I vote for option two. Counter Flood is really effective even when it isn't getting its numbers wrong. Counter Comet would be equivalent to an AoE, damage, and status proc nerf, but it still keeps its unique role at punishing Time and Yin Yang Magic teams.
At any rate, removing/replacing counter flood would let us tune geomancy damage as if it is a proper one-use-per-turn skill and not a one-use-plus-another-for-every-daring-opponent-who-chooses-to-attack-the-Counter-Flood-user skill.
At any rate, removing/replacing counter flood would let us tune geomancy damage as if it is a proper one-use-per-turn skill and not a one-use-plus-another-for-every-daring-opponent-who-chooses-to-attack-the-Counter-Flood-user skill.