• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 16, 2024, 07:40:04 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Grim

1
Any way I could get a 2.8 version, 2.9 seems quite buggy even on psxfin, reversing a movement on my main save turns that characters weapon into a blind knife, and in the inital new game mission if you mover Ramza forward the full 6 spaces his turns get skipped for the rest of the battle and all npcs take about 30+ seconds between each action
2
Quote from: Kokojo on September 10, 2022, 09:44:14 pmStrange, I had no one else report this problem... but myself when I was knee-deep in testing.

I suggest re-patching a fresh ISO (your saves will be kept), that ended up working for me.

Tried re-patching and got the same bug, 99% sure that is because I had the 5000gil blessing from the shrine, because as soon as I got rid of it the battle worked as normal.
3
Unable to get past the Seth battle, killed everything, they all tuned into crystals and was just stuck, Sheafer got the killing blow on him, not sure if that made it bug or its just intended to not get past that yet.

Other than that seems like a good mod thus far :)
4
So playing through the end of chapter 2 and start of chapter 3 You may want to not put so many outlaws in every "protect" story battle, its super annoying to have them all use frost bomb on the target and have them die before my units even get a chance to act. Ive lost the Olan fight about 15 times now because they all just kill him instantly. Either that or tune down frost bombs dmg, it went from being abusive with the slow to now doing as much dmg as a high tier jobs main ability (usually more than my Dark templar's fist skill).
5
I have been doing propositions as well, Im only to Goug thus far but have a lot of the classes unlocked (Only missing Nin, Dark Templar, Valkyrie, and Dark Knight) and most of them are quite fun and interesting, so well done there. As for the bugs Ill try to patch a new ISO and see if that fixes things. Thanks for your hard work modding my favorite game <3
6
The huge downside Im noticing with no JP spillover is it basically doubles the grinding I need to do on all of my characters, if I want any of them to use any items other than potion and PDown the entire game I have to make them ALL Chemists and then just jp grind in random battles, which also over levels them all. Instead of just having one person be a Chemist for a few story battles and helping the whole party keep up with the item progression. Even with gain jp up innate I rarely get new abilities to try out without constant grinding. Im also noticing a lot of the later classes ability decriptions bugging out (CH2 Ramza midnight blade) and spirit bender I cant see the description for the ability Jealous Spirit and it has a 0% chance on every target Ive tried it on.

Its a great mode, the classes are interesting just dislike that it feels more grindy than the base game.
7
Cant wait, your CCP2 is my fav hack on the whole site <3
8
Unlocked Ambi and was going to put it on my Vanquisher but it is grayed out and says "Job Specialty already set" not sure if its a bug or intended. Would love to dual wield on my Belmont :D
9
Thank you! Cant wait to get them all!!!! Gonna make my mageknight unstoppable :D
10
Just started playing this mod and absolutely loving it, played the vanilla game and WotL so much! I was wondering there was a way to get a blue magic list? Want to put Rad to good use  :mrgreen: