Final Fantasy Hacktics

Modding => Spriting => Topic started by: Luiakyn on March 19, 2014, 08:33:54 pm

Title: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 19, 2014, 08:33:54 pm
I go by either name >.>

I'm working on the following:
Iron Giant (http://finalfantasy.wikia.com/wiki/Iron_Giant_%28Final_Fantasy_V%29) -- Polishing stage
FFI Ogre (http://finalfantasy.wikia.com/wiki/Ogre_%28Final_Fantasy%29) -- Polishing stage
FFI Giant (Hill Gigas) (http://finalfantasy.wikia.com/wiki/Hill_Gigas_%28Final_Fantasy%29) -- Polishing stage
Ultima Weapon (http://finalfantasy.wikia.com/wiki/Ultima_Weapon_%28Final_Fantasy_VIII%29) -- Concept needs refining.
The 6 other Lucavi (Duma, Zebbeb, Sel, Rophechehe, Cheraub, Leviathan) -- Front Concept finished. Duma needs polishing

All are works in progress, but I do take critiques. The portrait for the "No nose" Ogre is done by Lijj -- I don't think I can make it any better than what it is :)

Edit: 9/7/2014: Changed Ogre and giant to be more FFT like. I do still need to test these in full.
Edit: 8/16/2016: Ogre and Giant updated, Duma sheet included.

So Far:

Old Concepts:
(http://ffhacktics.com/smf/index.php?action=dlattach;topic=10334.0;attach=14481;image)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on March 19, 2014, 08:41:33 pm
That Ogre walking cycle is lookin smooth, nice work!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Lijj on March 19, 2014, 10:13:10 pm
Great job on the animation! and that was fast :0
There are two flashing pixels on his shoulder right by the neck and hair but other than that the movement looks good I think.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 19, 2014, 10:35:51 pm
The flashing pixels will be polished out ;) It is due to me cutting apart the Ogre, filling out the extra bits, animating them, then piecing them back together (which is also why the loin cloth looks weird on the left leg).

I need to fix the shoes, the right arm (perhaps), and the chest garment.

Thanks for the words of encouragement and critiques :) I would -like- to have these done in 2 weeks time... but we'll see if that happens :<



Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on March 20, 2014, 01:07:27 am
For the Iron Giant's death pose, you might want to erase his eyes. You know, make it look like a hollow helmet. Right now he's just holdng his sword before him and lookin at you, not really working as a death pose I think :P
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 20, 2014, 01:24:50 am
Quote from: Kagebunji on March 20, 2014, 01:07:27 am
For the Iron Giant's death pose, you might want to erase his eyes. You know, make it look like a hollow helmet. Right now he's just holdng his sword before him and lookin at you, not really working as a death pose I think :P

Nay, that's different from the death pose. That's the special attack/charge up pose. The death pose is currently Row 3, Column 4 (it's working off of the Lucavi animations, for now)

Small update
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Lijj on March 20, 2014, 04:44:21 am
Looks great now!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on March 20, 2014, 08:37:53 am
Ah, didn't know you use the Lucavi sheet now.

That Ogre looks seriously awesome, haha. Good job on that.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 20, 2014, 08:57:20 am
Thanks all : D

First rendition of the back walk animation:
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Choto on March 20, 2014, 10:00:37 am
Just curious, what are you using to make those animations?
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on March 20, 2014, 01:05:45 pm
Hair on the fartest right shoulder (his right) needs to be moving or trimmed but all in all you are so good at animation! Especially since that is from scratch!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 20, 2014, 02:53:33 pm
Quote from: Choto on March 20, 2014, 10:00:37 am
Just curious, what are you using to make those animations?

Animation Shop that came with Paint Shop Pro 5 >.>
(15+ year old program)

Quote from: Seushiro on March 20, 2014, 01:05:45 pm
Hair on the fartest right shoulder (his right) needs to be moving or trimmed but all in all you are so good at animation! Especially since that is from scratch!

I agree with the hair :< I'll be messing with it ;)

Edit: how's this? (Hair needs reworking)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on March 20, 2014, 10:56:45 pm
Normal view the hair movement looks fine. Zoomed in a bit and transition of shading makes it look like it's a flickering light. I would say just fix the shading to fix that.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 21, 2014, 01:55:25 am
Quote from: Seushiro on March 20, 2014, 10:56:45 pm
Normal view the hair movement looks fine. Zoomed in a bit and transition of shading makes it look like it's a flickering light. I would say just fix the shading to fix that.

Gotcha : ) Thanks : D
Working on attack animations. 13/14 of the concept frames down (torso and arms)-- they'll need refining, though.
I might remove the open mouth. Hair will be better animated, too. the current format is jumbled up, as it reflects the ordering from the monster sheets
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Twinees on March 21, 2014, 06:30:17 am
Just thought I'd quickly say that the his peck and back muscles should barely move (or at all) during the walking frames. Otherwise great job.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on March 21, 2014, 11:10:33 am
Wow you work so fast and still have a great lot of quality!

I just noticed the great shading you made on his face that it already shaped it up. so I took out the enlarged eyes and I like what I was seeing... dunno about the others but for me it looks more menacing without the fish eyes.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 21, 2014, 04:00:52 pm
Quote from: Twinees on March 21, 2014, 06:30:17 am
Just thought I'd quickly say that the his peck and back muscles should barely move (or at all) during the walking frames. Otherwise great job.

Gotcha. I'll work on that -- thanks : D

Quote from: Seushiro on March 21, 2014, 11:10:33 am
Wow you work so fast and still have a great lot of quality!

I just noticed the great shading you made on his face that it already shaped it up. so I took out the enlarged eyes and I like what I was seeing... dunno about the others but for me it looks more menacing without the fish eyes.

Hmm... I'll look into something on that. I'll make 2 versions -- eyeful and darkened
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Angel on March 21, 2014, 05:10:07 pm
Quote from: Luiakyn on March 20, 2014, 02:53:33 pm
Animation Shop that came with Paint Shop Pro 5 >.>
(15+ year old program)
Animation Shop ftw~ ♥

Mine is circa PSP7, but it is still far and away the best tool for making animated GIFs, as far as I'm concerned.

</derail>
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 22, 2014, 03:02:26 am
I'd like to note: Progress may be fast, but I'll be doing a -ton- of tweakings. I'll post the full sheets when they're filled out, but I'll only submit to the site's download page after a run through or two with them.

Quote from: Toshiko on March 21, 2014, 05:10:07 pm
Animation Shop ftw~ ♥

Mine is circa PSP7, but it is still far and away the best tool for making animated GIFs, as far as I'm concerned.

</derail>

AS is still the best, or Circa PSP7?
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on March 22, 2014, 03:12:13 am
I can't test the monster animation sprites in Shishi so I am assuming you use those tools to run and edit as you animate?
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 22, 2014, 04:07:13 am
Yes. For the more iffy things (attack), I'm replacing current sprites on a sheet to see how it looks in game.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 24, 2014, 02:47:51 am
ok, so I've filled out the sheet, but a lot of testing and tweaking needs to be done. -Especially- with the portrait.

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on March 24, 2014, 05:22:53 am
I will try this out when I get back home so I can help give more feedback. Right now of the sheet the critical pose needs some tweaking as back view looks weird and proportion of height from standing to kneeling seems minimal.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on March 24, 2014, 09:59:30 am
So I checked the file and run it. Animation runs smooth but the pecs and back muscles do move a lot like what Twinees and it is much more visible in game, jumping animation is awesome, The level up thou.. I think the level up frames should be the hit frames as it really feels that way (although I get the roaring you wanted for celebrating, but it just does not look it with 2 frames switching fast).

So those would be the only major impacts I spot. Minor would still be the back hair curls that lead to the shoulder I'm not a pro a spriter especially in hair so I can try and edit, but I do not think I can capture the necessary correction I want on it...
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 24, 2014, 11:04:50 am
Thanks a bunch :)

The "roaring" was actually meant to be "hit", but I didn't test it out. I had followed the minotaur outline, and I see the error of my ways :<

I now see what you guys mean with the pecs/back muscles. I was trying to make him rotate more in his walk, so it's an easy change.

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Reks on March 24, 2014, 04:15:47 pm
Quote from: Luiakyn on March 24, 2014, 11:04:50 am
Thanks a bunch :)

The "roaring" was actually meant to be "hit", but I didn't test it out. I had followed the minotaur outline, and I see the error of my ways :<

I now see what you guys mean with the pecs/back muscles. I was trying to make him rotate more in his walk, so it's an easy change.


Does look a bit more natural, if his back moves slightly, rather than a robotic swinging of the arms
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Celdia on March 24, 2014, 04:41:35 pm
I like the portrait. Keep him fugly. He's an ogre. Monsters should be monstrous. Hell....if you're gonna work on the port at all, make him uglier. Looking good though.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 24, 2014, 07:08:31 pm
Quote from: Reks on March 24, 2014, 04:15:47 pm
Does look a bit more natural, if his back moves slightly, rather than a robotic swinging of the arms
Thanks :) That's more my mindset, also.

Quote from: Celdia on March 24, 2014, 04:41:35 pm
I like the portrait. Keep him fugly. He's an ogre. Monsters should be monstrous. Hell....if you're gonna work on the port at all, make him uglier. Looking good though.

XD I'll keep him and the Giant ugly >:3 but I think his portrait can be more FFT-like
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on March 24, 2014, 08:32:10 pm
(http://static.someecards.com/someecards/usercards/MjAxMy04ZDE4YmE1MWU4NTc4NDlj.png)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 24, 2014, 09:00:23 pm
Thanks a bunch : D

I had to redo a bit of the Hill Gigas -- he looked very weird when animating him :( Almost done with his front walk animation. All the while, I'm double (triple?) testing and tweaking the Iron Giant and the Ogre as I test out the Giant in game.

Edit: I like how i'm confident about my work until I post it. Then I see all the flaws. (one reason why I post them). I'll fix his shoes
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Lijj on March 24, 2014, 11:59:23 pm
Me no like-y the portrait :?

Make him less f'n-ugly and maybe make the shadows on his face harder like they do on some of the other monster portraits. I might try an edit later if that's alright.
But~
I think you did very well on the sprite.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 25, 2014, 03:12:30 am
XD I completely appreciate the honestly. I'll look into doing as you had said :) And you're more than welcome to do some edits --I enjoy different perspectives :)
Edit: is this any better?
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Lijj on March 25, 2014, 06:11:31 am
Yeah that's looking much better.
I made one too just for another perspective.

(http://i.imgur.com/FM0KGD7.png)_(http://i.imgur.com/SVEQQRN.png)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on March 25, 2014, 06:32:00 am
I like that edit Lijj! Let me worship your art first and spriting skills 2nd Soooo good!

Lol tactics no nose policy.

My point of view: he looks like a good guy now thou... bushier eyebrows, thicker lips, and under the eye foldings maybe?
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Lijj on March 25, 2014, 07:08:33 am
Thank you Seushiro.

I made the ogre more villainous. I'm glad you pointed out those three things, especially that he looked like a good guy.
Gave him a meaner or more savage ridge and made his eyes scary:

(http://i.imgur.com/KXeKbvz.png)_(http://i.imgur.com/8FwFdrL.png)
Cleaned up a bit too.
feel free to edit while I sleep.. the eyes maybe


Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Celdia on March 25, 2014, 07:26:34 am
Quote from: Lijj on March 25, 2014, 07:08:33 am
(http://i.imgur.com/KXeKbvz.png)


That looks positively menacing. I (http://kmsclan.com/forum/images/smilies/Heart.png) it.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on March 25, 2014, 07:50:05 am
No edit needed Lijj. I see the change in aura as you did the changes and it works well for me cheers!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on March 25, 2014, 09:05:57 am
Fantastic work Lijjster!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on March 25, 2014, 10:45:43 am
Yeah, that Ogre looks mean now Lijj, good job. This sprite is shaping up nicely, Where you got the idea from Luiakyn? :D
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 25, 2014, 03:31:25 pm
Quote from: Lijj on March 25, 2014, 07:08:33 am
Thank you Seushiro.

I made the ogre more villainous. I'm glad you pointed out those three things, especially that he looked like a good guy.
Gave him a meaner or more savage ridge and made his eyes scary:

(http://i.imgur.com/KXeKbvz.png)_(http://i.imgur.com/8FwFdrL.png)
Cleaned up a bit too.
feel free to edit while I sleep.. the eyes maybe





That is beautiful. Very, very nice.

Quote from: Kagebunji on March 25, 2014, 10:45:43 am
Yeah, that Ogre looks mean now Lijj, good job. This sprite is shaping up nicely, Where you got the idea from Luiakyn? :D


I'm playing through FF1, again, and I love the Ogre and Giant. And I'm wanting to play through FFT, again :3
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 25, 2014, 09:35:13 pm
I'm at a dilemma with the Giant -- should he be floating like in some of the FFs (he's also given the wind spells), or walking?

I also want to create a concept of the 6 forgotten Lucavi (Duma, Zebbeb, Sel, Rophechehe, Cheraub, and Leviathan). I'll be drawing a bit from the FFXII renditions of those zodiac stone counterparts, but not a lot (I really didn't like FFXII, to note).
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on March 26, 2014, 12:11:25 am
For you dilemma no he is not floating make him walk :) the reason why some thinks he is floating is because of the legs and some art with clouds beneath the feet. But that is used to just show height. If an object is above the clouds then it just mean damn it a GIANT. So no need check ff9, 4 heroes and ff3 they all do not fly.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 26, 2014, 12:21:07 am
Sounds good -- thanks >: D
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 26, 2014, 05:45:53 pm
I'll be fixing these, but here are the concepts. Feel free to lay on the critics :3

(Might not have the ponytail wave)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on March 26, 2014, 06:23:12 pm
It's lookign good to me. The frames seem to be skipping a bit so I cannot really say how the animation looks, but ponytail is pretty noticeable. Perhaps look at Balmafula to get the idea of how it should swing? That could help.

I like his collar and belt, overall it's a solid concept, great work on that :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Lijj on March 26, 2014, 06:37:42 pm
Damn, you busted out quick! Great work.
Looks great; you're really good at animation I think.
There are some flashing pixels again (front shoulder and thigh and back head)
but just like last time... I'm sure they'll be taken care of.

EDIT:
Glad you like the portrait guys too
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 26, 2014, 06:46:00 pm
Great views on both accounts

I'll lower the ponytail and have it work more normally.
I'm going to do a variation of the sheets without noses (they're more humanoid than monster, so while some monsters have noses, I guess these guys can do without ; ) )
I'll fix the flashing pixels :3 And will likely post slower walk animations. It shouldn't be skipping frames, but it might look that way due to the speed :<
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: CONMAN on March 27, 2014, 12:07:12 am
God Damn it!  This awesome thread is humbling! Keep it up!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 27, 2014, 01:00:18 am
XD Thanks :) I loved what you did with Iron Monger, BTW.

To note: if anyone feels like they can improve on my work, please do.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 27, 2014, 05:32:20 pm
Small update on Ogre (no nose)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on March 27, 2014, 05:46:40 pm
Since I prefer staying more with FFT, no nose is working better for me. Great work :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Lijj on March 27, 2014, 06:18:01 pm
The no nose thing is so weird yeah.. but it definitely matches FFT more now; I agree with Kagebunji.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 28, 2014, 05:20:25 am
And your portrait matches perfectly for it : O Also, the Ogre does have all 3 palettes finished.

I hope to test and finish the Giant sheet by Monday -- we'll see.

Alright, so I did a quick portrait for the Giant:
(So far I have to move the right tat more to the right, it seems)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Angel on March 28, 2014, 09:04:20 am
The ogre is getting better all the time, and the portrait for the giant is really looking good. Couldn't stay quiet any longer; this is awesome work.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Lijj on March 28, 2014, 09:33:56 pm
I think the portrait looks pretty good. I think his head could use a little texture.. something like:

(http://i.imgur.com/824sMRb.png) Cúchulainn being the best example out of these.

And just a bit more anti-aliasing on some parts; good structure though.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on March 29, 2014, 01:04:13 pm
Lijj pretty much pointed it all out.

These two sprites really are something, best piece of pixel art since quite a while here :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 29, 2014, 05:50:48 pm
Thanks all ;) Now that I've given it some rest, it does look a bit flat :<

I'll be taking your advice.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 29, 2014, 09:26:35 pm
Posting this here, as I give it a break to come to see all that I messed up on :<

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Choto on March 29, 2014, 09:45:35 pm
I like the detail in his face, looks good to me!

I wanted to make an Umaro sprite for ages.. and it seems your giant was the base I needed to get going. Needs some work but a decent starting point... Thanks for the creative bump :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 29, 2014, 09:56:41 pm
Love it. Very nice >: D!

Can't wait to see how it ends up :3 If you need some help with the animations, I'll see what I can do :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on March 31, 2014, 03:25:23 am
I did some edits to the gigas. I took out the upper pony making him looked stabbed by a metal rod... removed tattoos unless it can be done not looking like horns. Most importantly.... down to 16 colors

Choto,
keep up with your work it is inspiring to see sprites being made even in concept stage. Let us all help each other out to give life to this part of the forums and ignite the other spriters to take pen in hand (or the mouse rather) and make art
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 31, 2014, 02:21:39 pm
Thanks ;3 I'm in the testing phase of the giant
Here's the sheet with the old portrait:

Note: I have not tested jump, so I bet it'll look dumb, but it was worth a try :<
And I need to think of a better Defend or prepare pose...
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on March 31, 2014, 03:23:55 pm
For charging phase, you can make his eyes closed, it would make it different from defend pose, and could actually work.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 31, 2014, 03:33:53 pm
Good idea, and if nothing else, a great direction to start with : D
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 05, 2014, 01:33:34 am
Started on the concepts for Duma (Taurus), Sel (Libra), and Leviathan (Pisces). I'm thinking of renaming "Leviathan" to something else, like Cuchrain is "Cuchulainn". Because of the Esper :( Rebayathan? >.> <Flee>

Obviously not much is done, right now.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on April 05, 2014, 01:39:28 am
Holy fucking god, I want these new Lucavi soo badly.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 05, 2014, 02:32:06 am
Thanks, bud : D

I'll be a bit, as I don't have solid ideas for them, yet.

Cancer will be an armored knight, but I'm not sure on the decor
Sag is... up in the air. Thinking a horse head
Aquarius might be a demon with a large mouth with water drooling out. Not sure.

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on April 05, 2014, 03:05:45 am
That ant eater/ elephant head looks awesome!!!

For Cancer the armored Shell type like a Crab, Lobster, or Scorpion should be awesome.

I also noticed that they should have some type of Bondage/S&M thing going on them so being bound by cracked armor and maybe a Hannibal type Mask is good :)

What I mean about bondage or being bound for the Lucavi:

Cuchrain: Arm Sleeves and Operated Stomach (S&M)
Zalera: Collar, Metal Rods to stop arms, Binded Feet (Bondage)
Adramelk: Arms being tied up by cloth (Bondage)
Elidibs: Yep it is his pet snake but is binding him tight as his hands press against it as if not carrying ut preventing it from crushing him (S&M)


But for Hashalum and Velius I think they may be of higher levels so they are not bounded during their awakening into our world.

Let us not forget the hidden Constellation the 13th :) The Snake! Ophiuchus
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: kyozo22 on April 05, 2014, 03:43:24 am
Sounding great man. On the Leviathan naming issue, why not name it whatever a different culture used for Leviathan? Just done a quick wiki search. There's:

Yam (Canaanite), Nehebkau (Egyption) Lotan (helper of Yam known as 'wriggling serpent'. Just some ideas for ya man, hope they help.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 05, 2014, 04:59:49 pm
To note with Leviathan(Lotan), I got the idea for his weird head from St. Anthony Tormented By Demons:
http://www.metamute.org/sites/www.metamute.org/files/u73/temptations_of_st_anthony_web.jpg

It looks like a demented sword fish

Quote from: Seushiro on April 05, 2014, 03:05:45 am
That ant eater/ elephant head looks awesome!!!

