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Messages - Shade

41
Quote from: DaveSW on August 16, 2011, 11:00:48 pm
Ok Shade, don't call me a noob.  There is only ONE ability in FF8 that lets you turn cards into items.  That ability is Card Mod, an ability that Quezacoatl does not start with. So GG to you, idiot.


It's a good thing that we are talking about magic since thought I'd just say it wrong(sorry), but I still can get magic by turning items to magic, so it's stilll the same thing.
42
Quote from: RavenOfRazgriz on August 16, 2011, 03:15:32 pm
@Shade: There is not, no, else you'd have geniuses running around with 100 Fury and other such things like they do in Vanilla and defeat the entire point of the Fury/Will system.   


Myself woulda taken lowest possible fury and will and then used 100% poison proc weapons, but hey that's just me.
43
Basicly only those were the monsters grow stronger as you do(FFVIII and FFXII), are actually hard to do,but FFVIII is still pretty easy(especially once you get the bahmuth that that cam turn cards in magic without having it learned). So I'd argue FFXII is hardest one of these, just because you can't use quickenings(broken IMO), but then again I only used attack, Item, quickening and healing spell in that one(basicly doing what is done in the challenge lol), but can't you basicly do FFXIII too with just cure and attack command?
44
Quote from: DaveSW on August 16, 2011, 02:16:13 am
You can't.  G.F.s can't learn new abilities, therefor Quetzalcoatl cannot learn Card mod.



lol, that has nothing to do noob, you can have cards by having card battles meaning that you don't need to turn monsters to cards. and some GF's come with the ability to turn cards to magic so GG.
45
Quote from: DaveSW on August 16, 2011, 01:47:39 am
Oh, I forgot one more stipulation for FF8:  Summons cannot learn any new abilities.  Only use the ones that they come with.

Quote from: Shade on August 16, 2011, 01:36:34 am


I can do that FFVIII hands tied to my back.


Still easy as hell when you turn cards to magic an equip.
46


I can do that FFVIII hands tied to my back.
47
Non-FFT Modding / Re: OMFG FF7 MODDED
August 15, 2011, 03:01:15 pm
It's amazing that you guys found FFT hacking before you found FFVII.
48
The Lounge / Re: Battle of the VGM v2.0
August 15, 2011, 02:36:36 pm
Let's stop figthing and let's listen these!

First one is Something Gotta Give from FNV(name didn't work in spoiler for no parent reason.


49
Spam / Re: This topic is awesome...
August 15, 2011, 05:13:14 am
Hello !!!! How are you doing?
That guy is Dome Karukoski
50
Is there way to change fury and faith permantly?
51
FFT: Parted Ways / Re: Deep Dungeon Overview
August 07, 2011, 02:13:52 pm
Quote from: GeneralStrife on August 07, 2011, 02:09:51 pm
Et did you figure out how to give enemies the ??? stats?


1. From FFTpatcher open ENTD tab.
2. There you see flags, flag ??? and monster flags.
3. Profit???
52
The Lounge / Re: For those who have WC3: FT
August 06, 2011, 04:56:40 am
Quote from: Dome on August 06, 2011, 04:52:36 am
I used to have one, but I only played Island Defense and pyramid escape...do they still exist?


I think they do, but their are rare to find, but of course you could amke game your self with the help of this site. http://www.makemehost.com/

Now tell us your name MUAHAHAHHAHAHAHAHA!!!!!!!!!!!!!!
53
FFT Arena / Re: Arena battle videos and discussion
August 05, 2011, 10:31:10 am
Welcome the team 1337 Magic!!!!!!!!
54
It's funny how this was dealt with so long ago in chat and now about 2 months later comes to forum...
55
Spam / Re: @Derpy Hooves:
July 31, 2011, 05:52:17 pm
Derp?

