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Quote from: RavenOfRangriz*Knives*
Quote from: RavenOfRazgriz on June 09, 2012, 02:19:25 pmYou bring Nether skills because they still do very good damage (1 XA less) to those units, while hitting many units you are normally completely impotent against, such as Innocent Ninjitsu users. 40/40 tanks, etc.
Quote from: Reks on June 02, 2012, 03:17:13 pm
Right. It made sense in my head before, plus it would have given more of a use to Shield Break. But i'm just being unhelpful. Hrm......
Quote from: Barren on June 01, 2012, 02:52:53 pmJust one question about Punch Art Gaignun: Are you saying that you don't necessarily need Martial Arts to do better Punch Art damage where Spin Fist is PA*11 or something like that?
Quote from: The DamnedI can't agree with Salamander if Oil boosts Holy or Dark...
Quote from: The Damned4. 108 Gems blocking Oil: I'd be fine with this, but wouldn't that mean it would block four statuses in addition to also Strengthening All elements? While I don't exactly have a problem with that and while its blocking of Blood Suck needs to go die in a fire (or a running body of water), I just want to be sure.
Quote from: Eternal248Chronos Tear: Could probably stand to gain Cancel: Slow as well.
Quote from: RavenOfRazgriz*Wizard changes*
Quote from: RavenOfRazgrizPoison Y is lowered, but I only lowered it to 90 here after noticing it still takes M-EV.
Quote from: RavenOfRazgriz*Summoner changes*
Quote from: The Damneddo we still want Defense Ring to Block Berserk (instead of Silence) if Reflect Ring is blocking Berserk now?
Quote from: RavenOfRazgrizOil:
Dispel by all elements (except holy/dark?)
Weak to all elements (except holy/dark?)
Quote from: RavenOfRazgrizRe: Wiznaibus - I'd rather further lower the %rate of Poison on Wiznaibus to 10% or 15% than remove Mime. The entire point of this upgrade to Wiznaibus is to buff Miming teams.
Quote from: RavenOfRazgrizRe: Water 2 proc - Faith would be /interesting/, but Fire 2 already procs Oil, which does the same thing by doubling damage to every Element in the Wizard's skillset.
Quote from: The Damned...if the Water spells really do end up all ignoring Reflect, then I'm really not sure they "need" anything.
Quote from: CT5HolyCherche and Setiemson were indeed +1 PA/MA, Initial: Protect/Shell at one point, and yeah, they weren't used.
Quote from: The DamnedTEAR INTO PIECES!
Quote from: FanaticKill quickening.
QuoteAdd: Wretched Blade (Weapon Element, PA * WP, 6 MP, +Poison, 1 AoE, Vert 1, NoSelf, 250 JP)
Change: Hawkseye (+Proc: Poison/Oil)
Change: Poison (AoE +1, Vert +1)
Change: Wiznaibus (+25% Poison, still damages HP.)
Poison Bow (+2 WP)
Quote from: Barren on May 18, 2012, 10:44:31 amFFT Arena Season One A.I. Tournament Match 34 Wiz vs Shadowstrike
Quote from: RavenOfRazgrizThough, between Black Magic buffs, M-EV buffs, etc., losing Reflectable on Flare can probably wait until we see whether the other changes are enough to put them on even ground first.
Quote from: RavenOfRazgrizAn important thing to remember is that a mage with Holy March is one without Move-MP UP, and a warrior with Warpath is one without Move +1 or Move-HP UP, which are currently key skills for them to the point they're more likely to go without a Reaction than a Movement.
Quote from: RavenOfRazgrizThose are two really big distinctions that make Stop far less threatening than Petrify while leaving it threatening enough to make Geomancy desirable.
Quote from: The DamnedAs much as I hate strengthening Chemist (or Priest or Monk), it seems one of those classes needs to be able to cancel Stop and Chemist is least obnoxious...
Quote from: RavenOfRazgrizSo you're going to take a skill that's already really fast, have a second unit dedicated to spreading Oil, then have the first unit use Short Charged Holy casts at 2x damage in the hopes for a OHKO that at min MA may not still oneshot bulky units? This seems... no better than just using an MA Stacked Holy and having a second unit that supports via other methods. You give people multiple methods of trying to use Holy instead of just one, potentially a method of making use of Dia, etc., and really the only Dark skill of note is Kotetsu which is seeing a nerf. There's Meiton but Fuuton and Suiton are already boosted by Oil so it's basically irrelevant. I just see no reason to not let people experiment with every element considering trying to double the rare Holy or Dark skills that already see use is basically superfluous and Oil is not something that is easy to inflict.
Quote from: RavenOfRazgrizAs for Black Costume prevalence - it's been like that even when Dark was a terrible Element. The main issue has always been that Water (Rubber Costume) and Wind (Santa Costume) are just worse, and the Fire/Dark combo covers both a lot of AoE skills and that pointless Weak: Dark that's on [P] Bag still. It also has synergy with Undead teams, which back then were also popular despite Dark being kinda shit and them still being Weak to Holy. Black Costume did compete with Rubber Costume somewhat if only because Lightning was as good as both Fire and Dark combined, but now that Dark and Fire have gotten better, Rubber Costume's fallen to the wayside, especially with Wizard currently being shit. Basically, Black Costume has always been amazing and basically the best of the "Absorbs two Elements" clothing even before Dark and Fire were even half as good as they are now, and it's going to take making the other Elements (Wind and Water mostly) not suck to fix that, not adding random exceptions to Oil that just stifle creativity. The issue is finding space to actually make Wind and Water not suck, since they both contain very few moves, and most of them are smart-targeted meaning you can't build any kind of Absorb team with them...
Quote from: RavenOfRazgrizThe primary users of Salty Rage for Berserking are Stone Gunners, and Berserk Stone Gunners are currently overshadowed by the imbalanced Kagesougi Gunner who does the same damage without needing to be Berserked.
Quote from: RavenOfRazgrizThe main thing against this is that Absorbing Water won't help a Water Absorb team see use. There are very few Water skills - Suiton, Leviathan, Water Ball, Grand Cross + Whale Whisker, and... are there even any others?
Quote from: RavenOfRazgrizDemi 2 still sucks. It's sucked for a long time, bro. Nothing's come along to change that - in fact, I think over time it's only grown to suck more. If Oil doubling Demi 2 makes it actually worth acknowledging, more power to Demi 2.
Quote from: The DamnedInitial Berserk + Stone Gun: It's always...annoyed me that Berserk works with Guns (and Crossbows). It just doesn't make sense and, frankly, I'm not all that much more convinced that Initial Berserk needs to stay around just for one weapon.
QuoteVenetian Shield => Glitter Shield (5/5 +1 SPD)
QuoteCrystal Shield (Change to 20/20, Neutral: All Elements.)
QuoteDefense Ring (+8/8)
QuoteAdd: Wild Blow (Weapon Elemental/Range, RN{XA / 2...XA * 3 / 2} * WP, unevadable, 5 MP, 100 JP)
QuoteAntidote - Cancel: Poison and Blind, 100 JP.
Echo Grass - Cancel: Silence and Berserk - 100 JP.
Quote[Personal addition - Remove Reflectable from Flare to give it an advantage over Holy.]
QuoteAdd: Warpath (+3 Fury at end of the turn if moved, 300 JP)
Add: Holy March (+3 Faith at end of the turn if moved, 300 JP)
QuoteSummoner
Change: All spells CT > 4 take M-EV.
QuoteChange Hell Ivy to +Stop
Change Carve Model to +Don't Move
QuoteOil:
Dispel by all elements (except holy/dark?)
Weak to all elements (except holy/dark?)
[Personal addition - I see no reason to exempt Holy and Dark. There are very few Holy skills or weapons in Arena, and while Dark is prevalent, it is also the most easily countered through Black Costume being the best of the Elem Absorb items, among other things. Koutetsu was also weakened, as was Meiton, so there's no real reason to exempt either element, personally.]
Quote from: The DamnedTurn 108 Gems into Coral Ring... [L]et it Absorb: Water and Block: Oil, Poison and Frog
Quote from: The DamnedLet Salty Rage Strengthen All Elements Alongside Other "Fun" Things
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