For Cancer the armored Shell type like a Crab, Lobster, or Scorpion should be awesome.

I also noticed that they should have some type of Bondage/S&M thing going on them so being bound by cracked armor and maybe a Hannibal type Mask is good :)

What I mean about bondage or being bound for the Lucavi:

Cuchrain: Arm Sleeves and Operated Stomach (S&M)
Zalera: Collar, Metal Rods to stop arms, Binded Feet (Bondage)
Adramelk: Arms being tied up by cloth (Bondage)
Elidibs: Yep it is his pet snake but is binding him tight as his hands press against it as if not carrying ut preventing it from crushing him (S&M)


But for Hashalum and Velius I think they may be of higher levels so they are not bounded during their awakening into our world.

Let us not forget the hidden Constellation the 13th :) The Snake! Ophiuchus


You're right on that :O I don't think Libra will be confined, but the others sound right. A net for Lotan. Might make 2 concepts -- one with and 1 without.

Quote from: kyozo22 on April 05, 2014, 03:43:24 am
Sounding great man. On the Leviathan naming issue, why not name it whatever a different culture used for Leviathan? Just done a quick wiki search. There's:

Yam (Canaanite), Nehebkau (Egyption) Lotan (helper of Yam known as 'wriggling serpent'. Just some ideas for ya man, hope they help.

I was actually thinking of "Lotan", originally. I might take that ;)

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 10, 2014, 12:13:54 am
Small update -- I'm not sure about this direction. Honest thoughts?

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on April 10, 2014, 01:46:14 am
Shading wise some adjustments to arms will work. CONCEPT based..... *slow clap starts* Amazing the way they came out like tormented souls is just awesome the hand cuffs and wretchedness made it above monster and into Lucavi standards...  for Lotan although he is perfect if the net below won't work then try water like the marlboro even if it is not blue water is a reflection anyway or place a spear that he wraps on maybe... But Genius work
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Celdia on April 10, 2014, 05:47:14 am
Just going to say it plainly, Duma/Taurus looks like he belongs with the originals. If I didn't know better I wouldn't be able to say he isn't straight out of vanilla. Absolutely fantastic.

Leviathan stands out to me because of the colors used for him. Looks great in a general sense but I'd like to see him done with other palettes.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Choto on April 10, 2014, 09:05:44 am
Sick pixel art... really I admire the hell out of concepts like that built from scratch.

Also had the giant in the sprite animator while i was working on Umaro and caught a glimpse of the club attack, to be completely honest it looks smoother than I thought! I hope you continue spriting so I can osmosis some of your talent =)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on April 10, 2014, 12:15:48 pm
That Taurus is fantastic.  I agree with Celdia about the colors on the Leviathan though,
the sprite is great, just a bit to bright for what you'd expect from a Lucavi. None the less,
absolutely fantastic work. I eagerly await concepts of the rest!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 10, 2014, 03:28:54 pm
Thanks all : D I'll work on Duma/Taurus shading, and Lotan/Leviathan/Pisces's palette. I might elaborate or remove the hooks from Lotan's mouth.

I mostly wanted to see if this is what you were thinking with Lotan -- instead of a humanized fish. Still working on the base idea for the other 4.

Choto: you've done amazing work with animations, so far :O
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on April 10, 2014, 04:50:20 pm
Ya know, with all the event space we freed up due to finding out that Setup events aren't needed and merging other events that allow it,
someone could actually work these into the story of FFH somehow... (I mean like 1/3 of the event space was freed, so there is a lot of room)

There is sprite space for the 6 sprites (enemy only, not formation) however, ability space would be one of the main issues...

I would volunteer to do this, but I have enough events on my plate. Now, if someone ever wrote some cohesive additions to FFH
to add all the extra Lucavi into the story, I might change my mind, depending on the workload.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Timbo on April 10, 2014, 04:59:20 pm
I would absolutely write you more content for FFT with the other Zodiacs. I would however need the sprites (Also, I'd want them to resemble their FFXII counterparts like the existing ones).
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 10, 2014, 11:05:35 pm
Quote from: Elric on April 10, 2014, 04:50:20 pm
Ya know, with all the event space we freed up due to finding out that Setup events aren't needed and merging other events that allow it,
someone could actually work these into the story of FFH somehow... (I mean like 1/3 of the event space was freed, so there is a lot of room)

There is sprite space for the 6 sprites (enemy only, not formation) however, ability space would be one of the main issues...

I would volunteer to do this, but I have enough events on my plate. Now, if someone ever wrote some cohesive additions to FFH
to add all the extra Lucavi into the story, I might change my mind, depending on the workload.


That is awesome news, indeed. : O Lucavi abilities are very limited, and almost redundant (if not outright so).

I'm not going to be doing FFXII ones as I felt they were cheesy renditions/replacements for the original 6 that were left out.

In any case, what sort of palette do you all think would work for Lotan? I might let him be a"free" one. The concept is that he is wrapped up in thick fishing line, with hooks in his mouth.

I'll be starting on Sel's full body, soon.

Lastly: Was Duma's old shading better?
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Choto on April 10, 2014, 11:18:38 pm
Can I ask a favor of you? If it's not much trouble could you periodically copy the sprite so we can see how you progress? Concepts from scratch are my weak point with spriting and i'm curious how you approach it.

if not I totally understand, life is busy :P
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 10, 2014, 11:26:50 pm
If you have PSP 5, I'll upload the file. It'll be hard to see as a sheet, due to layers, but:

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Choto on April 10, 2014, 11:47:44 pm
tyty!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: jimmyjw88 on April 11, 2014, 12:23:24 am
Great looking concept & nice worksheet! One thing about the Taurus's back; it looks like he has 3 arms.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 11, 2014, 12:41:58 am
Your face looks like it has 3 arms!

Noted :P I was trying to imitate the back of a bull -- need to work on that.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Twinees on April 11, 2014, 04:56:17 am
Its looking pretty tops so far Luiakyn. One thing I will mention is the position of his arms though. Perspective wise this seem a bit off and I've drawn on your WIP2 to show you what I mean. Everything generally follows the 2 pixels across, 1 pixel down rule (as you may already know about) for this perspective. And with the red lines I've drawn you can easily see how the original sprites follow that also so either his left arm should be moved back, moving his right arm forward quite a bit or moving his right arm down a few pixels. Anyway I made a quick edit to show you what I mean (moved his right arm down). Another thing probably to quickly mention is his horns also seem slightly different sizes. (Another thing to note is that you are using a different colour for the black </3 it should be either #282828 or another one which ive forgotten :P)


I just wanted to mention these things before you got any further through the sprite :P. Can't wait to see more :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on April 11, 2014, 05:01:50 am
Quote from: Jack of All Trades on April 10, 2014, 04:59:20 pm
I would absolutely write you more content for FFT with the other Zodiacs. I would however need the sprites (Also, I'd want them to resemble their FFXII counterparts like the existing ones).


