Final Fantasy Hacktics

Modding => Spriting => Topic started by: Knox on September 20, 2009, 10:34:38 pm

Title: Knox' Sprites etc.
Post by: Knox on September 20, 2009, 10:34:38 pm
Well this is a little one I've been working on for the last few nights.

Need a little help if you guys don't mind giving me some crits and pointers.

(http://img33.imageshack.us/img33/6067/newchar.png) (http://img33.imageshack.us/i/newchar.png/)
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Post by: Zalge on September 20, 2009, 10:54:28 pm
Just by looking, it seems like It would have over 16 colors...
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Post by: Knox on September 20, 2009, 11:24:45 pm
I didn't use any colors not already in his sprite to begin with.
I got all the gray off his midsection, if anything its less than 16 colors once i take the greenish blue out all the way.

The main issue im having trouble with is the upper body and hair, we'll worry about the legs when i get to them.
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Post by: Vanya on September 20, 2009, 11:25:19 pm
It looks like a solid concept so far.
That bit of hair sticking out in the first frame is inconsistent with the other frames.
It looks like it should go straight down, hence it wouldn't be visible from the angled front view.
Also, the back plate in the back view is missing the trim.
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Post by: Asmo X on September 20, 2009, 11:36:18 pm
Many parts of this have been pillow-shaded to hell. That's where you have a dark outline around an object and then try to grade the shading from the inside out. Pretty common for new guys. You need to study other sprites more. See what angle the light source is coming from and try to respect that at all times. Don't outline things.
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Post by: Knox on September 20, 2009, 11:45:29 pm
I think i know what you mean, about the outlining, but could you humor me and give me an idea of what you mean?
I had Vanya's ramza open using it as a reference, but I'm trying to give it a more detailed look if possible.
And it also is harsh, because I'm trying not to add any new colors too it although i may have to add another shade of gray into it to make the detailing nice.

I really haven't spent alot of time on it and so far its just been a little hobby in what little free-time i've had lately.
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Post by: MiKeMiTchi on September 21, 2009, 08:28:27 am
Quote from: "Tersius"Here's a link on shading pixel art if you are like me and didn't know exactly what "pillow shading" means: http://www.natomic.com/hosted/marks/mpat/shading.html (http://www.natomic.com/hosted/marks/mpat/shading.html)

hope that helps.
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Post by: Knox on September 22, 2009, 12:55:26 pm
I really noticed what you meant by pillow shading and did my best to not do it.
But I've taken the sprite in another direction now and I'll explain;

I really liked the way that the new sephiroth sprites shoulders were looking, and am trying my best to make a new ramza for FFhacktics for more variety for you guys. So i used the idea of the shoulders for ramza's more armored look and i intend to mix some new color into it but heres a rough look of it. I'm having a little trouble with the frontal view as you can see here:

(http://img200.imageshack.us/img200/4332/newramzawip.png) (http://img200.imageshack.us/i/newramzawip.png/)
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Post by: Seushiro on September 22, 2009, 01:23:45 pm
Yeah Sephiroth's arm pads do look good. . . tried to fix the frontal and use my fierce Ramza head which i used for Marche on my patch and looks bad ass. . .
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Post by: Knox on September 22, 2009, 01:42:23 pm
I think i got something that might perk some eyes, I stumbled onto this fooling around a bit with the palette and I am pretty excited about how good it looks.

As for Seushiro's input, I love the fierce eyes but am not wild about the hair changes. And yeah the shoulders look so much better.

Anyways guys, tell me what you think:

(http://img19.imageshack.us/img19/567/newconcept.png) (http://img19.imageshack.us/i/newconcept.png/)
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Post by: Seushiro on September 22, 2009, 02:21:31 pm
i think it is too bright. . . from what palette did u get that red? try taking it from the oracle or a dragon. . .

mine was already dark but still does not look good ingame. . . especially in the raining stages where the characters are wrapped in a bluish tint. . .
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Post by: Knox on September 22, 2009, 02:31:49 pm
I didn't grab it from any certain palette, i used photo-shop for it.

It's not really easy to convert the bmp's palette so i only know how to change the colors via replace color in adobe photo-shop.
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Post by: Seushiro on September 22, 2009, 02:42:16 pm
I see. . . well we use Graphics Gale which can copy palettes and move into another sprite. . . try that program it is freeware. . . and it can also count and cut colors to 16 if needed. . .
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Post by: Knox on September 22, 2009, 02:46:02 pm
I tried it, and i really couldn't stand it. But anyways as for the blue backdrop, My colors seem to blend quite nicely with it as demonstrated here:
(http://img30.imageshack.us/img30/3390/bluebackdrop.png) (http://img30.imageshack.us/i/bluebackdrop.png/)
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Post by: SilvasRuin on September 22, 2009, 02:54:53 pm
The blown up version looks very saturated, but I have to admit I like the crimson look the smaller has.  Is there a way to fit more colors in there to try and cut out some of that really bright red and give the sprite a bit more healthy contrast?
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Post by: Seushiro on September 22, 2009, 02:56:10 pm
I just made the blue back drop to see the hair off my sprite. . . but in game just see for yourself when it comes to the shadow areas, rain stages, etc.

but really u should consider graphics gale. ..  I also came from Photoshop CS before moving over just for the palette editing and there are tons of tutorial here on that. ..

* edit ur concept just made me think of Iron man colors and can make it possible for a custom again ^__^

sorry once an idea pops just have to create it T__T
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Post by: Knox on September 22, 2009, 03:02:02 pm
I'll see what i can do, having trouble implementing the pads from sephy into the sideview.

Here's where im having trouble =/

(http://img24.imageshack.us/img24/4192/shouldertrouble.png) (http://img24.imageshack.us/i/shouldertrouble.png/)

You can tell i guess its too high? Hm..
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Post by: Seushiro on September 22, 2009, 03:27:40 pm
get the darkest red and use that to outline the upper area of the pad. ..  (THIS IS FOR THE MIDDLE EDIT). . .
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Post by: Knox on September 22, 2009, 03:52:28 pm
You'll have to show me, I did what i thought you meant but it threw everything off.
If you don't mind that is.
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Post by: Seushiro on September 22, 2009, 03:57:26 pm
Here. . .
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Post by: Knox on September 22, 2009, 04:53:44 pm
Working on two different strings from the same concept of a red ramza now.
Which is basically the one most shown here and the original ramza chapter 4 in the same color scheme with some mild improvements.

Will post a pic as soon as i feel its presentable :P
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Post by: MiKeMiTchi on September 22, 2009, 05:19:02 pm
Looks like the Ramza sprite I've been working on..
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Post by: Knox on September 22, 2009, 08:46:49 pm
Really? Didn't realize anyone else was doing a red ramza...

I've been focusing more on my other one more than the one last posted here.
I'll load a pic:

(http://img7.imageshack.us/img7/9967/redarmorramza.png) (http://img7.imageshack.us/i/redarmorramza.png/)
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Post by: MiKeMiTchi on September 22, 2009, 10:32:43 pm
Looks like Ramza got b00bs. XD

Oh no, I'm not doing a red ramza..
I'm doing a black one. :P
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Post by: mav on September 23, 2009, 05:22:23 pm
His waist disappeared! It's a pretty interesting sprite, keep at it.
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Post by: Jumza on September 23, 2009, 05:26:48 pm
it does look like ramza has boobs LOL its funny. ramza in girl armour. :)
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Post by: Zozma on September 23, 2009, 05:58:54 pm
that red is way too much,
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Post by: dwib on September 23, 2009, 06:48:21 pm
Try making his legs a different color, all that red makes it look like he's in a onesie. This could work if you are working on a bedtime ramza.

Also, the shading on the puttpants is strange in the back diagonal view and backwards view... there are random bright squares on his ass that look out of place
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Post by: Zozma on September 23, 2009, 07:05:16 pm
i meant the saturation
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Post by: dwib on September 23, 2009, 07:59:54 pm
i meant the amount of red, but maybe lowering the saturation will make it easier on the eyes
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Post by: Knox on September 24, 2009, 12:28:14 pm
Messed with the saturation alot, made alot of progress and a few bugs to work out ill post a pic soon.
Finished the portrait even, with an alternate one of Ramza with hair on his chin.

Let me work out the kinks mess with the saturation a bit more and ill post it asap.

I might not be able to get on the net for a while so if i don't post it soon im sorry.
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Post by: Knox on December 11, 2009, 10:19:07 am
(http://img94.imageshack.us/img94/2497/aaaramzawhitecape.png) (http://img94.imageshack.us/i/aaaramzawhitecape.png/)

Well its been a while since i posted but i managed to ( atleast i think ) finish this white caped revision of Vanya's Ramza.

I also finally fixed the chapter 1 version of Vanya's Ramza, ponytailed.

The only thing on them not done is the portraits which i havent learned how to do yet, I can edit them but i can't seem to get them into the file via shishi. But i havent worked on any either.

(http://img94.imageshack.us/img94/3352/ramzach1a.png) (http://img94.imageshack.us/i/ramzach1a.png/)

Still working on the red version, might dump it and start a shoulder-length haired Ramza or something of the sort.
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Post by: Kagebunji on December 11, 2009, 11:33:12 am
The first one has boobs on forward looking frame :P
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Post by: Knox on December 11, 2009, 11:38:46 am
Look's more like muscle to me, and it matches the sideframe the best i could do. You're welcome to take a swing at it if you think you can do better, i just wanted to make his armor actually detailed.

I might take another swing at it but I need to run it through ingame to see how it looks before i get attached to it.

H/o will post double sized for crit.

(http://img3.imageshack.us/img3/4839/crit1caped.png)

(http://img707.imageshack.us/img707/9887/critchap1ram.png)
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Post by: mav on December 11, 2009, 11:44:32 am
Great job completing these sprites; they look nice. As far as portraits go, what exactly is the problem you're having? Did you get the portraits to appear correctly in GraphicsGale or whatever image program you're using?
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Post by: Kagebunji on December 11, 2009, 11:59:18 am
I know what effect you are going for Knox, but adding muscles on armor in FFT will almost every time make it look like boobs
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Post by: Knox on December 11, 2009, 12:06:39 pm
I see your points, I'll fix it later.
As for the portraits, i use paint so i have no idea how to get them on there. I read about it once but i forgot and well i had trouble doing it then too.

Now im working on:

(http://img683.imageshack.us/img683/2761/ch4ramzaexa.png) (http://img683.imageshack.us/i/ch4ramzaexa.png/)
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Post by: mav on December 11, 2009, 12:31:25 pm
I'm still fairly new to this, but I don't know how to insert portraits without GraphicsGale. It's simple on that program; I'd say the hardest part is finding GraphicsGale (which isn't hard either). Unfortunately you can't just place it on the sprite sheet in Paint, since it uses a different set of colors on the palette.

Anyways, this sprite looks okay--but there seems to be something going on with the arm shading. That gray color is taking over. Was it like this on the original sprite too?
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Post by: Knox on December 11, 2009, 01:00:05 pm
Yeah it was like that on the original, just pasted a new chest into it from one of the other edits i had.
I've improved it a little but im not sure I'm going to continue on this one it seems a little pointless.
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Post by: mav on December 11, 2009, 01:48:12 pm
So far your Ramza edits have been fine, but I'd look into modifying/creating generics. They'll probably be easier to do and more worthwhile in the end.
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Post by: Knox on December 14, 2009, 01:41:12 pm
Generics? like buy soldier jobs?
Thats the one thing that des bug me about FFT btw, Having any one character look like another- I wish every character was unique in appearence lol.

I want to do a decent chapter 4 ramza before i will move onto anything else.

And if anyone would be kind enough to fix the portrait for the chapter 1 one that is finished and im fine with it i dont need to toy with it anymore.

Just fooled around a little thinking about that merc verson of Ramza i saw on the custom sprites page.

Palette needs to be fixed as it messes up but i  havent fixed it yet- otherwise its kinda neat.
(http://img694.imageshack.us/img694/9623/mercramza.png) (http://img694.imageshack.us/i/mercramza.png/)
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Post by: mav on December 14, 2009, 02:12:47 pm
This sprite looks pretty damn good, though try and replace the white pants (if you can). I've also created a portrait for your Ch. 1 Ramza custom guy. If you need help inserting it, you can either refer to this tutorial (http://www.ffhacktics.com/tutorials.php?id=10) or post the SPR and I'll edit it in.
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Post by: Knox on December 14, 2009, 02:22:20 pm
I actually thought the Gafgarion Esque look did him justice for chapter 2/3

And yeah ill edit that sprite in now hold on.

I've tried my luck with portraits, im ok at editing ones as long as i dont have to change the face so far.

Been working on a custom sprite of my own using Vormav as a base but can't settle on any specific colors yet and not sure what i wanna do for his hair but I'll show you what i got so far for his portrait and sprite.

(http://img695.imageshack.us/img695/6785/guinglainface.png)

(http://img52.imageshack.us/img52/205/customsprite.png)
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Post by: mav on December 14, 2009, 02:49:08 pm
Interesting sprite. I like the red and gold on the sprite a lot and I think a decent headswap will get this sprite looking damn good. As for the portrait--are those scars or wrinkles? He could also use a different chin and/or eyes. Keep up the good work.
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Post by: Knox on December 15, 2009, 12:56:33 pm
I'm still toying with his features and i was just trying to make it look different but it will take some time on that.
As for the head i wanted to make my own custom hair and head but we'll see how that will go.

(http://img402.imageshack.us/img402/5676/armorramza.png) (http://img402.imageshack.us/i/armorramza.png/)
I'm toying with this too, Except this is actually the first out of hundreds of attempts to find a decent fix to the uglyness that is chapter 4 ramza I've had. I just am having a little trouble with the mid-side view.

Messed with him some more, did a grey version not sure about it though, might stick with his original colors outside the chest.
(http://img297.imageshack.us/img297/9775/armorramzagrey.png) (http://img297.imageshack.us/i/armorramzagrey.png/)

Tried something Ryu mentioned in IRC though it doesn't seem to fix the overall issue i see in it. There's still something off about it, and i still think i like the lighter version better.
(http://img402.imageshack.us/img402/8730/armorramzafix.png) (http://img402.imageshack.us/i/armorramzafix.png/)

And I think I've got it now:
(http://img215.imageshack.us/img215/6723/armorramzanice.png) (http://img215.imageshack.us/i/armorramzanice.png/)
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Post by: Kagebunji on December 15, 2009, 01:51:41 pm
1. It has not enough shades, add 4th or it won't look well.
2. Whar are you trying to accomplish?
3. It looks far too flat, for solution look at point number 1.
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Post by: Knox on December 15, 2009, 02:48:05 pm
Well atleasts its better in some ways then the original chapter 4 ramza.
Though the back views look terrible in Shishi.
The reason i didn't use more shades is because i was trying to use what the palette already has in it so i wouldnt have to do a bunch of tiny little edits.
I'll work on it some more later, im a bit frustrated with it atm. lol
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Post by: Knox on December 16, 2009, 10:52:04 am
Here's another attempt of mine, a bit different then my last few and somewhat similar to my earlier stuff.

The main thing i see wrong with my attempts is the lack of color schemes ( some attempts ive not posted at all. ) and it ends up looking plain, though there are some minor issues with some pieces of the copypasta shoulders i need help fixing as my vision is narrow and its hard for me sometimes to see what im doing wrong.

(http://img3.imageshack.us/img3/5533/1armorramza.png) (http://img3.imageshack.us/i/1armorramza.png/)
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Post by: mav on December 16, 2009, 11:27:44 am
If you could work out a suitable color scheme, this could be nice. I mean, it'll take some extensive work, but if it's not worth the time, then I dunno...

I don't see any noticeable problem with the shoulders, other than there being too much shade around his neckline.
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Post by: Knox on December 16, 2009, 11:45:50 am
Yeah its an ongoing work, the good thing about the chest and shoulders its easy to change those without having to go over the entire sprite mostly, and even more easier about it is all the shoulder pieces are on the sephiroth sprite so its pretty much copy and paste there.

What i really hate are Ramza Chapter 4's Boots!!!!

Anyways, Mav, you got IRC? you should hop into the FFH channel.

Did his and it looks pretty sweet,

(http://img44.imageshack.us/img44/7559/chainramza2.png)

it will be a very painful long work though but if it gets good review i might consider it- i will of course need some help along the way to make it look good :D
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Post by: Kagebunji on December 16, 2009, 05:13:35 pm
Meh, those boots aren't looking good on him, and those pixels above boots look strange and chaotic. I like your first version, with blue boots, just add one more shade to shoulders. Good job either way.
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Post by: mav on December 16, 2009, 06:10:37 pm
The design is a little convoluted, in my opinion. The boots don't look bad, but those gold rims in the thigh area (i.e. below the waist) are making them look too strange.
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Post by: woodenbandman on December 16, 2009, 06:27:32 pm
+1, better with normal legs
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Post by: Asmo X on December 16, 2009, 11:57:26 pm
Knox: that entire torso doesn't make a lick of sense. The diagonal in particular looks really bad. What is that mess of gray above each leg supposed to be?
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Post by: Knox on December 17, 2009, 12:22:39 pm
Wow, i actually thought those boots were a nice change to those really crappy looking ones he had, but i totally see where you guys are coming from. I'll have to either find some better ones to use or dump the idea.
As for the torso, it doesn't make sense on the mid-side view, but its meant to be a sort of chainmail look and i guess it just doesn't look right.

As for my custom sprite i was working on i got most of it fairly done, just need to find some grounds to make it a little more unique; other then that i think it actually looks pretty good.
(http://img260.imageshack.us/img260/2928/customspriteguin.png)

Not sure to go still not so great with potraits so i sunk in Delita2's for now, but its not in it right because i dont have the proper programs to insert it.

Obviously this guy is an older fellow and i did make an attempt at a potrait, just not sure hiw to make it unique looking.
(http://img340.imageshack.us/img340/6879/1afaces.png)

These were all ones i did for it, but the last two are the ones i was working with more likely, still not really sure what to do.
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Post by: woodenbandman on December 17, 2009, 02:32:06 pm
Hair looks too light.
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Post by: Knox on December 17, 2009, 02:50:32 pm
The hair is the one thing i dont want to change, its perfect!
The issue im having is personalizing it further to where its not just a head swap.
Thought about an eye-patch, but nah would be too cliche, no?
Could put a design on his cloth, but that wouldnt make much customization.

Redoing the armored arms would just be biting off Voldemort.

Personally i like it how it is, but i want to make atleast 1 sprite thats something new for FFH peeps.

( And i seriously can't do the portrait for the life of me. )
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Post by: mav on December 17, 2009, 03:00:23 pm
I think the hair on the sprite looks fine. If you're thinking about adding designs to the clothes, that would definitely make this sprite look unique; none of the Shrine Knights have designs on their robes. Take a look at Ch. 1 Wiegraf, Beowulf, Aliste, or Zalbag for some ideas (Zalbag and Wiegraf have the best looking capes, in my opinion). Eye patches are tough and a bit cliche, but beards aren't--maybe you could give this guy a goatee or something.

As for the portrait, it's gonna take a little bit of time: both those heads are at angles, thus you can't just pick around for eyes, face shape, etc: you need to borrow the few existing faces that match and modify them extensively. I like the ones on the right a lot. A different chin will get everything set. Balk, perhaps?
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Post by: Knox on December 17, 2009, 03:05:52 pm
Yeah balks might work, however the issue is making it fit into the sprite without hacing palette issues, I'd have to pull up Vormav's file and take his face out, fix the palette to match mine, then copy it onto the face ive been working on, and thats alot of little painting i just don't have the patience for right now so it will probably be a while if ever. For now thought im just using chapter 2 Delita's face for it.
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Post by: Kagebunji on December 17, 2009, 03:20:44 pm
Leave the hair as it is, it looks good. My suggestion is to change colors of armor, gold just screams "shrine knight", try some colors we see less often. Otherwise it looks good, I like the hair colors.
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Post by: Knox on December 18, 2009, 03:58:52 pm
While im working on my personal character sprite i will ask if anyone can work on the portrait for me? Its really not my strong-point and id appreaciate whatever you guys can come up with so long as the hair matches delita's  thats the only feature i really like.
If i could choose which way his looking maybe forward, out at you maybe with his head bowed or something.

I may remove the total shrine look and work on something different but for right now heres the new palette for it:
(http://img199.imageshack.us/img199/4543/guinglain.png) (http://img199.imageshack.us/i/guinglain.png/)

I kind of sort of want to go a whole new way with him, different colors and such, and It will take alot of time to figure out but for now this will be a version of him.

Just for reference, heres the idea of the facial characteristics im thinking of for this guy. I've always liked this character from Brigandine: Legend of Forsena, and while im not trying to clone him, his hair is essentially the same color as the one im working with and the view in which hes being portrayed kind of looking out at you but down is kind of the way i want the portrait to look.
(http://img163.imageshack.us/img163/5121/cocc151623front.jpg)
I thought a reference would be more helpful if anyone decides to throw together a portrait for me.
Title: Re: Knox' Sprites etc.
Post by: Knox on January 02, 2010, 02:31:49 pm
I know i haven't really been commiting to any one project and for that im sorry, but I am kind of a wierdo and when i feel like one isnt going to work or I'll be unhappy with it in the end i move onto another idea.

Right now I'm working on Ramza in Delita Chapter 2's armor, and If i can't get the red part to work ( its the only part not working right in shishi ) I'll just convert it to the blue, But im pretty confident the red will work once i replace the blue colors with the red ones. I have Graphics Gale now so yeah thats working out for me alot better.
Also, Mav, I still can't seem to get Portraits to load properly when i use GraphicsGale even to insert them- Is there a special feature in graphics gale i need to use to overlay the fullcolor version to make it look how it does when you export it from shishi?

Anyways, heres Ramza in Holy Knight Delita's armor, keep in mind im aware the red isn't set in properly.
(http://img194.imageshack.us/img194/2923/ramzaholyknight.png)

OH! And also, I'm working really hard still on my custom sprite, I've got a few ideas spinning about how to make it more personalized ( outfit-wise )
Another thing is, about the Ramza Chapter 3 in Holy Knight armor, I have alot more than that done, I just uploaded the relevant parts to give you a picture of how it looks and i think it looks pretty good so far.
Graphics Gale makes everything SO much easier, thanks again Mav for suggesting it.
Title: Re: Knox' Sprites etc.
Post by: mav on January 02, 2010, 02:44:10 pm
Quote from: "Knox"Also, Mav, I still can't seem to get Portraits to load properly when i use GraphicsGale even to insert them- Is there a special feature in graphics gale i need to use to overlay the fullcolor version to make it look how it does when you export it from shishi?
First things first, is it set to the correct color depth? If so, did you make sure to copy over the palette from the portrait first? You need to save the palette of the portrait, load the palette onto the ninth slot on your sprite sheet's palette box, and then copy the portrait over. Once you save it, open up Shishi and click "Always use corresponding palette for portrait" on the right and it should work fine. When you export the BMP, it will have that funky look, but in-game it will display properly.
Title: Re: Knox' Sprites etc.
Post by: Knox on January 02, 2010, 02:50:12 pm
I thought i saw an option to save palette's one time so i could import a different one, but I can't seem to find it again.
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on January 02, 2010, 02:56:58 pm
For what purpose you do this Ramza in Delita Ch2&3 armor?
Title: Re: Knox' Sprites etc.
Post by: Knox on January 02, 2010, 03:01:36 pm
Mostly because the Ramza sprites ( In my opinion ) are the most poorly made ones in the game.
They lack the enigmatic flare of any of the others that make them so great.
Atleast 3 isn't as great as it could be, 1 is decent, he just looks fat. 2 looks a bit jumbled.
Maybe im just obsessive, but then again i do have OCD.
Title: Re: Knox' Sprites etc.
Post by: Jon on January 02, 2010, 03:03:00 pm
Probably gonna replace normal Squire with Holy Knight? I think I will download Graphics Gale, I am pretty die-hard with Photoshop, but yeah, GG sounds good if it worked for you Knox.
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on January 02, 2010, 03:14:00 pm
You still didin't downloaded GG Jon? Oh lol, download it as fast as you can
Title: Re: Knox' Sprites etc.
Post by: Jon on January 02, 2010, 03:41:43 pm
Will do. Knox, your ideas are pretty cool actually, but try to finish some...also, for some reason the trim of gold interferes with Ramza's hair, I think? Also, change red to blue, just because Ramza looks weird in red, especially if Delita already has that color.
Title: Re: Knox' Sprites etc.
Post by: mav on January 02, 2010, 07:14:37 pm
Hmm, I'm not sure whether you're following this tutorial (http://ffhacktics.com/tutorials.php?id=10) or not, Knox, but it has generally worked as a good guide to fixing the portraits. Step 2 shows you how to save palettes, and I know there are a couple steps that show you how to load the palettes too. It's an easy read...then again, I wrote it, so of course it's an easy read for me. Anyways, Knox, Jon, and anyone else getting used to GraphicsGale and should give it a glance before you begin.
Title: Re: Knox' Sprites etc.
Post by: Knox on January 06, 2010, 12:31:46 pm
Yeah I'll definately check out that tutorial, just haven't spent time with spriting past week or so. I'll probably check it as soon as i have the patience and time to spend fooling around.

And thanks Jon, atleast someone does LoL.
I was definately thinking about it but i over-wrote the blue colors with the gold so i could easily paste Delita's body in without having to recolor it once i got it in.
So I may have to start over which isnt a big deal since I haven't gone too far with it yet. Though in a sense I really like the red on Ramza.
I've played with it alot to be honest, the armor doesn't look right in a charcoal color, or any other color ive tried over it so I pretty much settled with the gold, as for the tunic area I haven't toyed with it much so I'll see how it looks.

Mav, always love when you post- always very helpful as well as Asmo his crits are good gives me alot to think about.
I'll post a few varieties once i get back to messing with it.

On another note, I've been thinking about doing Kain from FFIV, and i doubt i lack the ability to do this other one but I've been thinking about Asch or Luke from Tales of the Abyss. Could probably use Sephiroth as a base for the hair atleast.
We'll see, I'm a long way from it.
Title: Re: Knox' Sprites etc.
Post by: mav on January 06, 2010, 12:48:56 pm
Kain is definitely a challenging sprite. Smash started a phenomenal (and excruciatingly detailed) version of Kain a while back and Asmo worked on a couple other poses for him, as it was going to be the base for the Dragoon class in Mercenaries. Here are Kain's first four poses, if you're interested:
(http://i32.tinypic.com/24zlj0i.jpg)

Anyways, mess around with the colors on your Ramza some more. I too like him in red, but he could use some variation from Delita. But if you're in the mood to work on a new sprite, whether it's Kain, Asch, or anyone else, start up soon and post your work often. Good luck.
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on January 06, 2010, 02:17:44 pm
Yeah this Kain is awesome, too bad no one will finish it anytime soon :/
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on January 06, 2010, 07:24:41 pm
Looking forward.
Title: Re: Knox' Sprites etc.
Post by: Jon on January 07, 2010, 01:03:32 pm
Hmmm, I wonder how Ramza in Delita armor would look if the armor was not gold but maybe a silverish color?? I mean in the whole game, I don't think any character actually wears silver colored armor (which technically in real life is far more common than something made entirely out of gold haha), and also, I only suggested you change the red tunic because it is Delita's color, but yeah, Ramza looks alright in it too I guess...also @ Mav thanks for the tutorial, it helped a bit. I am happy that GraphicsGale is at least a little similar to Photoshop. Lastly, (sorry for writing so much btw), the Kain Dragoon imo would be good for a regular Dragoon, but something looks wrong. I mean Smash's sprite is unbelievably good as always, but something strikes me inside saying that this is not Kain. I am not talking about the color...deep down in my memories of FF4, I just remember Kain differently. If I am allowed, might I take a crack at changing only slightly Smash's Kain Dragoon and posting it later? I hope Smash won't be offended...because like I said, this is actually really good ;)
Title: Re: Knox' Sprites etc.
Post by: mav on January 07, 2010, 01:21:08 pm
That Kain sprite is extremely complicated. I think it looks like Kain, but I guess I can understand why you'd feel that it needs revision. Just know that Kain would take a load of skill to work on. If you think you're up for it, go ahead.

Knox, as far as the colors go, try out the blues and silvers from Ch. 2 and 3 Ramza for your Delita/Ramza hybrid.
Title: Re: Knox' Sprites etc.
Post by: Jon on January 07, 2010, 02:07:05 pm
Done, but this is just a quick version. Hope it doesn't piss anyone off...

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/KainbyJon.png)

Edit: Oh no! I just saw a mistake on the back side view...the tail piece of armor is off...and I posted at 100% and not 2-300% xD
Title: Re: Knox' Sprites etc.
Post by: Smash on January 07, 2010, 05:21:06 pm
Hmm.. That doesn't look like my Kain, but more like a buffed up version of one of my 1st attempts


Mine was this one, for those who remember. (Based on the newest look by square)
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-2344.png)


Challenging indeed. This one pose took me hours to refine back then.
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on January 07, 2010, 08:02:53 pm
Yes, Smash's is perfect for Kain.
Title: Re: Knox' Sprites etc.
Post by: Knox on January 08, 2010, 09:24:15 am
Hope you don't take offense, and maybe its just the FFT style of it, but the head looks kind of wrong atleast in that view.
I couldn't do much better I don't think, but I thought I'd give my two cents.
Title: Re: Knox' Sprites etc.
Post by: Pixy on January 09, 2010, 02:58:06 am
Quote from: "Jon"Hmmm, I wonder how Ramza in Delita armor would look if the armor was not gold but maybe a silverish color?? I mean in the whole game, I don't think any character actually wears silver colored armor (which technically in real life is far more common than something made entirely out of gold haha), and also, I only suggested you change the red tunic because it is Delita's color, but yeah, Ramza looks alright in it too I guess...

I played with that idea in the past. It didn't come out too bad.

(http://i184.photobucket.com/albums/x229/The8492nd/Concepts/SRRamza.png)
Title: Re: Knox' Sprites etc.
Post by: Jon on January 09, 2010, 05:35:59 am
Haha! Nice one. However, now the blues there look somehow a bit strange. It is a good concept, though. I think I will change my Ramza eventually...thanks for posting Pixy!
Title: Re: Knox' Sprites etc.
Post by: SilvasRuin on January 09, 2010, 09:13:48 am
I think that the gray/light blue parts look a bit too... I don't know, pastel?  It doesn't quite look like metal.  Maybe plastic...
Title: Re: Knox' Sprites etc.
Post by: Jon on January 09, 2010, 11:41:47 am
It probably could look more metally if you change the lightness in PS or GG...or you could simply tell people that he is wearing crystal armor >_> yeah that would do it....
Title: Re: Knox' Sprites etc.
Post by: mav on January 09, 2010, 12:51:07 pm
Yeah, the armor color looks a bit strange, but the color combination (blue and silver to Delita's red and gold) looks good.
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on January 09, 2010, 07:49:34 pm
The silver looks blueish. Kinda like bit teal + silver.
Title: Re: Knox' Sprites etc.
Post by: Smash on January 09, 2010, 10:51:35 pm
Quote from: "Jon"It probably could look more metally if you change the lightness in PS or GG...or you could simply tell people that he is wearing crystal armor >_> yeah that would do it....
Or in Paint. :(


I think it may be a good idea to have the darker gray shades orange or brown, somehow like the rust effect works in my Ramza artwork.. That way it'd clash with the blue and not look all joined.. And darken the blue too, perhaps.
Title: Re: Knox' Sprites etc.
Post by: mav on January 10, 2010, 12:29:28 am
That's a very interesting idea, Smash. Jon, if you can manage to get the colors to blend nicely with each other, this will work out quite nicely. And if you're in the mood to change palettes quickly, you should really look into Zodiac's program. It definitely sped up the process for me...
Title: Re: Knox' Sprites etc.
Post by: Jon on January 10, 2010, 06:02:10 am
Done, and hopefully it looks a bit more metally:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/RamzaStoleDelitasClothes.png)

@Mav- I have Zodiac's palette program, but my main problem/concern is how do I take colors from one .bmp/.png and use those exact colors on another bmp? It always changes the colors to colors that are similar, but not exact...
Title: Re: Knox' Sprites etc.
Post by: VampragonLord on January 10, 2010, 07:22:37 am
slightly too green in there. Reduce green, increase red (only a small amount)
Title: Re: Knox' Sprites etc.
Post by: Jon on January 10, 2010, 08:09:35 am
I see what you mean Vamp. This is based solely off of Ramza chapter 2's legs, came out here a bit muddy green brown...strange. Thanks though :)
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on January 10, 2010, 10:52:39 am
Looks better but if you could make the armor look bit rusty as what Smash suggested, I think it would be great. Good job.
Title: Re: Knox' Sprites etc.
Post by: Jon on January 10, 2010, 12:17:39 pm
Okay, I have decided it. I plan to make a full sprite sheet of Ramza in Delita armor similar to this, but as Smash said: with rust. I will post it eventually on my sprite page...gimme a little time please ;) also will have correct colors in metal wise- greenish brown will be gone.
Title: Re: Knox' Sprites etc.
Post by: mav on January 10, 2010, 12:36:34 pm
Quote from: "Jon"I have Zodiac's palette program, but my main problem/concern is how do I take colors from one .bmp/.png and use those exact colors on another bmp?
It's not perfect, but here's what you can do: open the palette editor twice, then open the file to edit in the first window and have the file whose colors you want in the other window, then hit "Color Edit" and double click on the boxes whose values you're going to edit and take, then copy the RGB values from the second window to the first's. Again, it's not perfect, but it's faster than doing it in GraphicsGale (though not nearly as quick and easy as doing it in Photoshop).

