Final Fantasy Hacktics

Projects => Completed Mods => Call of Power: Chapter 1 to 3 => Topic started by: Kokojo on April 15, 2009, 12:34:23 am

Title: COP sprites discussion
Post by: Kokojo on April 15, 2009, 12:34:23 am
Use this topic to Discuss/Give feedback about CoP sprites
Title: Re: COP sprites discussion
Post by: Cheetah on April 15, 2009, 12:52:59 am
Did she loose the white for her eyes somewhere? I would recommend incorporating the color of her hair into her armor in more places so that you have enough colors for the white of her eyes.
Title: Re: COP sprites discussion
Post by: Saeru on April 15, 2009, 01:29:43 am
The white in the eyes was originally part of her armor, I could change some of the colors with the armor. At the moment its using nine of the colors for just that and a couple are almost the same. Five for the metal armor, four for the cloth parts, so right there is probably two I could free up at the least.

Forgot to put the credits for the original sprites I used in the main post, so they're edited in now.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on April 15, 2009, 01:32:24 am
This sprite is looking cool ^^
Title: Re: COP sprites discussion
Post by: Saeru on April 15, 2009, 11:09:11 am
Well, can't get the eye color back to being white without making a part of the sprite look dull. I did however fix one of the colors, it was actually part of the hair instead of the armor.

Color List:
Default Black
One color used for darkest parts of the sprite(Eyebrows, between parts of the armor, and between the armor and hair)
Five colors for the metal armor
Three colors for the cloth armor
Six colors for the hair and face

.SPR is reattached at the bottom of this post:
Title: Re: COP sprites discussion
Post by: Zozma on April 15, 2009, 12:55:46 pm
suggestion for getting the white back.

i see that you have a color darker than the shadow color on the outfit. if you get rid of that and replace it with the darkest brown hair shade then you have freed up a color. that brown shade is near the same as that darkest purple color, but you could alter the palettes of the hair to blend closer into that after making it slightly darker. you should never go darker than the shadow color if you dont have to..

a second thing you could do is replace the darkest skin color with the second darkest hair color or the other way around and alter that color slightly to blend with better with both.

anyway this picture shows if i got rid of the darkest skin tone and replaced it with the second darkest hair color that orangeish. also the belt looked a little off how does this look?
Title: Re: COP sprites discussion
Post by: Cheetah on April 15, 2009, 02:32:01 pm
Much better looking.
Title: Re: COP sprites discussion
Post by: Archael on April 15, 2009, 03:53:37 pm
yeah the white in the eyes makes it a lot better

it's easy to see something was missing from the first one when you put them side by side like that
Title: Re: COP sprites discussion
Post by: Saeru on April 16, 2009, 12:21:23 pm
Sorry it took so long, laziness kicked in; anyways, after following the advice Zozma gave me here is what I came up with:

(http://i304.photobucket.com/albums/nn180/Shiiru89/SaeruSpriteSheetrecolorpreview.jpg)
Title: Re: COP sprites discussion
Post by: Kokojo on April 17, 2009, 03:04:52 am
Thanks a lot Saeru, coupled with Smash Generic Soldiers, it makes a new class type, very nice. However, what could it replace ? Knights, Squire ?
Title: Re: COP sprites discussion
Post by: Zozma on April 18, 2009, 01:08:29 am
much better saeru

its good to see people realizing that they can use these new sprites body parts for templates for others! nice job
Title: Re: COP sprites discussion
Post by: Azrael on April 27, 2009, 05:24:03 pm
:cry:






Nevermind - silly me! I see it.
Title: Re: COP sprites discussion
Post by: Zozma on April 27, 2009, 06:19:38 pm
ohhh is it 100%? you should submit the file to the main page
Title: Re: COP sprites discussion
Post by: Saeru on April 27, 2009, 06:57:02 pm
Yep, its been a fully working sprite since about 10 minutes after I started on it, except for the color change anyways(adding multiple palettes). I suck at making my own sprites/portraits, but I can combine different ones and recolor them pretty easily. (Helped that the two I combined were really good.)
Title: Re: COP sprites discussion
Post by: Zozma on April 27, 2009, 07:37:47 pm
well, combining and recoloring creates new sprites. and the more you do it the easier it is.
Title: Re: COP sprites discussion
Post by: Kokojo on May 03, 2009, 05:00:51 pm
Yup, thanks a lot, il put these sprite in use very soon.
Title: Re: COP sprites discussion
Post by: Kagebunji on November 19, 2009, 10:19:32 am
I didn't wanted to create another topic, so I will post it here, this works for Incarnate?
Title: Re: COP sprites discussion
Post by: Kokojo on November 19, 2009, 11:18:53 am
Mmm, the colors on the robe is a bit dark ; and the visage makes him look like a zombie.

I was looking for a more Surreal look, peharps no pupils in the eyes, and a very blank/pale skin, that would also be used for the arms and perhaps feets. Could you give it a try ?

The hair fits, though.
Title: Re: COP sprites discussion
Post by: Kagebunji on November 19, 2009, 11:46:03 am
I lightened his skin a lot and gave him Ramza's purple. Hovewer I won't recolor hands and feets to the same color as skin, cause it would mix with symbols on his hands/legs and would look like shit. Tell what you think ;)
Title: Re: COP sprites discussion
Post by: Kokojo on November 19, 2009, 12:02:16 pm
How much color did you use up yet ? I would like the incarnate to have freaky eyes (white if possible, whiter than his face, or glowing blue) The purple fits ok with his robe, it's that that will change trought the palettes changes.

I thought it would look a little ripoff, but it seems nice. Perhaps we should wait for comments of others though.

So, the eyes need a change. Supernatural-looking for the win, he is made of magic, after all!
Title: Re: COP sprites discussion
Post by: Cheetah on November 19, 2009, 12:11:32 pm
Get rid of the white triangles and maybe change the belt to the Shrine Knight one or something, that should add enough variety.
Title: Re: COP sprites discussion
Post by: Kagebunji on November 19, 2009, 12:20:41 pm
I have got quite a bunch of others sprites to do, so I only concentrated on recoloring, any more changes I will do not. Btw, whiter eyes will look strange IMO.

Well I will pass it to someone else.

Edit: Eeeeh, I gave it another try :P This time I followed yours suggestions
Title: Re: COP sprites discussion
Post by: mav on November 19, 2009, 07:44:54 pm
The belt looks like it's squeezing his waist, but the sprite looks okay otherwise. I think you should try lightening the hair to give it a similar feel to the skin. It's up to you though.
Title: Re: COP sprites discussion
Post by: AuraDragon on November 20, 2009, 11:58:10 pm
Squeezing looks limited to his X axis only. (yay 3D speak)
Title: Re: COP sprites discussion
Post by: Kagebunji on November 21, 2009, 05:42:53 pm
I made his belt less squezing and given him red hair because he is connected to magic.

(http://i46.tinypic.com/2vm5wmh.png)
Title: Re: COP sprites discussion
Post by: mav on November 21, 2009, 07:26:33 pm
Desaturate the hair further--though it doesn't look saturated now--I really think it'd look better if it were a little grayer. Keep at it.
Title: Re: COP sprites discussion
Post by: Zalge on December 05, 2009, 03:19:02 pm
Here is the blood knight so far...

(http://i6.photobucket.com/albums/y249/Goten3620/BloodknightView.png)
Title: Re: COP sprites discussion
Post by: mav on December 05, 2009, 03:41:19 pm
It's probably just me, but the head on the forward-facing sprite looks too narrow, otherwise that's a really nice sprite. Great work, Zalge.
Title: Re: COP sprites discussion
Post by: Kagebunji on December 05, 2009, 03:50:04 pm
Awesome sprite, I'm impressed, he is perfect size for Steiner :D
Title: Re: COP sprites discussion
Post by: jimmyjw88 on December 05, 2009, 11:57:10 pm
Yes, very nice.
Title: Re: COP sprites discussion
Post by: Kokojo on January 11, 2010, 07:35:57 pm
So, I've got a lot of complaints about Gospel, the first of three ''main caracthers'' being sort of ulgy and not suited for Gospel.

I have the feeling I should break to your demands and have a new sprite for this hero.

Any suggestions ? I may do some suggestions soon.
Title: Re: COP sprites discussion
Post by: mav on January 11, 2010, 08:26:45 pm
While I certainly don't consider the sprite ugly, he could use a face lift. I'm not too familiar with the character yet, so I don't have any suggestions, but post some new sprite ideas, if you have any and I'll let you know what I like.
Title: Re: COP sprites discussion
Post by: Kagebunji on January 13, 2010, 10:40:33 am
Post this hero first
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 13, 2010, 11:18:54 am
What would you want him to look like? A little characteristics, ideas, and sample perhaps will help ^^
Title: Re: COP sprites discussion
Post by: Kokojo on January 14, 2010, 07:06:53 pm
Here's the file !
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 14, 2010, 08:14:17 pm
So, what would you like him to look like? Use this sprite and change it a little bit or completely new?
Title: Re: COP sprites discussion
Post by: SilvasRuin on January 14, 2010, 08:17:41 pm
Sounds like right now he's asking for suggestions, not asking people to follow his suggestions.  He's caving to complaints about the current appearance and wants to hear what people think Gospel should look like.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 14, 2010, 08:20:28 pm
Haha. Sorry. Well, what is his character like?

EDIT: That COP Rush Attack is great ^^
Title: Re: COP sprites discussion
Post by: SilvasRuin on January 14, 2010, 08:29:09 pm
Meh.  I think he looks fine, personally.  The only thing I would recommend changing are the arms.  The shading is clearly the style used for metal, but the colors chosen don't look like metal.  I don't see any other issues that glare.  The look is appropriate for some sort of outdoorsy fighter, like a ranger who doesn't just specialize in bows or something.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 14, 2010, 08:38:52 pm
He looks fine. He's just kinda dark and rusty armor warrior.
Title: Re: COP sprites discussion
Post by: Kokojo on January 14, 2010, 08:45:22 pm
It's mostly because he looks darker or lighter than other sprites in-screen.

http://img6.imageshack.us/i/epsxe2009032217515265.png/ (http://img6.imageshack.us/i/epsxe2009032217515265.png/)

This can show how he's affected by light.
Also, his style, being a Hero of justice and all, seems a bit dark, althought it fits the rebel part.
I would more see him with whiter tones, kinda like Weigraf, more shiny and positive than a dark and green set.
Title: Re: COP sprites discussion
Post by: SilvasRuin on January 14, 2010, 08:52:15 pm
Hm.  Sounds like the thing to do is change the palette then.  Ugh, I haven't figured out how to use the tools I've got for palette editing yet (without just doing it manually), but maybe I can take a look at some options.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 14, 2010, 10:00:36 pm
Hmm...Let's see if palettes will make it better.
Title: Re: COP sprites discussion
Post by: Kagebunji on January 15, 2010, 08:16:38 am
I can make it more justice-like if you want, lighter armor, and do you want other color of cape?
Title: Re: COP sprites discussion
Post by: mav on January 15, 2010, 01:42:48 pm
Wow, it looks like there are some serious issues with how the palette is being loaded...Zozma's color choices aren't even showing up properly in that image. I would have suspected that Zozma made the color choices on his own, but they're multiples of 8 and everything...

I'll pull out Zodiac's program when I get back and take a crack at a new palette.
Title: Re: COP sprites discussion
Post by: SilvasRuin on January 15, 2010, 02:09:49 pm
Zodiac has a program for palette editing?  Where?
Title: Re: COP sprites discussion
Post by: Kagebunji on January 15, 2010, 02:13:15 pm
Yeah he did one, but I cannot remember where it is, Mav link us plz.
Title: Re: COP sprites discussion
Post by: mav on January 16, 2010, 12:17:33 am
Sure thing, guys. Here it is (http://ffhacktics.com/forum/viewtopic.php?f=3&t=3901). It's a wonderful little program that streamlines the palette editing and creation process. It's still in its infancy, I believe, but I've gotten very used to it.

I haven't gotten to this sprite's palette yet, but it's definitely on my list of things to do.
Title: Re: COP sprites discussion
Post by: Kokojo on January 20, 2010, 06:13:12 pm
Mmm, I havent messed with the palette editor yet.

Darth made some art for me.

I kinda like it, but, I don't want gospel to be all in a robe. His face does look more determined and the goatee is gone (It is now manly.)

I guess a 3/4 Cape would be the best.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 20, 2010, 09:35:45 pm
Ooo...That's very nice. I kinda like it.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 21, 2010, 06:02:43 am
Hmm...Let's see....Cape...Summoner definitely too much but the idea of it should fit...well, the picture at least. Erm...Something like Blansch or Karsten?
For head...Short hair?
What about outfit? The cape is blocking. So I'm not sure what outfit you prefer.
I may give it a try ^^
Title: Re: COP sprites discussion
Post by: mav on January 21, 2010, 08:18:41 am
You may be able to use Zalbag's head for the sprite, Blansch's cape, and maybe the Warrior Male's body.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 21, 2010, 08:26:19 am
Is he armored?

EDIT: Something like this?
Title: Re: COP sprites discussion
Post by: Kokojo on January 21, 2010, 10:04:39 am
Hooo, this seems very interesting, I like the choice of colors (He is shiny and feels new!). The only thing that would be better on him his be the hair/face, as it makes him look like at an child, or very young. We could borrow Karsten's face, or perhaps any other FFT adult caracther. And also, yes, he's armored.

You'll excuse me of I can't make an example, I've got to go to school, so Il try when I come back.
Title: Re: COP sprites discussion
Post by: DarthPaul on January 21, 2010, 11:29:44 am
I'm gonna work on a generic pose, to show what I think. Light armor was my though. Since he is the main character a neutral looks would be better in my opinion. I'll have it to you in a week or so Koko.
Title: Re: COP sprites discussion
Post by: mav on January 21, 2010, 02:50:30 pm
I'm not a fan of the hair, but that's certainly an interesting sprite.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 21, 2010, 07:38:11 pm
Well, I just roughly follow the artwork for the hair. ^^
Title: Re: COP sprites discussion
Post by: mav on January 21, 2010, 07:56:31 pm
I can see that, but it just needs some tweaking. Steal Zalbag's hair, recolor it, and be on your way. Though you may also want to rework the cape a little bit too, if you can: the black on the arms (under the cape) looks really strange. I like the sprite though--he kind of reminds me of the Rangers in the Lord of the Rings series...
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 21, 2010, 08:05:47 pm
Alright. Well, for the arms, I figured the cape covered most of the arms and its the least area that expose to the light, so black; but I can see what you mean. It looks weird.
Title: Re: COP sprites discussion
Post by: Kokojo on January 22, 2010, 11:44:21 am
I believe his cape and shoulders make him look like that, a bit Childish (or small) in comparison to other sprites. Or perhaps it is the light on the armor ?

I believe an hair change and perhaps a rehaul of the sprite's cape could help very much. I have to say I really like it thought, it fells unique and Heroic (as in, it seems like a hero). Very good job, Jimmy ! You are an awesome spriter.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 22, 2010, 09:40:19 pm
Well, what I'm doing here is nothing compared to Smash though, but thanks a lot, Kokojo ^^

Also, here's what I've come up. (Zalbag's head and Karsten's beard)
Title: Re: COP sprites discussion
Post by: Kokojo on January 22, 2010, 10:31:09 pm
Woa, personnaly I find it amazing and fitting for Gospel, really.

There is a little shade of pink on the armor that I dislike, put I am amazed, this seems really good and awesome. It is what I wanted to see ^^

Il wait for some comments, but since mav, darthpaul and you are the only ones replying in this topic, I guess their advice will be decisive.
Title: Re: COP sprites discussion
Post by: mav on January 22, 2010, 11:04:12 pm
Two words: fucking epic. Great job, man, great job. The cape could be darker, but that seriously looks cool as is. I love it. You're doing phenomenally, Jimmy.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 23, 2010, 01:08:51 am
Well, don't praise me too much, guys because its the armor that make the sprite cool, not me ^^

EDIT: I could swap the pink out but any suggestion for the cape?
Title: Re: COP sprites discussion
Post by: SilvasRuin on January 23, 2010, 04:02:43 am
Don't change anything.  Just finish the sprite sheet like that.  The pink is only noticeable in the large view and just helps the shine on the small view.  You may have used parts that were already there, but you combined them exceptionally well and picked a very good palette in my opinion.  Heck, I would argue submitting it as an alternate choice for Holy Knights in the sprite submissions.  I like this better and it has a Paladin feel to it.

You've made a ton of improvement over time, and your work is becoming quite good.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 23, 2010, 04:54:27 am
Thanks Silvas ^^
Well, now, I just have to improvise side and front view.
Title: Re: COP sprites discussion
Post by: mav on January 23, 2010, 10:50:48 am
Silvas is definitely right--you've come a long way, and this sprite is just downright exceptional. I too say finish it as is. If there are still concerns over the palette, they can be fixed much later.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 23, 2010, 11:18:56 am
Alright then. Here, update* (add front view)

I know he seems short but I checked Male Knight, Zalbag and etc, they are the same unless you guys want him to be taller.
Title: Re: COP sprites discussion
Post by: mav on January 23, 2010, 12:26:53 pm
I like it. By the way, whose cape and body are you using for this sprite?
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 23, 2010, 08:01:30 pm
I used Summoner, though I may change to Knight due to extra works, trim off the cloak.
Title: Re: COP sprites discussion
Post by: Kokojo on January 23, 2010, 08:10:38 pm
I like it very much still, could you show what he looks like with a knight cape ?

(and don't fell bad about swicthing, I don't want it to be too difficult to make)
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 24, 2010, 03:03:19 am
Alright, here he is with Knight's cape.
Title: Re: COP sprites discussion
Post by: mav on January 24, 2010, 01:07:01 pm
I prefer the Summoner's cape--he looks too big and tough with the Knight's cape, probably due to the broad shoulders. That's not to say he looks bad, he just looks different.
Title: Re: COP sprites discussion
Post by: Kokojo on January 24, 2010, 02:02:39 pm
I prefer the Summoner's cape too, for the same reasons. He looks buffed up with that Knight cape - maybe it is the arms. But If it's too difficult, it's okay.
Title: Re: COP sprites discussion
Post by: SilvasRuin on January 24, 2010, 02:24:29 pm
I like the summoner's too, but either works.  The knight's cape suggests there are pauldrons (shoulder armor) under the cape, which is why it would look so beefy.  I prefer the sprite making it appear as if the breastplate is the only piece of armor for stylistic reasons.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 24, 2010, 08:30:31 pm
Congrats to the winner!!
Score:
Summoner - 4
Knight - 0
Haha.

EDIT: Update above* (Make Knight to Summoner)
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 26, 2010, 07:41:24 am
Alright, update ~ Side View*
Title: Re: COP sprites discussion
Post by: mav on January 26, 2010, 08:18:04 am
Looks good to me.
Title: Re: COP sprites discussion
Post by: Kokojo on January 26, 2010, 07:10:06 pm
mmm, to be perhaps the beard is one pixel too much to the left, otherwise it looks awesome, as usual.

Mav, could you do the portrait once the sprite is finished ?
Title: Re: COP sprites discussion
Post by: mav on January 26, 2010, 10:22:01 pm
Yeah, I could do the portrait--there are more talented people that could do it instead, but I'd be happy to.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on January 27, 2010, 01:09:27 am
Well, the beard is from Karsten actually.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 05, 2010, 08:11:45 am
Update*

The back cape (hood) looks bouncy. It's from Summoner but I think I'll change that.

EDIT: Update* ~ Changed the back cape.
Title: Re: COP sprites discussion
Post by: Kokojo on February 05, 2010, 12:52:57 pm
Ohhh, nice, Jimmy ! The only point I can see that could be better would be the 4-5 extra grey pixels at the left of his eyes in the fourth frame.

Otherwise, Excellent, just as I dreamed :P
Title: Re: COP sprites discussion
Post by: Kagebunji on February 05, 2010, 01:27:52 pm
This looks sweet, I like it :)
Title: Re: COP sprites discussion
Post by: Cheetah on February 05, 2010, 02:47:10 pm
The color scheme for this guy is very nice. A few things though. On the first frame his right foot has some wierd grey blob. On the last frame his chest gets oddly shaded, like extra dark. It really stands out in the animation.
Title: Re: COP sprites discussion
Post by: SilvasRuin on February 05, 2010, 02:49:47 pm
Yeah, I think the armor shading might actually be backwards.  It would be darker at that area when the arm is obscuring it from the light source, not when the arm is completely out of the way.
Title: Re: COP sprites discussion
Post by: mav on February 05, 2010, 04:32:22 pm
Looks good, but take a look at what Cheetah and Silvas mentioned. This is a really cool looking character--I'll see if I can make a decent portrait for him.
Title: Re: COP sprites discussion
Post by: mav on February 05, 2010, 05:57:42 pm
Gospel portrait WIP:
[attachment=0:1y2cr5ju]WIP.png[/attachment:1y2cr5ju]
He needs a body, and for whatever reason the eyes look really strange on the 1x view. Maybe they're too low or something...or maybe it's the goatee that's throwing everything off balance? Anyways, criticism/suggestions are welcome.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 05, 2010, 06:57:40 pm
Wait...Why did I made the armor move opposite??? I thought I did it correctly?? What the hell?? Oh my.......I'm so sorry for such silly mistake. I don't know what happened. I think I went blurred. -.-'
Anyway, I'll fix the armor and leg; and those pixels. Thanks guys.
For the back cape, which do you guys prefer?

