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Seushiro's Sprites... Redoing some sprites

Started by Seushiro, August 19, 2009, 12:12:50 am

Seushiro

August 21, 2009, 10:32:50 pm #20 Last Edit: August 22, 2009, 10:40:22 pm by Seushiro
i'll look into that. . . and the hands will be the only problem. . . grr!!!

i want to edit the walking arms to make one hand in the pocket and the other with a baton bumping the shoulder while walking. . .

well since I'm stooped with Genesis might as well start searching the parts. . . i'll try to get my Baltier sprite to see the white sleeves and hands...

*edit
tested the walk with Ramza ch 1 and so far so good. ..  no Baton T__T



RolyTunedIn

August 22, 2009, 01:58:55 am #21 Last Edit: December 31, 1969, 07:00:00 pm by RolyTunedIn
reno is looking good but there's something that bothers me about it... the one where he is facing directly towards us, his goggle seem smaller than the rest, and thethe one where he is facing away is missing his ponytail. you might have already caught that but i thought i should point it out.

Kagebunji

August 22, 2009, 07:25:08 am #22 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Reno is looking very impressive, but Roly was right, fix that cause it look strange. Btw, you want me to believe you are newbie in spriting? No way ;)
  • Modding version: Other/Unknown

MiKeMiTchi

August 22, 2009, 07:41:04 am #23 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Work on the shadings and anti-aliasing on the hair. :)
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

August 22, 2009, 09:01:46 am #24 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Make the hairstyle a little less ambitious. It otherwise looks good.

Cheetah

August 22, 2009, 11:45:58 am #25 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Very nice concept, keep it up.RolyTunedin and everyone's criticism was spot on.

The inside of his palms are way to dark when he has the raised. You can always check to see if an existing character has similar arms, chap 1 Ramza might be a good bet.
Current Projects:

Seushiro

August 22, 2009, 10:43:28 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Few more parts to go. . . then I'll fix it based upon your comments. . . anybody knows where to get boot graphics similar for a Fayt Leingod? Ramza ch 4 palette looks great for a Fayt sprite just need his freakin' boots. . .

Seushiro

August 24, 2009, 09:38:31 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
COncepts for now. . .


I'm having slow progress in making sprites now. . . I'm trying to learn how to make portraits from the the tutorials

Cheetah

August 24, 2009, 09:45:34 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
These are very nice ideas, but the proportions seem a bit off for some reason. I'm not quite sure what it is. I will post more specific comments later. I'm excited for Reno though.
Current Projects:

Zalge

August 24, 2009, 09:45:37 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
I'll try to make a Reno portrait for ya.

RolyTunedIn

August 24, 2009, 11:35:05 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by RolyTunedIn
i was taking a look at your concepts, and in my opinion the best looking sprite you got is squall although his fur on the jacket was white, wasnt it? well anyways i think they are all very nice ideas but, tidus and roxas seems to bother me alot... they seem flat and i know roxas hair is supposed to be messy but it's a mess... as for angeal you can use clouds body for a base and genesis neck looks kind of hunched... other than that its pretty good... it was kind of funny, i was planning on working on angeal and genesis one of these days, i even drew out portraits for them.

Cheetah

August 24, 2009, 11:40:52 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Tidus: His arms look to long, his feet too big, and his hair needs more texture or something.
Noctis: Looks too much like a little kid.
Genesis: Shoulder pads look a bit too big.
Angeal: Hair needs some definite work.
Roxis: Definitely the worst of the bunch.
Squal: I can't quite put my finger on it. Other than white around the collar.
Sephiroth: Smash was all about giving tools for people to work with. Finish Sephiroth and everyone will thank you.

Overall these are very ambitious and cool. Keep up the good work.
Current Projects:

RolyTunedIn

August 24, 2009, 11:49:26 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by RolyTunedIn
looking at it again squall's legs look too short... as for the sephiroth sprite, his front view looks funny and his pants don't look right in some of it. i see your putting alot of effort into these, but work on one at a time and you'll finish a sprite faster.

Asmo X

August 25, 2009, 12:02:30 am #33 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
You're trying to do too much with the hair. It just isn't going to look good no matter how bad you want it to. Think simple. You violate this rule most egregiously on the Tidus sprite. Look at it my man. What on earth is going on with that costume? Understand that there are some things that just aren't going to work scaled down to the size of a FFT sprite.

Cheetah: For Squall, the chest is shaded flatly. Short, dumpy legs and super long arms.

Seushiro

August 25, 2009, 12:08:52 am #34 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
yeah I'll focus on Sephiroth and Genesis cuz' I need sephy's arms as base. . .

I'll forget about squall. . . belt cant be placed since it does make the legs look smaller. . .

I dnt want to use the cloud base for Angeal since i want a crisis core style with darker colors. . . cloud FFT is too flat and needs more definition, he also seems to be in baggy pants and boots. . .

thanks for the info on the neck. . . must find a way to color it while showing the collar of the coat. . .

Hope Zalge does make a Portrait. . .

jimmyjw88

August 25, 2009, 12:34:21 am #35 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
For Angeal base, you could try using Zack as a base and recolour it abit as Zack is abit blue while Angeal is black.
Looked over all your concepts and they are interesting ^^
Great job. I planned to make Genesis one day but I'm not really good at it ^^
Anyway, Genesis is looking good. About the Squall, I think its abit too out. I like the Tidus concept though ^^
But of course, still need alot of works to do. Sephiroth, its Smash work, and as always, AMAZING WORK ^^
The remaining two, I don't know who they are but like what Cheetah said.
Well, keep it up. Looking forward on this ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

August 25, 2009, 02:15:31 am #36 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
QuoteYou're trying to do too much with the hair. It just isn't going to look good no matter how bad you want it to. Think simple. You violate this rule most egregiously on the Tidus sprite. Look at it my man. What on earth is going on with that costume? Understand that there are some things that just aren't going to work scaled down to the size of a FFT sprite.

Yes. I suggest doing what Asmo said. :)
Make the hair simple. Use anti-aliasing..
KISS. Keep it simple, spriter!!
Jot5 GFX Designer :: Spriter :: Mitchi

Zalge

August 25, 2009, 08:34:54 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Zalge


My first attempt at a Reno portrait. Clearly is based of Zozma's portrait. Its not as good as I would have hoped, but I was having huge trouble with the hair.

EDIT: I just realized I forgot the goggles and tatoo I'll add it in a moment.

ChronosAragami

August 25, 2009, 08:36:27 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by ChronosAragami
Hey guy I liked the sprites, very good, would you could make a sora too?

mav

August 25, 2009, 08:40:44 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by mav
Good portrait Zalge, though try making the hair a little less curvy and a wee bit more pointy. And should he have an earring?