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Shuushin; A Japanese Fantasy Rework

Started by Lydyn, September 20, 2008, 01:52:52 pm

Would you like to see this done?

Yes!
35 (72.9%)
Not interested.
13 (27.1%)

Total Members Voted: 46

Voting closed: September 20, 2008, 01:52:52 pm

Lydyn

September 28, 2008, 06:10:04 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
So, I go to Attack [x2D25D] and I see the three bytes are [000000]. So I then search Dash [x2CFC9] and see [046A00] ... so to make it look like Attack, I'd change it to [000000] in the hex editor, save and then import it into the image file via CDMage?

Vanya

September 28, 2008, 06:27:58 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Exactly!! =D
But, I'd recommend using 070000 instead. Attack uses 000000 because the main attack routine handles the caster animation on its own. 070000 is used by all the skills that use weapon strike animations. =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

September 29, 2008, 06:13:14 pm #42 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Wow, thanks so much Vanya! :D That opens up so many possibilities for skills now. Now only if I knew how to edit text more effectively ... then it'd feel more like a real patch, heh. As far as I remember, FFTacText didn't edit WORLD.BIN or BATTLE.Bin correctly, but otherwise worked just fine ...

Vanya

September 29, 2008, 06:20:58 pm #43 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's easy. The Hex tutorial has a table file posted. Download it and open it along with Battle.BIN and World.BIN and it will display all the text on the right.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

September 29, 2008, 07:10:20 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Apparently I'm opening the files in either the wrong order or in the wrong way, because I'm seeing letters, but no readable text. What I'm doing is opening BATTLE.BIN and then Opening Table File -> Table 1 or Table 2 with the table file you had provided.

Edit: Oh wait, I might've found something. I went to search for text and it found "Holy Knight" for me with some other stuff. Assuming I've done this right now ... what are the exact limits on editing text this way?

Lydyn

September 29, 2008, 07:35:27 pm #45 Last Edit: October 09, 2008, 02:22:32 am by Lydyn
Also to those who are interested;

Mediator -> Ten'on Master (Has mastered the Heaven Arts and also has access to the secret summoning arts.)
Summoner -> Void Master (Has mastered the Void Arts and also has access to the secret summoning arts.)
Geomancer -> Daichi Disciple (This martial artist has advanced from mastering his own self to mastering the world around him, providing both fearsome attacks and powerful protection.)
Lancer -> Spear Master (The spear is often misunderstood, but the Spear Master has learn the secrets of the lance.)
Samurai (Master of both his blade and himself, the Samurai is capable of fearsome spiritual and physical attacks.)
Ninja (Usually without honor, these stealthy warriors are masters of the assassination arts.)
Calculator -> Sutamina Weaver (A master of energy, both elemental and spiritual.)


More Later about the Bard and Dancer.

Ryonin

September 29, 2008, 07:50:10 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by Ryonin
Might want to shorten Ninja to  "Often without honor, these stealthy warriors are masters of the assassination arts."

The "most often" seems unnecessary, and doesn't read very well since it's  the second time you use "often" in a very short description. Another option would be to substitute the word "frequently"

Cyberblade

September 30, 2008, 08:22:06 am #47 Last Edit: December 31, 1969, 07:00:00 pm by Cyberblade
Sounds cool =o.

Vanya

September 30, 2008, 02:43:21 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Lydyn"Edit: Oh wait, I might've found something. I went to search for text and it found "Holy Knight" for me with some other stuff. Assuming I've done this right now ... what are the exact limits on editing text this way?

The limit is that you can't spill over into another text block. If you go over you'll screw up the first entry of another list or mess up some important game code. Also each word in a list is separated by a "#". If you have left over space just add spaces to the end of the last word on the list before the terminating "#". =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

October 04, 2008, 01:39:48 am #49 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
'k, I'll see what I can do later on, thanks Vanya. :D Just spent a couple days upgrading to Vista and so forth and it's finally working, so I'm going back to working on this.

Lydyn

October 04, 2008, 02:08:39 pm #50 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Hey, Vanya ... is there any way to increase blocks in WORLD.BIN and BATTLE.BIN?

For example, let's say Knight looks like this;

||Knight||Monk||Archer||
Is there any way to change it so it moves that block over some spaces to give more room to edit text? Like;

||Knight____||Monk||er||

Otherwise I might have to give abbreviations to all the classes in battle for the time being.

Vanya

October 05, 2008, 08:33:36 pm #51 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Well, basically the size of the blocks is arbitrary. The game has pointers to whole sections of code rather that individual pointers to each entry. You just have to make sure there's a '#' between blocks and that the entire section doesn't spill over into the next. =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

October 07, 2008, 11:54:39 am #52 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
All right, thanks once again Vanya! :D

Also, for everyone in general who's interested, I need some ideas for the Ten'on Weaver, mage of the heaven arts. I don't want it to be just an upgraded Zougeiro Mage (Priest), though it can have some similar abilities, I want it to be unique in itself.

So, does anyone have any ideas?

Vanya

October 07, 2008, 12:01:08 pm #53 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
No problem! =)
I'd say have some similar spells to Z Mage like you said, but also adapt some of the summon spells to have similar effects as those spells, too.
  • Modding version: Other/Unknown
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Lydyn

October 07, 2008, 01:55:26 pm #54 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Well, I was going to transfer a lot of summon spells to the Ten'on and Void Masters ... but, I suppose there is enough summons to give the Ten'on and Void Weavers a few of the lower-end summons.. could have some holy-damaging spells too I suppose?

Vanya

October 07, 2008, 03:08:10 pm #55 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
yeah. and now that we can edit the effect gfx you can be more creative about what you do with spells. =)
  • Modding version: Other/Unknown
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Lydyn

October 12, 2008, 01:01:11 am #56 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Wow... has anyone figured out how to change Jump to something else yet? I tried changing the skills and it's not working like I want them too. Instead, it's using weapon range (which is not checked) and having an absolute 00% chance of hitting.

For that matter, does the Ninja's Throw and the Samurai's Draw Out have the same problems as this? If so, I'll have to rethink all three classes unless there's a work-around.

Vanya

October 12, 2008, 03:37:45 am #57 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I have heard something along those line. There's no work around that I know of either. I haven't looked into it directly though.
  • Modding version: Other/Unknown
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Lydyn

October 14, 2008, 12:31:11 am #58 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Well! This is dumb ... seems like I won't be able to change the Lancer or Ninja class, so the best I can do until then is edit their Growths and Multipliers and mess with Spears and Ninja Swords. I was looking forward to really editing Ninja though. *Sigh*

Vanya

October 14, 2008, 07:38:45 am #59 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Drag... =/
  • Modding version: Other/Unknown
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