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FFTA2 Redesigned (Rebalanced and Difficult Hack with new Jobs and Abilities)

Started by Rfh, August 22, 2015, 09:19:24 am

Rfh

Since there aren't much good Final Fantasy Tactics A2 rom hacks yet, I tried to create a good one.
After a lot of work I can say that this patch is playable. The main goal of Final Fantasy Tactics A2 Redesigned is to make the game more difficult than before, and remplace useless and game-breaking things. I have also given completely new skillsets to some jobs, like Tinker, Assassin (now renamed Shadow) or Seer (now renamed Sorcerer).



Main Changes

- All enemy levels scale with the party. (If the level of your party is greater than the predefined level of the enemy unit)
- Level Cap is now at 50. (Because the damage formula, some things like spells become very weak at high levels)
- Every ability and item have been revised.
- I added a lot of new abilities that replaces the old useless or game-breaking skills.
- Items have more secundary effects.
- All growths and stats have been rebalanced. Now every job is usable.
- Monsters and Bosses now they are much more stronger than before.
- The most of the races now they have one special ability, that only one in your team can use it. (if you choose human special skill, you cannot use viera special skill.)
- Enemies can't revive their allies so revive skills have been removed. Adelle's Elpe can revive one Ally with the cost of her life.
- OHKO skills, and Petrify skills have been removed for player use.
- Some game-breaking support / reaction abilities have been removed for player use. (Dual Wield, Strike Back, Blood Price...)


Generic Jobs Skillsets


Soldier, Arts of War

First Aid: Recovers some HP (more than before) and remove some debuffs.
Rupture: Lowers Attack and Magick, 5 range.
Frostwave: Ice damage in a line.
Rend MP: Depletes target's MP, 5 range.
Rend Speed: Inflicts Slow, 5 range.
Sharpen Sword: Deals normal damage and raise user's Attack and Critical Hit rate.
Provoke: Inflicts Berserk, 2 range.
Iron Shield: Raises user's Defense, and grants Protect.


Thief, Thievery

Steal MP: Steals the target's MP.
Mug: Deals normal damage and steals the target's gil.
Steal Gist: Confuses target.
Steal Speed: Inflicts Slow to the target and grants Haste to self.
Steal Loot: Steals Lv.4 Loot.
Steal Accessory: Steals the target's Accessory.
Steal Armor: Steals the target's Armor, Shield or Headgear.


Ninja, Ninjutsu

Throw: Throw a weapon to the target, 3 range.
Fushin: Raises user's Evasion, Move and Jump, 2 MP.
Unspell: Remove buffs in a small area, 5 range, 6 MP.
Earth Veil: Earth damage and immobilizes target, 5 range, 6 MP. (more power than before)
Gold Veil: Damage and blinds target, 5 range, 6 MP. (more power than before)
Eater Dragon: Summons a dragon and steals a lot of HP from the target, 3 range, 10 MP.
Oblivion: Inflicts Addle, 4 MP.


Eater Dragon


Paladin, Chivalry

Stored Power: Restores user's HP and raise defense and resistance until the next turn.
Guard: Protects user's from all damage until the next turn. Status will hit at 100%. 20 MP.
Cover: Covers and ally an raises user's defense and resistance until the next turn.
Force: Raises resilience in a small area. 4 range, 4 MP.
Saint Cross: Holy damage to surrounding units.
Holy Blade: Deals holy double damage. 34 MP cost.
Santificy: Removes a KO'd Undead or weakened Undead. 3 range, 10 MP.
War Cry: Raises user's Attack and Defense.


Fighter, Pugilism
Rush: Deals normal damage and knockbacks target.
Wild Swing: Damage to surrounding units.
Beat Down: Double damage, halved accuracy.
Blitz: Normal damage, double accuracy.
Air Render: Normal damage, 3 range.
Aurablast: Halved damage in a small area, 3 range.
Air Blast: Wind damage in a T area in front of unit.
Back Draft: Heavy fire damage and the user receives recoil damage equal to 25% of the damage done to the target.


Parivir, Flair

Wind Slash: Halved wind damage, perfect accuracy. 4 range.
Iai Blow: Deals normal damage and raise user's Defense and Resistance and grants Shield..
Blade Bash: Deals double damage and delays user's turn.
Shimmering Blade: Deals fire damage ignoring target's armor defense.
Skyfury Blade: Deals heavy thunder damage, but the user's cannot move the next turn.
Hoarfrost Blade: Deals ice damage and slows target.
Undefended Blade: Deals heavy damage, but lowers user's defense and resistance.
Unburden Soul: Restores all HP from an ally and remove all debuffs with the cost of user's life.


Archer, Precision

Focus: Doubles weapon attack power for next attack.
Leg Shot: Inflicts Immobilize.
Arm Shot: Inflicts Disable.
Cupid: Inflicts Charm, 26 MP.
Burial: Removes KO's Undead, 10 MP.
Take Aim: Normal damage, double accuracy.
Lightning Strike: Normal damage without triggering the target's R-Ability.
Blackout: Inflicts Blind.


Hunter, Trapping

Sonic Boom: Halved damage in a small area, 4 range.
Oust: Wind normal damage and knockbacks target.
Advice: Raises target's Critical hit chance and Resilience, 4 range.
Vitals Shot: Inflicts random debbuf.
Hunting: Damages monsters lowering their resilience and immbolizing them the next turn.
Sneak Monster: Deals big damage to monsters if you target them from the back, 16 MP cost.
Sidewinder: Double damage to monsters. 26 MP cost.
Shiny Arrow: (Special Ability, only Humans) Deals normal damage, lowers target's attack, removes target's buffs, and delays target's turn. (this last effect doesn't work on bosses) 10 MP. Requires: Moon Maiden, now you can obtain one from Adelle.
Scathe: (only Grias) Deals heavy damage in a line. (34 MP cost)


Shiny Arrow


Scathe


White Mage, White Magick
Cure: Restores HP, 5 range. 8 MP
Cura: Restores HP in a small area, 4 range. 14 MP
Curaga: Restores a lot of HP, 5 range. 16 MP
Esuna: Removes some debuffs in a small area, 8 MP.
Banish: Removes KO'd Undeads in a small area. 4 range, 10 MP.
Barrier: Bestows Shell and Protect. 5 range, 8 MP.
Refresh: Removes debbufs unaffected by Esuna.


Black Mage, Black Magick

Fire: Fire damage, 5 range. 8 MP
Fira: Fire damage in a small area, 4 range. 14 MP
Firaga: Heavy Fire damage, 5 range. 16 MP
Thunder: Thunder damage, 5 range. 8 MP
Thundara: Thunder damage in a small area, 4 range. 14 MP
Thundaga: Heavy Thunder damage, 5 range. 16 MP
Blizzard: Ice damage, 5 range. 8 MP
Blizzara: Ice damage in a small area, 4 range. 14 MP
Blizzaga: Heavy Ice damage, 5 range. 16 MP


Illusionist, Illusion

Prominence: Fire damage to all foes, 20 MP.
Tempest: Thunder damage to all foes, 20 MP.
Freezeblink: Ice damage to all foes, 20 MP.
Sacred Burst: Heavy holy damage to target and Slows user, 10 MP, 5 range.
Stardust: Damages in a large area, 32 MP, 4 range.
Energy Restorer: (Special Ability, only Nu Mous) Restores HP and 20 MP from target, 5 range, 6 MP. Requires: Moon Maiden, now you can obtain one from Adelle.
Rockfall: Earth damage in a line, 10 MP.
Wild Tornado: Wind damage in a small area, but lowers user's Magick and Resistance, 10 MP, 4 range.


Blue Mage, Blue Magick

Magick Hammer: Deals MP damage to target, 4 range, 4 MP.
Screech: Damages and confuses target, 3 range, 12 MP.
War Dance: Raises Attack in a small area, 4 range, 8 MP.
Roar: Remove buffs from all units, 8 MP.
Sandstorm: Earth damage in a small area and Blinds targets, 4 range, 16 MP.
Bad Breath: Inflicts various debbufs in a T area, 14 MP
Eerie Sound Wave: Remove Buffs, 6 range, 8 MP.
Unction: Damages and inflicts Oil in a small area, 8 MP, 4 range.
Self-destruct: Heavy damage to surrounding units with the cost of user's life, 8 MP.
Quake: Heavy earth damage in a small area, 3 range, 20 MP.
Draco Meteor: Deals damage and lowers target's Defense and Resistance, 5 range, 10 MP.
Dragon Force: Raises target's attack and magick and restores target's HP., 5 range, 10 MP.


Sorcerer, High Magick

Recharge: Recovers 20 MP, 5 MP cost.
Magic Shield: Raises Resistance in a small area. 5 range, 4 MP.
Magic Burst: Deals damage. Perfect accuracy. 5 range, 10 MP.
Ignis Fatuus: Deals holy damage and lowers target's magick. 5 range, 8 MP.
Dark Wind: Deals heavy dark damage in a small area. 3 range, 16 MP.
Fluid Magic: Recovers 25 MP from target with the cost of all user's MP. 5 range, 4 MP. (Tactics Ogre skill)
Hex: Deals heavy damage to a target with buffs and removes his buffs. 5 range, 8 MP.


Sorcerer skills


Fluid Magic


Warrior, Arts of War

First Aid: Recovers some HP (more than before) and remove some debuffs.
Rupture: Lowers Attack and Magick, 5 range.
Frostwave: Ice damage in a line.
Rend MP: Depletes target's MP, 5 range.
Rend Speed: Inflicts Slow, 5 range.
Body Slam: Big damage and the user receives recoil damage equal to 25% of the damage done to the target.
Greased Lightning: Normal damage without triggering the target's R-Ability.
Lifetap: Dark elemental, deals damage equal to 25% of target's current HP.


White Monk, Discipline

Roundhouse: Damage to surrounding units.
Air Render: Normal damage, 3 range.
Earth Render: Earth damage in a line.
Aurablast: Halved damage in a small area, 3 range.
Chakra: Restores HP and MP in a small area. (like in FFT)
Exorcise: Remove a KO's undead. 10 MP.
Holy Sign: Remove Buffs from the target.


