Final Fantasy Hacktics

General => Archives => Mercenaries => Topic started by: LastingDawn on December 06, 2008, 05:40:30 pm

Title: Cantor Job Discussion Thread (Rad/Ramza Skillset Update!)
Post by: LastingDawn on December 06, 2008, 05:40:30 pm
August 22nd, 2010

This has been Long in the coming and I do apologize for how long it took for this.

Cantor, those who command the Voice of Heaven

Cantor's are basically singers who use Hymns to bring benefit to their party. Their skills are varied from their White Mage Predecessor's and their abilities hold unique points away from the other job classes.

This set up is All thanks to Philsov with a bit of help from Mav! Each skillset is meant to work well with one another as well as compensating for what is missing in another. I think Philsov and Mav have done a great job splitting these! But let me know your thoughts on this arrangement as well.





QuoteCantor - Voice of Heaven.  Ramza and Rad given a good split on abilities, then gain a Cure-like spell each (Ramza with healing voice got an AoE, Rad got the opposite).  And I know you're going more for the vocal angle here, and I went more with the priesty angle, so feel free to change the names.  I like the abilities themselves though, nevermind the awesome bias.

Iconics:
Hymn of Life = Range self, AoE 1.  Revives!
Throe of Rebirth = single target, light CT, light MP.  Inflicts Reraise but harms unit for 25%.  Ally/self only.
(Mighty Prayer)

Ramza:
Healing Voice - 40% healing to a nearby target, triggering prayer status.  Instant.
Tumultuous Bellow - Range 0, AoE 1.  Success = 50% + MA;  Inflicts Berserk around the caster
Lethargic Psalm - Heals 65%, inflicts sleep and slow.  Very high success rate, ally only.
Anoint - Heals CFa * TFA * MA * 20;  range 4, AoE 1, moderate CT and MP.
Repent - Strips target of Innocent or Shell status, dealing 20% HP damage in the process.  
Sonnet to Faram - self-only, moderate CT, MP.  Success = ((CFa/100)^2) * (160+MA)) -- protect/shell/regen/faith

Rad:
Healing Breath - 20% healing for a large area, triggering prayer status.  Instant.
Insane Chant - Range 2, AoE 0.  Success = 40% + MA.  Light PA-based damage plus confusion infliction
Aria of Peace - Dispels Berserk and heals target for 25%.  Success = PA+125%.  
Bless - Heals CFa * TFa * MA * 25; range 4, AoE 0.  moderate CT and MP.
Penance - Inflicts Addle.  Success = MA + 60%, Range 2, AoE 0, instant, no MP.
Coronach to Lucavi - Formula (100-CasF)*(100-TarF)* (Move + 6) * Current MP/2 #Hit Rdm 6; Single Enemy - Berserk/Blind/Poison/Innocent (All)
---------------------------------------------
Title:
Post by: Archael on December 06, 2008, 05:50:45 pm
So basically a Priest, but more useful?

good
Title:
Post by: Dormin Jake on December 06, 2008, 06:11:11 pm
It's a priest that can melt faces.  I like!
Title:
Post by: Archael on December 06, 2008, 06:23:54 pm
Quote from: "Dormin Jake"It's a priest that can melt faces.  I like!

I like the whole WOW idea of a priest that can also control dark powers

I hate WOW

but the idea would work in this case IMO TBH AFAIK IIRC.
Title:
Post by: Archael on December 06, 2008, 06:25:48 pm
Hymn of Life should have a new art besides Raise

Raise art is old and tired

1.3 has Spirit of Life on trees for rezzing

looks damn good

check it out

Art makes a big part of the appeal of the skill

YES
Title:
Post by: DarthPaul on December 06, 2008, 06:27:55 pm
Hmmm similar to a mediator/bard but much cooler and more balanced.....me like.
Title:
Post by: boomkick on December 06, 2008, 06:29:37 pm
Yea! my ideas were used :), or most of them.

Thanks LD!
Title:
Post by: DarthPaul on December 06, 2008, 06:31:12 pm
I think you should put in a Hymn of Resurrection that bring the unit back at 100% but has undead/vampire.


EDIT: to fit the zombire thing call it the Dirge of Resurrection.
Title:
Post by: Archael on December 06, 2008, 06:33:24 pm
Quote from: "darthpaul"I think you should put in a Hymn of Resurrection that bring the unit back at 100% but has undead/vampire.


EDIT: to fit the zombire thing call it the Dirge of Resurrection.

HOLY SHIT

best idea ever? I think so
wow
dude

amazing idea

a strong spell with a trade off
Title:
Post by: DarthPaul on December 06, 2008, 06:34:44 pm
I try.
Title:
Post by: Skip Sandwich on December 06, 2008, 06:39:42 pm
isn't it not possible to both cancel and inflict a status at the same time though?
Title:
Post by: Archael on December 06, 2008, 06:41:47 pm
Quote from: "Skip Sandwich"isn't it not possible to both cancel and inflict a status at the same time though?

yep

this is the unfortunate truth
Title:
Post by: Archael on December 06, 2008, 06:42:09 pm
unless you ASM edit formula 02

but LD needs it for other stuff

so no go on this
Title:
Post by: boomkick on December 06, 2008, 07:04:08 pm
I know you guys got some ideas for cantor, bring them up!
Title:
Post by: DarthPaul on December 06, 2008, 07:13:10 pm
Dirge of Desecration - Hits all units on the map except caster for low level dark damage and random status effect. Medium Low CT and of course singing animation.


Updated!
Title:
Post by: Skip Sandwich on December 06, 2008, 07:18:17 pm
Is Martyr not on that list becuase its a 'secret' skill or because the final details haven't been decided on yet? In any case, I came up with an idea for a secret skill that I thought i'd share anyway, if only because it has a cool name.

Babel Voice (Ancient Hymn, Babel Hymn, Hymn of Babel, Hymn of Ruin)- Secret hymn written in an ancient magical lauguage that blasts friend and foe alike with almighty power. Attempts to reduce everyone on the battlefield to 1hp.
Title:
Post by: The Damned on December 06, 2008, 07:43:28 pm
^ Bro~ken. [/singsong.]


As for the initial list, I have to admit that I'm only liking half of the ideas. I'll explain why--I'll try to be concise for once:



Speaking of which, I will present an idea that I'm going to be using for Bard--am I the only person that's keeping that class in a make-over patch? it sure seems like it--my patch currently. (Oh noes! Spoilers! Snape kills Dumboldore!)

I'm going to tweak this idea a bit because I'm not sure what changes you've made to status in your patch, if any, whereas I've already changed a lot of things, so I'm pretty sure one of the things I wanted won't work in your patch at the moment:


Requiem OR Hymn for/of the Dead: A song that only affects the Undead, it attempts to put them to rest for good and allow them to finally move on. (Only affects Undead, meaning it has to use formula 40 and can't do damage like how Requiem in FFV did damage--it still annoys me that this is the only Undead-affecting formula, but I digress. Attempts to Randomly Add Sleep, Don't Act, Don't Move, Stop to Undead. Perhaps it can even add Dead, though only if it becomes Single Target at that point.)


Other than that, the only other thing I can suggest--I'm currently distracted by getting rready for work, so forgive me--is that Esuna seems to be missing for some reason:


Hymn of Forgiveness (I can't spell Contritrion right now): A single-target, highly-accurate Esuna-song. Easy.


P.S. Are you going to be using the song-animation for some of these, LastingDawn? I'm assuming you're going to be giving all the Hymn's Persevere at least, no?

*Lol, I know this isn't the place to talk about it, but I think you mispelled "Bard" in your first post Voldemort7. Priests have ALWAYS been useful. In fact, they've been a litte bit too useful, only outpaced by Chemist, Monks and Ninja in my eyes.

**The problem with Holy (IMO, though I shouldn't need to say that) is that not only does it outpace Flare for some reason, I guess because it's "elemental", but it also inflicts damage, that can be easily strengthen, versus an elemental that wasn't really defended against by anything (the AI would use) in vanilla. Between Holy and curative spells, Short Charge also made Holy a lot better than what Black Magic had to offer, especially since Black Mage was already outpaced by Summon Magic.
Title:
Post by: LastingDawn on December 06, 2008, 08:43:49 pm
Those are pretty good reasons of why they should be abolished, but I liked the thought of using Faram and Lucavi, (since the parts they play in Mercenaries is Far from substantial) Though the problem with those two ideas... I don't want this fellow to hit across the field, makes too much trouble, for the AI to use right, as well it is a flawed concept, to allow such, even if it be lower power. The other idea... is just Too good, while a very interesting concept, I don't think there's a way to stop it from killing even bosses in two blows with that.
Title:
Post by: The Damned on December 07, 2008, 02:44:28 am
Quote from: "LastingDawn"The other idea... is just Too good, while a very interesting concept, I don't think there's a way to stop it from killing even bosses in two blows with that.

Well, you could just make all (the important) bosses immune to Holy (or whatever elemental), but yeah, I agree obviously.

Anyway, I'm back from work and I have one last suggestion. This is also taken from my own patch since we're both getting rid of Items (or at least trying to, stupid stubborn Chemist):


Hymn of Salvation: A song is sung to save the soul of an otherwise accursed being. (Not an in-game description please.) (Attempts to Cancel Death Sentence, Undead, Blood Suck, Confusion and Berserk on a single target. Basically another Esuna, but for a lot of the more esoteric stuff that Esuna doesn't heal.)


P.S. Are we just suggesting Active Abilities? I ask because thus far, I can't remember knowing any of the R/S/M abilities for any class.
Title:
Post by: LastingDawn on December 07, 2008, 01:20:37 pm
Here's my thoughts on their skills, what if we make Cantor's more intune with Minwu from FF2? He could equip Shields, Swords, and Staves if I recall... also, what I was thinking for his healing spells, though they are songs, they could be % Based, now the only formula that does that is Heal_Y% PA + X%. This will allow some leverage and leeway for healing as well as entertaining a physical side to the Cantor.

But as for only Active Abilities, indeed. Since we really can't do a lot with Reaction abilities, other then change the order in which they are presented.

EDIT: Hmm... I didn't think of that, but it Could work... since they are songs sung, it would make proper sense for such, at least for a few of them.
Title:
Post by: boomkick on December 07, 2008, 01:49:25 pm
If you still have harps, just let them use harps. We dont need swords for a singer do we?
Title:
Post by: The Damned on December 07, 2008, 02:06:24 pm
I would agree with boomkick. Too bad I know that you already got rid of Harps LastingDawn.

With regards to non-Active Abilities, I was more meaning how they were organized, but that's probably easiest to leave up to you at this point, especially since we can't really suggest anything "new" at this point.

(I want to be able to change the Equip Supports, dammit.)

I haven't played FF2, which is kind of funny because I've had Final Fantasy Origins for at least two years, and so I don't know much about anything from the game (outside of hearing really bad things about the system).

I have to say that I personally think that Swords are played out, but they are pretty ubquitious, so I could hold my tongue with regards that since you give a good reason.

Just how physical do you currently plan to make Cantor? I ask because of the formula you plan on using. It seems kind of weird for physical classes to be good healers, but I'm guessing that a lot of them won't have the MP that Cantors will have.

P.S. With the Singing animation idea, I'm not sure how hardcoded some things are. I know that Nameless Song is good to go, but outside of that....
Title:
Post by: LastingDawn on December 07, 2008, 02:12:19 pm
Oh, the singing is just an animation that I can put in with a bit of hex editing, nothing more to worry about there, it's not like... oy... Weapon strikes... the most physical the Cantor will get is this, their main healing abilities (Blessed Breath and Healing Voice) will be PA, but that's all. Everything else about them will be MA.

Also to go along with Tumultuous Bellow I was thinking of a skill to compliment this. A skill with pretty long range that heals Berserk, Confuse, and Charm, which is Aria of Peace, this will allow you to combat the effects of other Cantor's along with curing your own berserk units, if they had gotten too out of hand.

Also FF2, from what I read seems to have a rather awesome system, as long as people don't abuse it.

EDIT Equip Supports, eh? We've done that for one thing, and that was turning Equip Sword into Equip Spellblades, by turning all normal swords into Ninja Swords, hopefully we'll find a way around this... it should just be a byte in the data classifying Equip X with this skill, hopefully we'll be able to locate it.
Title:
Post by: The Damned on December 07, 2008, 02:21:41 pm
Oh, well the singing thing is good to know. It means I won't have to worry that much before that stage.

Also, I was considering that method for Equips, but with...more estoeric weapons, won't that also change where the weapons are sold? I'd hate to have to go to Goug (which may not even exist for me) just to get something basic because I used Equip Gun's corpse.

Anyway, not the place for that I guess.

With regards to the formula, have you tested it out to make sure that it works if no statuses are assigned? I personally haven't because I've been too busy messing around with set-ups ever since Skip Sandwich reported on them.

Otherwise, that's nice to know. Does that mean you're going to not give Cantor Flails in the final version of the game?
Title:
Post by: Archael on December 07, 2008, 02:21:50 pm
Oh , wow.. I just realized how much cooler this guy will be if he uses singing animations for his skills.

Great idea!
Title:
Post by: LastingDawn on December 07, 2008, 02:55:09 pm
You know what... Flails are probably the better idea, I must not have been thinking straight, heh...

EDIT: Curse you Square and your Exactions for everything! Sigh... well looks like they won't be using that formula either...  Or...  should I? This could make things pretty interesting...

You were correct, The Damned, it does need a status applied, but this status can be anything... as Long as they don't already have it, so what is the best status to use? Critical, of course! Critical wears off as soon as their turn comes up, as well this assures that a unit isn't healed twice by Cantor's Hymns before their turn comes up, and prevents the Cantor from healing their allies when they are in Critical, since Songs can't repair that damage.

EDIT 2: I could base nearly the whole skillset around this! Forget the PA +X, X will always equal 100, but this allows for a skillset based around taking off statuses, and curing in the process, interesting... therefore only Berserk, Confused, or Charmed people can be targeted by Aria of Peace.
Title:
Post by: LastingDawn on December 07, 2008, 06:04:13 pm
I would add an edit 3, but... I have face lifted the whole of the Cantor's set (just about anyhow...) and was looking for some opinions on this near final set. Normally you fellows can point out what seems wrong, or misthought a mile away!
Title:
Post by: Dormin Jake on December 07, 2008, 06:29:40 pm
So there's no way a Cantor can heal a critical unit, the ones that are most in need of healing?  That seems a bit flawed, as far as a healing set goes.  If you wanted to keep the critical=praying idea, how about a move that can only be used on allies that heals and adds Sleep?  A sort of Lullaby that can be used to heal the near dead or those that have already been healed in the last turn.

The whole Lullaby thing is not really an idea I like myself, but if you want to go the prayer route (which I do think is brilliant, what with the kneeling and all -- I actually have an ability in my patch called Faith that adds Faith, Darkness, Silence, and Critical), I think you really need to have a way to get people out of critical.  Like an emergency ability.
Title:
Post by: The Damned on December 07, 2008, 06:30:43 pm
Personally, I think that's an enormous improvement over the first skillset. Not the first skillset was crap, but it's just that I already said I didn't like half of those skills. These ones fit right down to the name.

Great job.

The only one that I'm currently (slightly) worried about now is Throe of Rebirth. I'm guessing you used the Death formula, right? If not, then I see it being too good of an attack against Undead.

If the Death formula was used, then disregard this as it would actually heal Undead and thus not be a problem. (Well, not in the "Phoenix Down" type of way, at least.)

I currently have no immediate opinions about the Critical thing; also, I took the "praying" as meaning that it doesn't work on people who are Charging or Performing either, but I forget what happens when a Critical unit does that the moment.
Title:
Post by: Dormin Jake on December 07, 2008, 06:34:36 pm
Quote from: "The Damned"The only one that I'm currently (slightly) worried about now is Throe of Rebirth. I'm guessing you used the Death formula, right? If not, then I see it being too good of an attack against Undead.

If the Death formula was used, then disregard this as it would actually heal Undead and thus not be a problem. (Well, not in the "Phoenix Down" type of way, at least.)
Undead are immune to Reraise normally, so all Throe of Rebirth would do is heal undead units.  Which doesn't really make a whole lot of sense, but seems like a minor thing because you'd rarely use it on undead.  

I personally like the idea of doing damage to add buffs.  Very risk vs reward.
Title:
Post by: LastingDawn on December 07, 2008, 06:37:30 pm
Lullaby, I like that! Since they are in the need of healing the most... unfortunately, I don't think there's a way to make that work, since there's no IF Critical, Then Status, abilities, whatever it does it would have to cancel Critical, in which there's only one formula that does that, though I cannot think of a way to make this work.. though I could throw up a half heal at 50%? Would that work? 50 percent chance to restore 50% of allies HP?

Also yes. Throe of Rebirth uses Death's formula, therefore the Undead are still secure.
Title:
Post by: The Damned on December 07, 2008, 06:37:49 pm
What I was getting at with regards to Throe of Rebirth was that if it wasn't the Death formula, it would basically be a free-ish/highly accurate Demi 3 against Undead since they're largely immune to Reraise (which is bad for them anyway).

