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silentkaster [Posts: 541]
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  • [July 24, 2016, 03:26:41 PM]
FFT Arena 1.42a - Download available here
« on: July 24, 2016, 03:26:41 PM »
Our Discord channel can be found by clicking here.


The master guide thread can be found by clicking here.


INSTRUCTIONS
• PATCH A CLEAN (VANILLA) ISO WITH THE PPF FILE THAT'S WITHIN THE RAR FILE BELOW.  USE PPF-O-MATIC, WHICH IS ALSO AVAILABLE BELOW.
• USE EPSXE 2.0.2 (OR OLDER) FOR PLAYING ARENA.  ANY NEWER VERSION OF EPSXE (OR ANY OTHER KIND OF EMULATOR) IS NOT RECOMMENDED, AS SOME/MOST/ALL OF OUR HACKS MAY NOT WORK.  APOLOGIES.





« Last Edit: November 14, 2017, 01:48:58 AM by silentkaster »
You've stepped in puddles less shallow than me.
White Knight Wiegraf [Posts: 257]
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  • [August 01, 2016, 11:59:49 PM]
Re: FFT Arena 1.4a - Download available here
« Reply #1 on: August 01, 2016, 11:59:49 PM »
Version 140a released.

    • Modding version: PSX
  • White Knight Wiegraf [Posts: 257]
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    • [August 05, 2016, 04:25:24 AM]
    Re: FFT Arena 1.4a - Download available here
    « Reply #2 on: August 05, 2016, 04:25:24 AM »
    Bugfix patch released

    • Modding version: PSX
  • White Knight Wiegraf [Posts: 257]
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    • [August 10, 2016, 04:38:53 PM]
    Re: FFT Arena 1.4a - Download available here
    « Reply #3 on: August 10, 2016, 04:38:53 PM »
    Another minor bugfix. Also, here's the changelog containing all of 140 changes since it isn't in the main post.

    « Last Edit: August 10, 2016, 04:53:10 PM by White Knight Wiegraf »
    • Modding version: PSX
  • Gaignun [Posts: 526]
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    • [August 18, 2016, 02:09:46 AM]
    Re: FFT Arena 1.4a - Download available here
    « Reply #4 on: August 18, 2016, 02:09:46 AM »
    Not sure if this is the right thread to report this, but there appears to be a bug with Abandon. Specifically, the Abandon modifier appears to have been changed from +50% EV to +33% EV.

    I present two tests to confirm this finding.

    Lol Whut?
    dw6561 [Posts: 253]
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    • [August 18, 2016, 09:41:29 PM]
    Re: FFT Arena 1.4a - Download available here
    « Reply #5 on: August 18, 2016, 09:41:29 PM »
    I'm confused. Here's what the code says:

    001853bc: 3c038019 lui r3,0x8019
    001853c0: 246338dc addiu r3,r3,0x38dc
    001853c4: 90620000 lbu r2,0x0000(r3) Load base hit chance
    001853c8: 00022882 srl r5,r2,0x02      r5 = r2 / 4

    001853cc: 00451023 subu r2,r2,r5      r2 = r2 - r2 / 4 = approx r2 * 3/4
    001853d0: a0620000 sb r2,0x0000(r3)   Store new hit chance

    I am not sure where the 33% is coming from. However, I do know that the bolded lines present a problem, as it loads something into a register then immediately performs an operation on it, which is a huge no no. So it's more than likely a load delay error which may be fixable by just applying the full abandon ASM from FFM's thread which addresses this.

    EDIT EDIT: I figured out the "bug". This base hit chance does not factor in evasion at all, as it happens before the game calculates hit%. The abandon calculation changes the BASE hit% from 100 to 75%, whereas in vanilla it changes it from 100 to 50%. Here are the calculations that follow:

    Assuming Genji Gauntlet (30% MEV) ONLY

    The abandon calculation sets Base Hit% = 75% as explained earlier.
    Base Hit% - Accessory Evade = 75% - 30% = 45%
    45% * 100 = 4500%
    Modified Hit% / Original Hit% = 4500% / 75% = 60%

    Thus, 60% is our final evade.

    So, (Base Hit - Evade) * 100 / Base Hit is the formula that is used.

    Vanilla's Abandon:
    (50 - Evade) * 100 / 50 = (50 - Evade) * 2 = 100 - 2 * Evade (essentially just giving double evasion)

    Arena's Abandon:
    (75 - Evade) * 100 / 75 = (75 - Evade) * 4 / 3 = 100 - Evade * 4 / 3 (Which is NOT evasion * 1.5)

    The original hack doesn't take into account what FFT is actually doing with its calculations. In other words, I have to do some algebra to find out what we need to change the base hit% to in order to get 100 - Evade * 3 / 2 at the end.
    « Last Edit: August 19, 2016, 10:10:26 PM by dw6561 »
    • Modding version: PSX
  • This is FF Tactics. All the Tactics you can ever have, all in one byte.
    White Knight Wiegraf [Posts: 257]
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    • [August 21, 2016, 05:17:50 AM]
    Re: FFT Arena 1.4a - Download available here
    « Reply #6 on: August 21, 2016, 05:17:50 AM »
    Hotfix patch released

    BUG FIXES
    - Abandon's bonus is now 50%, instead of 33%, as originally intended.
    - Consecration was missing a skill flag, allowing for it to have infinite vertical.
    - Desperation now affects all weapons.
    - MP-damaging weapons are now affected by Darkness.
    - The -tons are now M-Ev, as originally intended.

    OTHER
    - Fixed some TacText descriptions.
    - More complete master guide contained within, yay!

    • Modding version: PSX
  • silentkaster [Posts: 541]
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    • [December 18, 2016, 09:22:43 PM]
    Re: FFT Arena 1.4a - Download available here
    « Reply #7 on: December 18, 2016, 09:22:43 PM »
    Hi all. If recording or testing, please ensure you have the latest version! A new one went up today.

    You've stepped in puddles less shallow than me.
    Barren [Posts: 2544]
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    • [January 12, 2017, 07:27:08 PM]
    Re: FFT Arena 1.4a - Download available here
    « Reply #8 on: January 12, 2017, 07:27:08 PM »
    I have posted one more update for FFT Arena 1.40a

    Please download it and patch it with a clean ISO

    • Modding version: Other/Unknown
  • You dare cross blades with me?
    Andrew [Posts: 211]
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    • [June 14, 2017, 04:58:53 PM]
    Re: FFT Arena 1.41a - Download available here
    « Reply #9 on: June 14, 2017, 04:58:53 PM »
    Version 1.41a is now live!  Enjoy, everybody.
    Andrew [Posts: 211]
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    • [September 23, 2017, 04:10:12 AM]
    Re: FFT Arena 1.42 - Download available here
    « Reply #10 on: September 23, 2017, 04:10:12 AM »
    B-b-b-bumpin' for version 1.42!  Have fun.
    Andrew [Posts: 211]
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    • [November 14, 2017, 01:47:08 AM]
    Re: FFT Arena 1.42a - Download available here
    « Reply #11 on: November 14, 2017, 01:47:08 AM »
    1.42a is now out and about.  Beep boop.
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