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Messages - Barren

1481
FFT Arena / Re: 139 changes
January 09, 2013, 05:06:23 pm
Well it doesn't have to be like that exactly, its only a rough idea anyways. But if people don't like it then its okay, I just figured it was worth a shot
1482
FFT Arena / Re: 139 changes
January 09, 2013, 09:40:30 am
Here is my BlueMage idea finally, I don't know if it should replace mediators but I think its worth a try. Tell me what do you all think?

Blue Mage

HPM: 65
MPM: 85
SPM: 100
PAM: 105
MAM: 145
Move: 3
Jump: 3
C-EV%: 10

Equippable: Book, Katana, Hat, Cloth, Robe, Accessory

Generic Male Stats
HP: 134
MP: 79
Sp: 8
PA: 8
MA: 9
Move: 3
Jump: 3
C-EV%: 10

Generic Female Stats
HP: 125
MP: 85
Sp: 8
PA: 7
MA: 11
Move: 3
Jump: 3
C-EV%: 10

Abilities
Choco Cure
Range: Self
AoE: 1
Vertical: 2
CT: 0
Element: Holy
Formula: Heal_(MA*8)
Status: None
EV: -
Ref: No
JP Cost: 150
MP Cost: 8
Special: -
Status: -

Goblin Punch
Range: 1
AoE: 0
Vertical: 2
CT: 0
Element: None
Formula: Dmg_(PA*PA/2)
Status: None
EV: Yes
Ref: -
JP Cost: 150
MP Cost: 6
Special: -
Status: -

Self Destruct
Range: Self
AoE: 2
Vertical: 3
CT: 0
Element: None
Formula: Dmg_(TarMaxHP-TarCurHP damage)
Status: None
EV: -
Ref: No
JP Cost: 300
MP Cost: 0
Special: -
Status: Adds oil

Blaster
Range: 3
AoE: 0
Vertical: 2
CT: 4
Element: None
Formula: Hit_(MA+50)%
EV: Yes
Ref: -
JP Cost: 250
MP Cost: 12
Special: -
Status: Add stop, petrify

Odd Soundwave
Range: Self
AoE: 4
Vertical: 3
CT: 0
Element: None
Formula: Hit_(100)%
Status: Cancel every status
EV: -
Ref: No
JP Cost: 200
MP Cost: 5

Nightmare
Range: 0
AoE: 255
Vertical: 255
CT: 0
Element: None
Formula: Hit_(50)%
EV: -
Ref: No
JP Cost: 300
MP Cost: 24
Special: Hits everyone
Status: Adds sleep

Mana Syphon
Range: 0
AoE: 0
Vertical: 0
CT: 0
Element: None
Formula: AbsMP_(50)% Hit_F(MA+100)%
EV: -
Ref: No
JP Cost: 100
MP Cost: 0
Special: -
Status: -

Look of Devil
Range: 3
AoE: 0
Vertical: 3
CT: 4
Element: None
Formula: Hit_F(MA+55)%
EV: M
Ref: No
JP Cost: 250
MP Cost: 15
Special: -
Status: Adds poison, slow, silence, blind, berserk, dead

Hurricane
Range: 4
AoE: 2
Vertical: 3
CT: 4
Element: Wind
Formula: Dmg_F(MA*10)
EV: M
Ref: No
JP Cost: 300
MP Cost: 22
Special: -
Status: -

Gigaflare
Range: 4
AoE: 3
Vertical: 3
CT: 6
Element: none
Formula: Dmg_(MA*12)
EV: M
Ref: No
JP Cost: 350
MP Cost: 35
Special: -
Status: -
1484
FFT Arena / Re: 139 changes
January 07, 2013, 04:06:29 pm
Well when I complete that list you all can debate if its indeed needed or not.
1486
FFT Arena / Re: 139 changes
January 07, 2013, 03:44:42 am
I still have a Blue Mage list I can post later this week. Just been busy with work and the SCC Tournament lately.
1487
FFT Arena / Re: 139 changes
January 06, 2013, 02:32:25 am
I don't mind whatever changes that come for 1.39 but my only gripe is Tsumazuku because its a skill that its never used and to me it either needs a change on what it does or we ditch it. 100% Cancel haste is useless considering that a slow, dispel or even just killing the hasted unit period can cancel haste anyways.

I also don't agree with all (some I do however) of Malroth's suggestions because giving priest with magic defend up innate is a bit too powerful; especially when you combine that with lets say 40 brave defense up and either cherche or setiemson or even iron boots if you want to be fancy about it and have it never vulnerable to physical and magical damage. Same with wizards like Eternal said

Priests with books I don't have a problem with though. Black mages should equip daggers like in FF1, not time mages.

Maybe if possible we can add a Blue Mage class to the miss and have it learn monster skills. I'll make a list later if anyone is interested on equips and such

Samurais with books sounds fun but I don't think they need it, just katanas is fine as it is
1495
Definitely sleeper match of the tournament candidate, but there's more to come :D
1496
Just when you think the world was ending the FFT Arena Single Class Challenge AI Tournament has offically begun!!

Heed my words: Blood will be split :D

Also please note that even though I did say Rounds of Swiss I actually meant to say Round Robin and made a mistake. So I apologize in advance for a slight misleading

FFT Arena SCC AI Tournament Round 1 Block A - VireBlaze vs Taichii

FFT Arena SCC AI Tournament Round 1 Block A - DomieV vs Vigilanti

FFT Arena SCC AI Tournament Round 1 Block A - Jumza vs Celdia
1497
Quote from: Gaignun on December 21, 2012, 01:48:02 pm
Wizards versus Monks in round one.  That's going to be rough.

Also, isn't the point of a swiss tournament to pair winners with winners and losers with losers?  By placing contestants in pools and setting the matches ahead of time, this tournament is better described as a round robin.


I'll change it to Round robin then. thanks for pointing out the grammatical error
1498
Checked for any other mistakes and it looks like we are finally in the clear :)
1499
Quote from: The Damned on December 21, 2012, 12:20:47 pm
(Yay! I get to not get stabbed in the face and instead get shot at, which means Projectile Guard actually gets some use.)

*sees something as he looks because he didn't notice that mistake despite noticing Raven & Otabo's*

Hmmm...maybe I don't. I've notice two more repetition, Barren:


1. NinjaWeazel vs. Malroth are fighting twice in Round 2 & Round 4 in Block D.

2. Toshiko vs. Dokurider is now happening twice in Round 3 and 4 in Block B due to fix for Eternal.


This is why trying to run swiss tournaments are rather pain in the ass, as much I appreciate it. Still, it can work since Block A and Block C don't have any repeats; Block A is missing its heading for Round 3 though. [/minor crap]


Thanks again Damned, I had to rearrange the entire Block B because of that error. I'll check for more
1500
Quote from: Eternal on December 21, 2012, 11:20:04 am
Barren, am I supposed to fight Reinoe twice?


no only once, i'll fix that mistake right now