Could we get a Vagrant Story patch section? I've always wanted to mess around with that game.
If you build it (the forum section), they will come!
If you build it (the forum section), they will come!
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Quote from: "Voldemort"Merge Spam / General Forums (topics don't raise post count)
Spam topics in the Spam Forum are general topics in nature
and there is no differentiation between these "Spam" topics and the topics in "General Forum"
etc etc
QuoteI'd like a story about the rise of St. Ajora. Main character could be the ancestor of Ramza that Altima mentions at the end of FFT.
QuoteI also agree with it being 2D. Many games are 3-D, but alot of them dont work well. look at alot of tactics games. the new Valkyrie profile, Fire Emblem, even Spectral Souls(the sprites and spell effects at least. the maps in this are 3D, as they are in FFT) are in 2D.
QuoteSo, go with what FFX used?
Still a glorified world map. Just makes it tedious to get from place to place before you get the airship or whatever.
QuoteHowever, I like the way this thread is going. Anybody have the ability to actually make this happen?
Quote from: "death is the road to awe"Quote from: "death is the road to awe"What are you doing for the story? FFT: War of the St. Ajora, Esper vs Occuria would be cool.I said St. Ajora, not St. Ajora. What the heck is going on?
QuoteIn 3rd Edition you aren't dead until you reach -10 hp. At 0 hp you are disabled, and will lose HP with any action except movement that doesn't heal you. At -1 to -9, you are dying, meaning you fall unconscious and begin bleeding out at a rate of 1 hp per turn (unless you have an ability like Die Hard) unless healed or you reach -10 hp. You recover completely if you are taken out of negative hp via magical or mundane healing--if you aren't dying but you are still in negative hp, you remain unconscious; any healing stabilizes you.
Quote from: "SentinalBlade"Starcraft was great, and its definatly a game thats stood against time and managed to come out only slightly scathed, but theres games out there that require more thought, tactics, speed, skills, and knowledge of unit statistics and how to play against what upgrades your enemy gets. Starcraft is realy simple when compared to some of todays RTSs
Quote from: "SentinalBlade"^ Its funny, when FFT was rereleased in japan as "Ultima Edition"
It gave support for two controllers...which im betting more than anything, they let people use debug mode to whack the nsot out of eachother....
QuoteYou can file this under "super awesome dream that will probably never come true".
But wouldn't it be awesome if someone edited Vagrant story and turned it into a turn based, team tactical game like FFT? Characters would take turns, have a limit to how much they could move per turn, have jobs, etc etc. Just like any other tactical RPG.
Kind of like a merger of FFT and Vagrant Story, and taking the best elements of both.
So how hard would such an idea be to pull off realistically?
Quote from: "CidIII"I'm totally playing Starcraft again, just played for 4 hours.
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