016, 02:36:13 pm
The Internet isn't a perfect preservation tool. There are lots of issues with it, and it's something that I do a lot of research into and have explored doing properly backed research where I got my Master's degree. I've helped get many games online when it makes sense, not only financially (I always lose money, so it never makes sense hah) but also taking into consideration the game itself. I've also had games disappear after being uploaded online, too, thus the not-perfect park.

I don't really care about viewers. I stream to no one if I feel like it, just not a big deal. But I've had the opportunity to work with some amazing developers to cover amazing games. Im content knowing that my backup plans work fairly well for the budget I've allocated. I simply cannot afford a $1000+ loss on a disk, when this is one of many prototypes that have been on my radar for years. I dont see these games as an investment, but I also have no obligation to waste money either hah.  I'm also not going to come to a new community and ask for money for me to upload it though either. Im content to poke and prod at it right now in my time, and to share what I do find in it.

It's not always a popular opinion, but I've been doing it for 10 years with some great success.
3
Final Fantasy Tactics / Re: Alpha Build
January 23, 2016, 06:10:58 pm
No, there were a few full scenes in Japanese. I have a save from the area I think.

Edit:
Comparison of files. So only a couple of weeks early, but quite a few changes. Interesting!

4
Final Fantasy Tactics / Re: Alpha Build
January 23, 2016, 10:41:24 am
Some random screens. Some have typos or differences, some dont. Going to upload to it from now on I think.

Edit: It took a while, but I finally hit non-translated parts.


Edit: Back to English, shortly before this


Edit: Just beat it. Stays English through the end. Didnt really do any sidequests though.
5
Final Fantasy Tactics / Re: Alpha Build
January 22, 2016, 02:34:33 pm
I doubt it since this is after the Japanese release. More likely would be things that were changed between the JPN release and the US release not being changed. Also the possibility of other leftover files. I havent quite figured out how to make the most of the full debug menu in battle though.
6
Final Fantasy Tactics / Re: Alpha Build
January 21, 2016, 06:42:26 pm
It depends on which ones I played before. I have other footage of the beginning part of the game, so I went quickly. Most of the time, unless I zone out, Im quickly comparing the script on Gamefaqs with the alpha build.
7
Final Fantasy Tactics / Re: Alpha Build
January 17, 2016, 03:04:57 pm
Searching for more differences now
http://www.twitch.tv/ptoponline
8
Final Fantasy Tactics / Re: Alpha Build
January 16, 2016, 02:18:39 pm
The thing is that since this build is between the JPN and US releases, they might still be in the game despite this. Even if it is in Japanese, it's worth looking at. Are there specific propositions I should be doing?
9
Final Fantasy Tactics / Re: Alpha Build
January 16, 2016, 12:43:30 pm
Streaming here if people want to catch it https://www.youtube.com/watch?v=TWs0yXwsZSU

Edit: When would you normally unlock the sound novel bits in the JPN version?
10
Final Fantasy Tactics / Re: Alpha Build
January 16, 2016, 12:07:17 pm
Not the case. This build has been floating around for 9 years now in the same persons hands, and pictures from that time period are still around if you look hard enough that show the same disk. File dates are all different.  I have bought multiple prototypes from him, including Diablo on the Gameboy, and have received many more. He has a huge collection of prototypes, and has for a long, long time.
11
Final Fantasy Tactics / Re: Alpha Build
January 16, 2016, 12:00:32 pm
It's a CD-r from 1997. Not much to see, but here you go:


Took it on top of my GBA capture hardware from a different developer. Just take a look around my Youtube channel, and you'll see that I have no need to make things up. The builds itself is from September 1997, so after the JPN build but before the US release obviously. The debug functions work as they should, minus the party function which cant be selected
12
Final Fantasy Tactics / Re: Alpha Build
January 16, 2016, 11:21:11 am
Quote from: Kaijyuu on January 16, 2016, 10:47:15 am
New user + reasonably out there claim = suspicious...

...He checks out, though! Link to his stream for those interested.

What can I say, I like to make a grand entrance.

If there is anything people want me to keep an eye out for, let me know. Going to start streaming in a little bit. I have a list of things in my head anyway.
13
Final Fantasy Tactics / Alpha Build
January 16, 2016, 02:39:05 am
Hey everyone.

Most of you won't know who I am, but I collect gaming prototypes of all kinds in an effort to preserve them for the future. I've gotten my hands on an alpha build of the English translation for FFT, and I've started a playthrough over on my Youtube channel, which Ill resume when I wake up in a few hours.

So far, there have been a lot of little differences, in addition to the debug functions mostly working as you would expect.

Ill drop this here, showing some of the major differences going on. (Playing on a PS3 CFW for the time being).