Speaking of Throe of Rebirth, that one probably has to lack Persevere considering that due to the way percentage-based formulas are, they pretty much all go off Total HP (unfortunately).
Title:
Post by: LastingDawn on December 07, 2008, 06:39:32 pm
Heh, that one couldn't use Persevere, no. Any other's you can see that shouldn't persevere?
Title:
Post by: boomkick on December 07, 2008, 06:40:42 pm
Siren's Wail- Mimics a siren, causing those around him to be charmed and/or asleep.

Piercing Chant- Deals damage to all units on the field, very very low damage. Performing. Costs Mp per use.

Maybe you could do faram and lucavi abilities to not just target the Cantor. I'm not sure if that will work well, but it seems more useful if it was able to cast on other targets.
Title:
Post by: Dormin Jake on December 07, 2008, 06:43:26 pm
Quote from: "LastingDawn"Lullaby, I like that! Since they are in the need of healing the most... unfortunately, I don't think there's a way to make that work, since there's no IF Critical, Then Status, abilities, whatever it does it would have to cancel Critical, in which there's only one formula that does that, though I cannot think of a way to make this work.. though I could throw up a half heal at 50%? Would that work? 50 percent chance to restore 50% of allies HP?
Lullaby doesn't have to cancel Critical, it could just be a straight heal that adds Sleep, meaning you could use it at any time on any ally, you'd just be giving them an annoying status ailment in the process.

The half heal could work too.  I just really think there should be a way to heal people who are about to die, since that's usually kinda the point of healers.
Title:
Post by: LastingDawn on December 07, 2008, 06:45:01 pm
Charm has seen too much use by this point, too many classes have access to it, Archer, Gambler, EsperBlade, Traveler, four is already quite too much, on that department.

Anything that deals minimum damage to all enemies on the field is troublesome, the furthest I'm going to go on that is Mighty Prayer (please see first page)

Faram targets only the Cantor, Lucavi targets a single enemy, as it currently stands.

EDIT: I know what you mean Dormin, it's just that Critical (and praying) Units, are out of touch, they are meant to be *outside* of the Cantor's Reach. But if it would put to sleep, hmm... If a move puts to sleep... there is a way to guarantee it won't work on them if they are immune to Sleep, I believe, that would be my only fear, people abusing it...
Title:
Post by: The Damned on December 07, 2008, 06:47:02 pm
Quote from: "LastingDawn"Heh, that one couldn't use Persevere, no. Any other's you can see that shouldn't persevere?

All the others look fine with Persevere on since they would just keep overlapping rather harmlessly and aren't widespread enough to present a real "problem".

The only one I could see changing with would be Insane Chant, since Persevere would make it cancel its own Confusion a lot. Up to you on that one.
Title:
Post by: LastingDawn on December 07, 2008, 06:50:48 pm
Well if the Confusion is not 100% I think it could warrant, a Persevere. but it would cancel, Confusion if it would hit again?
Title:
Post by: The Damned on December 07, 2008, 06:53:24 pm
Quote from: "LastingDawn"Well if the Confusion is not 100% I think it could warrant, a Persevere. but it would cancel, Confusion if it would hit again?

Provided I'm understanding that sentence correctly, I'm pretty sure that anything that does damage cancels Confusion and since Confusion wouldn't reapply itself until after the prior Confusion was cancelled (IIRC)....
Title:
Post by: LastingDawn on December 07, 2008, 06:55:31 pm
Hmm... that will definitely need testing, I didn't think of it like that.
Title:
Post by: LastingDawn on December 08, 2008, 04:42:33 pm
Alright, after a bit of talking on IRC, we came to a conclusion, the move is based off of Dormin Jake's lullaby move, it's called Lethargic Psalm, and recovers 65% HP of a single allied unit, in the cost of putting them to sleep and slowing them. if the ally is already asleep or slowed, the spell will not work.
Title:
Post by: Dormin Jake on December 08, 2008, 04:56:49 pm
Quote from: "LastingDawn"Alright, after a bit of talking on IRC, we came to a conclusion, the move is based off of Dormin Jake's lullaby move, it's called Lethargic Psalm, and recovers 65% HP of a single allied unit, in the cost of putting them to sleep and slowing them. if the ally is already asleep or slowed, the spell will not work.
Woohoo I'm famous!  This has struck a chord for sleepy, HP critical people the world over.
Title:
Post by: The Damned on December 08, 2008, 05:28:43 pm
^ That pun shall be your requiem.


So...LastingDawn, did you decide on what equipment Cantor should have? I ask because I personally don't have a problem with both Swords and Flails despite thinking the former are too widespread throughout fantasy.
Title:
Post by: LastingDawn on December 08, 2008, 05:35:03 pm
Swords and Flails seem appropriate, since part of the vision of Cantor is to slightly mirror Minwu, the best way to do that is give them his equipment options, though... I think Book's with their Definite increased amount and purpose should go to Cantor's as well. Basically, books will probably become the Magic Class staple, so instead of Swords, books sound fine. Books, Shields, Flails, and Staves. Clothing choices, Hats and Robes, no clothes for the Cantor, only robes.
Title:
Post by: The Damned on December 08, 2008, 06:00:10 pm
Ah, so you're doing the Book thing too? I feel more reassured with that route then.

Well, I guess everything's prety much done with this already. Are you going to open a new thread for another class then?
Title:
Post by: boomkick on December 08, 2008, 06:06:40 pm
I have to disagree with shields a little bit, i don't see how someone who sings would want to swing a shield around while singing away.
Title:
Post by: LastingDawn on December 08, 2008, 06:16:26 pm
Yes, but it's to the character they are going to fit into. The Cantor isn't a weak mage type, he's probably the second strongest of the Mages. The classes that can wield Shields are...

Knight
Geomancer
Warder

Hessian
Red Mage

Currently only 3 normal classes can equip Shields, I see no reason for it to be so inclusive, also it will be another thing that will make the Cantor's unique. Since their sprite is completely based on Minwu, who wields a Shield and is a White Mage at the same time. While Cantor's aren't exactly White Mages anymore... they are close enough to warrant a similar look.
Title:
Post by: LastingDawn on December 08, 2008, 07:31:20 pm
Well... two changes, I can't seem to make it so you can only hit with Lethargy Psalm, only once... regardless, I will leave it as it is, only testing will tell how abusable it can become.

The other change is to deal with Coranach to Lucavi, which originally was just supposed to be percent based, but is now Based on lack of Faith and a maximum of six hits, the damage is minimal, but each strike has a 25% chance to apply all of the aforementioned status, also  you were right The Damned, I've changed Insane Chant to make it only happen once, as consecutive damage, does break the effect, which is why I've changed Confusion in Coronach to Lucavi to Blind.
Title:
Post by: The Damned on December 08, 2008, 08:04:56 pm
Well, it's good that you tested that out already. I remember being annoyed that whenever I use Space Storage, like 75% of the time it ever hits a status, it's Confusion, which is then subsequently dispelled by the technique decide to hit once again.

._.
Title:
Post by: boomkick on December 12, 2008, 01:27:57 am
So is the Cantor subject complete or do u need more suggestions LD?
Title:
Post by: LastingDawn on December 12, 2008, 07:48:36 am
Nope, Cantor is 100% done by this point, we just need a new sprite (which is being worked on), but any suggestions on RSM will be examined though.
Title: Re: Cantor Job Discussion Thread
Post by: LastingDawn on July 30, 2010, 12:33:03 pm
Resurrection!

Ignore that last post. Cantor needs 6 new skills. The themes of splitting for these is almost complete as it stands, so in essence it's not too important. Just remember to keep the theme of different variants of music and shouting, that have been set up as its theme.
Title: Re: Cantor Job Discussion Thread
Post by: Gotwald on August 05, 2010, 09:55:42 am
How about:

Cry of salvation - A quick shout to immediatly restore an allies strength. It is instant, but has a high MP cost, and is a average strength heal. I say average because I am not sure of the health scaling in Mercs, but it would be the effect of at least half of a light armor wearers health. If possible, it wouldn't be faithbased, as it is just the sound of his voice which urges the ally to recover quickly. (you could also use the wish formula for this actually, now that I think about it, but the idea of a instant high MP heal is the whole point.
Title: Re: Cantor Job Discussion Thread
Post by: LastingDawn on August 10, 2010, 02:47:59 pm
As with Gambler, the Cantor's Lucavi's Coronach has been updated with the formula...

(100-CasF)*(100-TarF)* (Move + 6) * Current MP/2 #Hit Rdm 6

This is once again all thanks to FFMaster!

Cry of Salvation... hmm, I'd like to know what Philsov would have to say on that.
Title: Re: Cantor Job Discussion Thread (Rad/Ramza Skillset Update!)
Post by: LastingDawn on August 22, 2010, 10:42:09 am
Skillset has been updated on the first post! As with the others, knowing your thoughts on this would help ease the process a fair amount.