Very interesting regarding thw job wheel. But I am ok fiddling with the default classes into my own - and with the special classes in the game.
I'm still stuck on this black out on the goblin issue. Could an issue with another monster sprite, cause issue for a sprite that is untouched?
EDIT: Can I give the mime a special job instead? Like Machinist or whatever? Or can you not give a generic class a special job set?
EDIT 2: Ok I figured out the black monster issue. Either the tactext editor or one of the ASM hacks set most of the monster types to a pallette that does not exist. No idea how that happened - so now I have been re-setting almost every monsters pallette in the game.
Now my next issue - the text editor hates me - last night I changed and added a ton of names (class/character) with no issue. Today I open the same save - and now it will not save again without error, and the section that is causing the error I did not alter today (and did save no problem yesterday). If it wasn't frustrating it would be funny.
EDIT 3: YAY! Figured out the text issue - I guess it was the version I was using, just switched to the newest version and all text edits seem to be good so far. So things are going great
I also have a name for my project now: FFT Eternity: War of the Wolves
Some of my changes:Class names:
Oracle - Red Mage (skill set includes Black, White, and Swords Skills). Class can now equip swords and shields.
Mediator - Noble (Skill set includes MBarrier and a variety of the White Magic skills). Class can use Swords as well.
Priest - Battle Priest (Skill set includes a few sword skills along White Magic Skills). Class can wear Helms, and use Flails.
Calculator - Dark Knight (Skill set includes a variety of sword skills). Class can equip weapons and armor.
Mime - Magus (Set up as a spell caster with high MP growth) Will have to see what I can do with this.
Geomancer - Wolf Knight (Same as the Geomancer class with a few additional skills). Can now wear helms.Monster Class names:
Panther Names: Now setup as Wolves (using the sprite on the site).
Squid Guys - Now named Lamia/Gorgon/Medusa (using the Lamia sprite on the site).
Treant - Named Dryad/Dryad Maiden/Dryad Queen (Using the Zelda sprite on the site).
Minotaur - Now named Lycan/Werewolf/Werewolf King (Using werewolf sprite).
Ghost - Now named Moogle
(Moogleling, Moogle, and Moogle King). Because I had to hehe.New Characters:
(Using sprites I found on site)
-Random Heroes from a variety of classes will show up in both story and random battles. These heroes will fight on your side and if they survive they will join up if approved. Each map will have at least one of these encounters.Random Bosses:
(in-progress of being added)
-Taking Bosses from the game as well as beefed up random enemies, dangerous and challenging encounters will occur in the wilds. In some of these fights uniquely named characters may try to aid you and join up if they survive.
I also added a few patches to give me a few extra formation screen sprites (Izilude and Rofel) so I may use them as random new characters and/or recruit them, soldier re-name, and mime as normal job.
It's been a lot of fun so far