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Monk Rehaul Job Discussion

Started by LastingDawn, December 23, 2008, 01:35:14 pm

LastingDawn

December 23, 2008, 01:35:14 pm Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well a while back, I made a few " claws"  out of the bags, they look Far from decent, but if anyone would like to take stab at it...?

As well... I completely forgot we could control the formula of unarmed weaponry! Should the Monk's unarmed formula be changed (to something already available?) or a 25% chance for something or other? Or are we still keen on the Pole and Claw ideas?




Also, feel free to use the Ax as a base, that should work just as well.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Cheetah

April 27, 2009, 10:24:12 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
So I'm reviving this topic in an attempt to get this off the ground again. I am attaching the frames of the monks different punch animations as a reference to work off of. I'm hoping some ambitious spriters are willing to take a crack at making some good looking claws (the weapon) set over the fists. If someone makes some good sprites Lasting Dawn and I will get cracking on having them work in game.
Current Projects:

Smash

April 27, 2009, 10:56:24 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Smash
I need to know the color limits, and how many should they be for front and back.

Cheetah

April 27, 2009, 11:10:24 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Color limit... 6 including black for transparency. So 5 colors to work with.

Front or back? If you mean for front attacking and back attacking, then three for each. On for each angle. So in the above pic you would want one claw frame for each column. I know the first frame of animation is at a bit of an odd angle, but that wont matter when it is animated I think so focus on making the claws look good with the second and third frame of the punch animation.

That make sense?
Current Projects:

Smash

May 18, 2009, 03:19:49 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Smash
Smash brings claws.




Still a concept though, these may not be the desired result, yet.

LastingDawn

May 18, 2009, 10:47:35 am #5 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
It is for the most part, Definitely the desired result! Only thing I would like to change is the location area, since these are replaced Axes, the Ninja Sword has already been replaced. Amazing results though for the confined spaces you had to work with.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Cheetah

May 18, 2009, 04:01:48 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Those look freaking amazing Smash! Though now you have ruined all my plans for the day as I will likely spend the rest of it trying to get these working haha.
Current Projects: