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Xif's Fixes (ASM Hacks & Spreadsheets)

Started by Xifanie, September 12, 2008, 10:50:17 pm

VincentCraven

November 11, 2008, 09:26:38 am #60 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Sorry if I am being redundant, but is there a location that explains how to make damage fomula yet?

I was going to compile all the information we have so far into the wiki, mainly so I can learn what's been going on as well as help the community out a bit.
I changed jobs and that has made all the difference.

Xifanie

November 11, 2008, 05:41:15 pm #61 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
No, you really need to learn asm to be able to edit stuff as you like.

Compiling for the wiki? Sure do that.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

November 11, 2008, 07:06:59 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
OK.

So... is there a way to get the critical hit % to be different for different formula or does it effect everything?
I changed jobs and that has made all the difference.

Xifanie

November 11, 2008, 08:02:35 pm #63 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
yeah, it will require space for this.

I've decided for now that I'll sacrifice all the kanji for asm hacking.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

November 12, 2008, 08:16:06 pm #64 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Fixed permanent Brave/Faith gain. SentinalBlade reported that with the prvious version the cadets from Gariland were coming with 0 brave & 0 faith. Please Fix back your SCUS or use a backup if you implemented the first version.

Fixed Weapon Strike; see below.

Fixed general C-Ev.

The location those were first at was creating conflicts as stuff was being loaded over the routine which made the emulator crash about 1/3-1/4 battles.
Now their location are with the kanji which is completely saved. Leaving the previous versions won't bother as long as you update it.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

November 12, 2008, 10:12:15 pm #65 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Hey Zodiac...

Did I mention that you are awesome?
I changed jobs and that has made all the difference.

Xifanie

November 12, 2008, 10:48:25 pm #66 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
All thanks to my kirby signature
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

November 13, 2008, 09:19:39 am #67 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Quote from: "Zodiac"Divide Gained Exp in 2 (almost breaks minimal 1 Exp gain on success).

Does this mean that 1 Exp = 0 Exp?

Oh, and have you learned anything about knockback?  I believe Voldemort was shooting for a 100% knockback formula.  I'd be pretty excited about it too.
I changed jobs and that has made all the difference.

Xifanie

November 13, 2008, 03:20:47 pm #68 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
My bad! I completely forgot to update the thread with it because I wanted to find the critical hit's knockback % before doing so...

+ Dash/Throw Stone knockback %

1 / 2 = 0.5 = 0 exp gained.

woops, almost? that's supposed to be also. :S
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

November 16, 2008, 10:45:18 am #69 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Ummm

Are we able to do stuff like cut out the soldier's office yet?

Or like, make monsters not spawn eggs?
I changed jobs and that has made all the difference.

Xifanie

November 16, 2008, 07:52:22 pm #70 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
No, neither me nor SB have worked on that yet.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

November 17, 2008, 09:38:15 am #71 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Just out of curiosity...

How hard would it be to learn how to ASM hack?  Do I just need to play around with some tool until I get the hang of it or...?

I just noticed that you say "neither me nor SB" rather than "no one has".
I changed jobs and that has made all the difference.

Vanya

November 17, 2008, 12:27:51 pm #72 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I can tell you that if you don't have a grasp of basic programming concepts it will be very difficult. Then again, I'm a programming student & I've had a very hard time learning 6502 ASM for hacking the NES. Playstation uses MIPS which I believe is significantly more complex than 6502, but I haven't tried it myself yet. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

VincentCraven

November 17, 2008, 01:40:07 pm #73 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Oh.  THAT kind of difficult.  >.>
I changed jobs and that has made all the difference.

Xifanie

November 17, 2008, 05:50:14 pm #74 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
If you have a strong logic it's not hard.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

November 17, 2008, 05:54:41 pm #75 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
*is renewed with hope*

Teach me your ways, O wise one!

Ahem, where should I go if I am motivated to learn how to ASM hack?   This sounds much harder than the other hacking you taught me how to do, but I am willing to give it a try if possible.
I changed jobs and that has made all the difference.

Vanya

November 17, 2008, 09:06:22 pm #76 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I'm a little nutty so it takes a little while to figure things out! ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

VincentCraven

November 17, 2008, 09:52:18 pm #77 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Nah, Zodiac is just a genius and is making it sound much easier than it really is I bet.
I changed jobs and that has made all the difference.

Vanya

November 17, 2008, 10:03:25 pm #78 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I appreciate that! ^_^
Zodiac must be a genius then, because all forms of ASM are the spawn of satan & lilith! ! !
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xifanie

November 18, 2008, 05:14:42 pm #79 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Yes I'm a genius.

Although I never said learning ASM hacking wasn't hard;
- It's not that hard to learn.
- It's very tedious to code.
- It can be frustrating to debug. (but not for me because I don't feel frustration :O)
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful