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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

Testers Report: Script  (Read 6855 times)
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Cheetah [Posts: 3654]
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  • [September 04, 2009, 05:25:30 PM]
Testers Report: Script
« on: September 04, 2009, 05:25:30 PM »
What is the script: All dialog found in all events, including battle tutorials, is considered the script. The script from the PSP version of the game was inserted into the PSX directly, except for the scenes in the PSP version that were FMV.

How to test the script: Play through the game and read all the dialog carefully. Comparing it to the actual PSP script as you go along is ideal to insure that a scene doesn't accidentally still contain the PSX translation. Things to look for:
-Chopped off text
-Weird characters in the text such as japanese
-Very odd formatting
-People saying another person's line

How to report errors in the script: Screenshots are always preferred. At the very least a direct quote of the dialog in question and what scene it is occurring in necessary. Post all script errors found in THIS thread.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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thi13en [Posts: 18]
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  • [September 23, 2009, 03:04:37 PM]
(No subject)
« Reply #1 on: September 23, 2009, 03:04:37 PM »
This is what i found, i dunno if this suppose to be like this...




*on every page n it has some spanish :shock:*
« Last Edit: December 31, 1969, 11:00:00 PM by thi13en »
Cheetah [Posts: 3654]
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  • [September 23, 2009, 03:28:21 PM]
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« Reply #2 on: September 23, 2009, 03:28:21 PM »
Haha yeah that is a known thing and is because we haven't touched it yet. It isn't Spanish though, just random jumblings of letters. I'm glad to see someone has actually opened the books though. Look forward to the real deal once we start inserting Heian's translation.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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Dominic NY18 [Posts: 829]
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  • [October 28, 2009, 02:21:44 AM]
New Topic
« Reply #3 on: October 28, 2009, 02:21:44 AM »
Here's something I've come across. Agrias' response to the guard when the party reaches Lionel for the first time doesn't appear.

Guardsman: What errand brings you to Lionel?

Agrias: I am Agrias Oaks, a knight of the Lionsguard. My companions and I have
journeyed from Orbonne Monastery seeking sanctuary. By the grace of Saint
Ajora, I beg you, lay open your gate!


Guardsman: The graces of Saint Ajora are in the keeping of His Eminence here.
All who seek those graces are given like treatment - the gates of Lionel stand
open to them. Raise the gate!


The camera pans over to her after the guard's first line, but after about a second, it automatically pans back to the guard and the scene then continues as normal. Her lines are never said.
« Last Edit: December 31, 1969, 11:00:00 PM by Dominic NY18 »
Cheetah [Posts: 3654]
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  • [October 28, 2009, 03:44:18 AM]
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« Reply #4 on: October 28, 2009, 03:44:18 AM »
Oh wow an error, this is super exciting! I will check it out and report back in the near future.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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Cheetah [Posts: 3654]
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  • [September 23, 2010, 06:53:13 PM]
Re: Testers Report: Script
« Reply #5 on: September 23, 2010, 06:53:13 PM »
Quote from: "chobibo"
Are the fixes done by melonhead already applied to the v50 downloadable patch? When I applied the patch from the download, the errors were still present. Anyways, thanks for the effort, I hated the psp version for the slowdown, this saves me from having a nerd rage lol.

EDIT: Missing Text Bubble
I think there is a missing text bubble on the battle of Sweegy Woods(Siege Weald), the one being of Gaffgarion. Gaffgarion looks at Ramza but no text bubble appears and I think he was trying to say something there. I'll try to get a screenshot.

It was the battle to save the chocobo, if that needs to be known.

I'm getting on these.

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ruwin [Posts: 14]
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  • [March 19, 2011, 10:34:09 PM]
Re: Testers Report: Script
« Reply #6 on: March 19, 2011, 10:34:09 PM »
before the beginning of the battle with Hashmal, Vormav/Folmarv's lines are untranslated. other than that, i played the game through and found no inconsistencies with the PSP version's script.
Cheetah [Posts: 3654]
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  • [March 25, 2011, 06:44:54 AM]
Re: Testers Report: Script
« Reply #7 on: March 25, 2011, 06:44:54 AM »
Thanks for spotting this and fully playing the patch. I'm surprised that that that hasn't been spotted before.

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Hoxir [Posts: 8]
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  • [March 27, 2011, 12:30:55 PM]
Re: Testers Report: Script
« Reply #8 on: March 27, 2011, 12:30:55 PM »
Well, I don't know if this is the right topic to post what I've seen, but well. Maybe someone already spotted this, but, when I cast a spell or another skill that sometimes has a chant, the char speaks the chant and immediatly it ends, leaving no chance for me to read it completely. Why?
Cheetah [Posts: 3654]
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  • [March 27, 2011, 01:26:15 PM]
Re: Testers Report: Script
« Reply #9 on: March 27, 2011, 01:26:15 PM »
We accidentally included the autoskip ASM hack for spell quotes. It will be removed for the next release. Thanks for the reminder.

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Nirek [Posts: 16]
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  • [April 23, 2011, 07:39:18 PM]
Re: Testers Report: Script
« Reply #10 on: April 23, 2011, 07:39:18 PM »
Slightly offtopic, but what autoskip ASM would that be? Haven't seen it any of the asm threads. Would be handy to not have to edit out the delays in spell.mes anymore.
Cheetah [Posts: 3654]
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  • [April 23, 2011, 09:17:52 PM]
Re: Testers Report: Script
« Reply #11 on: April 23, 2011, 09:17:52 PM »
I think it is included in the standard set of Orgasm patches. Otherwise I believe Zodiac made it long long ago, so I'm not sure.

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Nirek [Posts: 16]
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  • [April 23, 2011, 09:57:35 PM]
Re: Testers Report: Script
« Reply #12 on: April 23, 2011, 09:57:35 PM »
Not in any of the xml for 457 or 478, guess it got lost along the way. No luck in any of the links on the ASM board either.
Inzoum [Posts: 10]
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  • [June 21, 2011, 09:55:01 AM]
Re: New Topic
« Reply #13 on: June 21, 2011, 09:55:01 AM »
Huh, so that's what's going on. I thought the guard's text was kind of weird, like "Hey, people, I don't know what you want but come in! our door's open to anyone wanting to visit/murder our VIP inside! We've got big walls and a big gate, but we'll open them to anyone anyway!"
Inzoum [Posts: 10]
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  • [June 22, 2011, 08:13:51 AM]
Re: Testers Report: Script
« Reply #14 on: June 22, 2011, 08:13:51 AM »
After the batttle with C├╣chulain The Impure at Lionel Castle interior, during Chapter 2's epilogue, the scene takes an unusually long time to move on after the whole text has passed. You get stuck with the knights riding chocobos on the battlefield for a good 45-60 seconds if not more before the scene ends (there's time enough for the music to loop over a few times).

If I remember correctly, the original English translation added a number of pauses during chapter text appearance in order to stretch out the text over the scene's duration (this was done in several similar situations in the worst back-assed way possible: adding pauses between letters on some lines). The new translation has a steady text speed throughout its appearance, but this leaves a lot of "unused" scene time at the end. It would be a good idea to either add pauses after every "page", adjust the text's appearance speed, or cut the scene earlier, whichever is easiest.

I rather like to be able to take the time to read when text auto-advances, so I'd actually be in favor of adding pauses between pages so they each stay on the screen longer.
Cheetah [Posts: 3654]
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  • [June 23, 2011, 04:26:00 PM]
Re: Testers Report: Script
« Reply #15 on: June 23, 2011, 04:26:00 PM »
That is interesting Inzoum, it certainly shouldn't be happening like that. I will have to look into it, thanks for the tip. Input advancing that kind of text isn't an option I believe, but the speeds should certainly be made to match.

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Dome [Posts: 4890]
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  • [June 23, 2011, 04:33:07 PM]
Re: Testers Report: Script
« Reply #16 on: June 23, 2011, 04:33:07 PM »
Where I can get the autoskip hack?

"Be wise today so you don't cry tomorrow"
Cheetah [Posts: 3654]
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  • [June 23, 2011, 04:38:36 PM]
Re: Testers Report: Script
« Reply #17 on: June 23, 2011, 04:38:36 PM »
Autoskip of what?

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Dome [Posts: 4890]
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  • [June 23, 2011, 04:43:51 PM]
Re: Testers Report: Script
« Reply #18 on: June 23, 2011, 04:43:51 PM »
"Slightly offtopic, but what autoskip ASM would that be? Haven't seen it any of the asm threads. Would be handy to not have to edit out the delays in spell.mes anymore."

"Be wise today so you don't cry tomorrow"
Cheetah [Posts: 3654]
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  • [June 23, 2011, 11:14:53 PM]
Re: Testers Report: Script
« Reply #19 on: June 23, 2011, 11:14:53 PM »
If you are refering to what Inzoum is talking about, I belief he is just talking about the on screen text without dialog boxes. It is just how the text is coded in the events, not an ASM hack.

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