As for the current sprite, those blues are beautiful--keep 'em, but try replacing the silvers with the exact values used on Ch. 2/3 Ramza (it's a dirty looking silver--I like it a lot).

Also, sorry for hijacking your thread, Knox.
Title: Re: Knox' Sprites etc.
Post by: Knox on January 11, 2010, 08:51:50 am
Not bad guys, sorry i just haven't had time to spend on it lately, but ill definately get onto it when i do find the time.
I like how its looking but i still fiercly don't agree with blue so much- but i wasn't making the sprite for just me anyways, I'd just like to offer something to the project you guys are doing- Which reminds me of the merc Ramza i was working on- Though the MERC group already made themselves a pretty sprite using smash's armor. Though mine was more based on Gafgarions look but w/e! lol

So pretty much im working on:
Merc-styled Ramza
The Holyknight-esque Ramza
possibly Kain and General Leo if i ever get around to them.
My Custom character.
And My WoS sprite character somewhat based off delita, I'll show you guys because I seriously need some crits on how to make the new legs work, and make a better more detailed face- even if i have to make the whole sprite larger because It's kind of tiny in WoS' to begin with.

(http://img29.imageshack.us/img29/4808/sample3b.png)

Used Ansem from Chain of Memories as a base, this was my first project as a spriter, so its been something ive been working on little by little since i got into spriting. The sprite is small, which makes it hard to put any real great detail into it, which is what i want to do eventually, I really want to make a better face/head eventually we'll see where this little project leads.
And yes it was originally supposed to be a Delita sprite but I've moved on from that to make it something else.
Title: Re: Knox' Sprites etc.
Post by: Jon on January 11, 2010, 03:14:32 pm
1st, thank you again Mav. I think even with Photoshop it is close to impossible to get the exact colors, but so long as they are almost impossibly close which makes them the same for a human's eye, who cares right? As long as colors aren't over saturated, no one really complains. Honestly, I don't like Zodiac's program too much, -it does work well though to all of you out there who haven't tried it- , but (to Smash's malcontent) I think PS is still maybe the best (for me at least...)

2nd, Knox, what is WoS? I haven't got the foggiest idea...your sprite is kinda cool, but shouldn't an attack pose have the character sorta be in a crouched forward position? I sorta used to fence, and lemme tell you: attacking involves lunging, unless of course you are running past someone as you strike. Good work though, keep it up ;)
Title: Re: Knox' Sprites etc.
Post by: mav on January 11, 2010, 03:27:13 pm
By the way, Jon, is your Tools window open in Photoshop? With the Magic Wand Tool and the correct foreground color (or whatever color you select with the eyedropper), you can get the exact hexcode, HSL, and RGB of the colors. That's what I do, whenever I use Photoshop. And if necessary, you can copy those RGB values to Zodiac's program, or do whatever with 'em.

And that's a pretty interesting sprite, Knox, though the shading will take some getting used to. I don't know what WoS is either, but I'm an old fogy, so I guess that's my problem.
Title: Re: Knox' Sprites etc.
Post by: Knox on January 11, 2010, 03:30:01 pm
It's a 5 frame based system, theres a sprite for default moving and 1 for when you strike, 1 for magic, 1 for hurt, and one for talking.
WoS is Well of Souls, its an older game.
If course im sure attacking involves lunging but i am not that advanced in spriting yet but ill eventually get to it.
Right now I've totally redone his armor, have to redo his legs completely again, and a whole new head which is the hardest part for me, because i am better with some kind of base; I may just make a helmet covering his face with some hair hanging out the back. We'll see.

I just wanted to show you guys what i was working on, and maybe you guys might have some good face/head examples i can learn from that carry a fair ammount of detail.
Title: Re: Knox' Sprites etc.
Post by: Jon on January 11, 2010, 04:51:08 pm
Ha! I guessed that the 'S' in WoS meant souls...gimme a medal...also, yep, I now see what you mean Mav, this has helped out a ton, so thanks alot :)
Title: Re: Knox' Sprites etc.
Post by: Knox on January 12, 2010, 08:39:55 am
Ahah, yeah i just took the icebrand straight from FFT and made it on a larger scale, thats why it looks funny. No worries though, they're just there because it was one of the first things i fiddled with and thought they were pretty :]
Title: Re: Knox' Sprites etc.
Post by: mav on January 12, 2010, 01:05:16 pm
How many colors can you use on the weapons? All they need are some well attributed shading. Though to be honest, I would have used a cooler looking weapon, but that's just me...
Title: Re: Knox' Sprites etc.
Post by: Jon on January 12, 2010, 03:32:47 pm
Yeah, he's got a point...unless you must absolutely use swords or if you sorta have a thing for them, I would go for something like a ball with spikes and chain attached to a stick (I think this is a mace, right?) or perhaps a giant axe, not like lumberjacks have but like something more battle oriented. Spears are kinda cool too, imo. Up to you though Knox ;) I wonder if any one else likes claws like Amarant has in FF9? I do haha...
Title: Re: Knox' Sprites etc.
Post by: mav on January 12, 2010, 03:35:08 pm
And if you gotta stick with swords, look at the Iron Sword or any of the Knight Swords--their designs are pretty cool.
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on January 12, 2010, 08:53:01 pm
Yeah, Iron Sword looks nice, as I suggested for Smash's Ramza.
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on January 13, 2010, 10:11:50 am
Wait Jimmy, you suggested? I was first who suggested that, you just agreed with me. YOU LIAR :P

Btw, what happened with ramzaxdelita sprite? It was shaping nice, but I wanted to sau tp leave the armor gold and change red to blue, it could be better.
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on January 13, 2010, 11:04:28 am
Oh ya, I forgotten about that. Haha. Sorry.
Title: Re: Knox' Sprites etc.
Post by: Knox on January 23, 2010, 04:55:38 pm
(http://img97.imageshack.us/img97/5741/progressg.png) (http://img97.imageshack.us/i/progressg.png/)

Here's from what i started working on until where i am now, and i know the head is one i took from another sprite, but i got frustrated making a decent face so for now thats the face im going with until i get a little better at it. I went through 10-15 faces from scratch that i had made for it but never matched it correctly so right now im focusing on the body which needs alot of work.

Other then this im still working on my Shrine-esque Delita-headed sprite, i plan to make his hair longer and a totally new outfit from scratch hopefully, i really need to know the limits of the space i have to use on the fft sprites though.
I'd say ive gotten a bit better then i used to be, but not by much.

Just been really frustrated with this sprite in the pic here, i can't seem to do the middle area to a working degree, a belt always looks funny, and im just at a loss- i suppose eventually ill figure something out but I thought id update you guys.
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on January 23, 2010, 11:36:58 pm
Well, I think the back of the belt is bit too high. Perhaps lower that would be better?
Title: Re: Knox' Sprites etc.
Post by: Knox on January 25, 2010, 01:55:27 pm
Yeah im pretty aware of that one, im just having issues with the boots but thanks to Smash i might have solved that, just have to make it look right.

I really loved Smash's little Golbex, especially the colors, so i copied them somewhat, and used them in my custom sprite, its just a concept right now here I'll show you what i did.

(http://img716.imageshack.us/img716/1405/newideathankssmash.png)

I think it looks fairly nice, i took his idea of shoulders from his Golbex attempt, cause i liked the look of them alot, then i extended the arms, might redo the torso area and take out the shrine knight middle area and change the head up a bit when i feel like it lol.
Title: Re: Knox' Sprites etc.
Post by: Jon on January 25, 2010, 02:35:16 pm
Well, this doesn't look too bad. I like the shoulder armor, but I bet the more experienced spriters will tell you that the purple trim is a bit flat, you need more colors...other than that I suggest that you get rid of the belt and give the tunic some kind of cool design in the middle, like a lion or cross or something that fits to FFT. Also, a little thing- why does the first pose have pure silver/metal legs and the second has gold trim on it?? Last thing, aren't the highlights in the hair maybe too light (I mean the lightest color)?
Title: Re: Knox' Sprites etc.
Post by: Knox on January 25, 2010, 03:04:43 pm
uh no the hair isnt much different then delitas original, just a different hue.

As for the differences in the views its because i didnt do them yet, i was posting my progress so far, not a finished version lol.

And i plan on redoing the entire midsection, torso and legs eventually, i just havent though of how or what im going to put there im sure an idea will spring eventually.

Hopefully smash doesnt mind me using his shoulder-idea.

I also plan to add a cape.

I'll post an update tommorow, i plan to work on it a little tonight.
Title: Re: Knox' Sprites etc.
Post by: mav on January 25, 2010, 04:05:30 pm
It's a pretty interesting concept--the shoulders may be a bit too big (he almost looks like the characters from Mega Man X), but I can tell that you're headed in a good direction. I don't know if the purple is flat, like Jon mentioned, but it should definitely be replaced: purple on blue is very hard to see. Anyhow, you're still at work on this, so I'll hold off on critiquing till the next version is posted.
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on January 25, 2010, 10:39:51 pm
Looks good.
Title: Re: Knox' Sprites etc.
Post by: Jon on January 26, 2010, 02:13:42 pm
Sorry if I sounded harsh/critical/aggresive. I didn't mean to seem that way. Also someone should do a Megaman X / Zero, that would be fucked up haha!
Title: Re: Knox' Sprites etc.
Post by: Knox on January 26, 2010, 03:22:28 pm
No worries, dont even sweat it.

Anyways, heres what i did today, i didnt have time to last night.

(http://img17.imageshack.us/img17/8743/updatej.png)

Obviously still needs work, feel free to crit because it helps regardless of whether its finished or not, but if they don't match like before its becuase I was too lazy to copy it over to the other side and focused on the main changes im working on.
Title: Re: Knox' Sprites etc.
Post by: Jon on January 26, 2010, 04:26:31 pm
Looks better, but get rid of that weird belt that the Divine Knights have...and just a question: why do you have blue and purple? You could have in theory blue and gold or silver trim, but the purple is a tad hard to see...
Title: Re: Knox' Sprites etc.
Post by: SilvasRuin on January 26, 2010, 05:17:35 pm
The purple's fine.  I like it.

Didn't you say you lengthened the arms?  I think you should undo that, or at least fix a problem I think it caused.  It looks to me like the closer arm in the diagonal view is longer than the arm that is farther away.  Significantly longer.
The trim on the boots don't seem to match between the poses.
Title: Re: Knox' Sprites etc.
Post by: Knox on January 26, 2010, 07:36:31 pm
Getting rid of the belt is planned, but i need a good idea of what to put instead or if i should just take it out entirely, would love some comments on that, or some ideas even afterall if its a good idea im inclined to add it arent i? lol

as for the trim on the boots, i didnt notice thanks.
As for the shorter arm in the back i didnt notice that either but ill fix it for sure
and not only did i lengthen the arms, i also added one block to his height atleast on the frontal view.

any other crits?
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on January 27, 2010, 01:13:48 am
Looks good. I think the purple is nice touch.
Title: Re: Knox' Sprites etc.
Post by: Jon on January 27, 2010, 08:14:24 am
The purples are alright, but the blue drowns them out, thats all I meant...its all about complimentary colors (I think purples opposite is yellow?) and how come on the front view there are 2 purple stripes going down the tunic and not in the forward side view? Also, if you make the arms longer, it might interfere with the attack graphic, unless you place the hand correctly, so be careful with that. It happened to me when I only tested in Shishi and then in game the sword was weird looking...as for ideas, you could put a cool design or something on the tunic, but it may be hard to pull off since you have 2 views. If you do put a design, start with the full front view and then attempt the front side view...as for the design itself, I think you the spriter should come out with an idea that blows everyone away ;)
Title: Re: Knox' Sprites etc.
Post by: SilvasRuin on January 27, 2010, 12:02:22 pm
Oh, right, I somehow overlooked the missing purple on the diagonal view.

I don't think the purple is too drowned out.  It's subtle, but it's supposed to be trim anyways.  It's by no means invisible, even on the smaller view.  I love the color scheme he has as it is.
Title: Re: Knox' Sprites etc.
Post by: Jon on January 27, 2010, 05:35:20 pm
Yeah, its not too bad. Just my personal taste so to say, blue and purple together have always for me seemed weird, but that is just my point of view. I think that the sprite in general could turn out to be great, it sorta looks like a Fire Emblem General without the helmet.
Title: Re: Knox' Sprites etc.
Post by: Knox on February 15, 2010, 02:21:32 pm
Started working on a Squalo sprite, from Katekyo Hitman Reborn, but its not presentable yet but its coming along nicely id like to think.

As for my custom sprite, working with 10 different revisions of it and color schemes just a matter of deciding which one to go with, I'll be sure to post an update soon.

Also going to start an Ulqiorra sprite from Bleach, will take some work but im fairly confident.

I've become inspired with new heights with a muse in my life now :]
Title: Re: Knox' Sprites etc.
Post by: Knox on February 17, 2010, 11:12:43 am
Here's my Squalo attempt so far, It actually looks half presentable now.

Need crits, and suggestions.

Going to ask a friend i met here who did a blindfolded Riku portrait to do the portrait eventually.

(http://img535.imageshack.us/img535/5955/squalo.png)

For the most part I think it looks good, the hair came out nicely, I know about the colors ill work that out later- Mostly just need crits on the outfit and shading, maybe the feet and arms.

Here's a picture of Squalo or two for reference,

General:
(http://img535.imageshack.us/img535/3231/squalo55.jpg)

Head and outfit:

(http://img203.imageshack.us/img203/6931/squalobymarika.th.jpg)

(http://img504.imageshack.us/img504/9378/squaloj.th.png)

(http://img519.imageshack.us/img519/3726/squalobyorangeslemons.th.jpg)
Title: Re: Knox' Sprites etc.
Post by: SilvasRuin on February 17, 2010, 11:36:16 am
I don't believe he wears a skirt, especially not that long.  You don't have the hair nearly long enough.    Why did you make the buttons gold?  The sprite as a whole looks really flat and I'd say you were using a variant of pillow shading for a lot of it.  The light source isn't supposed to be straight on.
Title: Re: Knox' Sprites etc.
Post by: Knox on February 17, 2010, 01:57:01 pm
He is wearing a trenchcoat type deal thats buttoned over, and i didn't realize about the button color and i intend to fix that.
As for it looking like a skirt, you're right and I'll see what i can do about fixing it.

I'll upload an update in a minute or two.
Title: Re: Knox' Sprites etc.
Post by: mav on February 17, 2010, 03:50:58 pm
Quote from: "SilvasRuin"The sprite as a whole looks really flat and I'd say you were using a variant of pillow shading for a lot of it.
These are my biggest complaints. If you can fix these, the sprite will definitely be presentable. Once you fix the clothing, it'll look more like the character.
Title: Re: Knox' Sprites etc.
Post by: SilvasRuin on February 17, 2010, 04:46:43 pm
I'm going to wind up demanding you do a shark spell animation if you ever finish him, by the way.   :wink:
Title: Re: Knox' Sprites etc.
Post by: Knox on March 18, 2010, 12:22:46 pm
I haven't had a whole lot of time to work on it but this is my update on my Squalo Sprite.

Anyone that feels that im working too slowly on it and wants to chip in, is welcome to it- I just thought it'd be nice to bring something outrageously different to FFT?

Here it is:

(http://img263.imageshack.us/img263/351/fftsqualo.png) (http://img263.imageshack.us/i/fftsqualo.png/)
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on March 18, 2010, 06:30:16 pm
That jacket/coat is not really working; collar, shoulder, arms, buttons, belt etc etc. Everything is flat and kinda messy. Use Funeral man for that coat part. Collar - Female Thief, Balthier and etc.
Title: Re: Knox' Sprites etc.
Post by: Knox on March 19, 2010, 04:55:10 pm
Look what I found!

http://rpg-downloads.com/sprites/final- ... nimnew019/ (http://rpg-downloads.com/sprites/final-fantasy-9-ff9-ffxi-sprites-sprites-gifs/attachment/animnew019/)
http://rpg-downloads.com/sprites/final- ... nimnew017/ (http://rpg-downloads.com/sprites/final-fantasy-9-ff9-ffxi-sprites-sprites-gifs/attachment/animnew017/)

Kuja and Garnet FFT Style.

And uh... Yeah its not that terrible, I think it looks half-decent, sure it needs work but thats because IT ISNT FINISHED.
And why would i use that fail funeral sprite? As for the rest ill look into it but id rather do my own thing.
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on March 20, 2010, 08:29:37 am
Surely, if you will say to yourself that everything you do is good, decent, half decent, perfect etc. you will arrive nowhere. If it is soo "half decent" to you, then don't bother to even ask for crits or someting. Jimmy was right about it looking flat, especially legs are flat. And if it is not finished or something, then you should write it.

As to that two sprites ye posted, I did a better Kuja, that one looks more like FFTA Kuja. And that Garnet is incredibly similiar to mine.
Title: Re: Knox' Sprites etc.
Post by: Knox on March 20, 2010, 11:12:29 am
I dunno how they got there, i just stumbled onto them.

As for my sprite..

I know I'm not very good but im trying and a little encouragement can go a long way, telling me its total shit doesnt help. I know its flat, but im slowly trying to get better, and yeah I gotta tell myself its atleast half-decent or why am i going to bother to keep trying?
I don't mean to make drama, but I don't care to be jumped either.
Title: Re: Knox' Sprites etc.
Post by: mav on March 20, 2010, 12:39:29 pm
Your sprite needs some refining, but it isn't bad by any means, Knox. My first suggestion is to borrow from as many existing sprites as possible and edit virtually nothing. On the chance that you can't find the pieces you need in existing sprites, just remember to avoid inserting too many details. On this sprite you don't have many details, but you have a lot of intricate pieces. On the jacket, for example, it's hard to tell if those are buttons, shadow, or design. Consider removing them or recoloring them, as necessary.

Good luck, man.
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on March 21, 2010, 12:28:13 am
Well, for the buttons, Funeral man is good for the base. Although its an unfinish sprite but spriters have to try improvise a little ~ Be creative.
Anyway, it's just a suggestion. If you refuse, its fine by me.

As for the Kuja and Garnet, I thought they look decent at first, from normal view (without zoom) but the moment I zoomed in, it's not decent at all. Its actually kinda crap, sorry to say this to whoever that created these.

Anyway, good luck, Knox.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 18, 2010, 03:19:39 pm
I've put my squalo project on hold for a bit, because quite frankly i havent the skill or patience to pull it off just yet.

It's really hard for me to focus lately due to some factors such as being so drowsy from the pills ive been taking and whatnot.
I know it'd be really awesome to have a squalo and maybe when im better at this i might actually take it up again.

For now though, im not doing much spriting but little by little I've been working on my custom one- I haven't really decided what i want to do to make it unique and one of a kind but im constantly thinking about it- most of the ideas i have come to a halt over one small problem.

I know you can import and export palette's with Graphics Gale, but for the life of me i can't figure out how to do it, I've search the dragdown menu's and right clicks which each tool and I can't figure it out. If someone could help me with that, that'd be great.
I know its written here on this forum somewhere but I can't seem to find it again.

I have made some progress on the portrait, though i plan to redo the outfitting as it still slightly resembles delita, but i think its coming along decently so far.

I'll make it my avatar so you can see it.

AND NVM, i finally figured out how to import/export Palettes, i feel like a retard now.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 19, 2010, 11:01:02 am
Finally got the hair style i want down on one of the poses, next im going to go with a different outfitting, something custom if i can work something out.

For now, just the hair needs the crits, working on frontal view and back view now, pay not much mind to the outfit im fairly certain im not keeping it.

(http://img201.imageshack.us/img201/8503/newcharhair.png) (http://img201.imageshack.us/i/newcharhair.png/)
Title: Re: Knox' Sprites etc.
Post by: mav on May 19, 2010, 11:14:16 am
Quote from: "Knox"I have made some progress on the portrait, though i plan to redo the outfitting as it still slightly resembles delita, but i think its coming along decently so far.
If you're up to it, consider changing his chin shape and adding wrinkles, like on Vormav.

This sprite looks pretty good so far--I can't think of any fixes.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 19, 2010, 12:31:24 pm
Little update to portrait to match sprite.

For the outfit, im thinking a green and yellow scheme, kind of a bandit vagrant type look. Think Barinten, but with more a cloakish backside to it.
Like a raggity cloth like coat with a yellow leather armor showing from the front.

2 biggest issues i can think of is finding decent boots to go with it, something easy to recolor but manages to look decent.

And ofcourse, I'll be darkening the hair on the sprite just a bit to match his portrait more and hopefully it wont look whacked out ingame.
Title: Re: Knox' Sprites etc.
Post by: mav on May 19, 2010, 02:35:25 pm
I'd say lighten the portrait's hair--cause the sprite's looks pretty cool. You've also made some great improvements to the portrait, but right now his left cheek (our right) looks kinda swollen and the mouth looks a little strange. I got bored and took a crack at fixing it up a bit. If you're interested in seeing it, let me know; since this is your project, I don't think it'd be fair for me to just interfere outright.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 19, 2010, 05:17:29 pm
Sure why not, let's see it :D
Title: Re: Knox' Sprites etc.
Post by: mav on May 19, 2010, 06:34:21 pm
Alrighty, and feel free not to use it. Basically I stretched out the face by width and squared out the jaw. It may not be the look you're going for--so feel free not to use it.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 20, 2010, 01:24:51 am
I might just use it but ill change the mouth around a bit.

And i have some good news, its not an original outfitting, but i hope to make little tidbits and changes along it and i think the biggest difference will be the new hair.
So far its going well, just having trouble with the sideview a bit, as you'll see here in a minute.

(http://img27.imageshack.us/img27/8996/newcharshow.png)

Backside, and Back pose giving me issues now too, not sure what would look good; maybe i should go for a plain back look or something? I speak of the hair, of course.

I'll try the plain look and post it later and you guys can tell me if it fits or not.
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on May 20, 2010, 01:28:05 am
Yeah, side view need fixes. Missing front hair.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 20, 2010, 01:41:33 am
Not sure how to make it work yet, its gonna take some fiddling, i got so lucky with the front view its not even funny.

And here we go, how does this look?

(http://img268.imageshack.us/img268/2567/newcharshow2.png)
Title: Re: Knox' Sprites etc.
Post by: mav on May 20, 2010, 11:10:37 am
Heh, this is reminding me a lot of BloodThirster's sprite, but that's alright. The sprite looks good to me, though I'm not sure I like the color combination all that much. It doesn't look bad, I just feel like we see too many sprites being dressed in brown. A sleek black and red combination would look very interesting on this sprite, but that's all up to you, Knox.

