AeroGP runs it now The idea is Asmo's:

An AI Tournament patch.

Yes, right now we're using 1.3 as a base for AI tournaments, but there are many cons to that. 1.3 needs to be rebalanced for multiplayer use. Just look: many skills cannot be accessed, golem is utterly broken, only the top available items are used, no tier 3 monsters, etc.

The goal of such a patch would be to create an item pool where every item has a different use, but in overall is not better or worse than another item in the same category. The same would go for monsters; tier 3 would not be superior to tier 1, only different. Everything would be balanced for multiplayer use only.

Okay ye lazy bastards, guess I'll start this damn topic.

**Changelist:****ASM:**Uses

**Final Fantasy ASM'd** as a base. (See

this thread for more information)

- ASM'd growths implemented, EXCEPT Speed.
- Jump increase to 3/2
*still requires Spears*. - Axes get new formula ([(0 + (1..PA)) + PA] * WP); Flails retain 1.3 formula ([WP] * WP)
- "Equip X" is unchanged. (No Equip Crossbow+Bow, for instance)
- 1.3 Sage class is used.
- If possible, Two-Hands hacked to only increase WP by 50%; otherwise, Samurai lose innate Two-Hands.
- Thieves lose innate Concentrate. Instead, they gain
*Vanish*: 1 CTR, Self-inflicted Transparent. - Bulldemon family gains Counter reaction, since Caution is now innate to all monsters.
- Other ASM'd skillset changes and new abilities are PENDING. (These need to be discussed for competitive purposes)

Fury Hack is also inputted at Brave+

*35%* damage done and taken.

**Jobs:**Thieves/Ninjas lose 1 Speed.

Mime is allowed with average PA/MA. (

*Only one mime per team*)

**Items:**DaggersDaggers DO NOT lose +1 Speed

Orichalcum is 9 WP, 5% W-EV, +2 MA

Assassin Dagger is 12 WP, 5% W-EV, 25% Death Sentence

Air Knife is 11 WP, 5% W-EV, Wind-elemental, 25% Sleep

Ninja SwordsHidden Knife is 7 WP, 0% W-EV, Initial: Transparent (it sucks, but whatev)

Spell Edge is 12 WP, 10% W-EV, 25% Don't Move

Iga Knife is 11 WP, 15% W-EV, Wind-elemental; Boost: Earth

Koga Knife is 11 WP, 15% W-EV, Earth-elemental; Boost: Wind

SwordsAll swords have 10% W-EV

Ancient Sword is 14 WP, 25% Don't Move

Ice Brand is 13 WP, Ice-elemental

Rune Blade is 11 WP, +2 MA

Blood Sword is 10 WP, Absorbs Damage as HP (Undead reversal, Not usable with Two-Swords)

Knight SwordsDefender is 18 WP, 30% W-EV, Cancel: Don't Move, Don't Act

Save the Queen is 16 WP, 25% W-EV, Always: Protect

Katanas(This is actually pending, and I'm looking for some really good ideas on what to do with them)

Murasame is 12 WP, 20 W-EV, +1 MA, Water-elemental, Restores HP

Heaven's Cloud is 13 WP, 20 W-EV, +1 PA, Wind-elemental

Kikuichimonji is 16 WP, 20 W-EV, 25% Silence

Axes*Axes are now 1-handed, but cannot be used with two-swords or two-hands.*Giant Axe is 7 WP, 25% W-EV, Earth-elemental, Boost: Earth, Wind, Water (

**note:** no Axe proc)

Slasher 12 WP, 30% W-EV, 25% Decapitate

RodsThunder/Flame/Ice Rod are 4 WP, 5% W-EV, 25% Bolt/Fire/Ice2

Poison Rod is 8 WP, 5% W-EV, 100% Poison

Wizard Rod is 4 WP, 5% W-EV, +2 MA

Faith Rod is 4 WP, 20% W-EV, Always: Faith, 25% Faith

StavesHealing Staff is 8 WP, 10% W-EV, Restore HP, Boost: Holy (

**note:** NOT holy-elemental)

Wizard Staff is 4 WP, 10% W-EV, +2 MA

Gold Staff is 10 WP, 10% W-EV, +2 PA, 25% Dispel

FlailsFlails lose Two Hands compatibility, but DO NOT return to regular random formula

Flame Whip is 10 WP, 10% W-EV, Fire-elemental, Boost: Fire

Morning Star is 11 WP, 10% W-EV

GunsMythril Gun is 9 WP, 5% W-EV, +1 MA, 25% Slow

Blaze Gun is 12, 5% W-EV, 5-Range, Casts Ice/2/3

Glacier Gun is 12, 5% W-EV, 5-Range, Casts Fire/2/3

Blast Gun is 12, 5% W-EV, 5-Range, Casts Bolt/2/3

CrossbowsHunting Bow is 12 WP, 5% W-EV, 25% Second Attack

Gastrafitis is 14 WP, 5% W-EV

LongbowsLong Bow is 12 WP, 5% W-EV, 5-Range

Windslash Bow is 10 WP, 5% W-EV, Wind-elemental

Mythril Bow is 11 WP, 5% W-EV, +1 PA

HarpsLamia Harp is 13 WP, 10% W-EV, 25% Confuse

Bloody Strings is 13 WP, 10% W-EV, Absorbs Damage as HP (Undead reversal)

Fairy Harp is 13 WP, 10% W-EV, 25% Charm

BooksBattle Dict is 13 WP, 0% W-EV, 25% Zombie

Monster Dict is 11 WP, 0% W-EV, 25% Sleep

Papyrus Plate is 9 WP, 0% W-EV, 25% Petrify

SpearsPartisan is 14 WP, 20% W-EV, 25% Cancel: Protect (

**note**:

*cannot be thrown*)

Oberisk is 13, 10% W-EV, +1 PA

Holy Lance is 11, 10% W-EV, Holy-elemental, 25% Holy

SticksIvory Rod is 10 WP, 15% W-EV, +2 MA

Octagon Rod is 12 WP, 25% W-EV, Cancel: Frog (100%)

Whale Whisker is 11 WP, 15% W-EV, Water-elemental

BagsAll bags are

*12 WP, 0 W-EV*C Bag is +1 MA

FS Bag is +2 PA

P Bag is Always: Regen (maybe Initial: Regen, we'll see)

H Bag is Half: all elements

ClothsAll cloths are 0 WP, 35% W-EV, Initial: Defend

Persia is Always: Protect

Cashmere is Always: Shell

Ryozan Silk is Initial: Haste (wanted Always: Regen, but... =/)

ThrowablesAll throwables are 9 WP,

*except Shuriken which is 11 WP*.

ShieldsIce Shield is 20% P-EV, 15% M-EV, Absorb: Ice, Weak: Fire

Fire Shield is 20% P-EV, 15% M-EV, Absorb: Fire, Weak: Ice

Gold Shield is 20% P-EV, 15% M-EV, Absorb: Thunder, Weak: Earth

Aegis Shield is 10% P-EV, 50% M-EV, +1 MA, Cancel: Silence

Crystal Shield is 25% P-EV, 20% M-EV, +1 PA, Cancel: Stop

HemletsPlatina Helmet is 95 HP, 0 MP, +1 PA

Circlet is 115 HP, 25 MP, +1 MA

Crystal Helmet is 150 HP, 0 MP, Cancel: Sleep

HatsTwist Headband is 56 HP, 0 MP, +2 PA

Black Hood is 100 HP, 0 MP, Cancel: Don't Move, Don't Act

Golden Hairpin is 80 HP, 50 MP, +1 MA, Cancel: Silence

Thief Hat is 45 HP, 0 MP, +1 Speed, Cancel: Charm

Flash Hat, 30 HP, 25 MP, +1 MA, +1 Speed

Ribbon is 20 HP, 0 MP, Cancel: All negative statuses

ArmorCarabini Mail is 115 HP, 0 MP, +1 PA

Crystal Mail is 170 HP, 0 MP, Cancel: Petrify

Reflect Mail is 145 HP, 0 MP, Always: Reflect

ClothesPower Sleeve is 70 HP, 0 MP, +2 PA

Earth Clothes is 85 HP, 10 MP, Absorb: Earth, Boost: Earth

Black Costume is 100 HP, 0 MP, Absorb: Fire, Cancel: Stop

Rubber Costume is 50 HP, Absorb: Thunder, Cancel: Don't Move

RobesWizard Robe is 30 HP, 22 MP, +2 MA

White Robe is 45 HP, 60 MP, Half: Thunder, Fire, Ice

Black Robe is 60 HP, 45 MP, Boost: Thunder, Fire, Ice

Light robe is 55 HP, 50 MP, Always: Regen, Weak: Darkness (apparently this isn't enough...)

AccessoriesGerminas Boots is +1 Move, +1 Jump

Rubber Shoes is 30% M-EV, +1 Move, Cancel: Thunder

Sprint Shoes is +1 Speed

Bracer is +2 PA

Magic Gauntlets is +2 MA

Reflect Ring is Always: Reflect

Defense Ring is Cancel: Sleep, Berserk, Death Sentence

Magic Ring is +1 MA, Cancel: Silence, Absorb: Earth, Wind (

**note**:

*Absorb: Water is now removed*)

Angel Ring is Initial: Reraise, Cancel: Blind, Dead

Diamond Armlet is +1 PA, +1 MA, Cancel: Slow

Jade Armlet is Cancel: Stop, Petrify

108 Gems is Cancel: Blood Suck, Undead, Frog, Poison, Boost: All elements

N-Kai Armlet is Cancel: Confusion, Charm, Half: Darkness

Wizard Mantle is 10% P.EV, 20% M.EV, +1 MA

Elf Mantle is 15% P.EV, 15% M.EV, Initial: Transparent

Feather Mantle is 20% P.EV, 10% M.EV, Always: Float

(Perfumes are

*dead*; Feather Boots is dead until I can think of a boost to give it)

**Abilities:**Charm duration is ASM'd implementation.

Potion is BANNED (or whatever equivalent we come up with so that Hi-Potion (70 HP) is the minimum potion for Auto-Potion).

Cure4 now only heals one unit.

Ice/Fire/Bolt4 are now 10 CT and can hit the caster

Meteor is 12 CT, Dmg_F(MA*45), 70 MP Cost, Hits Allies

Drain is both vanilla Drain and 1.3 Diminish (Dark-elemental, 33% damage healed as hp, Undead Reversal)

Pray Faith and Doubt Faith are now 1 CT

Salamander/Leviathan are Dmg_F(MA*13), 3 AOE

Golem is now 6 CT with Caster Faith/100*(MA+10%) to hit

Zodiac is Dmg_F(MA*47), 10 CT, 99 MP Cost

Chirijiraden is MA*15, Hits Allies and Caster

Last Song is 20% to hit

Nameless Song loses Random Flags

Nameless Dance is now 10% to hit and loses random hits flag

Throw Axe is back in Throw Skillset