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April 26, 2024, 07:16:26 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Argy

61
Celdia's Complete Patch / Re: CCP - Battle Logs
January 16, 2016, 12:19:11 pm
 Hello, 

Are we any closer to another LP Reks? I need my CCP fix!!

Cheers Argy
62
Help! / ASM help
January 04, 2016, 01:53:15 pm
Edit. It's meant to say ASM help!! Stupid fat fingers [Changed the topic name for you. -Toshiko]

Hello,

Just need a bit of help understanding the below ASAP

<Patch name="Speed Boost">
<Description>
Boosts Speed by 1
</Description>
<Location file="BATTLE_BIN" offset="4d0a8">
004C0508
00000000
</Location>
<Location file="BATTLE_BIN" offset="EC000">
93002292
00000000
20004230
02004010
FFFF6230
01006324
00006224
2C720108
3300422C
</Location>
</Patch>

Does this mean when Ignore Height is equipped that I will get 1 speed?
I have had a look at the document.txt file as well. I tried changing the 93 to 8f and 02 to 80 so it would use equip armour. I just wanted to know if I was on the right track.
Thanks in advance.
63
PSX FFT Hacking / Re: ASM Requests
January 02, 2016, 05:06:48 am
Hello,
Is there away your come up with a formula (or ability) that let's see me use a random ability from a prescribed skillset. Like the Shades of Black ability from FFXII.

Cheers Argy
64
Call of Power: Chapter 1 to 3 / Re: CoP progress Log.
December 26, 2015, 03:01:21 am
Great work Kokojo!! I know how much blood, sweat and tears you have put into this project. Congratulations!!
65
Hacking/Patching Tools / Re: FFT Patcher .478 Source Code
December 15, 2015, 12:31:18 pm
Great work Choto!! Choto, is there anything he can't do!! Keep up the great work.
66
Celdia's Complete Patch / Re: CCP - Battle Logs
December 03, 2015, 07:58:05 am
Happy Days!! Can't wait to see this!! Cheers Reks
67
Celdia's Complete Patch / Re: CCP - Battle Logs
November 18, 2015, 03:08:03 pm
Hello,

Are we any closer to another LP Reks? I need my CCP fix!!

Cheers Argy
68
The Lounge / Re: Cloud in Super Smash Bros (3DS/Wii U)
November 14, 2015, 04:06:04 am
Looks absolutely amazing. Love the limits and the summons. They really have done a great job. One more reason to get a Wii U.
69
War of the Lions Hacking / Re: Ramza base class change
November 07, 2015, 04:21:21 pm
Hiya mate, 

Open up your your .fftext. On the TEXT tab, scroll down to BOOT.BIN[28E5EC], then go change the top bar to 4: Battle Messeges, then scroll down to No 61 it should read 
{0xE1} disappeared, leaving{Newline}  behind a crystal. Change disappeared, leaving to .... 
and that my friend should end youor woes on the above subject. I too had the same problem like yours and this has remedies the situation.

Cheers Argy
70
PSX FFT Hacking / Re: ALMA Material
November 07, 2015, 07:36:05 am
Hello,
I just thought I would post as and when I am working on this.

I now have one that will always change your Secondary to Item. Whilst, you can change it pre battle, in battle it will revert back to Item. It's more to give the game a more rpg feel, where every character has access to items.

Here we go.
1) Click on the Skillset tab of ALMA
2) Make the EXTRA SLOT column to replace secondary 
3)In the Flag column, change Never to Always
4)Then change the skillset column to item and there you have it
5) Then go to the XML tab and scroll down to skillset, make sure you copy from patch name all the way down to /patches. Copy this into an existing xml document that you might have following the correct protocols and rename.
6) Place this into the same folder as orgASM and you are away.
71
Celdia's Complete Patch / Re: CCP - Battle Logs
November 04, 2015, 05:00:55 pm
Hi Celdia,

I actually worked it out and gave items skillsets without breaking the game. I had leather armour that had access to the BM skillset (in the extra slot spot) and if they learnt an ability it stayed with them and a few other things. Shame pokey isn't around because his program has so much scope.
I love your dragon boots!! Most definitely will take a look at the bag of holding.
72
PSX FFT Hacking / ALMA Material
October 31, 2015, 08:18:11 am
Hello,

I have started to play around with pokeytax's ALMA spreadsheet. I thought I would post what I am working on just in case someone has the same ideas as myself.

I am working on the Skillsets tab of  ALMA 4.2 and I have given the Dagger the ability to use the USE HAND skillset, which hopefully means that you can attach most skillsets (I know that Throw, Item, Elemental and Iadio don't work) to items. I just need to look at the mainstream ones to see in terms of abilities learnt and what not. If you have a look at the variuables, it can do more thyatn this.

Plain and simple.
1) Click on the Skillset tab of ALMA
2) Make Comparison EQUAL TO 
3)Choose your aspect (I have gone for right hand) could be head etc, there are many variables to play with!
4)Choose your weapon, accessory etc to which you want the skillset attached to (in this case dagger, purely for testing purposes!)
5)Choose the skillset that you want attached to it

6) Then go to the XML tab and scroll down to skillset (I have this as another png file), make sure you copy from patch name all the way down to /patches. Copy this into an existing xml document that you might have following the correct protocols and rename.
7) Place this into the same folder as orgASM

And voila that its it. I have tested it this without any other ASM's, as ALMA has a reputation of being buggy!

If there any issues, please don't hesitate to post back. I am not the expert that Pokeytax, Choto or Celdia might be, but I will endeavour to help and I am in the process of learning as well.

Kind regards

Argy
73
Celdia's Complete Patch / Re: CCP - Battle Logs
October 28, 2015, 04:08:35 am
Brilliant news about the job!! Shame about camtasia, but I am more than happy to wait for 'but alas' and 'wha... wha...what!...'
74
Celdia's Complete Patch / Re: CCP - Battle Logs
October 28, 2015, 03:41:43 am
Thank you for the update Reks. I have really missed your LP of this great patch. Good luck in your hunt for a job!! The sooner, the better!! :)
75
Celdia's Complete Patch / Re: CCP - Battle Logs
October 03, 2015, 07:09:04 am
Celdie, I take it with the claws you made the changes on the wep sheet. As for giving items a job class that will be interesting. I mean will it have just what you have learnt? Aren't there issues when you go over 32 abilities as well? To say that I am intrigued about how you will implement this would be an understatement but I really look forward to it as it gives scope to a ffx-2 type system being utilised. Good luck!!😊
76
Celdia's Complete Patch / Re: CCP - Battle Logs
September 27, 2015, 05:55:30 am
Finally caught up and I am loving it.... 600 damage from those claws.... Wow!! I can't wait for more. Just a couple of things; how did Celdie get claws into the game? And the Cat ear hood? I remember years ago she did something by extracting the pictures from
somewhere. Secondly, is it possible to assign a job class to an item via ALMA? I see Celdie used it to give innates to items.
Anyway, keep up the great work Reks!!
Also, when you have finished this can you give Parted Waya the same sort of treatment!!
77
Celdia's Complete Patch / Re: CCP - Battle Logs
September 18, 2015, 01:36:55 am
No problem Reks. I have fallen behind again. Celdia fixing a few things in chap. 4 to make it better, well that can't be a bad thing.
78
Celdia's Complete Patch / Re: CCP - Battle Logs
September 10, 2015, 03:52:48 pm
Damn you Reks!! I am falling behind in your LP's. On a positive note, gives me something to look forward to!! Keep up the great work!!
79
Spriting / Re: Amici's sprites
September 08, 2015, 01:59:27 pm
Amici,

Since the steal/plunder are essentially the same. I would change Balthir to have steal and then change the plunder ones via the resources.zip file. Hope this helps.
80
Celdia's Complete Patch / Re: CCP - Battle Logs
September 05, 2015, 04:35:57 am
Loving your LP Reks and I am halfway through watching the second one. Can I ask for a massive favour? Can you please go through the equipment, just like you do with their abilities, that would be brilliant. Keep up the great work!!