That's not really how it works man lol, unless you are a spriter, we work with what we are given,
as it is his concepts are amazing. On amother note, s prites don't need to be done to do script work,
nor to make events :P I can highly attest to that.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 11, 2014, 05:35:01 am
Quote from: Twinees on April 11, 2014, 04:56:17 am
*snip*

Excellent advice. That is definitely something I completely over looked like an idiot.

Small update -- Cancer concept. Thoughts? If you think I should scrap entire ideas, let me know, also. The palettes feel real off, so I'll be trying vanilla ones, soon.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on April 11, 2014, 05:57:24 am
Craaaab peeeople.

Awesome
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on April 11, 2014, 07:39:52 am
Something looks weird with Duma's back like it got a lump. For the crab guy the arms is well done... I think proper red palettes from vanilla will help even it out and make the shiny crab armor more effective
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on April 11, 2014, 09:20:34 am
Forgot to mention that new leviathan palette and fishing line fixes/additions look great!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 11, 2014, 10:58:55 am
Quote from: Seushiro on April 11, 2014, 07:39:52 am
Something looks weird with Duma's back like it got a lump. For the crab guy the arms is well done... I think proper red palettes from vanilla will help even it out and make the shiny crab armor more effective

That's exactly what he has :P Should I remove it?
http://upload.wikimedia.org/wikipedia/commons/e/e3/Santa_Gertrudis_bull.JPG

And will do.

Quote from: Elric on April 11, 2014, 09:20:34 am
Forgot to mention that new leviathan palette and fishing line fixes/additions look great!

Awesome : D
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on April 11, 2014, 11:17:31 am
I see what you are aiming for but the circular shape and the shine makes it like a giant wart like thingy. Shape it differently to help Also since his cloth has a bright red wanna try it for an evil eye? A single dot would do
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Twinees on April 11, 2014, 12:10:43 pm
Alternatively to hide his back you could always give him a huge tuft of hair like a minotaur is generally depicted with:
(http://firesidemagic.files.wordpress.com/2013/05/artid-145176_minotaur-ambusher_final01.jpg)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 11, 2014, 02:21:49 pm
I like the turf idea. I'll try that.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on April 14, 2014, 04:54:26 pm
Cancer needs some more color. Some highlights to break up the monotony of all that read. Since the Cancer esper in FFXII is officially based on Zeromus why not use the more crab-like Zeromus EG as a reference?
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 14, 2014, 10:24:12 pm
Agreed. I'll check that out.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on April 15, 2014, 05:04:44 am
Quote from: Vanya on April 14, 2014, 04:54:26 pm
Cancer needs some more color. Some highlights to break up the monotony of all that read. Since the Cancer esper in FFXII is officially based on Zeromus why not use the more crab-like Zeromus EG as a reference?


But, but... crab people... :(
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on April 15, 2014, 06:01:57 am
I agree with Elric keep the crabby man. I do not mind being spammes by skills of mobs if it would be the crabman... just got murdered in JOT5 by a bunch of turtles that spammed rocks and I was not happy... Let us just see where this original goes first.
Quote from: Elric on April 15, 2014, 05:04:44 am
But, but... crab people... :(


:(
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on April 15, 2014, 06:25:06 pm
Quote from: Elric on April 15, 2014, 05:04:44 am
But, but... crab people... :(


It's worse! Being red that means it was boiled alive, so correction...

Quote from: Elric on April 15, 2014, 05:04:44 am
But, but... UNDEAD crab people... :(
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 17, 2014, 03:59:35 am
I really haven't done much work, but small update:

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on April 18, 2014, 06:37:20 am
Definitly nice improvement ont he Duma's back. As to the evil eye, it seems the right one could be a pixel higher, right now it's as fi he is looking at the ground, heh. Good updates.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: jimmyjw88 on April 18, 2014, 11:53:20 pm
Yes, nice update. Kage nailed the fixes needed. Good job.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Seushiro on April 19, 2014, 04:41:00 am
I agree I tested placing the pixel one point up and it is better for Duma. It has a better back now on your sample on the lower left it now looks like muscles/bone coming out there good good.... As for Zebbeb.... I think it is better without the cloth.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 19, 2014, 11:28:34 am
Awesome -- Thanks all :) I'll take all of that into consideration >: D
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Lijj on April 20, 2014, 12:48:03 am
Really liking that crustacean Lucavi! Good stuff Omnir!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 20, 2014, 08:59:52 pm
Thanks : D I'll be getting back to work, proper, pretty soon. Took a break to beat "Bravely Default".
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on April 26, 2014, 08:21:36 pm
Dem Lucavi :(
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on April 29, 2014, 09:33:59 pm
Not as fast as the ogre and giant, but hopefully soon.

I'd like to get 1 out every 2 weeks -- but that might not happen.
Edit: Small update:

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on April 30, 2014, 07:31:10 am
I thin Taurus is still my favorite, looks really menacing. Nice updates on Leviathan and Cancer too. Now it's easy to tell what is what on Cancer, great work.

Looking forward :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: jimmyjw88 on April 30, 2014, 10:36:02 am
Nice work. Agreed with Kage, I like Taurus the most.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on May 01, 2014, 02:24:02 pm
Nice! These are coming out awesome.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on May 06, 2014, 02:40:16 am
Really thinking about humanizing Lotan (Leviathan/Pisces). What do you all think?

I've been working on "Sel" (Libra) a bit, also.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Twinees on May 06, 2014, 04:54:12 am
Yeah I definitely agree about humanizing him. All of the lucavi look like a mix of beast and human (which I assume comes from the idea of the lucavi taking a humans body). Good idea.

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on May 06, 2014, 11:17:49 am
I second that. My initial thought was to draw inspiration from Mateus, but that is probably the weakest design out of all the classic villain inspired Espers in FFXII.

So how about simply adding a little bit of this...
(http://img4.wikia.nocookie.net/__cb20111014000425/finalfantasy/images/6/68/EmperorPalamecia.png) (http://img2.wikia.nocookie.net/__cb20121205062809/finalfantasy/images/6/66/EmperorF-ff2-gba.png)
... to your existing design?
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on May 06, 2014, 03:17:38 pm
I can definitely see something from that working :3
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 16, 2014, 09:08:59 pm
Hey all -- small update: I've been pretty busy with RL stuff, but I'm back for a little bit. I've been working on Lotan, mostly, and a bit on Aquarius.

