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Ballista Weapon?  (Read 2049 times)
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SentinalBlade [Posts: 1505]
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  • [May 01, 2009, 08:46:42 PM]
Ballista Weapon?
« on: May 01, 2009, 08:46:42 PM »
Had a bit of an idea when i saw my brother playing Fire Emblem

I have a Ballista class

But a Ballista is a giant, fortified weapon that launches humoungus arrows.

I liked this word for my new version of archer, but as it stands his skillset doesnt comply with his name.

Aside from that small factor; I was going to give them a unique weapon, only equipable by Ballista. It renders you immobile(to simulate the heavy weaponry) and gives a range of 12(to simulate its fucking badass)

I cant think of another name other than Catapult =( which doesnt work well with arrow projectile animations. would anyone suggest anything different? and list a few ideas for the weapons.
Formula is WP * PA, starting at 6 WP
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
SilvasRuin [Posts: 1405]
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  • [May 01, 2009, 08:56:19 PM]
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« Reply #1 on: May 01, 2009, 08:56:19 PM »
Call them Polybolos.  ...although that was an "automatic", so to be entirely accurate, it would have the WA*WA formula...

Some possible names for individual weapons:
Grand Bolt
Godspear
Titan's Arrow
« Last Edit: December 31, 1969, 11:00:00 PM by SilvasRuin »
SentinalBlade [Posts: 1505]
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  • [May 01, 2009, 09:04:11 PM]
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« Reply #2 on: May 01, 2009, 09:04:11 PM »
I like those last two. Titans Arrow Especially
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
SilvasRuin [Posts: 1405]
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  • [May 01, 2009, 09:06:08 PM]
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« Reply #3 on: May 01, 2009, 09:06:08 PM »
That's interesting.  Censoring the first part is predictable, but removing the latter half of it as well?  (The latter half of the name was "spear".)
« Last Edit: December 31, 1969, 11:00:00 PM by SilvasRuin »
Likes to move it move it.
philsov [Posts: 4598]
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  • [May 01, 2009, 09:07:18 PM]
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« Reply #4 on: May 01, 2009, 09:07:18 PM »
renders immobile by complete reduction of the move stat?  Because teleport would like to chat!

Awesome idea SB.
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
Just another rebel plotting rebellion.
SilvasRuin [Posts: 1405]
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  • [May 01, 2009, 09:08:52 PM]
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« Reply #5 on: May 01, 2009, 09:08:52 PM »
It could have Always: Don't Move, but you'd need to make sure no equipment gives immunities.  Unless "Always" overrides that.
« Last Edit: December 31, 1969, 11:00:00 PM by SilvasRuin »
SentinalBlade [Posts: 1505]
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  • [May 01, 2009, 09:20:15 PM]
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« Reply #6 on: May 01, 2009, 09:20:15 PM »
Always Overrides that, and thats how i would do it.

Negative stats are on the list of wants, but not a priority :P
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
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