Dragoon, Dragon Soul

Jump: Double damage, halve accuracy, 4 range.
Lancet: Steals HP from the target.
Wyrmtamer: Removes a critical dragon.
Fire Breath: Physical fire damage in a T area.
Thunder Breath: Physical thunder damage in a T area.
Ice Breath: Physical ice damage in a T area.
Wyrmkiller: Double damage to dragon. 18 MP.
Bangaa Cry: Physical damage in a T area and confuses targets.


Defender, Warding

Whirl Burst: Grants Shield on allies and damage and knockback foes in a large area.
Meltdown: Sacrifices the user to deal damage equal to current user's HP.
Guard: Protects user's from all damage until the next turn. Status will hit at 100%. 20 MP.
Rend Weapon: Destroys target's weapon.
Hibernate: Restores a large amount of HP and removes user's debuffs. The user falls in to sleep.
Mow Down: Heavy damage to surrounding units. Nullifies user's evasion.
Aura: Grants Reraise and Regen to the user. 22 MP cost.
Steel Heart: Bestows Shield, Protect, Shell and Astra to the user. 10 MP cost.


Gladiator, Sparring

Rush: Deals normal damage and knockbacks target.
Wild Swing: Damage to surrounding units.
Beat Down: Double damage, halved accuracy.
Blitz: Normal damage, double accuracy.
Fire Soul: Deals fire normal damage.
Thunder Assault: Deals thunder normal damage.
Blizzard Tackle: Deals ice normal damage.
Flare Sword: Deals double damage, 34 MP cost.


Master Monk, Martial Arts
Pummel: Attacks twice, but dealys user's turn.
Dark Fist: Dark damage in a line, but the user lost HP.
Close Combat: Double damage, the user lost HP.
Surpass: Damages ignoring target's armor defense.
Holy Strike: Deals holy normal damage, and raise user's Attack.
Cross-counter: Damages and ignores target's Counter reaction ability.
Inner Focus: Restores HP and raises user's Evasion.
Rend Armor: Destroys target's armor.


Bishop, Intercession

Cura: Restores HP in a small area, 4 range. 14 MP
Dispel: Removes buffs in a small area, 4 range, 8 MP.
Holy: Heavy holy damage, 5 range, 18 MP.
Barrier: Bestows Shell and Protect. 5 range, 8 MP.
Water: Water damage, 5 range, 10 MP.
Aero: Wind damage, 5 range, 10 MP.
Bind: Disables and immobilizes target, 3 range, 28 MP.
Fairy Embrace: (Special Ability) Restores HP, grants Reraise and removes some debuffs to the target, 10 MP, 5 range. Requires: Moon Maiden, now you can obtain one from Adelle.


Trickster, Sleight of Hand

Snigger: Adds Berserk, 4 range, 12 MP.
Hypochondria: Adds Posion, 4 range, 4 MP.
Shadow of Doubt: Adds Immobilize, 4 range, 8 MP.
Charisma: Adds Charm, 4 range, 26 MP.
Suggestion: Adds Confuse, 4 range, 8 MP.
Traumatize: Damage based on number of statuses on target, 4 range, 18 MP.
Mug: Damage and steals loot from target.


Cannoneer, Cannonry

Prime: Raises attack bonus of next basic attack.
Foresight: Raises number of shots fired in next attack.
Buckshot: Increases damage radius of next basic attack.
Scope: Raises accuracy of next basic attack.   
Mortar: Deals heavy damage, but unit cannot move next turn.
Target: Take careful aim of the target. Deals heavy damage on the next turn.
Potion Shell: Recovers 50 HP with projectile potion.
Ether Shell: Recovers 40 MP with projectile ether, 40 MP cost. (Eternal Idea)


Templar, Sacred Blade

Astra: Grants immunity to debuffs, 5 range, 2 MP.
Piercing Cry: Slows surrounding units.
Rasp: MP damage to the targets an lowers Magick in a small area, 6 MP, 5 range.
Discipline: Raise Resilience in a small area.
Silence: Inflicts Silence, 6 MP, 5 range.
Soul Sphere: HP damage, removes buffs and lowers Resistance, 10 MP, 3 range.
Haste: Bestows Haste, 3 range, 24 MP.
Lifebreak: HP + MP damage, 3 range, 6 MP.


Time Mage, Time Magick

Haste: Bestows Haste, 3 range, 18 MP.
Slow: Inflicts Slow, 5 range, 4 MP.
Quicken: Bestows Quick, 8 MP, 3 range.
Reflect: Bestows Reflect, 8 MP, 3 range.
Stop: Inflits Stop, 3 range, 16 MP.
Extend: Increases duration of buffs and debuffs on units within a small area, 3 range, 8 MP.
Undo: If healed on previous turn deals damage to selected unit. If damaged on previous turn unit selected will be healed. This happens to the target's MP as well as HP. Normal accuracy, 3 range, 10 MP.


Alchemist , Alchemy

Astra: Grants immunity to debuffs, 5 range, 2 MP.
Esunaga: Removes all debuffs from the target.
Protometeor: Deals big damage in a small area, 3 range, 18 MP.
Flare: Heavy damage, 4 range, 10 MP.
Poison: Inflicts Poison in a small area, 4 range, 10 MP.
Rasp: MP damage to the targets an lowers Magick in a small area, 6 MP, 5 range.
Elixir of Life: Bestows Reraise, 4 range, 22 MP cost.


Arcanist , Arcane Magick

Syphon: Drains 20 MP from a unit, 4 range, 8 MP.
Drain: Drains HP from a unit, 4 range, 10 MP.
Gravity: Deals damage equal to 1/4 of target's current HP.
Dark Void: Deals dark damage, inflicts Root, and nullifies evasion of the target, 4 range, 10 MP.
Darkra: Dark damage in a small area, 4 range. 14 MP.
Curse: Lowers target's magick, resistance and resilience, 5 range, 4 MP.
Shadow Flare: Deals heavy dark damage to the target, 5 range, 18 MP.


Beastmaster, Beast Lore

Condemn Sprite: Deals heavy damage to sprites, 5 range.
Toadsong: Transforms a lamia in to a toad, 5 range, 18 MP.
Sheep Count: Inflicts Sleep, 3 range, 8 MP.
Chocobo Rush: Damage in a line, 14 MP.
Lilith Song: Raise Attack and Resistance in a small area, 4 range, 8 MP.
Malboro Song: Restores HP and raise target's Defense and Resistance, 5 range, 8 MP.
Beast Chant: Beast Chant: Charms a monster, 2 range, 16 MP.
Control Monster: Allows control of all monters, 4 range.


Sage, Sagacity

Blind: Inflicts Blind, 5 range, 2 MP.
Water: Water damage, 5 range, 10 MP.
Aero: Wind damage, 5 range, 10 MP.
Thunder Flare: Deals thunder damage and lowers target's Resistance in a small area, 4 range, 14 MP.
Recover: Restores HP and removes some debuffs, 4 range, 10 MP.
Gigaflare: Deals heavy damage, 5 range, 18 MP.
Bio: Damages and posions target, 5 range, 10 MP.
Ultima: Deals heavy damage. (less than the original Ultima Blow), 5 range, 34 MP.


Scholar, Lore

Knowledge: Raises target's Magick and Resistance, 4 range, 4 MP.
Natural Selection: Deals damage to all units of a race of choice, 8 MP.
Healing Sea: Restores HP in a small area, water elemental, 4 range 14 MP.
Magic Burst: Deals damage. Perfect accuracy. 5 range, 10 MP.
Freeze: Inflicts Slow and Immobilize. 5 range, 10 MP.
Shadow Shade Tome: Deals dark damage to all foes. 20 MP.
Force: Raises Resilience in a small area, 5 range, 4 MP.
Mad Scientist: Grants a random buff to target.


Fencer, Fencing

Swarmstrike: Normal damage and Poisons target.
Shadowstick: Inflicts random debuff.
Featherblow: Normal damage, double accuracy.
Swallowtail: Damages surrounding units.
Manastrike: MP and HP normal damage.
Piercing Blow: Attacks anything up to two spaces in front of unit.
Nighthawk: Normal damage, 3 range.
Fast Blow: Deals normal damage with a chance of cast quick on self.


Green Mage, Green Magick

Protect: Grants Protect in an area, 4 range, 2 MP.
Shell: Grants Shell in an area, 4 range, 2 MP.
Tranq: Improves a unit's Accuracy, 3 range 20 MP.
Leap: Allows unit to have increased movement, 5 range, 2 MP.
Blind: Inflicts Blind on one target, 5 range, 2 MP.
Oil: Inflicts Oil in a small area, 4 range, 4 MP.
Silence: Inflicts Silence, 6 MP, 5 range.
Sleep: Inflicts Sleep, 8 MP, 4 range.


Spellblade, Blade Arts

Shock Blade: Deals normal damage and nullifies target's evasion and resilience, 8 MP.
Oil Blade: Deals normal damage and inflicts Oil, 8 MP.
Away Blade: Deals normal damage and random teleport target, 8 MP.
Silence Blade: Deals normal damage and Silences target, 16 MP.
Weakening Blade: Deals normal damage and lowers target's Defense and Resistance, 8 MP.
Maim Blade: Deals normal damage and lowers target's Attack and Magick, 8 MP.
Stun Blade: Deals normal damage and immobilizes target, 16 MP.


Sniper, Sharpshooting

Double Shot: Attacks twice, but dealys user's turn.
Beso Toxico: Damage and inflicts Poison.   
Finish Shot:  Deals heavy damage to a target with debuffs and removes his debuffs.
Vanish: Bestows Invisible, 20 MP.
Marksman's Spite: HP + MP damage, 10 MP.
Armor Shot: Destroys target's armor.
Weapon Shot: Destroys target's weapon.
Drain Shot: Steal HP from target.


Shadow, Dark Arts

Shadowbind: Inflicts Stop, 16 MP.
Punish: Deals heavy damage to a target with buffs and removes his buffs.
Aphonia: Inflicts Silence.
Shadow Sneak: Normal damage, perfect accuracy. Inflicts Root, 2 Range.
Phantom Force: Dark HP + MP damage in a large area, and knockbacks targets, 5 range, 8 MP.
Oblivion: Inflicts Addle, 4 MP.
Shadow Edge: Deals dark double damage, 34 MP.


Summoner, Summoning Magick

Unicorn: Restores HP and remove some debuffs, 8 MP, 5 range.
Ifrit: Fire damage in a small area, 16 MP, 4 range.
Ramuh: Thunder damage in a small area, 16 MP, 4 range.
Shiva: Ice damage in a small area, 16 MP, 4 range.
Kirin: Restores HP and grants Regen, 10 MP, 5 range.
Carbuncle: Adds Reflect, 10 MP, 5 range.
Maduin: Heavy holy damage, 16 MP, 5 range.
Phoenix: Restores HP and grants Reraise, 26 MP, 5 range


Elementalist, Elemental Magick

Fire Whip: Fire damage, lowers attack, 5 range, 6 MP.
Earth Heal: Earth elemental, recovers HP, 5 range, 6 MP.
White Flame: Fire elemental, recovers good amount of HP, 5 range, 10 MP.
Shining Air: Wind damage, double accuracy, 5 range, 8 MP.
Evil Gaze: Dark big damage, 5 range, 8 MP.
Boulder Crush: Earth big damage, 5 range, 8 MP.
Silprain: Water damage, lowers magick, 5 range, 6 MP.
Thunderous Roar: Thunder damage, inflicts Silence, 5 range, 8 MP.


Red Mage, Red Magick

Fire: Fire damage, 5 range. 8 MP.
Thunder: Thunder damage, 5 range. 8 MP.
Blizzard: Ice damage, 5 range. 8 MP.
Cure: Restores HP, 5 range. 8 MP.
Protect: Grants Protect in an area, 4 range, 2 MP.
Shell: Grants Shell in an area, 4 range, 2 MP.
Silence: Inflicts Silence, 6 MP, 5 range.
Doublecast: (Special Ability) Cast two magicks in a row. Requires: Moon Maiden, now you can obtain one from Adelle.


Moogle Knight, Onslaught

Moogle Attack: Normal damage and knockbacks target.
Moogle Guard: Raise user's Defense and Resistance and bestows Shield.
Moogle Lance: Normal damage, 3 range.
Moogle Rush: Double damage, halved accuracy.
Moogle Shield: Bestows Astra.
Moogle Aid: Recovers HP and remove some debbufs.
Moogle Disarm: Destroys target's weapon.
Focus Charge: (Special Ability) Deals normal damage with double accuracy, knockbacks target, and bestows Focus and Shield. Requires: Moon Maiden, now you can obtain one from Adelle.


Animist, Calling

Sheep Count: Inflicts Sleep, 3 range, 8 MP.
100% Wool: Bestows Shell and Protect to the user.
Cuisine: Recovers a big amount of HP.
Tail Wag: Lowers Attack and Magick, 5 range.
Chocobo Rush: Deal damage in a line, 14 MP.
Friend: Summon a random esper, 8 MP.
Catnip: Inflicts Berserk.


Juggler, Acrobatics

Weapon Toss: Throw a weapon, 4 range.
Ring Toss: Stops target, 4 range, 18 MP.
Molotov Cocktail: damages and inflicts berserk, 4 range.
Ball Toss: Confuses target, 4 range.
Dagger Toss: Damages and poisons target, 4 range.
Smile Toss: Adds regen and raise resilience and critical hit rate, 4 range.
Gil Toss: Throws gil to target, 4 range.


Tinker, Acrobatics

Red Spring: Removes some debbufs and grants Haste, 15 MP, 3 range.
Blue Screw: MP damage to all foes, 8 MP.
Green Gear: Raises attack and defense in a small area, 10 MP, 4 range.
Silver Disc: Raises resistance and grants Shell in a small area, 10 MP, 4 range.
Gold Battery: Restores HP in a small area, 10 MP, 4 range.
Black Ingot: Damages in a small area, 14 MP, 4 range.
Chroma Gem: Reveals all traps and invisible units, 2 MP.
Gold Moogletrom: Grants random buffs in a small area, 15 MP.


Chocobo Knight, Chococraft

Choco Cure: Restores HP, 8 MP.
Choco Esuna: Removes debuffs in a small area, 10 MP.
Choco Flame: Heavy damage ignoring target's armor defense, 4 range. 18 MP
Choco Meteor: Damages in a small area, 4 range, 16 MP.
Choco Beak: Deals damage.
Choco Recharge: Recovers MP, 4 MP.
Choco Guard: Raises defense and resistance in a small area, 10 MP.
Choco Barrier: Grants Shell and Protect in a small area, 10 MP.


Flintlock, Ballistics

Cure Cannon: Restores some HP and remove some debuffs.
Protect Cannon: Adds Protect and raise Defense.
Shell Cannon: Adds Shell and raise Resistance.
Ether Cannon: Restores 40 MP from target, 40 MP.
Teleport Cannon: Random teleport target.
Blowback: Heavy damage, but the user losts HP.
Mega Cannon: Heavy damage in a small area, 34 MP, 5 range.


Fusilier, Gunmanship

Fireshot: Deals normal fire damage.
Boltshot Deals normal thunder damage.
Iceshot Deals normal ice damage.
Rootshot: Deals normal damage and inflicts Root.
Astrashot Deals normal damage and grants Astra to self.
Blindshot: Deals normal damage and inflicts Blind.
Magicshot: Magical based attack.
Barrage: Shot three times, but each one has half power, 14 MP.


Raptor, Devastaton

Power Crush: Deals normal damage and lowers Attack and Defense.
Mind Crush: Deals normal damage and lowers Magick and Resistance.
Speed Crush: Deals normal damage and inflicts Slow.
Soul Crush: HP and MP damage.
Cyclone: Deal wind damage in a small area, 4 range, 14 MP.
Shield Bash: Knockbacks and disables the target with a shield.
Whirlwind: Wind damage and lowers target magick, 3 range, 8 MP.


Ravager, Feralism

En Garde: Grants Shield and Counter.
Battle Cry: Raise user's Defense and Resistance.
Overpower: Damage and avoids R-Ability.
Tenacity: Deals damage based on the user's debuffs.   
Full Assault: Deals double damage, but user falls asleep afterward.
Sneak Attack: Deals damage ignoring target's armor defense.
Sweeping Spin: Strikes all surrounding characters.
Blast Wave: Damage along a line.


Geomancer, Geomancy

Shining Flare: Deals Fire damage, available during clear weather, 4 range, 12 MP.
Venom Squall: Deals Water damage and may inflict Poison, available during the rain, 4 range, 12 MP.
Avalanche: Deals Ice damage and may inflict Sleep, available in snow, 4 range, 12 MP.
Mist Storm: Deals heavy Dark damage to both HP and MP, available during mist outbreak, 4 range, 14 MP.
Nature's Embrace: Deals damage to target, available when standing on natural ground, 5 range, 8 MP.
Artifice's Embrace: Deals damage and may inflict Slow, available when on artificial terrain, 5 range, 8 MP.
Life's Embrace: Deals damage and may inflict Immobilize, available when standing on living things (like grass), 5 range, 8 MP.
Earth's Embrace: Deals damage and may inflict Disable, available when on barren ground, 5 range, 8 MP.


Berserker, Savagery

Scream: Removes positive statuses of surrounding units.
Hone Senses: Raises critical hit chance and attack.
Furore: Damages and knocks back all adjacent units.
Ground Shaker: Earth damage in a line from the user.
Smite of Rage: Damages and inflicts random status.
Inner Calm: Raises Evade.
Helm Smash: Damages and may destroy helm.
Smash: Damages and may destroy accessory.


Ranger, Survivalism

Sten Needle: Sets a Needle trap. Does damage equal to half the unit's current HP. Does ten damage if the unit's HP is 20 or less.
Silence Gas: Sets a Silence trap.
Leech: Sets an MP-draining trap.
Love Potion: Sets a Charm trap.
Life Bond: Use HP to heal unit.
Mirror Items: Reverses the effect of Items.(mirror phoenix down, mirror needle... has been removed)
Camouflage: Turns unit Invisible.
Awareness: Reveals hidden traps and invisible enemies.


Lanista, Astutia

Soul Enhancer: (Special Ability) Restores Hp in a small area and grants Shell and Protect, 10 MP. Requires: Moon Maiden, now you can obtain one from Adelle.
Sword of Darkness: Deals Dark damage and drains victim's HP to user
Sword of Light: Deals Holy damage and drains victim's MP to user.
Haunting Vision: Deals damage and inflicts Blind on target, 8 MP, 3 range.
Block!: Increases defense of units in a small area.
Strike!: Increases critical hit rate of units in a small area.
Charge!: Damages and knocks back target, with chance of destroying the target's armor
Razzle-dazzle. Absorbs HP of surrounding units, 10 MP.


Viking, Brutality

Thunder: Thunder damage, 5 range. 8 MP
Thundara: Thunder damage in a small area, 4 range. 14 MP
Thundaga: Heavy Thunder damage, 5 range. 16 MP
Tsunami: HP and MP damage in a large area, 5 range, 14 MP.
Steal Force: Deals normal damage, and raises user's Attack and lowers target's Attack.
Zeus Shock: Heavy thunder damage, 34 MP.
Pillage: Damage and steals headgear, shields or armor.
War Cry: Raises user's Attack and Defense.




Generic Jobs Stat Growths

https://docs.google.com/spreadsheets/d/1Yg6-dph8T84GPF4qzzIa-0Mqnf2LJTDLPQh-8KaL2gw/edit?usp=sharing


Instructions to patch

- Download a fresh Final Fantasy Tactics A2 rom and my patch.
- Download Delta Patcher here: http://www.romhacking.net/utilities/704/
- Open Delta Patcher and select your original file, and FFTA2 Redesigned patch.
- Press Apply Patch, and now you can play!

Notes

- All text and animations changes have been done.
- The patch is designed to play on hard mode.
- The battle mechanics is a bit inspired in "Tactics Ogre: The Knight of Lodis".
- All criticism are accepted.
- Special thanks to Lennart, Darthatron and FFH community.
- To see more changes, download the game!
- You can play it on Android with Drastic DS Emulator, the game runs perfectly!
  • Modding version: PSX
  • Discord username: rfh

Eternal

I would love to make a full FFTA2 version of GG in the very near future. What tools did you use for text changes?
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Rfh

Hi Eternal, I used a Hex Editor and a quick text and hex converter done by myself. You can find the game text locations in Lennart spreadsheets, or searching the text in hexadecimal values with a hex editor. Not all characters were added (It lacks some characters like "-"), but if you want my software here it is.
Good luck with your project!
  • Modding version: PSX
  • Discord username: rfh

Eternal

Thanks, as always you do great work! Looking forward to trying your patch in a bit! :)
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

rrs_kai

So many new and cool abilities, looks very good :)
bug
the moogle thief has an attack growth of 100
  • Modding version: Other/Unknown

Rfh

Thank you! The bug is fixed, and the download updated. If you see any other bug, let me know :)
  • Modding version: PSX
  • Discord username: rfh

Madeen

Excited to try this, thanks for your work!

When exactly did you fix? I just downloaded now lol, do I need to redownload?

Edit: ah nevermind I'll redownload to be sure anyway :)

bcrobert

I only had to read the changelog as far as "Sharpen Sword" to know that I like this. Honing my weapon's power by smacking someone in the face with it? ALL OF MY YES. These are some sexy ideas and it's good to see a new hack in the field. :D
My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

Believe it or not, I'm still working on this game.

Madeen

Passing by just to say I love it so far!  Difficulty might be a bit too much at first (guest Cid killed in one hit by a wolf eh) but eventually I manage.
I love how you improved old skills (more range for white/black/aero etc) and completely turned useless class into interesting ones like Beastmaster and Tinker!
Of course I still have much to discover, and it's exciting :D

Rfh

I'm glad you're enjoying the game.
Maybe one of the most difficult quests in the game will be the battle against Yowie.
Now Yowie's Gravity Flux costs 10 MP and it can activate Absorb MP, so it means that you can use Cura every turn with your wizards. Absorb MP can be learned by Illusionist from Silken Robe.
Another tip is to learn as soon as possible an special ability, for example, Shiny Arrow can be learned from Master Bow before the Yowie battle, and it will be very useful for prevent a non-boss enemy attack you.
  • Modding version: PSX
  • Discord username: rfh

rrs_kai

Quote from: bcrobert on August 24, 2015, 04:49:34 am
I only had to read the changelog as far as "Sharpen Sword" to know that I like this. Honing my weapon's power by smacking someone in the face with it? ALL OF MY YES. These are some sexy ideas and it's good to see a new hack in the field. :D

I like sharpen sword.....I love sharpen sword.
Quote from: Madeen on August 24, 2015, 08:12:58 am
Passing by just to say I love it so far!  Difficulty might be a bit too much at first (guest Cid killed in one hit by a wolf eh) but eventually I manage.
I love how you improved old skills (more range for white/black/aero etc) and completely turned useless class into interesting ones like Beastmaster and Tinker!
Of course I still have much to discover, and it's exciting :D

Monster only fights are hard because monsters have better stats and skills.
The Fairy's meteorite does almost OHKO damage and the Banshee used Divine Ultima (scion) which is just 10MP  :shock:

Not sure if a bug
I don't know how but when I unlocked the Gladiator job my bangaa had already mastered Steel Heart.
He still has not unlocked the Defender job
I started a new game just to confirm and the starting bangaa does not know this skill

  • Modding version: Other/Unknown

chocolatemoose

This looks really interesting, thanks for sharing it!

In addition to the skill sets, is there any chance you could post the stat growths?

Rfh

Quote from: rrs_kai on August 24, 2015, 11:47:03 am
I like sharpen sword.....I love sharpen sword.Monster only fights are hard because monsters have better stats and skills.
The Fairy's meteorite does almost OHKO damage and the Banshee used Divine Ultima (scion) which is just 10MP  :shock:



Lv 1 Sprite's Meteorite with 35 Magick vs Lv 1 average unit with 77 HP and 23 Resistance: 83 damage, OHKO
Lv 50 Sprite's Meteorite with 190 Magick vs Lv 50 average unit with 420 HP and 140 Resistance: 180 damage, 41,8% of HP

The difference is too big, and this Square Enix's shit also happens in the original FFTA2, FFTA and FFT.
It is because monters abilities and attack command have a fixed power, unlike the rest of the units, who raises their attack getting better weapons.
I had two choices, to make very strong monsters at the beginning and average at the end, or average at the beginning and very weak at the end, and I decided the first.
Wizards have the same problem, but I solved it making their best weapons had more magick bonus than their before weapons.
Maybe I can fix the problem if I reduce the power of their attacks and I raise their attack and magick growth in the next update.

In any way, do you think that the monsters are too powerful?

Quote from: rrs_kai on August 24, 2015, 11:47:03 am
Not sure if a bug
I don't know how but when I unlocked the Gladiator job my bangaa had already mastered Steel Heart.
He still has not unlocked the Defender job
I started a new game just to confirm and the starting bangaa does not know this skill




Thanks, it's a bug. It's already fixed. This happens because Rupture and Steel Heart have the same AP slot, so when you learn Bangaa's Rupture, you also learn Steel Heart. In the next patch update, it will not happen.


Quote from: chocolatemoose on August 24, 2015, 03:08:11 pm
This looks really interesting, thanks for sharing it!

In addition to the skill sets, is there any chance you could post the stat growths?