I don't like my current approach to the "Water bearer"(Aquarius) -- I was hoping for a megamouthed holding water sort of demon, but it might be too "Demonic" (i.e. not FFT like).

I'm also not at all pleased with my Sel (Libra) -- He's pretty lame.

Lotan is very, very basic right now. But I don't know which direction I honestly want to take with him.

With those thoughts exposed, with emphasis that I know they need work, here's what I have. I would definitely appreciate ideas :)

And a small edit: (might change Lotan's mouth back, I'm downsizing Aqua~
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on July 16, 2014, 11:18:34 pm
Luiakyn! I missed you and the crab people!

Seriously though, good work man, as always

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 16, 2014, 11:24:10 pm
Quote from: Elric on July 16, 2014, 11:18:34 pm
Luiakyn! I missed you and the crab people!

Seriously though, good work man, as always



Thank you sir -- I'm trying ;)

I need to get back into my grove of proper FFT-style spriting, but I'm back :)

Updated: Started on Sag~, tweaking the others.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on July 17, 2014, 04:59:48 pm
Good to see you around again, Luiakyn. That Saggitarius looks awesome, haha, my second fav after Taurus. Keep it up man. Also, where did I see Libra's head before? I swear it reminds me of some other sprite. Good work on these :D
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 17, 2014, 05:29:28 pm
Quote from: Kagebunji on July 17, 2014, 04:59:48 pm
Good to see you around again, Luiakyn. That Saggitarius looks awesome, haha, my second fav after Taurus. Keep it up man. Also, where did I see Libra's head before? I swear it reminds me of some other sprite. Good work on these :D

Thanks : D Glad you like the Sag so far :3

I think I posted the "making of" shots earlier.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on July 17, 2014, 06:02:31 pm
Yeah, I might had a deja vu or something. Anyway, keep it up man, looks promising :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 17, 2014, 09:44:05 pm
Thanks :)

I'm completely revamping Aquarius. His name is originally "Cherrub" in the PS version, and is a "water bearer" (though air affinity). So, I'm going with a Tengu sort(which seem to be associated with clouds, which bring rain/water), with a baby's head (To further associate with the air property, because of the "Cherubs", but also because when I heard "Water bearer", I thought of the womb.)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on July 17, 2014, 11:19:48 pm
You aren't imagining it Kage, that is indeed very close to a head from another old sprite. It might be that Japanese Ramuh, but I can't be sure, I'd have to look through them again but it definitely looks familiar :P

EDIT: Definitely not the Ramuh sprite, maybe it just reminds me of that old port that Smash made with the long beard and goggles.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 18, 2014, 04:40:42 am
Hmm, wow O.o

I wouldn't doubt it, actually. I don't remember using anyone else's sprite as a base, though :O


Also, might change "Zebbeb" (Cancer) -- someone noted that he's proper name would be "Zebub", as in "Ba'al Zevuv," or "Beelzebub". So I might make him more like the FFII sprite, or the like.

http://glabados.tumblr.com/lucavi
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on July 18, 2014, 05:28:47 pm
Oh, I'm not accusing you of that at all Lui :P

It is just a very familiar from something and we can't quite put our finger on it, BUT if it's something that stuck in our heads that
well than it must have been something good :) So you should take that as a compliment haha.

I am really loving all those Lucavi (though that mouth one frankly scares the shit out of me)

The Sagittarius is the four legged fellow, yeah? That one is awesome!
(Not too great with my Zodiac symbols other than my own of Taurus)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 18, 2014, 06:43:49 pm
Gotcha >: D I actually did take it as a bit of a compliment -- just was hoping it wasn't true :P

Update on Zebbeb(Cancer) and Cheraub (Aquarius):

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on July 18, 2014, 07:17:09 pm
Awww, I thought that crab people were better as they were
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 18, 2014, 08:05:54 pm
I might stick with that, but Zebbeb is supposed to reference Ba'al Zebbeb, or Beelzebub.

But if you guys would rather the crab head :3
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: LastingDawn on July 18, 2014, 10:50:40 pm
Hmm, you might be confusing Cherubim with Seraphim (Seraphim have four wings) and using some interpretations of our commonly thought Cherub (little babies with wings) but ancient lore actually depicts them in a way that would work quite well for a Lucavi. A body of a beast, six wings, with the head of a man, lion, and a bull.

http://en.wikipedia.org/wiki/Cherub#mediaviewer/File:Ezekiel%27s_vision.jpg

A pretty good representation of a Cherubim. It seems that Matsuno may have thought that out pretty well after all.

The issue in this case might is that the Lion is already represented by Hashmalum and the Bull would be represented by Duma as I recall what you did. Granted it doesn't have to look like them at all.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on July 18, 2014, 11:05:41 pm
I second favoring the crab people over the Beelzebub reference. Besides, crabs/lobsters, as my friend likes to call them, are just sea bugs.

As for the Cherubim thing, don't forget they were described by Ezekiel as having four heads including an eagle. Since there are already a lion and bull present in other Lucavi, you could go the Eagle head in this case.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 19, 2014, 07:44:18 am
Gotcha :P

I'll keep the crabby Zebbeb, and rework Cheraub. I'm reading that it's the Seraphim that surround God's throne, but the Cherub have 4 wings.

"Each of them had four faces and four wings, with straight feet with a sole like the sole of a calf's foot, and "hands of a man" under their wings. Each had four faces: The face of a man, the face of a lion on the right side, the face of an ox on the left side, and the face of an eagle. (Ezekiel 1:6-10)"
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on July 20, 2014, 10:21:28 pm
I remember there was also a variation of the Cherubim, Islamic version I think, that is described as having 4 wings and pitch black skin with thousands of eyes of different sizes shapes and colors. (Somewhat similar to Argus from Greek mythology now that I think about it.)
It might be interesting to combine both versions of the Cherubim.
Could be nightmare fuel as would be appropriate for a Lucavi.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 21, 2014, 02:02:49 pm
I might try that :3 I'd been working on it, and...

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on July 21, 2014, 04:23:33 pm
Haha, that's a creepy one. To be honest, whole design and idea of Cherub is f'd up, so getting into sprite will be hard as hell. Simplicity is always best, but in this case I don't know what to do, haha.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 21, 2014, 08:08:16 pm
Personally, I'm not excited with it -- I'll keep working on it.