56
FFT: Parted Ways / Re: FFT: Parted Ways Battle Logs
July 31, 2011, 04:00:42 pm
Harbringer and the Avatar have HP Boost.
57
Tutorials and Learning / Re: Item Icon Editing
July 30, 2011, 08:19:33 am
Quote from: Celdia on July 30, 2011, 08:14:58 am
Here is 8 bit linear



And this is the first 16bpp codec



While I suppose if you really wanted to you could try and edit those in that format I don't think you'd do very well with it. Since I don't know where the palettes for the items are stored there's no quick way to load up usable colors for editing the icons - you just have to find the corresponding colors you want to use from the existing icons over http://www.ffhacktics.com/items.php onto the palette in TM and use those. It takes some time to make sure you have exactly the right matches but it will make the actual process of importing your new icons pixel-by-pixel less of a headache. After I felt I was "getting good" at it, it still took me about a half hour to create a new icon.


It would cool if those pictures you just posted worked...
58
Quote from: thisisstupid999 on July 29, 2011, 05:21:58 pm
I'm trying to make them all work exactly like a normal mage spell, like fire, thundara, etc. with my own multipliers put in. I succeeded in this by using the same formula that the typical Black Mage spells are used with. The only problem is the animation. Everything works fine in game, but when I cast the spell on multiple targets, it only shows the spell hitting one of the targets instead of all of them, but they all take damage. I'm thinking this is an animation problem, but I could be wrong. Anyone know how to fix this?


Some Animations just do that, but I don't kow if it's fixable.
59
1) Don't know what is everyone else talking about, but for somereason people don't like low faith units even if they get beaten up by mages of doom(a reallly kick ass team), but yeah it's going in fine dirrection.

2) Well I can say that the more equipment is always better, but there really isn't need for it.

3) Personally I think I count whole jump skillset as one skills, and it's only skillset that feels like it's really empty, otherwise good.

4.1)

Squire. I'd suggest them getting little stats nerf, but getting more equipment weapon wise.

Paladin. It's used too much currently, so I suggest that samurai and knight change their hp's, so knight won't be so tanky and samurai will be more tanky.

Chemist. I am with doll with this one.

Samurai. Yeah the change of hp's with knight.

Mediator. I am with Dol here.

4.2)

Chivalry. It has basicly two skill that are usable at all, Dia is good with MA UP setup with mages and Grand Cross is only good when you absorb it and you are immune to blind.

Snipe. There should be just Arm/leg aims and breaks, it basicly doesn't need anything else.

Punch Art. It's hard to use it's healing abilities(now even harder after chakra is one panel target), I think all healing abilities just should get huge buff and melee abilities huge nerf.

White Magic. Just turn protect/shell and protect/shell 2 to wall and wall 2, and regenerator like dol said lower it's jp.

Black magic. Flare should keep it's old range(now it's high damage sniping ability) And I agree with Dol that counter magic is way too expensive.

Time Magic. Same as Dol.

Summon Magic. Cyclops and zodiac should be more special, since I can't see any reason to use them, how about making zodiac weaker damage wise and ct maller so it would be good replacement for ifrit/shiva/ramuh, and remove that use blind status from cyclops, and give him little more damage and ct. Also don't do anything Titan, it's good the way it's since there is so many ways to counter earth element at the moment and I agree on Dol's suggestion on carbungle.

Skipping Steal.

Talk skill. I once again agree you know who.

Ying Yang Magic. Sleep magic should be copy of paralyze so single target spell.

Geomancy. I don't see what's wrong with it, expect that it isn't faith based or fury and it's should be faith.

Jump. It just needs new abilites.

Draw Out. Again not being affected by fury or faith sucks.

Don't know much about ninjutsu so I am skipping it.

Lore. It's normal damage spell needs a boost, mainly change bio spells status procs to something else and quake/tornado just stronger overall.

Well I hate sing and dance so I don't want to say anything about it.


5)
Knifes. You should do something about them... And I don't know what.(Perhaps just remove them and make them new weapons other weapon classes)

Crossbows 100% stats is so bad idea, my god it's cheap, it's the most cheapest thing after faith rod. That's like magic stasis sword have 100% stop and damage in 1.3, it's just OP!

Pretty much all Items are well as far as I can see.



6) Make almost every spell magic evadable(inculding elemenal and draw out).
60
Help! / Lock this please!!!!!
July 28, 2011, 07:57:08 am
It's on every palette when I try to insert it in shishi.(green is the actually main palette,but red shows up in bmp.)