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General => Archives => Ivalice Arena => Topic started by: R999 on July 16, 2010, 04:40:00 pm

Title: IA Generic Jobs Overview (Under Revamp)
Post by: R999 on July 16, 2010, 04:40:00 pm
This is only meant to be an overview of the generic jobs in IA. We will have specific threads for each job in the future. In the meantime, please use this thread for general generic jobs discussion.

For the most part, Generics are new but they are designed in such a way that do not alienate old players. They are similar in the sense that they share a similar theme (for example, Rogues combines the roles of the Thief and Ninja) but are more advanced, diversified iterations of the original FFT jobs optimized for 4 vs 4 and AI play. Generic jobs in IA have various status immunities and passive abilities, in addition to having a unique weapon type.

edit: Forgive me for the not so well done job descriptions, we could use some help here... but I have spent enough time with this as is. Should have just went for the a new thread per job.



4.1 Generic Jobs Roster

Playable Generics:

Title: Re: IA Generic Jobs Overview
Post by: R999 on July 16, 2010, 04:41:05 pm
4.2 Generic Stats At A Glance

In IA all jobs will begin at level 40, end at level 40. There is no EXP nor JP progression, all units start with all abilities mastered and are ready to go into battle.


SP Growth 255 fixed
SP Tier4 x 200 = 13 Rogue, Hermit
SP Tier3 x 185 = 12 Shaman, Mantra Knight, Monk
SP Tier2 x 170 = 11 White Mage, Hunter, BlackMage, Shooter, Samurai
SP Tier1 x 155 = 10 Gladiator, Paladin, Summoner, Phantom, Dragoon


HP Growth 8 fixed
HP Tier4 x 190 = 317 Gladiator, Phantom
HP Tier3 x 160 = 267 White Mage, Hunter, Dragon Knight
HP Tier2 x 130 = 217 Monk, Summoner,  MantraKnight, Samurai, Paladin, ShadowPriest
HP Tier1 x 100 = 167 Rogue, BlackMage, Shaman, Shooter, Hermit  

HP with Equipment (The Lionel HP Set is used here)
Clothes/Hat +283 ==> { Hat=100, Cloth=185, Robe(1.2*Cloth)=222 }
Helmet/Armor = +400,  ==> { Helm=145, Armor=255 (Helm and Armor ratio 2:3) }
Tier 4 Clothes = 600, Armor = 717
Tier 3 Clothes = 550, Armor = 667
Tier 2 Clothes = 500, Armor = 617
Tier1 Clothes = 450, Armor = 567
Max aggro damage is 290, on charging units 290*1.5 = 435, which is less than 450.


MP Growth 5 fixed (33 MP difference per tier)
MP Tier4 x 230 = 95 Summoner,  
MP Tier3 x 180 = 74 WhiteMage, Black Mage, Phantom, Paladin, ShadowPriest
MP Tier2 x 130 = 54 Monk, Shaman, MantraKnight, Hermit
MP Tier1 x 80 = 33 Hunter, Rogue, Shooter,  Gladiator, DragonKnight, Hermit, Samurai


PA Growth 50 fixed
PA Tier4 x 130 Monk
PA Tier3 x 120 Hunter, Rogue, Gladiator
PA Tier2 x 110 MantraKnight, DragonKnight, Hermit
PA Tier1 x 100 WhiteMage, BlackMage, Shaman, Shooter, Summoner, Phantom, Paladin, Samurai


MA Growth 50 fixed
MA Tier4 x 130 BlackMage
MA Tier3 x 120 WhiteMage,Summoner, Paladin
MA Tier2 x 110 Monk, Shaman, MantraKnight, DragonKnight, Phantom, Hermit
MA Tier1 x 100 Hunter, Rogue, Shooter, Knight, Samurai



Each job's unique weapons will further balance out the classes, because weapon types are unique to each class. Weapon Damage, PA/MA bonuses will be given out via weapons.
Title: Re: IA Generic Jobs Overview
Post by: R999 on July 16, 2010, 04:41:11 pm
(reserved).
Title: Re: IA Generic Jobs Overview
Post by: R999 on July 16, 2010, 04:41:17 pm
(reserved).
Title: Re: IA Generic Jobs Overview (WIP)
Post by: RavenOfRazgriz on July 21, 2010, 07:19:54 pm
The MP values listed in this thread are out of date, and I believe the actual HP values you're listing are off by around 5 points or so (lol).

The MP scale we agreed upon while balancing Half of MP / Move-MP UP was:

-Tier 1: 33 (Mult 080)
-Tier 2: 54 (Mult 130)
-Tier 3: 74 (Mult 180)
-Tier 4: 95 (Mult 230)

-Growth Value: 20

Remember?