Thanks guys for your support and comments >: D

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 27, 2014, 06:35:19 pm
Small fixes -- I don't know how I like Cheraub
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on July 28, 2014, 04:27:25 am
Cheraub is looking good, given how his source describe him looking as. I mean, it's such a wild mix, that it is insane, haha. Good job on these. Centaur one is my favorite I think :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on July 29, 2014, 03:09:11 am
Awesome >: D
I might use him as the base for Ultima Weapon >.>

Gotta have Ultima Weapon.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on July 30, 2014, 03:41:28 pm
These are looking great!
Great work!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Snap006 on September 11, 2014, 02:37:06 pm
They look awesome. I don't know if you are aware, but those names are based off of different demons in various lores. I have a book on demons and demonology if you would want some information or pictures on a particular demon that may help your spriting.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on September 11, 2014, 03:57:18 pm
Thanks :)

I'm aware of the names, but not the images. I'd love some pictures >: D

I'm currently working on Duma while I flesh out the others. i have his frontal walk done (may need tweaking), and doing the back concept. Also getting the attack (which will be a head gore) is underway :3

small update (and a very rough draft of Ultima Weapon)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: 3lric on September 11, 2014, 07:38:29 pm
Its... so... beautiful....
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vaan on September 11, 2014, 10:08:31 pm
(http://i.imgur.com/ahqxBEw.png)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Twinees on September 11, 2014, 10:56:34 pm
Great job Luiakyn, I love how each is very very unique compared to others. Gotta admit, the Lucavi for Sagittarian is definitely my favourite.

There still needs to be a little bit of clean up on all of them, but I'm glad you have concepts down for them all :).

Good luck
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Eternal on September 12, 2014, 12:41:23 pm
Oh my god, these are amazing! Great work!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on September 12, 2014, 08:30:35 pm
Thanks all :)

Quote from: Twinees on September 11, 2014, 10:56:34 pm
There still needs to be a little bit of clean up on all of them, but I'm glad you have concepts down for them all :).


My thoughts, exactly. I think Duma is pretty ready to go -- but the others need to be smoother.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Snap006 on September 14, 2014, 10:32:31 pm
Did some research. You might find some of this useful.

Duma - Dumah the Angel of Silence
He is a prince of Hell, and angel of vindication. He is the Chief of demons charged with the punishment of the souls of sinners.

Zebbeb - Beel-Zebub Lord of the Flies

Rophochehe - Lucifuge Rofocale is the demon in charge of Hell's government.

Cherub and Leviathan are pretty self explanatory.

I can't find anything on Sel. It may be the Egyptian god of death Set that is being referred too.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on September 14, 2014, 11:53:33 pm
Yep!
Sel/Zel is "Azazel"

Here was a website I found on it: http://glabados.tumblr.com/lucavi

Any suggestions on changes?
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Snap006 on September 15, 2014, 12:21:17 am
That's an awesome site! Here are some pics
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on September 15, 2014, 04:20:46 am
I had an idea going back to making the new lucavi have some features of their esper counterparts.
So I did this to see how it would look.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on September 15, 2014, 07:04:54 am
Quote from: Vanya on September 15, 2014, 04:20:46 am
I had an idea going back to making the new lucavi have some features of their esper counterparts.
So I did this to see how it would look.

That actually really helps it. Very nice work >: D
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Kagebunji on September 15, 2014, 11:39:04 am
Probably the best interpretation of Beelzebub I ever saw, from Persona series. There are a lot of mythological creatures in Persona lore already, might be usefull for some inspiration.
(http://img3.wikia.nocookie.net/__cb20090219082929/megamitensei/images/7/7c/KazumaKaneko-Beelzebub.jpg)


And really amazing job on these Luiakyn, great to see all of them concepts :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on September 15, 2014, 12:57:49 pm
I might try a combo of that and the one Snap posted :3
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: hazeck on July 30, 2015, 03:15:58 pm
i would love to see those in-game
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 04, 2016, 06:37:05 pm
I do apologize -- actually almost done with Duma -- About 4 more frames, and tweaks to the animation -- and he's good :D

Edit: 6 more frames. I don't like how I did 2 of them, now that I see them, again.

Please note: They do need a lot of tweaking, but I wanted the general animations done, first. At least for a direction.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Jumza on March 04, 2016, 08:08:26 pm
Wooow, that's awesome! It looks great!! I can't wait to use it :o
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on March 04, 2016, 09:47:48 pm
Woot! Great to see some more progress on this. Keep it up! :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Choto on March 06, 2016, 09:37:35 am
I'm with Vanya, excited to see your work again. I think it's pretty awesome :D
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 06, 2016, 05:53:03 pm
Thanks all :) Slowly, slowly working on it. 2 frames left, then a ton of tweaking :3

Also had done tweaking for Ogre and Giant -- need to upload those.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 07, 2016, 06:15:41 pm
Not done, but update:

(Note: constantly updating the status to keep me motivated, and to see the flaws in my work. Oddly, I have to present it first before the flaws come out. Like software...)

Things I need to do: Realign and tweak walking animations, open Duma's hand at spell casting, general tweak and test, portrait.
Edit 6:30 MST, some more work is done, a good bit of the attack needs to be smoother (arms). Back walk and attack needs aligning.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 14, 2016, 02:55:58 am
Double post -- very slow progress, but attacks are now aligned.

More tweaking (especially with walking) to come.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on March 14, 2016, 09:24:38 am
Cool, I can't wait to see this guy in action.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Twinees on March 15, 2016, 11:27:23 am
I like all the custom poses and animations you've done for Duma. They look great. The horns on the back view frames are good and pretty consistent, I still get the feeling that the horns are lopsided on the front view though, I think I mentioned that a long time ago. Not a big fan of the palette at the moment, particularly the reds but that is easily changeable if you are inclined to do so. Good luck on the rest of the sprite touch ups!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Jumza on March 15, 2016, 11:46:58 am
This is excellent! Same as Vanya, I can't wait to try it out!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 15, 2016, 03:38:07 pm
Thanks Twinees! That's what I need! I totally agree with both, looking at them. I'll fix that ;)

Slowly tweaking and working on them -- Hope for a proper sheet by the 30th.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: CONMAN on March 15, 2016, 04:27:57 pm
This is absolutely awesome Luiakyn!  How long has this site been waiting for a real/complete/new Lucavi!?!  Great work!  I'm so used to seeing great single frames that don't get followed up!  It's refreshing to see you near the finish line!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on March 16, 2016, 03:13:04 pm
Thanks a ton, CONMAN : D Sadly, it still took me a long while to follow up on these -- but they're finally getting somewhere.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on August 14, 2016, 05:51:13 pm
So, a long, long time has passed. I redid the horns, and the attack. I'm thinking of redoing the non-attack horns *again*

Also, it needs a bit of cleaning up:
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Jumza on August 14, 2016, 07:56:44 pm
Ooh, I like the new horn attack! Welcome back! Looking forward to more Lucavi goodness
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on August 14, 2016, 09:19:56 pm
Thanks : D! hoping to get Duma done, then maybe Stag~
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on August 16, 2016, 04:06:32 am
I'm really bad at portraits, and will be cleaning this up even further, but:
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on August 17, 2016, 03:02:17 am
Awesome! This is looking great!  Keep it up, man. Can't wait to see this guy in action.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on August 17, 2016, 02:03:00 pm
Feel free to try him out and tell me what you find odd/out of place

Also, updated Zebbeb
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: CONMAN on August 17, 2016, 02:28:37 pm
That's great too, Luiakyn! Lovin it!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on August 17, 2016, 04:58:06 pm
Thanks :D I want to revisit the old ones that I'm not happy with. Zel/Azazel is next.

As for play style, Duma will thankfully just be a physical powerhouse (he is inherently silent). Zebbeb will be very agile, and do disease related spells, Lebyatan (Leviathan) will be water and chaos (and thus, I'm thinking "transparent" skill).

Zel -- this is a hard one. due to name and alignment, he'll be the "Annihilator", as he is a Judge (most AI-based movies judge that mankind should be wiped out -- demons would be no different), and "Azazel" roughly comes out to mean " to remove". If i could do custom spells, I'd give him "Fade" (FF1's "holy") and dimensional magic that would remove the characters from the realm. The game might not even be allowed to support that.

Rophocale is of "order", and that may come to mean he'll have more allies and summoning (my thoughts are that order relies on the authority over a group -- He'll be mighty, himself, but with a host to further pronounce that. He'll be mostly anti-light

Cheraub is an oddity to me. I'll be thinking on it.I'm thinking a false holy sort.

Title: Re: Luiakyn's(Omnir's) Sprites
Post by: CONMAN on August 20, 2016, 01:39:11 pm
I like your thoughts on these zodiac demons play style.  I had already been planing on using your Duma for a while and had the same thoughts as far as "physical powerhouse".

Not long ago I tried to see if I could manage to use the werewolf base to try and create some kind of a bipedal griffin... reminded me just how difficult these large sprites are.  Really admire your ability!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on August 21, 2016, 04:16:10 am
Thanks :) it does take a ton of time, and more, motivation to get the large creatures out. Currently working on Zebbeb (back concept done), and Leviathan.

To expand on Duma's physical powerhousing: His name is derived from an "angel of silence", which would mean in the FF world that he wouldn't be able to cast magic. And the sprite/sign fits, also >: 3
***

I'm guessing the Griffin would be 4 limbed? or 2 arms, and 2 legs?

Small update: Note, I don't really like Cheraub in this form, either. I'm trying to think of something, though... And walk animation is very alpha
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Timbo on August 22, 2016, 11:40:17 pm
https://en.wikipedia.org/wiki/Cherub (https://en.wikipedia.org/wiki/Cherub)

The traditional cherubim were not winged babies.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on August 22, 2016, 11:53:47 pm
Oh, I know. I have the Cherub with the 4 heads, 6 wings, etc. But it didn't feel right :(
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Vanya on August 29, 2016, 01:36:07 am
I read an Islamic description once of cherubim appearing as dark beings with 4 wings and a multitude of eyes all over their bodies.
I don't remember the source, but it dies make for an interesting visual. Looking like not much more than a black torso with random eyes.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on August 29, 2016, 03:47:58 am
I like that -- might do something like that :3 I'll give it a shot >: D

There is also a Bible verse where God calls a king of Tyre a Cherub who walked on fiery gems. so I'm studying a bit more into that -- they might have been godlike angels of protection. (there are 2 Cherubim on the Ark of the Covenant, and being like winged men).

Edit: Noting further, they were primarily shown as a "master of earth and sky" -- thus usually being a combination of Eagle and Lion. In fact, the Hittite "Griffin" might have been similar to the Hebrew "Cherubim".
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Real on August 30, 2016, 12:55:19 am
These are fantastic. Nice work.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on August 30, 2016, 06:41:56 am
Thanks  :D!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Real on August 30, 2016, 07:13:40 am
The Lucavi designs are super impressive - didn't see all of these until I flipped a few pages. You should put those in your main post (only Duma is there, right now.)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on August 30, 2016, 03:01:02 pm
Actually, that is a good idea :)
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Real on August 31, 2016, 01:13:33 am
Happy to help.

Do you do portraits as well? Would love to see the portrait art for the Lucavi you created too.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on August 31, 2016, 04:48:18 am
Only Duma for now -- I'm not very good at portraits :<
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: RavenOfRazgriz on April 29, 2017, 05:14:23 pm
Would you happen to have any updates to any of the new Lucavi sprites?  The Duma sprite looks really nice, and there's a side-project Elric and I work on off the books that we'd love to use all the new Lucavi sprites in if you don't mind and happen to finish them!
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: Luiakyn on May 03, 2017, 06:12:52 am
Sadly, I just altogether had stopped. But, here is the last bit of progress I made on Zebbub.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: RavenOfRazgriz on May 03, 2017, 08:30:23 am
Thank you!

Understandable you stopped, MON/Lucavi sheets are awful to work with.  Zebbub was one of the ones I was most interested in though so I'm glad it's the one you had progress on, heh.
Title: Re: Luiakyn's(Omnir's) Sprites
Post by: alonerfeumuno on January 23, 2023, 01:49:31 pm
Quote from: Luiakyn on March 19, 2014, 08:33:54 pmI go by either name >.>

I'm working on the following:
Iron Giant (http://finalfantasy.wikia.com/wiki/Iron_Giant_%28Final_Fantasy_V%29) -- Polishing stage
FFI Ogre (http://finalfantasy.wikia.com/wiki/Ogre_%28Final_Fantasy%29) -- Polishing stage
FFI Giant (Hill Gigas) (http://finalfantasy.wikia.com/wiki/Hill_Gigas_%28Final_Fantasy%29) -- Polishing stage
Ultima Weapon (http://finalfantasy.wikia.com/wiki/Ultima_Weapon_%28Final_Fantasy_VIII%29) -- Concept needs refining.
The 6 other Lucavi (Duma, Zebbeb, Sel, Rophechehe, Cheraub, Leviathan) -- Front Concept finished. Duma needs polishing

All are works in progress, but I do take critiques. The portrait for the "No nose" Ogre is done by Lijj -- I don't think I can make it any better than what it is :)

Edit: 9/7/2014: Changed Ogre and giant to be more FFT like. I do still need to test these in full.
Edit: 8/16/2016: Ogre and Giant updated, Duma sheet included.

So Far:

Old Concepts:
(http://ffhacktics.com/smf/index.php?action=dlattach;topic=10334.0;attach=14481;image)


How is the Giant now ?
I liked, think of trying to use him on my Gafgarion event, if you give permission