My free time is limited, and soon I will be very busy with my studies, but I'll try it. The best thing you can do now is to download Lennart's Job editor from here http://ffhacktics.com/smf/index.php?topic=9486.0 , open your patched rom and see the stats growths.  ;)
  • Modding version: PSX
  • Discord username: rfh

Eternal

I'm trying this out as we speak! Question: is your patch balanced towards Normal or Hard Mode?
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Madeen

The note says it's designed for hard mode...

I was wondering, how does level scaling work?  Because I'm always fighting enemies much higher than me... for instance I skipped most side quests for now (because I want to rush and get my first gria) and in the fight vs Ewen in the mountains, his party was like 15-18 while my own was 10-12...
I also would like to know if scaling is based on Luso or not?  Because as it stands if you leave chars behind level wise, they're going to have a rough time later as there's no quest at their level for them to level up... but yeah I know they still get exp if they die, but still...
If it's scaled on current party in battle then that's fine I guess :)

Rfh

Quote from: Eternal on August 24, 2015, 07:31:38 pm
I'm trying the out as we speak! Question: is your patch balanced towards Normal or Hard Mode?

I've played the game on hard mode and I had not problems to finish it.
You can also play it on normal mode, but it will not be the same challenge.
Quote from: Madeen on August 24, 2015, 11:45:03 pm
I was wondering, how does level scaling work?  Because I'm always fighting enemies much higher than me... for instance I skipped most side quests for now (because I want to rush and get my first gria) and in the fight vs Ewen in the mountains, his party was like 15-18 while my own was 10-12...
I also would like to know if scaling is based on Luso or not?  Because as it stands if you leave chars behind level wise, they're going to have a rough time later as there's no quest at their level for them to level up... but yeah I know they still get exp if they die, but still...
If it's scaled on current party in battle then that's fine I guess :)

Each enemy has predefined a minimum level, if the Ewen's party have high level it's because its predefined level it's that. If the average level of your party(not Luso level) exceeds the preset minimum level, then the enemies have that level.
  • Modding version: PSX
  • Discord username: rfh

Madeen

Ah so it only scales if my party exceeds predetermined level... and is that the whole party or just the party I send in battle?
And that's good news, means it's worth grinding then :)

rrs_kai

Quote from: Rfh on August 24, 2015, 06:40:05 pm
Lv 1 Sprite's Meteorite with 35 Magick vs Lv 1 average unit with 77 HP and 23 Resistance: 83 damage, OHKO
Lv 50 Sprite's Meteorite with 190 Magick vs Lv 50 average unit with 420 HP and 140 Resistance: 180 damage, 41,8% of HP

The difference is too big, and this Square Enix's shit also happens in the original FFTA2, FFTA and FFT.
It is because monters abilities and attack command have a fixed power, unlike the rest of the units, who raises their attack getting better weapons.
I had two choices, to make very strong monsters at the beginning and average at the end, or average at the beginning and very weak at the end, and I decided the first.

Point noted.

Quote from: Rfh on August 24, 2015, 06:40:05 pm
In any way, do you think that the monsters are too powerful?

I am playing on normal and I have two answers.
In general monsters are fine, exception being this "The Cyan wolf" mission which has only wolves, since they have similar speed they tend to get their turns one after another and gang up on you.
In one of the clan trails you have to fight x number of fairies. Two of my units got OK'd before they got their turns. Meteorite is strong early on.
Thankfully enemies level scale and hence its probably better to attempt at a later level.

I have played against the Green King of Cinqueler, she used a dark arts move which caused a Japanese text status called "rooted". It prevented my unit's movement for exactly 1 turn. How is rooted different from Immobilize?

Thank you for this fun mod.
  • Modding version: Other/Unknown

Rfh

Quote from: Madeen on August 25, 2015, 06:26:54 am
Ah so it only scales if my party exceeds predetermined level... and is that the whole party or just the party I send in battle?
And that's good news, means it's worth grinding then :)

The whole party, level is generated before you select your units.

Quote from: rrs_kai on August 25, 2015, 12:56:04 pm
Point noted.
I am playing on normal and I have two answers.
In general monsters are fine, exception being this "The Cyan wolf" mission which has only wolves, since they have similar speed they tend to get their turns one after another and gang up on you.
In one of the clan trails you have to fight x number of fairies. Two of my units got OK'd before they got their turns. Meteorite is strong early on.
Thankfully enemies level scale and hence its probably better to attempt at a later level.

I have played against the Green King of Cinqueler, she used a dark arts move which caused a Japanese text status called "rooted". It prevented my unit's movement for exactly 1 turn. How is rooted different from Immobilize?

Thank you for this fun mod.


Immobilize and root have the same effect, the difference is the duration, immobilize has a duration of 2 turns, and root of 1 turn, but the last has perfect accuracy on hit.
Altering some things I can do Sprite's Meteorite will do the average 45% of damage at level 1 and level 50, but I need to raise the 249 stat cap limit of some monsters. I haven't got idea how to do this, if someone makes a hack to do this, I would really appreciate it.
Thank you for play it.
  • Modding version: PSX
  • Discord username: rfh

Madeen

Just wondering, have you modified side/back damage?  It seems much more than the original..