• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 16, 2024, 10:32:24 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - logus

1
FFT Arena / Archer skillset and archer in general
July 21, 2010, 01:33:28 am
Ok, let's try to address this problem here. Archer skillset is useless, we all know it. When I was imagining the archer's concept (rather, trying to copy stuff from D&D and other famous rpgs, actually :P), some ideas came to my mind. Here we go:

-Archers shouldn't be able to equip a shield. In any rpg, even when using a crossbow, they have at tops a "buckler", which is a small shield used in the arm, but not a full-fledged shield. We can improve them in other areas to make up for the lack of a shield I believe, because creating a new subset of shields to cover for this would be too much work.

-Using a crossbow usually takes 2 hands to be done properly, which supports the above. There are special cases where you got smaller crossbows to be used on both hands, but these would do way less damage than the average crossbow.

-Taking D&D as an example, we can see some feats that could describe what would eventually be skills:
 Doubleshot = shoots two arrows at target, with slightly lower precision/damage per arrow.
 Far shot = Shoots an arrow with greater range (thinking weapon's range+2 for now), with slightly lower precision/damage
 Focused shot = shoots an arrow that never misses, with smaller range (I'm thinking (weapon's range - 1) for now)
 Arm Aim = same as we have now. It's still useful.
 Leg Aim = ^

ps: when I say "slightly slower precision/damage", I'm thinking about -10% hit and -1/2 (pa) or (pa+sp) applied to the damage calculation

if we do allow 2 swords to use 2 crossbows, focused shot creates versatilityfor the AI, as it can try for a sure-fire damage (iirc, skills will only use the right hand's weapon) or try for double damage with the crossbows. Although I'm still against using 2 crossbows =s.

As for the weapons, with such ideas, we will obviously need an overhaul. Without a shield, crossbows become a much less viable option for a lot of classes that need to abuse shield. But that's the only reason no one even cares to use bows, as bows will hinder your damage due to sp+pa/2 formula and will strip you the ability to have a shield.

Do the skills and general ideas sound right or am I totally off? o_O