Please login or register.

Login with username, password and session length
Advanced search  

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!

FFT:LHW (Lionheart War)  (Read 641 times)
Pages: [1]
Always fashionably late to the party.
Lionheart537 [Posts: 124]
  • View Profile
  • share
  • [August 14, 2017, 09:55:23 AM]
FFT:LHW (Lionheart War)
« on: August 14, 2017, 09:55:23 AM »
FFT:LHW (working title) is my dream of a vanilla mod. Started with me simply picking up Tactics again and discovering this community. I plan no changes to story or include any radical mechanic changes(besides tidying some dialogue and a handful of custom events) but a complete overhual of jobs, items, skillsets, monsters, encounters, and game balance. It won't be a short or easy journey, but I have time, drive, and all the resources I need to see it through. If/when LHW is a finished success I might go on to a story mod using these fixed mechanics as a template (i do already have the theme of that hypothetical mod planned as well).

Currently I am in the concept phase as I'm still learning the tricks and tools of the trade; spriting, working the tools and spreadsheets, and minor assembly hacking. I hope to have a beta with most sprite, mechanic, and gameplay changes functional by the end of the year. I'd also like to say that everything is currently tenative and subject to change.


Jobs Specifics
http://ffhacktics.com/smf/index.php?topic=11785.msg221277#msg221277

Item and Equipment Specifics
http://ffhacktics.com/smf/index.php?topic=11785.msg221380#msg221380

I'll post updates and progress as I go on. Critiques and suggestions in all forms are heavily encouraged. In the event that progress is substantially delayed or cancelled I'll try to at least post as such.

EDIT: If you do have critiques and suggestions i'd prefer you pm me to prevent congesting this topic please and thanks.
« Last Edit: August 31, 2017, 05:15:19 AM by Lionheart537 »
    • Modding version: PSX
  • It's not much yet but check out my spriting thread!
    http://ffhacktics.com/smf/index.php?topic=11772.0
    Here's a look at my vanilla mod thread, progressing one step at a time!
    http://ffhacktics.com/smf/index.php?topic=11785.0
    Ansehelm [Posts: 37]
    • View Profile
    • share
    • [August 14, 2017, 08:32:01 PM]
    Re: FFT:LHW (Lionheart War)
    « Reply #1 on: August 14, 2017, 08:32:01 PM »
    Sounds cool.  I'm down to playtest demos and give suggestions, inasmuch as I have time.  I actually have a lot of similar goals for my hack (e.g. bringing gil rewards down severely, new weapons, lowering spell CT), so maybe we can help each other out...I should probably finally make a dev thread on this site
    Always fashionably late to the party.
    Lionheart537 [Posts: 124]
    • View Profile
    • share
    • [August 15, 2017, 06:50:25 AM]
    Re: FFT:LHW (Lionheart War)
    « Reply #2 on: August 15, 2017, 06:50:25 AM »
    I appreciate that man! I'll let you know if I need anything and you do the same.

    Anyway first on the list to finish is the core of Tactics, the legendary job system. Here is a diagram and a less colorful table of my tenative jobs. I'll update their skillsets, equipmemt, and stats over time. Some abilities and most r/s/m are unconfirmed as I'll need to see which asm hacks can play nice with each other.
    I'll take suggestions on better names for anything, anytime!














    *I have much more but this is all I'll post for now. Expect edits to this throughout the next few days*
    « Last Edit: September 22, 2017, 11:05:24 PM by Lionheart537 »
    • Modding version: PSX
  • It's not much yet but check out my spriting thread!
    http://ffhacktics.com/smf/index.php?topic=11772.0
    Here's a look at my vanilla mod thread, progressing one step at a time!
    http://ffhacktics.com/smf/index.php?topic=11785.0
    nitwit [Posts: 199]
    • View Profile
    • share
    • [August 17, 2017, 12:02:59 AM]
    Re: FFT:LHW (Lionheart War)
    « Reply #3 on: August 17, 2017, 12:02:59 AM »
    Alchemist

    Throw Weapon and Items makes Alchemist OP.  Throw Weapon range is based on Move, by the way.

    If you want to make Throw Weapon useful, differentiate the throwing star and bomb items.

    Alternately, maybe limit the thrown weapons to stars and bombs, put them in a skillset that autolearns everything, and attach that skillset to the standard Ninja skillset.

    There's a hack that changes the amount of HP/MP healed by potions and ethers to the given amount or a percentage, whichever is greater.  If stats are kept low you won't need it, but some people like it.

    Knight

    I'm making the knockback ability deal no damage if I can, keeping it on the Squire abilities.  I think that the damage routine (the jal - jump and link) is used in other formulas, check where the address pops up in routine locations.


    Always fashionably late to the party.
    Lionheart537 [Posts: 124]
    • View Profile
    • share
    • [August 17, 2017, 02:15:22 AM]
    Re: FFT:LHW (Lionheart War)
    « Reply #4 on: August 17, 2017, 02:15:22 AM »
    Alchemist

    Throw Weapon and Items makes Alchemist OP.  Throw Weapon range is based on Move, by the way.
    Huh, I didn't know that, thanks! I wonder if it is linked with Throw Item how its range would behave?

    Alternately, maybe limit the thrown weapons to stars and bombs, put them in a skillset that autolearns everything, and attach that skillset to the standard Ninja skillset.
    That was the plan and maybe Daggers as well, mostly as a cool way to get a top tier Dagger via Catch. If i didn't specify that in my post i'll edit it.

    There's a hack that changes the amount of HP/MP healed by potions and ethers to the given amount or a percentage, whichever is greater.  If stats are kept low you won't need it, but some people like it.
    It sounds pretty nice and fair considering 100% revive is a thing, but i'd probably have to cut auto-potion as it would become really strong  (even if limited to just normal potions)

    Thanks for taking a genuine interest man. Yeah I'm not 100% on the Throw. iirc Throw uses Speed for damage as well, so it wouldn't be terribly strong on Chemist. A Thief or Assassin item master; however, might make a great build with that set-up. Everything is still tenative though.

    If you'd like to discuss further I'll happily join you, but preferably through personal messages (to limit bloating this topic).

    • Modding version: PSX
  • It's not much yet but check out my spriting thread!
    http://ffhacktics.com/smf/index.php?topic=11772.0
    Here's a look at my vanilla mod thread, progressing one step at a time!
    http://ffhacktics.com/smf/index.php?topic=11785.0
    nitwit [Posts: 199]
    • View Profile
    • share
    • [August 17, 2017, 06:45:28 AM]
    Re: FFT:LHW (Lionheart War)
    « Reply #5 on: August 17, 2017, 06:45:28 AM »
    Throw Weapon and Throw Item ranges are not linked.  Throw Item range is hardcoded to 3, but I think it's found.

    Here are some routines for Throw Weapon:
    http://ffhacktics.com/wiki/Throw_Determination_Routine
    http://ffhacktics.com/wiki/Throw

    This routine is almost certainly jal to from the Throw Item routine, just a matter of searching for a "0c016a21 jal 0x0005a884". 
    http://ffhacktics.com/wiki/Get_Item_Data_Pointer

    Open up BATTLE.OUT and locate every instance of "0c016a21".  The endianness may differ, I'm not sure.  One of them may be the Throw Item routine.

    Personal messages are fine, but edit your post to include everything you find out from looking through routines.
    May I kill him?
    Pride [Posts: 817]
    • View Profile
    • share
    • [August 17, 2017, 07:07:32 AM]
    Re: FFT:LHW (Lionheart War)
    « Reply #6 on: August 17, 2017, 07:07:32 AM »

    • Modding version: PSX
  • Check out my ASM thread. Who doesn't like hax?
    Always fashionably late to the party.
    Lionheart537 [Posts: 124]
    • View Profile
    • share
    • [August 17, 2017, 07:59:30 AM]
    Re: FFT:LHW (Lionheart War)
    « Reply #7 on: August 17, 2017, 07:59:30 AM »
    Personal messages are fine, but edit your post to include everything you find out from looking through routines.
    I was certainly going to mention every source I got help or inspiration from. Maybe if this really gets going i could have a "behind the scenes" for others to see the technical side of what i end up doing. I was also considering editing the game credits images with a "special thanks" section hehe. But this is all much later down the road.

