Well, if there was to be a 1.0, it might be better to just wait on TLW and then throw the WotL quests into it, then use the FFTC other images from shishi as well as the xml to fix the spacing for the intro dialogue, and use that as a base for FFTC 1.0
MUCH more is easily doable now than was when FFTC was in production. And as most people know, I also have 3 of the 4 Sound Novels working in game, and are currently in beta phase, being bugtested/grammar tested and whatnot.
Honestly, if you took the images and such from FFT:C as well as the Tactext stuff, and then redid the offsets for the events (I have a program for this) to match up to TLW, threw in the bonus scenes from TLW, and added the WotLese back in to those scenes, then FFT:C would really be complete.
You'd only be missing DK/OK, and the multiplayer missions at that point.
The only 2 hurdles would be:
1) Getting the last sound novel (Enavia) finished translation (Cheetah, yell at Dunan more!)
2) Someone would need to make an event for Luso to replace the Ashley Riot one I did for TLW. (I would do this as long as I knew the effort was going into the other things I've mentioned above, as I have too much to do to work on another patch aside from the 3 I'm working on)
It's all really straight forward stuff. I already have the attack.out & worldmap built to include all the extra scenes, plus not derp anything out order wise, and it's been consolidated to remove all setup events. We even have the opening and intro movies from WotL working. Most of the wait on TLW is to do with a few small things, like 1 final reorder, fixing the numbers for the bravestory scenes, fixing a few grammar issues in the new character bios, and finishing up NG+.
I mean at that rate, the project would more likely become FFT:C - TLW Edition. However it WOULD fulfill everything this patch originally set out to do, and it really could make it 100% complete aside from the OK/DK stuff (which IIRC Choto was working on) as well as the multiplayer stuff (ya'll on your own here)