Very nice portrait there, mav. Interesting.
Title: Re: COP sprites discussion
Post by: SilvasRuin on February 05, 2010, 07:06:41 pm
Actually I'm wondering if switching which walking poses or arms go where, it might just fix the hood bouncing too.  I'd like to see what it looks like when you reverse one of them.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 05, 2010, 07:17:20 pm
I think I'll add some pixels to the hood because it looks like flying now. Also, by reverse, you mean from bottom (first frame) to top (fifth frame)? I can do that.
Title: Re: COP sprites discussion
Post by: SilvasRuin on February 05, 2010, 08:29:30 pm
By "one of them" I meant either the set of bodies or the set of arms.  But yes, reversing the order.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 06, 2010, 05:37:20 am
Alright; fixed the armor, the leg, add a few pixels to the hood and reverse order.

Update*

For the portrait, is his right eye a pixel small?
Title: Re: COP sprites discussion
Post by: mav on February 06, 2010, 01:06:09 pm
The sprite looks good to me. As far as the portrait's eyes go, I don't know. I'm probably going to replace the eyes and eyebrows anyways. But, at least now he has a body:
Title: Re: COP sprites discussion
Post by: Kokojo on February 06, 2010, 01:30:43 pm
I like both, Jimmy. And I don't spot any gigantic error.

As for the portrait, I won't hide something is tickling me... I think it's the hair ; Can you try adding just a little bit ? 1-2 pixels :D
Title: Re: COP sprites discussion
Post by: SilvasRuin on February 06, 2010, 02:46:59 pm
Adding a couple pixels where?  You're rather unspecific.

It looks like a leather shoulder pad being strapped there.  He could do without that, but it doesn't ruin the portrait for me.

The sprite looks perfect to me now.  The hood is matching up with the movement of the cape and shoulders, the shading of the armor matches the movement of the arms.  I see no problems.  (For the record, I'm referring to that second one.)


EDIT:  Ah, one problem.  On HIS right, the part of the armor over his leg moves.  On HIS left, it doesn't.  This is inconsistent.  Make either HIS left move with his leg or make HIS right not move and just stay high enough to allow his leg complete movement.
Title: Re: COP sprites discussion
Post by: mav on February 06, 2010, 05:00:27 pm
Heh, where should I add the pixels to? Top (which I have to do anyways), left, right, back? I decided to give him clothes a little closer to what the sprite looks like; lemme know if it looks strange.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 06, 2010, 08:23:45 pm
Added pixels ~ If you compare with the previous one, you'll see that there's no more small hood floating.

Quote from: "SilvasRuin"On HIS right, the part of the armor over his leg moves. On HIS left, it doesn't. This is inconsistent. Make either HIS left move with his leg or make HIS right not move and just stay high enough to allow his leg complete movement.
Hmm...Meaning that waist plate should shown lesser for the left, like the right?

The portrait looks good ^^
Title: Re: COP sprites discussion
Post by: SilvasRuin on February 06, 2010, 08:59:10 pm
Sorry, I meant Kokojo was unspecific of where the pixels should be added.

I don't mean it should be shone less.  I mean either his right shouldn't move or his left should.  As it is, the armor above his right leg moves far more than the armor above the other leg.  In my opinion, what should be done is take that bit of armor as it is on the frame in which his right leg is the farthest forward and then position the armor like that for all the frames regardless of the position of the leg.
Title: Re: COP sprites discussion
Post by: Cheetah on February 08, 2010, 02:47:33 am
Jimmy the forward walking animation is looking much improved.

Mav I think that you had the right direction with the portrait before, you just needed to give his cloths a bit more substance. I'm not a fan of the big puffy hood. His goattee (spelling?, I have one I should know) needs a little work on his right side, it isn't fading out quite right and is looking a bit blobby. Trading out the eyes would be nice. Maybe making him a bit older appearing? Oh and a bit of length to his hair in the back could be a nice touch, just a tad though so that it would still fit with the sprite. Sorry just some random thoughts of giving it a bit more character.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 08, 2010, 02:53:23 am
Thanks ^^
How's this for the waist plate armor part?
Title: Re: COP sprites discussion
Post by: mav on February 08, 2010, 08:11:54 am
Quote from: "Cheetah"Mav I think that you had the right direction with the portrait before, you just needed to give his cloths a bit more substance. I'm not a fan of the big puffy hood. His goattee (spelling?, I have one I should know) needs a little work on his right side, it isn't fading out quite right and is looking a bit blobby. Trading out the eyes would be nice. Maybe making him a bit older appearing? Oh and a bit of length to his hair in the back could be a nice touch, just a tad though so that it would still fit with the sprite. Sorry just some random thoughts of giving it a bit more character.
Will do Cheetah--most of those changes sound reasonable and easy.

Sprite looks good.
Title: Re: COP sprites discussion
Post by: Kagebunji on February 08, 2010, 10:17:49 am
Sprite is good as it is, you don't have to mess with it :D I really like his hair on spr. The portrait hovewer looks like older Beowulf to me :/
Title: Re: COP sprites discussion
Post by: mav on February 09, 2010, 02:28:05 pm
Quote from: "Kagebunji"The portrait hovewer looks like older Beowulf to me :/
Hahaha, that's what I get for barely altering the base. I'll work with the hair a bit more.
Title: Re: COP sprites discussion
Post by: Kagebunji on February 09, 2010, 02:47:25 pm
But old Beowulf would definitly look nice, maybe I will try him someday :D
Title: Re: COP sprites discussion
Post by: Kokojo on February 09, 2010, 05:39:22 pm
I really like it, Jimmy. :D
Title: Re: COP sprites discussion
Post by: mav on February 09, 2010, 08:06:31 pm
Still modifying Gospel...here are the results. He's got a different hairstyle, his clothing color has changed (though the clothes may change too), and he's facing a different angle. If I had more time, I would work on making the hair look less shitty, but I don't...Anyways, here:
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 09, 2010, 11:08:20 pm
Hmm....Now he looks like 20 year old man, but older. Perhaps combine Blansch, Beowulf and someone with beard? ^^
Title: Re: COP sprites discussion
Post by: SilvasRuin on February 10, 2010, 08:30:53 pm
It almost looks like a younger Basch from FFXII.

It looks alright to me.
Title: Re: COP sprites discussion
Post by: Cheetah on February 13, 2010, 07:40:26 am
This portrait interested me so I thought I would make a quick stab at some adjustments (Note that only the small one is updated). Basically just tried making him a bit older and rugged looking, changed his cape, fixed some minor stuff with his goattee and neck. I still need to change up his hair some more and finish his lower body and I will be satisfied. Criticism is always welcomed, I rarely sprite now adays.

PS: Blah sorry for the funky preview, I did all my edits with this online graphics editor (http://www.splashup.com/ (http://www.splashup.com/)). It did the trick but I can't save a copy without the random chunks without ruining my working file. Just look at the new small version at the top left.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 13, 2010, 11:31:54 am
Looks good. He looks older now.
Title: Re: COP sprites discussion
Post by: mav on February 14, 2010, 09:57:39 am
Very nice--I didn't get a chance to work on the portrait for the last week, but Cheetah's improvements definitely look good. The modified hairline and wrinkles were on my list of things to do, but looks like someone's saved me the trouble. I think the face is almost perfect now, maybe we should begin focusing on the clothes.
Title: Re: COP sprites discussion
Post by: Cheetah on February 26, 2010, 04:02:14 am
He is what I have for the Gospel portrait. If anyone wants to adjust it more go for it, I'm pretty satisfied at this point.
Title: Re: COP sprites discussion
Post by: Kagebunji on February 26, 2010, 07:30:58 am
Ot looks great, Cheetah, but there is strange dark outline on (our left) part of his hood, that is probably the only problem, oh and the "depth" of the "in-hood"(our left again)
Title: Re: COP sprites discussion
Post by: mav on February 26, 2010, 08:17:14 am
Whoops, I thought I uploaded this portrait earlier--it's basically what Cheetah posted a page back with the completed cape thing.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 26, 2010, 10:59:23 am
Amazing, guys. Amazing!!
Oh, mav's hair is different bit from Sir Cheetah ^^
Title: Re: COP sprites discussion
Post by: Cheetah on February 26, 2010, 12:42:06 pm
I like Mav's cape more than my cape plus armor, My only crit would be that on the left side of the cape there is that dark line, it seems a bit early to make the image coherent and folds look incorrect. But yes I did extend the hair just a bit to make him look less like 20 yr boy. Is there anything else we want to do besides combining Mav and mine?

Great tag teaming this guys!
Title: Re: COP sprites discussion
Post by: Kagebunji on February 26, 2010, 02:30:23 pm
Quote from: "Cheetah"My only crit would be that on the left side of the cape there is that dark line!

I said it in my last post, I only mistaken cape for hood xD
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 26, 2010, 07:16:27 pm
Is it possible to give him some wrinkles on his face? Hmm...I think probably not.
Title: Re: COP sprites discussion
Post by: mav on February 26, 2010, 08:07:35 pm
I dunno how to handle wrinkles in this art style, but I think he's okay right now. I've tried combining mine and Cheetah's a bit more--I decided to make the goatee a little wider as well, just to fill out his face. I cleaned up the palette a little bit too. I can hop to reducing this to 16 colors and cropping it to in game size, but I'll wait till you guys let us know what needs fixing.
Title: Re: COP sprites discussion
Post by: Kokojo on February 26, 2010, 08:09:21 pm
I do like it a lot!
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 26, 2010, 11:19:23 pm
Hmm...How's this?
[attachment=0:3ncuykcl]gospelportrait1.png[/attachment:3ncuykcl]
Add a bit only ^^

EDIT: How about giving him a little bit of back hair? Just a little...
Title: Re: COP sprites discussion
Post by: MiKeMiTchi on February 27, 2010, 05:19:13 am
Wow. I love the portrait and sprite for GOSPEL!
Excellent job everyone!!

hmm.. does he need to look a bit sad? Maybe the eyebrows should need some adjustments..?
That's my only criticism for now.
Title: Re: COP sprites discussion
Post by: mav on February 27, 2010, 10:38:27 am
Yeah, he looks kind of sad, but with his mouth hidden changing out the eyes/eyebrows can have some very intense results. I'll look into it though.

Quote from: "jimmyjw88"EDIT: How about giving him a little bit of back hair? Just a little...
Maybe, but where?
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 27, 2010, 12:02:07 pm
Erm..Just behind his neck, a little bit should be enough. What do you guys think?
Title: Re: COP sprites discussion
Post by: Kokojo on February 27, 2010, 12:23:40 pm
I really lik the portrait right now. He looks old and battered, yet still a strong person. You should try for a little hair on the neck, too, to see what's it looks like.

Thank you so much, everyone! The sprite is comming out awesome!
Title: Re: COP sprites discussion
Post by: MiKeMiTchi on February 27, 2010, 08:41:46 pm
I wanted to try so..
here, I tried to add very little hair on the neck and some on the chin.. (not really obvious)
made him look less old (than jimmy's, still old tho), and less sad.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on February 28, 2010, 12:23:45 am
Very nice. I think this should be good enough ^^
Great job everyone.
Title: Re: COP sprites discussion
Post by: mav on February 28, 2010, 12:02:16 pm
Good stuff, team. Getting this down to the color limit and proper size won't take any time at all.
Title: Re: COP sprites discussion
Post by: MiKeMiTchi on February 28, 2010, 05:09:45 pm
Ah yeah, the last portrait had 18 colors. It would be easy to cut the colors down to 16. :)

ahh.. here's the portrait toned down to 16 colors..
Title: Re: COP sprites discussion
Post by: Kokojo on March 06, 2010, 11:44:16 am
I don't care what anyone says now, I want it like that, hehehe. He looks mature, determined, ect. ^^
Title: Re: COP sprites discussion
Post by: MiKeMiTchi on March 06, 2010, 06:19:43 pm
So what's left to do is the sprite.
Oh btw, who's the main character for chapter 1? Is it Gospel?
Title: Re: COP sprites discussion
Post by: jimmyjw88 on March 07, 2010, 04:23:49 am
I may update in a matter of days ^^
Title: Re: COP sprites discussion
Post by: MiKeMiTchi on March 07, 2010, 06:17:31 am
^ Looking forward to it.
Title: Re: COP sprites discussion
Post by: Kagebunji on March 07, 2010, 07:51:36 am
^And me too
Title: Re: COP sprites discussion
Post by: Kokojo on March 07, 2010, 10:56:32 am
^ Very much me too.  Only waiting on that.
Title: Re: COP sprites discussion
Post by: Cheetah on May 07, 2010, 12:36:36 pm
We need to get this sprite finished yo. What is the latest version you have done Jimmy?
Title: Re: COP sprites discussion
Post by: mav on May 07, 2010, 12:50:56 pm
Yeah, how many frames do we have on this sprite? As always, the portrait is done (thanks to a great group effort); let's try and get most of the sprite done soon too. And if he needs evtchr/custom animations, someone could work on those now, right?
Title: Re: COP sprites discussion
Post by: jimmyjw88 on May 07, 2010, 09:32:07 pm
Well, I wish I could give you guys some good news but unfortunately, I can't. My pc crashed and my latest Gospel progress did not backup in my pendrive.
So, sadly, I have to restart over again. -.-"
It'll take awhile till I get back where my progress previously stopped.
My sincered apologies.
Title: Re: COP sprites discussion
Post by: Cheetah on May 07, 2010, 10:00:49 pm
Well it looks like you have a lot of the work you did here post at 100% so that should be somewhere to start from at least. Though it really really sucks to restart work. Do you think you need some help Jimmy? I'm not sure I'm offering my assitance, but I would really like to see the ball rolling on this.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on May 08, 2010, 01:05:29 am
Well, my last backup was rear walking frames and my last stop was attack frames. So...yeah. Really suck, especially when I have to adjust the cape and custom made the armor -.-
I'll try get this rolling again.
Well, my sincere apologies for such long delays.
Title: Re: COP sprites discussion
Post by: mav on May 08, 2010, 07:04:27 pm
PC crashes are beyond our control, Jimmy; we understand the setback. Take your time getting this sprite done, cause I know I'd rather see a quality sprite that takes a while than a shoddy sprite that was finished quickly.
Title: Re: COP sprites discussion
Post by: Kagebunji on May 10, 2010, 11:00:57 am
I remember you once said that silver colored Zozma's sprite could work for Gospel, Koko. So here, I recolored it for you. I think it will work untill Jimmy finishes his version.
Title: Re: COP sprites discussion
Post by: mav on May 10, 2010, 02:38:59 pm
Great palette. I'd say lighten everything, but since this is temporary, it may not be necessary.
Title: Re: COP sprites discussion
Post by: Kagebunji on May 10, 2010, 03:18:59 pm
Unfortunatly, the dark between legs will get too bright when lightening up armor's silver, since they share most the colors. As for port, ugh, it is a BIG pain, shares many color and I just cannot make it look okay.
Title: Re: COP sprites discussion
Post by: GeneralStrife on August 22, 2010, 06:07:12 pm
Quote from: "Zalge"Here is the blood knight so far...

(http://i6.photobucket.com/albums/y249/Goten3620/BloodknightView.png)

What happened to that guy he had good sprites
Title: Re: COP sprites discussion
Post by: Kokojo on August 22, 2010, 06:16:11 pm
He got banned for being a pityfull blob that does not know who he is.
Title: Re: COP sprites discussion
Post by: Lijj on September 15, 2010, 06:44:28 pm
Yeah that is a nice blood knight.
Kokojo any sprite I make is yours...
preeeze use some in your wonderful patch
Title: Re: COP sprites discussion
Post by: Kokojo on September 15, 2010, 06:47:08 pm
Will do :D
Title: Re: COP sprites discussion
Post by: Lijj on September 15, 2010, 07:05:38 pm
(http://i68.photobucket.com/albums/i9/gogus_photos/randomgifs/lennahorray.gif)YES/yay
Title: Re: COP sprites discussion
Post by: Kokojo on November 17, 2010, 02:07:42 am
I have a request for a sprite, if anybody is interested to work on CoP.

(because kage won't do it!)
Title: Re: COP sprites discussion
Post by: Kagebunji on November 17, 2010, 09:57:00 am
Well excuse me, you just disappeard into thin air! I am working in two other patches now too, but shoot, I may wrap a concept or something like that.
Title: Re: COP sprites discussion
Post by: dinosaur on November 20, 2010, 03:03:29 pm
Kokojo, I can give it a shot! I would like to help.
Title: Re: COP sprites discussion
Post by: Kokojo on March 07, 2011, 04:55:34 pm
I still would need a finished product for this...

I can't just use Zozma's sprite for the rest of my work.
Title: Re: COP sprites discussion
Post by: Cheetah on March 07, 2011, 05:49:34 pm
PM Jimmy to get the BMP of what he has so far. The portrait is essentially done.
Title: Re: COP sprites discussion
Post by: Mando on March 09, 2011, 10:22:38 pm
Chocobo palettes for koko.

The order of colors is: Yellow, Black, White, Red, Blue, Green

attached .bmp
Title: Re: COP sprites discussion
Post by: Kagebunji on March 19, 2011, 01:51:27 pm
Well? How far is it along?
Title: Re: COP sprites discussion
Post by: mav on March 19, 2011, 04:36:50 pm
My Gospel portrait looks like Chuck Norris...I think it might need refining. Is Jimmy still active here? We might need to restart the sprite.
Title: Re: COP sprites discussion
Post by: Eternal on March 19, 2011, 05:07:54 pm
Jimmy seems to be active every once in a while, but I think he's busy with school. Just curious, Koko, what's wrong with the current Gospel sprite?
Title: Re: COP sprites discussion
Post by: Kagebunji on March 20, 2011, 08:02:01 am
Haha, it somewhat does look like Chuck. I knew that requesting the Summoner cape is too much, I can see how painful, time consuming and boring it must have been. Bulky Knight cape would give way less troubles and still would look awesome >_>
Title: Re: COP sprites discussion
Post by: Kagebunji on May 02, 2011, 03:24:02 pm
After half a year, your request is in the move, Kokojo! Pick the version, also I pasted Reis in there for fun.
Title: Re: COP sprites discussion
Post by: Kagebunji on May 03, 2011, 10:55:55 am
And the portrait. I tried a new expression for her. I dunno what she is like in later chapters though, so you may not want the new one.
Title: Re: COP sprites discussion
Post by: Wiz on May 03, 2011, 11:31:37 am
OOO, naked Lysay! Me wants to court her XP
Title: Re: COP sprites discussion
Post by: Cheetah on May 03, 2011, 01:03:54 pm
Nice work Kage. I like the portrait even more without the smile.
Title: Re: COP sprites discussion
Post by: Kagebunji on May 03, 2011, 01:12:41 pm
Great, so we will most likely use non-smiley version. Personally I like the one without smile more too, she looks way more serious. She isn't naked Wiz, hehe.
Title: Re: COP sprites discussion
Post by: Kagebunji on May 03, 2011, 01:27:49 pm
More frames, and another voting. This time for back diagonal frame:
Title: Re: COP sprites discussion
Post by: Cheetah on May 03, 2011, 01:40:56 pm
The longer version on the left for sure.
Title: Re: COP sprites discussion
Post by: Kokojo on May 03, 2011, 02:17:16 pm
Yup! I agree with Cheetah :D

And the first portrait pleases me very much. She needs that serious air.
Title: Re: COP sprites discussion
Post by: Kagebunji on May 03, 2011, 04:15:47 pm
Ok, I will take the one on left. Now that mostly everything was decided, I can move on with the rest of the sheet.
Title: Re: COP sprites discussion
Post by: Lijj on May 03, 2011, 04:41:32 pm
Damn I didn't realize how much I liked that portrait til the smile was wiped off. there's some yellow on the side view frame, instead of lightest red, that I'm sure you'd catch even if I didn't mention it.
Title: Re: COP sprites discussion
Post by: Twinees on May 04, 2011, 01:49:10 am
<3 it without the smile.
I made an edit to what you've done so far Kage, i hope you don't mind. I made it so you can see a slight bit of her dress and softened up the skin.
The hair underneath her ear didnt look right so i kinda fixed that bit up, whilst making her look less naked...  :shock:
Title: Re: COP sprites discussion
Post by: Cheetah on May 04, 2011, 02:28:04 am
I agree with the hair changes, but not the dress. It is a cool idea and it looks kind of cool, but it also seems somewhat out of place and is way to high compared to the sprite. Definitely keep the improved neck shading and hair though.
Title: Re: COP sprites discussion
Post by: Kagebunji on May 04, 2011, 06:37:39 am
Thanks for help Twinees, I will surely use the hair and neck, but as Cheetah mentioned, her dress isn't that high. And of course I don't mind, I never mind when someone improves my work :P
Title: Re: COP sprites discussion
Post by: Kagebunji on May 04, 2011, 11:33:11 am
Update, you can view the walking frames in ShiShi if you wish. I don't know if you are doing some events with her, Koko, but now you can do events including walking :D
Title: Re: COP sprites discussion
Post by: Kokojo on May 04, 2011, 02:14:46 pm
I just started doing one! What a perfect coincidence :P
Title: Re: COP sprites discussion
Post by: Lijj on May 04, 2011, 07:34:58 pm
It's turning out nice Kagebunji.. I like how appropriate the red and white turned out for your Polish sigg.
Title: Re: COP sprites discussion
Post by: Durbs on May 08, 2011, 02:11:51 pm
Hey. what happened to the Hero sprite? When I played the new version, when I took it into battle it was much more glitched than I remember it.
Title: Re: COP sprites discussion
Post by: megatron on May 26, 2011, 03:09:19 pm
Geez the only messed up part is that she gonna look all screwed up in cut scenes like she gonna get glitched but if it was a way around glitched costume sprites in cut scenes it would be more enjoyable :) Looks awesome tho :more: :more: :more: :more: :more: :more: :more: :more: :more: :more: :more: :more: :more: :more: :more: :more: :more: :more: :more: :more: :more:
Title: Re: COP sprites discussion
Post by: Kokojo on May 26, 2011, 03:30:25 pm
Megatron, there is no glicthed-cutscene sprites in CoP, since I use my own evtchr.

She looks awesome ANY way.



You should play it ^^
Title: Re: COP sprites discussion
Post by: Dome on May 26, 2011, 03:33:10 pm
Quote from: Kokojo on May 26, 2011, 03:30:25 pm
You should play it ^^

It's a trap!
It's a FUCKING TRAP! xD
Title: Re: COP sprites discussion
Post by: Kokojo on May 26, 2011, 03:35:39 pm
Dome, calm down XD
I just want the most people possible to enjoy CoP.

*Stares*
Title: Re: COP sprites discussion
Post by: megatron on May 30, 2011, 09:12:22 pm
Ok give me a DL and give me a instruction on how to download it
Title: Re: COP sprites discussion
Post by: Kokojo on May 30, 2011, 09:20:40 pm
Geez it's easy, there is a whole topic :

http://ffhacktics.com/smf/index.php?topic=5063.0
Title: Re: COP sprites discussion
Post by: Kagebunji on June 03, 2011, 01:38:41 pm
I told you I sent it! You must have lost it!  :evil: :mad: :evil:
Title: Re: COP sprites discussion
Post by: GeneralStrife on June 18, 2011, 09:28:42 pm
Koko.....what else can you point out that the sprite needs? Let me know. OFC It will need a port right? I am not the man for that


Quote from: Kagebunji on June 03, 2011, 01:38:41 pm
I told you I sent it! You must have lost it!  :evil: :mad: :evil:

Also, that's a cool one framer kage
Title: Re: COP sprites discussion
Post by: Pierce on June 18, 2011, 10:14:16 pm
The new sprites are looking really good. Hats off to everybody who worked on them.
Title: Re: COP sprites discussion
Post by: kafeix on July 02, 2011, 02:29:52 am
Heh, wow. I never really thought something I made would end up in something as cool as this. It's cool to see that my hard work was worth it... too bad I never got any damn use out of the sprite myself. Go figure! Ah well, I can be satisfied knowing that it got a home here, even if it's been edited and such.

Looking good so far, Kokojo. Keep up the good work.
Title: Re: COP sprites discussion
Post by: Cheetah on July 12, 2011, 04:43:24 pm
I so wish that there was more movement on this sprite. Is anyone willing to take a stab at it?
Title: Re: COP sprites discussion
Post by: GeneralStrife on July 12, 2011, 05:30:24 pm
Where is it?
Title: Re: COP sprites discussion
Post by: Kokojo on July 12, 2011, 07:25:06 pm
Jimmy told me he was looking for it, but he din't talk to me after that... you could take the sprites in the pages before.
Title: Re: COP sprites discussion
Post by: Joseph Strife on July 12, 2011, 07:47:59 pm
I have to say, gospel sure is better like this than it was before, great job everybody
Title: Re: COP sprites discussion
Post by: GeneralStrife on July 12, 2011, 09:23:18 pm
Damn, just one framer gifs.
Still, the portrait is badass. '
I was hoping we could have a sheet, would make it much easier.
Title: Re: COP sprites discussion
Post by: Cheetah on July 12, 2011, 10:48:00 pm
Kokojo do you have any resources from Jimmy? Or could you email him to post what he has at least, or just give it to you? Or did he loose it all and what we have here is what we have?
Title: Re: COP sprites discussion
Post by: Kokojo on July 15, 2011, 07:11:41 pm
Sorry for the lateness.
No, Jimmy has sent me nothing so far but a response saying he was busy and would need to find it back. I will send him another private message soon.
Title: Re: COP sprites discussion
Post by: Cheetah on July 24, 2011, 01:17:48 pm
So it is seeming like Jimmy's original design will never get done. I love it and want to see it completed, but CoP really needs a somewhat original sprite for it's main character.

So this is the head and many of the colors from Jimmy's Gospel, the body from Smashes basic Cavalier, and the cape from Kage's Hector. The palette still needs a little work but the basic design should work. It should be relatively easy to put together since it would just be some palette changes, a head swap, and incorporating a cape that is already made for the body of this sprite.
Title: Re: COP sprites discussion
Post by: mav on July 24, 2011, 06:22:17 pm
I dig it. If one of the spriters could get this done soon I'll revamp the portrait a bit.
Title: Re: COP sprites discussion
Post by: Cheetah on July 25, 2011, 03:20:14 pm
Part of me wants to see the legs switched out as well, but then I feel like it would be such a complicated sprite that we could almost have just kept the old design. Thoughts?
Title: Re: COP sprites discussion
Post by: Kagebunji on July 26, 2011, 02:35:29 am
With few palette fixes like you mentioned and with fixes on the somewhat messy armor, it would be ready to go on. I think switching the armor would be a good idea. Is there any concept at all in this topic that Jimmy made?
Title: Re: COP sprites discussion
Post by: Kagebunji on August 08, 2011, 10:21:46 am
If someone sets the palette right on Hector's sheet, you can count on me to work on it. Kokojo really needs a main character, eh.
Title: Re: COP sprites discussion
Post by: GeneralStrife on August 08, 2011, 09:44:47 pm
What's wrong with hector?
Post Scripture: the portrait really doesn't match the armor. looks like he's wearing a hoodie :/. But the port itself is awesome.
Title: Re: COP sprites discussion
Post by: Cheetah on August 09, 2011, 01:48:34 am
I'm willing to team up on this Kage, but I really want to have the legs changed out. What do you think? My current thought is the Bard, black pants and shoes to match his hands.
Title: Re: COP sprites discussion
Post by: Kagebunji on August 09, 2011, 03:40:17 am
Black pants might looks nice, but I don't know how it will fit on the palette. First step is getting the palette down I guess.
Title: Re: COP sprites discussion
Post by: Cheetah on August 12, 2011, 02:24:14 pm
Okay here is my last Gospel design plus Bard pants. I have no idea what the palette colors are at but it should be doable.
Title: Re: COP sprites discussion
Post by: Kagebunji on August 12, 2011, 02:38:07 pm
Hmm, how about making pants black(Wizard's black perhaps?), and also making clothes on arms black(but not the shoulder pad)? That would be some good contrast between black, white and hair color.
Title: Re: COP sprites discussion
Post by: Joseph Strife on August 12, 2011, 04:37:58 pm
Quote from: Kagebunji on August 12, 2011, 02:38:07 pm
Hmm, how about making pants black(Wizard's black perhaps?), and also making clothes on arms black(but not the shoulder pad)? That would be some good contrast between black, white and hair color.

I was just gonna say this, Black should make him awesome.
Title: Re: COP sprites discussion
Post by: Kagebunji on August 24, 2011, 04:20:49 pm
Ok, I need your guys thoughts on this one. Isn't a custom sprite for Ilya and Schaefer neccesary? They have quite a big role in Ch1, and seeing them as plain generics annoy the hell out of me. just using some sprites from main can make it all more awesome. Thoughts?
Title: Re: COP sprites discussion
Post by: Joseph Strife on August 24, 2011, 05:23:06 pm
I agree with you kage, and if it's possible to make it for them, it would indeed make the game better.
Title: Re: COP sprites discussion
Post by: Pride on August 24, 2011, 06:10:22 pm
Completely agreeing as well.
Title: Re: COP sprites discussion
Post by: Tyler on August 24, 2011, 08:46:29 pm
Completely agree with you Kage.
Title: Re: COP sprites discussion
Post by: Eternal on August 26, 2011, 03:32:28 am
I demand new sprites for Ilya and Schaefer!
Title: Re: COP sprites discussion
Post by: Lijj on August 26, 2011, 04:33:31 am
Me too, Hector with a special palette and Garnet with a new palette and portrait!
Title: Re: COP sprites discussion
Post by: jimmyjw88 on September 04, 2011, 11:07:19 pm
Hey guys ~
My millions apologies for all the troubles and delays that I've caused for this sprite, especially to Kokojo. So sorry for letting you down, Kokojo; and to everyone that's looking forward to this as well. For quite some time, my life has been ups and downs. I have no time at all for sprites as they're such tedious work and time consuming to do. With all the ups and downs plus this, I've no mood at all to sprite even when I've little of time. I do come back to visit once in awhile and seeing Kokojo and everyone posting in this topic with no sprite to process and proceed as waiting for my little hopes of light but a return of dissappointment, I felt so guilty myself. My humble apologies for all the dissappointments that I've caused to Kokojo (I'm really sorry, Koko) and everyone else.

Finally, I'm back now and I see that this topic is moving on with a new sprite and its looking good. I'm really happy to see that and I'm really looking forward to this and great job, everyone.

Good luck all, and I'm sorry again for all the dissappointments.

Cheers ~
Title: Re: COP sprites discussion
Post by: Cheetah on September 05, 2011, 05:20:35 pm
Jimmy I still much prefer your original sprite. Can you post what you have thus far so we could continue working off of that instead of this new design. I made it and I'm not such a fan of it.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on September 05, 2011, 11:02:36 pm
Oh...why? This is a good looking sprite. An interesting one.
Title: Re: COP sprites discussion
Post by: Cheetah on September 05, 2011, 11:18:36 pm
It is fine, but your's was far superior. If you lost your old one then we might as well continue with this one, but I would much rather pick up where you left off.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on September 06, 2011, 02:21:49 am
Oh...wow. Never thought of that at all. Haha. Many thanks.
Well, previously I've done most of the main frames but due to sudden pc crashed and wasn't in time to backup my last save, most of the frames are gone. Now, I only have till rear walking frames, unfortunately. A lot still need to do. I will post them when I get back. I will do some fixes to the front walking frames as well; noticed some error.

EDIT: Update (7/9/11)
Title: Re: COP sprites discussion
Post by: Cheetah on September 07, 2011, 01:53:18 pm
Yeah this sprite is looking awesome. Do you have it at 100% instead of zoomed in though?
Title: Re: COP sprites discussion
Post by: Kokojo on September 07, 2011, 08:23:37 pm
Yeah sorry for the delay. Jimmy, you did not deceive me. That sprite is awesome and if it took you long to come back, I am glad I waited that long to see you again. You made no concrete promise (no deadline) so I don't judge/hate you at all.

That aside, I am very happy to see you come back and I would like you to pursue making that sprite, if possible.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on September 07, 2011, 09:06:32 pm
@Cheetah ~ Thanks for the compliment. Yes, i have. I'll post them when i get back. I'm working on charging frame. Because this sprite needs a lot of editing to do (cape and armor especially), please bear in mind that it will be moving slow but i'll try to update a day or two or three once, finishing few frames per day.

@Kokojo ~ I can't believe what I'm reading. I'm very happy and relief yet at the same time, most guilt as after for so long, you still waited with such patient and regardless of my delays, you still welcome me back and looking forward to the sprite. Yes, i will be moving with the sprite and update accordingly.

EDIT: Update 100% (9/9/11)
Title: Re: COP sprites discussion
Post by: Kagebunji on September 08, 2011, 08:48:28 am
Ah, Jimmy. I am happy to see you here after this long time! I will be looking forward and help you with Gospel sprite if you need it, pal.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on September 09, 2011, 08:26:22 am
Alright, here's a small update. C & C are welcome.
Title: Re: COP sprites discussion
Post by: Kagebunji on September 09, 2011, 09:29:06 am
The cape right next to his left arm should be rather linear on that frame, while now there are few pixels standing out. Other than this small thing, it's great!
Title: Re: COP sprites discussion
Post by: Cheetah on September 09, 2011, 11:23:20 am
I'm so stoked to see work being done on this sprite again.
Title: Re: COP sprites discussion
Post by: mav on September 09, 2011, 09:50:57 pm
Should we update the portrait? I feel like his portrait makes him look much older than the sprite does.

And great stuff, Jimmy. I'm so glad you're back.
Title: Re: COP sprites discussion
Post by: Mando on September 10, 2011, 01:24:00 am
hey jimmy if you see this by chance can you check if you have the llednar sprite sheet still? I'd like to work on it.
Title: Re: COP sprites discussion
Post by: jimmyjw88 on September 11, 2011, 03:30:27 am
@Kage ~ Alright, I'll fix that up. Thanks.

@Cheetah ~ Thank you.

@Mav ~ Thanks, mav. Appreciate it. And yes, I agreed. The portrait may need some adjustment.

@Mando ~ Well, I still have the sheet but the sprite is actually quite poorly done. I would suggest a restart of that sprite.

Alright, another small update. C & C are welcome.
Title: Re: COP sprites discussion
Post by: Durbs on September 11, 2011, 07:35:12 pm
A very fitting for Gospel. :D One comment though... is it just me or does he look noticably taller from the back than he does from the front?
Title: Re: COP sprites discussion
Post by: Kagebunji on September 12, 2011, 01:49:14 pm
Awesome work Jimmy, and the fix came out perfect too. This is my favourite main hero sprite from now on :D
Title: Re: COP sprites discussion
Post by: Kokojo on September 27, 2011, 07:12:14 am
Weee! Can't wait for me updates.
Title: Re: COP sprites discussion
Post by: Kokojo on February 02, 2012, 08:11:52 am
Use this topic to Discuss/Give feedback about CoP sprites
Title: Re: COP sprites discussion
Post by: Kagebunji on June 06, 2012, 08:05:22 am
Koko, please send me the most up to date sprites that I will need for EVTCHRs, ok? I am not gonna tell who, cause it would spoil some stuff.