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List of things that need to be hacked

Started by Darthatron, November 01, 2011, 10:46:18 pm

Darthatron

November 01, 2011, 10:46:18 pm Last Edit: November 02, 2011, 01:52:10 am by Darthatron
I have nowhere else to put this list. Feel free to post things you think I should add.

Doublecast only works with Red Mage abilities
Badbreath inflicts Slow status correctly
Nerf Concentrate/Turbo MP accuracy buffs
Nerf blind buffs/debuffs
Add a Drain MP effect for skills
Change the way enemy levels are generated completely
Fix the Boost: Element bug
Protect/Shell/Haste/Slow down to 25% effectiveness
  • Modding version: Other/Unknown
  • Discord username: Darthatron

Eternal

-Fix the Boost: Element bug.
-Protect/Shell/Haste/Slow down to 25% effectiveness.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Ethereal Embrace

November 01, 2011, 11:57:30 pm #2 Last Edit: November 02, 2011, 05:33:14 pm by Ethereal Embrace
- Nerf Blind to 30 or 25 % and the evasion reduction from being Blind from 20 % to 10 or 5 %
- Make Charm last for only 3 turns

Darthatron

Ethereal Embrace: This is more so for formula specific hacks. So your blind suggestion is all I'll be adding to the list. Sorry. :\
  • Modding version: Other/Unknown
  • Discord username: Darthatron

Ethereal Embrace

November 02, 2011, 05:21:24 pm #4 Last Edit: November 02, 2011, 05:31:35 pm by Ethereal Embrace
Quote from: Darthatron on November 02, 2011, 12:11:12 am
Ethereal Embrace: This is more so for formula specific hacks. So your blind suggestion is all I'll be adding to the list. Sorry. :\

Alright then, here's some more suggestions.

- A possible heavy armor-bearer support like there is in FFT
- Reflex and Strikeback should be reworked somehow
- No action and no movement = Hp regeneration

- As a compromise to the base Mp debate, is there a way for a character to start with not 0 % of their max Mp but with either 25 % or 50 %?  That way, Mages don't have to wait ages to actually be able to do crap but they'd at least have to spend their Mp wisely.

- Like in FFT, attacking people with a rod and other special weapons should have a 25% chance of casting a specific spell.

- Many Thief skills should be removed or have 1/2 or 1/3 the accuracy.
- Combo damage should be reduced.
- Combo damage for mage jobs (not by the weapon) should use the Magick stat.

- A way to implement Magick Frenzy from FFTA2 would be nice.   :D