    Ah cool! I'll tinker with this whenever I get to that stage, thanks you two!

    • Modding version: PSX
  • It's not much yet but check out my spriting thread!
    http://ffhacktics.com/smf/index.php?topic=11772.0
    Here's a look at my vanilla mod thread, progressing one step at a time!
    http://ffhacktics.com/smf/index.php?topic=11785.0
    Always fashionably late to the party.
    Lionheart537 [Posts: 124]
    • View Profile
    • share
    • [August 22, 2017, 05:34:20 AM]
    Re: FFT:LHW (Lionheart War)
    « Reply #8 on: August 22, 2017, 05:34:20 AM »
    Items and Equipment
    This segment will also be continually updated as I progress and find time to add to it. It will contain all items and their statistics and availability.

    Rarity
    Items will generally follow a rarity system as follows.

    Weapons
    I currently have 14 weapon types categorized in 5 groups.

    Armors
    There are 6 Armor types in 2 categories

    Accessories
    There are 5 Accessory types including Shields.

    Items
    Consumable items.
    « Last Edit: September 07, 2017, 12:50:49 AM by Lionheart537 »
    • Modding version: PSX
  • It's not much yet but check out my spriting thread!
    http://ffhacktics.com/smf/index.php?topic=11772.0
    Here's a look at my vanilla mod thread, progressing one step at a time!
    http://ffhacktics.com/smf/index.php?topic=11785.0
    The Puppet ---Master---
    Elric (Overseer) [Posts: 3824]
    • View Profile
    • Youtube Channel
    • http://steamcommunity.com/id/Bones42
    • share
    • [August 22, 2017, 11:31:28 AM]
    Re: FFT:LHW (Lionheart War)
    « Reply #9 on: August 22, 2017, 11:31:28 AM »
    You can name your spoiler tags by [ spoiler=<namehere>] then close the spoiler as normal (without the space between the bracket and the 's', obviously.)

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
    Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other
    Always fashionably late to the party.
    Lionheart537 [Posts: 124]
    • View Profile
    • share
    • [August 22, 2017, 03:43:43 PM]
    Re: FFT:LHW (Lionheart War)
    « Reply #10 on: August 22, 2017, 03:43:43 PM »
    You can name your spoiler tags by [ spoiler=<namehere>] then close the spoiler as normal (without the space between the bracket and the 's', obviously.)
    Thank you! I have been wondering how to do this!  I'll have better organized posts now.

    • Modding version: PSX
  • It's not much yet but check out my spriting thread!
    http://ffhacktics.com/smf/index.php?topic=11772.0
    Here's a look at my vanilla mod thread, progressing one step at a time!
    http://ffhacktics.com/smf/index.php?topic=11785.0
    Valdrigr [Posts: 5]
    • View Profile
    • share
    • [August 29, 2017, 06:30:21 PM]
    Re: FFT:LHW (Lionheart War)
    « Reply #11 on: August 29, 2017, 06:30:21 PM »
    2. Steal Heart: add charm no gender restriction R3 Aoe 0 V3 Ct 0 Mp 0? (remove the gender recquirement because it's 2017 and extremely annoying to position units based on gender for one ability)
    I've been waiting for this simple but meaningful change since I started playing FFT mods, wish everyone had your vision.
    Thank you!
    Always fashionably late to the party.
    Lionheart537 [Posts: 124]
    • View Profile
    • share
    • [August 29, 2017, 07:50:47 PM]
    Re: FFT:LHW (Lionheart War)
    « Reply #12 on: August 29, 2017, 07:50:47 PM »
    I've been waiting for this simple but meaningful change since I started playing FFT mods, wish everyone had your vision.
    Thank you!
    Haha yes me too. I'm still updating slowly, but recently most of my time is spent trying to self-teach ASM. Also a few important irl things to prepare for. But slow and steady wins the race. Thanks for the support!

    • Modding version: PSX
  • It's not much yet but check out my spriting thread!
    http://ffhacktics.com/smf/index.php?topic=11772.0
    Here's a look at my vanilla mod thread, progressing one step at a time!
    http://ffhacktics.com/smf/index.php?topic=11785.0
    Always fashionably late to the party.
    Lionheart537 [Posts: 124]
    • View Profile
    • share
    • [September 22, 2017, 04:18:13 AM]
    Re: FFT:LHW (Lionheart War)
    « Reply #13 on: September 22, 2017, 04:18:13 AM »
    So one class I'm really unsure how i want to go about is the Bard class. I definitely want a high tier mage class (both for additional job choices and to keep my diagram symmetrical) and make it something interesting like a Bard, Blue Mage, or calculator. But I'm at a bit of a loss for ideas on how i want to go about it. Suggestions on balancing a bard/dancer hybrid or a cooler Mage job would help a lot!

    • Modding version: PSX
  • It's not much yet but check out my spriting thread!
    http://ffhacktics.com/smf/index.php?topic=11772.0
    Here's a look at my vanilla mod thread, progressing one step at a time!
    http://ffhacktics.com/smf/index.php?topic=11785.0
    I'm my own mind-altering substance
    dotchan [Posts: 19]
    • View Profile
    • Dot's Concept Space
    • share
    • [September 24, 2017, 03:04:36 PM]
    Re: FFT:LHW (Lionheart War)
    « Reply #14 on: September 24, 2017, 03:04:36 PM »
    Suggestions for Bard and Dancer (can be implemented individually or in any combination):

    • Remove gender restrictions.  Fabulous male dancers based on FFV Bartz FTW.
    • Slow down Sing/Dance, either by basing it on class speed or simply lengthening the number of CTs it takes for Song/Dance to go off.
    • Make Wiznaibus and Witch Hunt evadable.
    • Lower the healing power of Angel Song and Life Song.
    • Taking damage cancels Sing/Dance.
    Always fashionably late to the party.
    Lionheart537 [Posts: 124]
    • View Profile
    • share
    • [October 03, 2017, 04:35:21 AM]
    Re: FFT:LHW (Lionheart War)
    « Reply #15 on: October 03, 2017, 04:35:21 AM »
    Hmm i was moreso fishing for some brand new ability ideas but maybe you're right, tweaking the perfectly good vanilla abilities works just fine. Considering the "pinnacle" of the physical jobs, Dragoon, is hardly changing maybe it makes since to do the same to the Bard. Sometimes the simple answer is also the best, i appreciate your feedback dotchan!

    • Modding version: PSX
  • It's not much yet but check out my spriting thread!
    http://ffhacktics.com/smf/index.php?topic=11772.0
    Here's a look at my vanilla mod thread, progressing one step at a time!
    http://ffhacktics.com/smf/index.php?topic=11785.0
    Always fashionably late to the party.
    Lionheart537 [Posts: 124]
    • View Profile
    • share
    • [October 16, 2017, 06:25:39 PM]
    Re: FFT:LHW (Lionheart War)
    « Reply #16 on: October 16, 2017, 06:25:39 PM »
    UPDATE: Progress will be slowed some more as I discovered a new game that is very fun and accessible to modding, Darkest Dungeon. I'll hop back and forth as FFT is still a favorite of mine. Still hope to have my changes mostly function in time for Christmas or New Years, but learning and testing everything certainly takes serious amounts of time. Anyway i'm modding DD on Steam, so if you're a fan of that game my much smaller mods over there will be popping up under the username derek_l_gunnels or Lionheart537.  Thanks for your support so far everyone!
    « Last Edit: October 16, 2017, 10:44:09 PM by Lionheart537 »
    • Modding version: PSX
  • It's not much yet but check out my spriting thread!
    http://ffhacktics.com/smf/index.php?topic=11772.0
    Here's a look at my vanilla mod thread, progressing one step at a time!
    http://ffhacktics.com/smf/index.php?topic=11785.0
    Pages: [1]