Great progress--keep at it.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 20, 2010, 11:26:40 am
You're right and I did try it in black but it didn't look right with the red and i really like the red.
Then again maybe the shades of black i used ( which i got from the sephiroth sprite ) was just a bad choice.

If you don't mind maybe you can throw together a few different colors on the brown part of the outfit and post them so we can see what would look good.
Title: Re: Knox' Sprites etc.
Post by: mav on May 20, 2010, 12:13:29 pm
Yeah, I'll try to get you a couple today, Knox. I took a look at black myself--because the hair and cape share a couple shades, it's kinda tough to toss black on there without reworking multiple portions of the sprite. I'll see if we can design new shades of brown for this specific sprite.
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on May 20, 2010, 12:52:15 pm
I kinda like the hair, but one thing, BODY MUST BE CHANGED. It looks like that Gevaerd sprite from main headswap'd.

Edit: Will you change body on portrait too? Now it looks like Old Delita IMO.
Title: Re: Knox' Sprites etc.
Post by: mav on May 20, 2010, 04:12:02 pm
I agree with Kage--a body swap may be in order. Give us some more information on what kind of character he is and we might be able to offer some suggestions.

Here are two palettes--original on top.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 20, 2010, 06:12:48 pm
eh i dunno

As for the body, ive been swapping around several different bodies and this is the only one ive been able to tolerate.
Its also used on Dycedargs elder brother sprite, just the colors are different and whatnot.

I'm thinking about adding a design on the back of the cape but we'll see what happens. I'm taking a break from it for today.
Title: Re: Knox' Sprites etc.
Post by: mav on May 20, 2010, 06:22:31 pm
A design on the cape would do wonders for this sprite. What do you have in mind?
Title: Re: Knox' Sprites etc.
Post by: Knox on May 22, 2010, 02:03:08 am
Made some nice improvements to the hair imo, but still working out some kinks. I noticed some weirdness in the outfitting too and im trying to work that out as well.

Also i have a problem, I replaced Reis with AuraDragon's Holyknight, and I used FFTpatcher to make it so she'd join right after an event that im right before, and when i went through th eevent i didnt get the join up screen like it should.
Is there something im not doing or is it even possible to do this?
Any info on that would be most appreaciated.

Also working on a recolored Ramza from chapter 2, with Cloudv2's palette- it looks okay but its got som ekinks, will post some pics of both tommorow.
Title: Re: Knox' Sprites etc.
Post by: mav on May 22, 2010, 10:24:33 am
I dunno what to say about the FFTPatcher problems, but post up some screens of the sprite and the new Ramza and we'll give ya some input.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 22, 2010, 03:39:35 pm
I figured it out, scrolled the forums until i found what i needed.

As for the sprites, Ramza is a simple recolor and refit based on Vanya's. I liked the color scheme as i noticed it when i replaced Ramza with Cloudv2 for a while, and during an event it showed Ramza in these colors so I decided to work on it.

Here we go:

(http://img340.imageshack.us/img340/858/showsheetagain.png)

Decided i may not even keep that outfitting, for my custom sprite as theres too much brown in it and it doesnt pool well ingame so much.

Ok so i decided to go with the other one i had worked on, and went with a drastic recolor and i think it came out pretty nicely.

I just need a small favor from anyone whos willing to do this for me, I'm having trouble making the portrait match, its gold where it should be red.
If someone could fix that up for me id be most appreaciative but im fairly certain its going to be a bit of a pain and hopefully you don't have to destroy the face to do it.

I don't much care if he keeps the styled outfit he has now so if you wanna work one up from scratch thats fine, whatever makes it easier.

shoot ill upload it later gotta fix something, and i redid my portrait so its not the one on my avatar anymore.

(http://img130.imageshack.us/img130/6672/aguinglain.png)
Title: Re: Knox' Sprites etc.
Post by: mav on May 23, 2010, 03:20:25 pm
I may be able to make the portrait match. Give me some time and I'll try and get it to ya as soon as possible.
Title: Re: Knox' Sprites etc.
Post by: mav on May 23, 2010, 10:36:00 pm
Alright, Mr. Knox, here's your portrait. Skin, hair, and armor should be matching the sprite a bit better now. It's 16 colors, so hopefully it'll work out for ya. Lemme know if anything needs fixing. Sorry for the delay.
Title: Re: Knox' Sprites etc.
Post by: Cheetah on May 23, 2010, 10:41:05 pm
Very nice as always Mav. Get rid of the shoulder pad extra bit on the right and make the collar of the armor complete in the front and it will look totally original.

We so need a main page section just for portraits.
Title: Re: Knox' Sprites etc.
Post by: mav on May 23, 2010, 10:52:33 pm
Yeah, there are so many portraits whose sprites were never completed...it's kind of unfortunate, but a page solely for 'em would definitely make things better.

Quote from: "Cheetah"Very nice as always Mav. Get rid of the shoulder pad extra bit on the right and make the collar of the armor complete in the front and it will look totally original.
Many thanks, man. Those changes sound doable enough. I'm not sure what Knox really wants the armor to look like, so I'll wait and listen for his suggestions before I do anything else.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 24, 2010, 12:24:09 am
What you think would look nice, guys, This isnt just for me lol.

I like what you did but it seems so colorless now, his hair i mean, maybe add a little more color back to it so it doesnt look so out of place?

Also working on another side project since that sprite is close to completion, All i really have left to do with it is to customize the hair which im gonna take my time with.

Now for the side project:

(http://img294.imageshack.us/img294/5361/projshowsheet.png)

I wanted to put this beautiful portrait to use and i noticed the hair is close to the portrait, will need some tweaking, and the outfit as well but little by little with some help i think we can make something fun out of it.
Title: Re: Knox' Sprites etc.
Post by: Twinees on May 24, 2010, 12:26:05 am
I'm pretty sure the person who the portrait was based on is a male, but it slightly matches. Be more adventurous with the sprite creating though. ;)
Title: Re: Knox' Sprites etc.
Post by: mav on May 24, 2010, 12:52:57 am
Eh, I'm open to doing anything with the portrait for the Delita-mod. I definitely agree with Cheetah about the armor though--I'll post some ideas later tomorrow.

As for the new sprite, my first question is where did you find that amazing portrait? I'm leaning towards the idea that this is a guy, but I dunno.
Title: Re: Knox' Sprites etc.
Post by: Twinees on May 24, 2010, 01:05:05 am
viewtopic.php?f=13&t=5001&start=0 (http://www.ffhacktics.com/forum/viewtopic.php?f=13&t=5001&start=0)
Cheetah got it from the japanese ffh site. I think it's supposed to be Doned from ffta?
Title: Re: Knox' Sprites etc.
Post by: Knox on May 24, 2010, 01:14:46 am
My bad, I didn't realize it was a male. O_o

It looks a little feminime to me, but oh well lol. Well that kind of blows the whole idea haha.
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on May 24, 2010, 01:41:07 am
I love that portrait, mav. Very nice.
Title: Re: Knox' Sprites etc.
Post by: Lijj on May 24, 2010, 01:47:52 am
Knox: That port could be either M or F. It's so in-between.
mav: I like the hair coloring on that port. The light works better with that color better than in the original.
Matches the sprites hair very well.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 24, 2010, 03:01:46 am
:[ @ it being called a Delita clone lol

I'm trying to customize it little by little! I'm gonna redo the hair its just taking time to get it to the way i want it y'know?
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on May 24, 2010, 10:36:00 am
Oh you, can't even tell a difference between male and female -_- . It is not Doned from FFTA, it is Frimelda, the paladin from FFTA2, and she is really cute. You picked fatal base though.

Some artworks? Sure
http://img1.ak.crunchyroll.com/i/spire3 ... 4_full.jpg (http://img1.ak.crunchyroll.com/i/spire3/4e5c808f06739d6a38df12de81e350641247834084_full.jpg)
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on May 24, 2010, 11:19:48 am
Artwork, obviously she is female but from THAT portrait, I thought it was male as well honestly.
Title: Re: Knox' Sprites etc.
Post by: mav on May 24, 2010, 11:38:57 am
Well now that we have the artwork, I think it'll be easier to get the sprite matching the portrait. And hurray, it was a female--which means using the female Monk's hair is perfectly acceptable.

Also, I've updated the other portrait a bit. I've included Cheetah's suggestions removing that shoulder piece and filling in the gap on the chest armor. I also went ahead and made the armor look a little rusty and dirty, out of boredom.
Title: Re: Knox' Sprites etc.
Post by: DeadManWalking on May 24, 2010, 11:45:40 am
I think that red looks a little saturated, to be honest.
Title: Re: Knox' Sprites etc.
Post by: Cheetah on May 24, 2010, 01:14:24 pm
I like the changes Mav. DMW might right about the red color, but that is easy enough to experiment with.
Title: Re: Knox' Sprites etc.
Post by: mav on May 24, 2010, 02:37:19 pm
Fair enough--I'll just pull down the saturation values a bit. Now it's got that pinkish brown look to it, so I dunno how much of an improvement this is.
Title: Re: Knox' Sprites etc.
Post by: Zozma on May 24, 2010, 03:44:07 pm
Quote from: "twinees"I'm pretty sure the person who the portrait was based on is a male, but it slightly matches. Be more adventurous with the sprite creating though. ;)

who cares if it was male, i say you should go for it as a female character. because its a cute portrait if you consider it a female lol.

if you're not wanting it to resemble the character it was drawn to be, maybe give "her" black hair or something thats less common in FFT
and perhaps take off that coller and give her some other outfit
-----

im loving the modded delita portrait, as a custom character, looks great.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 24, 2010, 05:51:14 pm
Looks really good mav, thanks.

Can you upload the palette for me or will it be in the image for me already so i can just load it into the character sheet?

And im thinking maybe i should redo the eyebrows so its that much more custom from being delita.

What did you guys think of the recolor i did?

I'm thinking of calling him Banon the Blood Knight ( or Lode Knight )

Updated the sprite a little, fixed the face, added the red collar, lightened the black outfit a bit.

(http://img707.imageshack.us/img707/4222/updateq.png)

(http://img42.imageshack.us/img42/4593/aguinglain2.png)
Title: Re: Knox' Sprites etc.
Post by: mav on May 24, 2010, 06:21:27 pm
Alright, since I modified the portrait a bit, you're gonna need to do this the "hard" way. All you gotta do is rotate the portrait 270°, open it in GraphicsGale, save the palette, then copy the portrait on the BMP for the sprite sheet.

And yes, you should redo the eyebrows on the portrait--if you can find new ones that look good. The sprite looks good too, just consider giving him long hair or something to make him look different from other Delita and Shrine Knights. I also like the name--Banon works, though I prefer Lode Knight to Blood Knight.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 24, 2010, 06:34:06 pm
Thanks for your input i appreaciate every little bit of it.

I'll work on the eyebrows tonight.

And I'm not sure where im gonna go with the hair I'm having a little trouble with it but ill figure something out im sure.

update 1:
Fiddled with the eyebrows, didn't take long to come up with moot, i like them like that- if only i could somehow change them but keep them the same without it still resembling delita somewhat.

Also tried to customize the hair, every longhair variation i tried wasn't working, i tried redoing it from scratch but i always run into the issues with the colors there and it ends up looking pillowed or just jumbled and gross.

The only decent hair revision ive done is on that other sprite that was going to be him but it doesnt 'look' long, though its more on the grounds of looking better.
So ill gonna try it out realy quick and see if i can't finish it.

update 2:
Tried it, its not working for this sprite.
The biggest issue im hacing is that its supposed to be slicked back hair so it wont look fat in the back or be too big, it'd be kind of sticking to the back of his head and working in the lines is proving really difficult thats why i been using delita's head because its the only one closest to it.

update 3:
What's to say Banon can't be a distant cousin to Delita, or maybe a half brother? one he never knows about, and Banon doesnt know it either because they never cross paths. Either way, Banon is quite a bit older than Delita even without wrinkles added in, due to the length of hair and all.

Or we could as far as hes not related in the least and just has similar facial attributes like many people sometimes do.

I'm just spitballing here because I haven't the skill to rework the hair or the eyebrows on the portrait atm.
Feel free to spitball your own ideas.

Heres the updated sheet:

(http://img191.imageshack.us/img191/5933/aaguinglain.png)

For right now, we'll call this v1.0 and if anyone wants a SPR version let me know ill upload it here.

Gonna fiddle with the chick one i was working on a little bit.

update 4:
And heres what i got, the palette is finally loaded onto it and whatnot, Now ill need your guys help to see where we should go from here. Someone said this was a fatal base, I take that as meaning it was a bad choice and if thats the case im open to ideas, I chose this one because the hair was closest to the potraits design and could probably be easily manipulated to match the portrait.

I'm thinking whatever we do we should make her outfit as different as possible to most sprites, there are few dark brunettes, but if you guys think we should go darker like for instance as was said to go black, then im all for it. We can either go with the artworks outfitting or make our own from bits and pieces of others.
I'm a bit fond of the idea of having a special character thats a thief, a little more powerful than a base thief, so a little more hp maybe a better move? But firsts things first i guess lol.

(http://img38.imageshack.us/img38/4482/aamelanie2.png)
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on May 25, 2010, 02:09:39 am
Yes, I said it is fatal base cause it is. Head fits indeed, but it is far easier to just copy head into body you want instead of copying the body to fit with head. I s'pose you will need some "thick" paints, in FFT there are mostly "Fluffy" though, and besides only two females have pants IIRC. Arms..I think Agtias might work, making it look like in artwork would be pointless, too much details etc. Chest, hmm, be creative. And that white thinge on her neck on sprite shouldn't even be visible.

As to that Old Delita. Portrait: Change the body dammit, it is lookin like Delita in every way. Face could be redone too, borrow some from other one. Sprite is still not custom enough, simple headswap with new colors to me.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 25, 2010, 03:57:44 am
Changing the face anymore would ruin it, So im not doing that because as far as im concerned it looks fine and doesnt resemble Delita all that much, if i really had to change anything it'd have to be the hair because those eyebrows are common among quite a few of the portraits in FFT, and they fit the idea of the character i was making perfectly, and the hair matches as well. Maybe ill fiddle with the eyes some more but the angle hes at makes it a bit difficult to use other ideas of the eyes, overall I am really attached to it in some ways so we'll see.

As for the Sprite hair I am going to change it but every direction i seem to take it ends up looking crappy so its going to take a while but for now its fine.

And how does the portrait look like Delita in 'every way' It's got a wider chin, forehead, different color hair, and outfitting, the hair is even longer.
I dunno, im at a loss of what to change without ruining it, and i have tried and all i end up doing is making it look worse or contorted.

I'm open to ideas, so maybe throwing some ideas would be a bit more helpful.
Title: Re: Knox' Sprites etc.
Post by: Twinees on May 25, 2010, 04:12:46 am
for the female sprite, keep the portrait, but maybe change the body on the portrait or the sprite itself to match, if you want to that is. It looks a bit odd with the grey/brown blob in the middle of the sprites pants. and there is also some other palette changes that may need to be made. good luck.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 25, 2010, 04:20:43 am
I was mainly talking about the male sprite, I'll worry about the other more once the main one is somewhat finished because apparently it looks 'exactly like delita' but i dont see it.

Sorry im brooding, I didn't sleep well lol.
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on May 25, 2010, 09:47:34 am
Quoteit looks fine and doesnt resemble Delita all that much
Whatever you say.... All you did was longer hair, slightly changed chin etc(shape of head itself is lookin like Delita, that is why  it is  in"every way" the same).
And looks like you didn't understand, face itself should be taken from other portrait, I didn't said you should edit the one you have now, editing it further would only ruin it like you said, and it would still look like Delita either way. Longer hair is making him look not like Delita? Wrong man, it is just making him look older. Also, color doesn't mean much, shape is still Delita, that is all it matters.

QuoteI'm open to ideas, so maybe throwing some ideas would be a bit more helpful.
I'm giving you ideas about what to change....

Quotebecause apparently it looks 'exactly like delita'
Yes! You are right! Simple headswap and recolor is more than enough to make it look not like its original form! Good job! This sprite should be called Delita Shrine Knight, nothing else. It is the same as if I were to resubmit the Algus Shrine Knight sprite, recolor his hair, and call it Jack the Lunar Kinght or something.
Title: Re: Knox' Sprites etc.
Post by: mav on May 25, 2010, 11:46:08 am
I see where Kage is going with this. It's tough to hear that your sprite still doesn't look custom enough, even after all this customization. Remember the version you were working on earlier?
(http://ffhacktics.com/forum/download/file.php?id=6026)
Why not go back to this? He looks nothing like Delita, in my opinion. If you change the belt color to match the arm color you may be able to retain the palette you used on your latest version of Banon (which would mean less fiddling with the portrait's palette too). And if you change the cape up a little bit, by adding a design or a frill or something, he'll look pretty damn custom.

Anyways, these are just options; it's all up to you, man. Make a sprite that you're happy with but you think the community will use. Good luck.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 25, 2010, 06:43:08 pm
I don't mind critisism, but Kage is being downright rude imo.

I have plans to change up the hair, and ill keep fiddling with the face but its gonna take time, im still learning and i have little patience due to the pills im on.

So bare with me and well, don't take it personal if i snap at you for offering critisism. lol

I'm REALLY really fond of the black and red armored shrine knight outfit, But i am CONSTANTLY thinking oh how i can personalize it further.

One of the biggest problems i have with the shrine knight outfit is the front side view and how he looks fat, I've been thinking about changing up the top part of the shirt in general im just not sure where i want to take it yet.

And when i said offer ideas, i mean its hard for me sometimes to think straight so if you have some distinctive ideas you'd like to see, then im all ears and ill try my best.

/
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on May 25, 2010, 06:54:53 pm
The belt makes it looks fat or giving the illusion of it. So, I kinda not in to shrine knight's outfit.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 25, 2010, 10:26:15 pm
Well here you go, i finally got the hair looking a way i like it thats "Custom"

I could use some crits and a little help with the front view if anyone has time.

Once i finish this up, the port should be easy enough to match up with it.

(http://img46.imageshack.us/img46/2420/aaashowsheet.png)

On a side note, Has anyone ever considered redoing the thief sprite? Like a total overhaul maybe actually matching the portrait? ( If no one else noticed the lack of the bandana on the actual sprite take a look now :P )

I think that'd go well with the community, Of course I'd take time on it when im frustrated with my main project here.

Back to my main project, I'm really liking where i took this hair, but its a little difficult with the front view as i said, I haven't tried the back view yet but i imagine it will be a bit easier.

If you look closely i made the sprite a pixel taller in the frames to make it look less iffy, I'm wondering if that will cause issues or not, if it will let me know.
I'm fairly certain though, that all i did was lift the head up a pixel, so i dont see how that could cause any problems, i know moving the hands would but not the head- right?
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on May 25, 2010, 11:32:03 pm
I am not rude, I'm just straight, no point in spouting shit like "oh my, what a cute sprite! To make it better, you need bla bla bla though". And I have good idea for that belt. You see, Shrine Knight's belt is somewhat of a trademark to me, so you could change it to the belt like Dycedarg has, or any other that looks similiar. Hair is better too, and after you implement the belt, you could give him Delita CH1 armor, along with that pin(?) of his on armor. You can always change the upper part of arms(that round part) into Ramza CH2 arms, this will require messin with arms though, and I dunno if you want to do that. Those were ideas you were lookin for? Or something is wrong again? Haha.
Title: Re: Knox' Sprites etc.
Post by: DeadManWalking on May 26, 2010, 02:03:11 am
The shape of the hair's alright, but the color doesn't seem so... great.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 26, 2010, 02:29:10 am
Not really interested in changing the belt or the outfit as i like it as it is, just concerned with the hair and portrait.

I'm just needing some help working on the front hair, ive redone it like 20 times since i posted that one and i cant seem to make it look right.

I have slightly considered making his hair black but then id have to change around the outfit and i dont want to do that.

So main thing right now is hair focus, gott figure out that front view its driving me nuts!! ( And yes I've tried looking at several other sprites for examples but it still hasnt panned out. )
Title: Re: Knox' Sprites etc.
Post by: DeadManWalking on May 26, 2010, 02:30:39 am
Maybe you could make him blonde to keep him different from Delita?
Title: Re: Knox' Sprites etc.
Post by: Knox on May 26, 2010, 02:34:15 am
Delita is a redhead on his sprite, Im fond of the haircolor im using.

I could do a blonde version once i finish the hair but for right now its fixing the look of the front hair thats frustrating me lol.
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on May 26, 2010, 07:51:59 am
Hair colour looks fine. I preferred current colour than blonde and I have a feeling that blonde won't look good; not with that outfit colour. Front view hair does need to be fix. Looks kinda like helmet or potato head. Perhaps remove top furthest left and furthest right two pixels and add two pixels at the bottom of both left and right where it touches / collides with the shoulder.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 26, 2010, 10:20:35 am
Managed to finish up most of it this morning.

I think it looks pretty good, Theres only a few heads left on the entire sheet i need to fix to match, and thats pretty much the hurt poses and death poses.

I can't see there being many issues with the new hair as i think it looks pretty solid, but i guess thats the point in showing you.

But if im lucky and ya like it, then all thats left to really worry about is the portrait, and i think it will be pretty much solved by changing the hair up to match the sprite, and it will be more than custom enough- hopefully.

(http://img337.imageshack.us/img337/2420/aaashowsheet.png)
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on May 26, 2010, 11:40:50 am
Quote from: "Knox"Not really interested in changing the belt or the outfit as i like it as it is
Then pardon me, but why the fuck you asked for ideas? I gave you more than good ideas of how to differ this Shrine Knight Delita.

And hair on back frames is outlined.
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on May 26, 2010, 11:47:17 am
What Kage said and add two lines down till his shoulder for both sides because now, its looking very awkward.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 26, 2010, 11:49:49 am
I was talking about the hair, not so much the outfit, Though thats my fault for not being clear.

Kage.. I can understand being clear and constructive, even direct, but you're just being vulgar most of the time so I'd just rather you didn't involve yourself.
Thanks for the tidbit though anyways.

And yeah ill do that after i eat, anything else look off? (Within the hair, just so im clear.)
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on May 26, 2010, 11:56:43 am
To be honest, I really hate Shrine Knight's belt because they just look weird and making the sprite looks fat. Plus, the way they angled the belt and cloth (sorry, don't know what its called) are not right. I guess even Square's sprite isn't perfect.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 26, 2010, 12:10:50 pm
Well yeah i agree to an extent, but i kind of like it, and its not like i can't do more than one version of him. And its not like someone can't change the belt out themselves if they're really desperate enough, or hate it so much its a pretty simple edit.

Anyways, ill post an update sooner or later, i got stuff to do this afternoon so it probably won't get posted until tonight.
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on May 26, 2010, 12:18:12 pm
No, friend, the first vurglar word I used was in the last post. I am tellin ya what need fixin, and I am just straight with it, I have no means to offend you or anything, so chil, haha.

QuoteTo be honest, I really hate Shrine Knight's belt because they just look weird and making the sprite looks fat
See? That is why I suggested you to change this, knox
Title: Re: Knox' Sprites etc.
Post by: Knox on May 26, 2010, 02:01:04 pm
Yeah well, I was getting a bad vibe out of it is all, Just take it easy with me I have alot on my plate lol.

And yeah once i finish the hair I will strongly consider making an alternate version with the other belt for people who don't like the original shrine belt.

Just bare with me lol.

//

Had a few minutes before leaving, and got a few left, so here it is i fixed the outlining look and hopefully this is a big improvement. ( talking about the hair lol )

(http://img62.imageshack.us/img62/2420/aaashowsheet.png)
Title: Re: Knox' Sprites etc.
Post by: mav on May 26, 2010, 04:42:43 pm
The back view looks way too straight. You should also consider darkening the lightest shade for the hair just a little bit.
Title: Re: Knox' Sprites etc.
Post by: Zozma on May 26, 2010, 06:46:36 pm
i really dont see why anything was wrong with the delita-ish hair as it were before making it look so flat.

i say all you needed was to have it much longer in the back and to somehow show its lenght in the front as well
Title: Re: Knox' Sprites etc.
Post by: jimmyjw88 on May 26, 2010, 06:53:30 pm
Well, I'm not ordering you or anything to change the belt. Just voice out my opinions about Shrine Knights.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 27, 2010, 01:42:15 am
Well i fixed the back side view so it matches the front side view, i also worked on alot of the other heads on the sheet, and ill take a crack at the back view tommorow as its getting late.

(http://img522.imageshack.us/img522/2420/aaashowsheet.png)

And an update from the above one, since i did some minor tweeks, fixed the outfits up a bit.

(http://img153.imageshack.us/img153/2420/aaashowsheet.png)
Title: Re: Knox' Sprites etc.
Post by: mav on May 27, 2010, 01:03:32 pm
Quote from: "Zozma"i really dont see why anything was wrong with the delita-ish hair as it were before making it look so flat.

i say all you needed was to have it much longer in the back and to somehow show its lenght in the front as well
This. You had the hair looking good before. Some would argue that this is more challenging than what you're currently doing, but it'll lead to a better looking sprite in the end.
Title: Re: Knox' Sprites etc.
Post by: Knox on May 27, 2010, 05:07:58 pm
I'm particularly fond of the one im working on, It's different and new as far as i know.

I've got most of it working alright but im particularly frustrated with the back view, and the back hurt pose, and some others, here ill post em.

Some of them i think i got close, and i decided to throw in all the poses i havent made match up right yet so you can give crits on those too.

(http://img442.imageshack.us/img442/2091/aaaotherposes.png)

Front hurt post to me matches up nicely, really like my strike pose i think it looks cool.
Death poses need work obviously.

I've been looking at Vormav's back hurt pose to help me with mine, though i gave up earlier ill give it another shot later.

Edit:
Just realized you'll probably need a larger view, here ya go.

(http://img293.imageshack.us/img293/8268/aaaotherposeslarge.png)
Title: Re: Knox' Sprites etc.
Post by: Knox on May 30, 2010, 03:28:57 am
So i guess I've decided ive been fooling myself a little, I've been looking at this hairstyle i been working on and all the other ones original, and customs here on and site and i guess mine is pretty shitty looking, I tried really har at it but its not working.

I wish i could do hair like Zozma, he's got some amazing custom sprites in general.

I did fiddle with the portrait a bit more though, and it needs some work but i like the way im going with the armor, I saw Meliadouls Portrait and had to have that design.

(http://img168.imageshack.us/img168/4185/banonguy.png)
Title: Re: Knox' Sprites etc.
Post by: Lijj on May 30, 2010, 10:04:33 pm
Details look great Knox.
Title: Re: Knox' Sprites etc.
Post by: mav on June 01, 2010, 11:33:27 am
Ah, good job with the portrait. I definitely like the direction it's taking.
Title: Re: Knox' Sprites etc.
Post by: Knox on June 01, 2010, 07:35:11 pm
I've tried everything with the face, but i like it so much as it is, that everything ive tried just kinda ruins it.
As or the sprite, ive been really frustrated trying to make the hair resemble the portrait more, and i really hate how fat delita's hair looks so i dont want to use it.
Title: Re: Knox' Sprites etc.
Post by: Lijj on July 14, 2010, 05:10:24 pm
Knox, come back now.. Don't leave forever just because someone was snooty with you in chat. Fuck em- we need sprite enthusiasts
Title: Re: Knox' Sprites etc.
Post by: VampragonLord on July 15, 2010, 04:08:56 am
i think this is a pretty cool sprite! and im normally annoyed by all the shrine knights that float around in here...
Title: Re: Knox' Sprites etc.
Post by: Knox on July 20, 2010, 08:59:25 pm
I'm still around, just internet issues really.

No chatter is going to knock me down any from keeping up here.
Now ive got my own internet though, so ill be on alot more.

Since i havent been on in so long though i havent done much with the sprite since the last post, and Smash WAS going to touch up the portrait a little for me but as you all know hes a pretty busy guy here :D

But no worries, ill find some time to get back into it asap.

The only other factor messing with my FFT spriting is the medicines im on, remembering to take them, the fact that they arent working right, i see my doc tommorow though so it should be resolved soon.

Peace out and ill get you an update asap.
Title: Re: Knox' Sprites etc.
Post by: mav on July 24, 2010, 12:14:31 pm
Sounds good, I look forward to seeing what you have in stock for us.
Title: Re: Knox' Sprites etc.
Post by: Knox on January 19, 2011, 05:00:30 pm
Howdy, long time no see!

Well i have a fairly finished version of this, just needs the portrait fixed i think, not sure it may work just fine.

My sprite may not be up to par with alot of peoples work, and i lack the inspiration to truly customize his outfit so this is the best i got for now.

Smash was busy, i havent been on so not much i can do with the portrait and trust me ive spent arrows fiddling with it but it just doesnt come out right so i leave it alone.
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on January 19, 2011, 05:23:26 pm
Good to see some spriters coming back. You plan on working on anything?
Title: Re: Knox' Sprites etc.
Post by: Knox on January 19, 2011, 05:27:06 pm
If i can get some help I sure would love to work on something, im kind of finnicky so it makes it hard for me to keep working on something if things dont go how i planned.
Title: Re: Knox' Sprites etc.
Post by: Knox on December 27, 2011, 08:10:21 pm
Lost everything :[

Will start over again at some point...
Title: Re: Knox' Sprites etc.
Post by: GeneralStrife on December 27, 2011, 10:13:34 pm
Long time no see, HDD crash or what?
Title: Re: Knox' Sprites etc.
Post by: Knox on December 28, 2011, 01:33:31 am
Life happened, quite a few computer changes since I was working on those... The shitty economy... etc. etc.

Life is difficult, but I shall prevail.
Title: Re: Knox' Sprites etc.
Post by: Knox on January 08, 2012, 12:03:38 pm
Going to be working on a better chapter 4 Ramza, and switching the current chapter 4 ramza, to chapter 2-3 with Dart's red palette for his armor, but his arms remolded with the original chapter 2/3 ramza's getup. I'll post some shots as soon as I can.

As for the new C4 ramza, prob going to look quite a bit different. His hair will be slicked back somewhat like Aliste's, and im going to try to work in some facial hair somehow.- and there will be a cape.

These plans could change, but for now thats the idea of what I'm planning to do.
Title: Re: Knox' Sprites etc.
Post by: Twinees on January 08, 2012, 01:30:40 pm
Hopefully Dart's Reds will work well with Ramza's chapter 4 armour. I am quite interested to see what you will be making Ramza look like for your second idea, be sure to post the concepts.
Title: Re: Knox' Sprites etc.
Post by: Kagebunji on January 08, 2012, 02:45:43 pm
I must say I am curious as well. Looking forward!
Title: Re: Knox' Sprites etc.
Post by: GeneralStrife on January 08, 2012, 07:09:07 pm
I think ramza aging in chapter 4 could call for some scruffyness indeed. hes a heretic on the run, he looks as clean cut as ever.
Title: Re: Knox' Sprites etc.
Post by: Mando on January 10, 2012, 05:40:44 pm
He could be one of those men who never grow facial hair... I envy the bastard.
Title: Re: Knox' Sprites etc.
Post by: Zozma on January 10, 2012, 08:01:08 pm
haha well i don't! i love my facial hair, its just like my avatar too lol
Title: Re: Knox' Sprites etc.
Post by: Knox on January 12, 2012, 09:32:39 pm
Hijacked! (lol)

but anyways, I'll try to get some first looks up asap. Hopefully tomorrow...
Title: Re: Knox' Sprites etc.
Post by: Knox on January 30, 2012, 05:45:20 pm
Here's some I've done, Will work on the hair last.
Probably one of many revisions I'll do but don't expect them quickly, this is a side hobby... lol

(http://img85.imageshack.us/img85/1820/newramzaredpreview.png)
Title: Re: Knox' Sprites etc.
Post by: Jon on January 30, 2012, 05:53:46 pm
Hmm, a Ramza recolor. Not bad, not bad. Looks like armor you'd see in Fire Emblem. You are using the Palette Editor I hope? What do you want to change his hair into?
Title: Re: Knox' Sprites etc.
Post by: GeneralStrife on January 30, 2012, 08:08:22 pm
I'd turn down the dat ass effect. Lol.
Title: Re: Knox' Sprites etc.
Post by: Knox on February 02, 2012, 02:42:30 pm
The dat ass gives detail I feel is good for a game that is easily nothingness compared to sprite graphics these days. Blandness is not a favor i intend to favor.
Like it or do not.
Title: Re: Knox' Sprites etc.
Post by: Lijj on February 02, 2012, 04:57:45 pm
There is no analog dial in which turning down dat ass is possible. Ramza either comes fully equipped or naught.
Title: Re: Knox' Sprites etc.
Post by: Knox on December 19, 2017, 05:20:56 pm
Banon Temple: (http://i64.tinypic.com/2yye4ig.jpg)

New Banon (Haircut; Chapter 2,3,4) WIP:
(http://i63.tinypic.com/2croqb6.png)

Long live buttpants!

(http://i63.tinypic.com/ib9e8y.png)
Prob know the answer, but which do we like better? A or B in the comparison shot. A being first, B being second.
I redid it to be lighter with the top, and doesnt look half bad.

Banon Temple 2 (short hair, needs updated portrait.)
(http://i65.tinypic.com/207ksir.jpg)

(img uploading place converted the images for some stupid reason, sorry. Ill fix when i can)