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Topics - ibostyle11

1
I totally forgot to give my completed War of the Lions remaster to the FFHacktics community. Not that anyone actually cares...

But here goes anyways!

First thanks again to all those that created the means and tutorials for modifying one of my favorite games. I truly appreciate it. Had a great deal of entertainment just doing the balancing and whatnot, let alone playing the changes. Interesting enough, I've found that a lot of my ideas were already utilized by others, like in the Ivalice Reborn mod. But I DO believe I've managed to introduce some new concepts and attacks.

All the monsters have been changed up to have a very specific theme. For example, behemoths are extra tanky with defense/arcane defense up. Bombs have lifefont. Goblins have mana shield and manafont, making them very annoying to deal with. ETC ETC

I also rebalanced the items so that none are ridiculously strong/weak anymore. Each type of weapon will still have a use for various reasons. I also altered all the battles so that each chapter will have growing synergy from enemies and their abilities. The lucavi battles should be especially fulfilling, as they now have global attacks and variety an how they can beat you.

Here's a list of what I've put together job-wise for those who want to see, rather than learning through in game exploration...



Jobs

Squire - Initial Class

  • Focus - MA+1 after charge time

  • Swift Foot - SP+1 after charge time

  • Accumulate - PA+1 after charge time

  • Rush - uses damage formula 31

  • Stone - uses damage formula 31

  • Salve

  • Counter Tackle

  • Parry

  • JP Boost

  • Move +1



Chemist - Initial class

  • Potion - restores 40 HP

  • Hi Potion - restores 100 HP

  • X Potion - restores 250 HP

  • Ether - restores 40 MP

  • Hi Ether - restores 80 MP

  • Elixir - restores all HP/MP

  • Echoe Herbs - cure Poison, Silence and Blind

  • Maiden Kiss - cures Toad, Berserk, Confuse, Charm, and Sleep

  • Holy Water - cures Stone, Death Sentence, Vampire, and Undead

  • Remedy - cures all but charm, undead, blood suck, death sentence, don't act, don't move, innocent, slow, and stop

  • Phoenix Down - cures KO

  • Auto-Potion

  • Safeguard

  • Throw Item

  • Move-Find



Knight - requires level 2 squire

  • Rend Helmet

  • Rend Armor

  • Rend Weapon

  • Rend Shield

  • Rend MP

  • Rend Speed

  • Rend Power

  • Rend Magick

  • Counter

  • Equip Shield

  • Equip Armor

  • Equip Sword



Archer - requires level 2 squire

  • Venom Strike - add poison

  • Leg Aim - add don't move

  • Arm Aim - add don't act

  • Sleeping Powder - add sleep (for close range defense)

  • Focused Strike - unavoidable, charged attack using 2D formula

  • Archer's Bane

  • Equip Crossbow

  • Equip Gun

  • Concentrate



Monk - requires level 3 Knight

  • Cyclone

  • Pummel

  • Aurablast - now requires MP

  • Shockwave - now requires MP

  • Doom Fist

  • Purification - now requires MP

  • Chakra - now has charge time

  • Life Force - now requires MP

  • First Strike

  • Jump +3



Thief - requires level 3 archer

  • Steal Gil

  • Steal Heart

  • Steal Helmet

  • Steal Armor

  • Steal Weapon

  • Steal Shield

  • Steal Accessory

  • Steal Focus - resets CT to 0

  • Abadon

  • Secret Hunt

  • Move +2



Dragoon - requires level 4 monk

  • Level Jump 2

  • Level Jump 3

  • Level Jump 4

  • Level Jump 8

  • Vertical Jump 2

  • Vertical Jump 3

  • Vertical Jump 4

  • Vertical Jump 8

  • Fury

  • Dragon Heart

  • Equip Polearm

  • Ignore Height



Ninja - requires level 4 thief

  • Shuriken

  • Bomb

  • Knife

  • Sword

  • Spear

  • Axe

  • Adrenaline

  • Vanish

  • Dual Wield

  • Move +3



White Mage - requires level 2 chemist

  • Cure

  • Cura

  • Curaga - only hits allies

  • Arise

  • Reraise

  • Regen

  • Protect

  • Shell

  • Esuna

  • Exorcise - Seals undead

  • Holy

  • Regenerator



Black Mage - requires level 2 chemist

  • Fire

  • Fira

  • Firaga

  • Blizzard

  • Blizzara

  • Blizzaga

  • Thunder

  • Thundara

  • Thundaga

  • Bio

  • Toad

  • Flare - now uses 4E damage formula

  • Counter Magic



Mystic - requires level 3 white mage

  • Haste

  • Slow

  • Demi

  • Silf

  • Carbunkle

  • Fairy

  • Cyclops

  • Golem

  • Nanoflar

  • Critical Quick

  • Swiftness

  • Float



Warlock - requires level 3 black mage

  • Sinkhole - now cost MP

  • Torrent - now cost MP

  • Tanglevine - now cost MP

  • Contortion - now cost MP

  • Tremor - now cost MP

  • Wind Slash now cost MP

  • Will-o'-the-wisp - now cost MP

  • Quicksand - now cost MP

  • Sandstorm - now cost MP

  • Snowstorm - now cost MP

  • Wind Blast - now cost MP

  • Magma Surge - now cost MP

  • Nature's Wrath

  • Half MP

  • Lava Walking



Summoner - requires level 4 mystic and warlock

  • Moogle

  • Shive

  • Infrit

  • Ramuh

  • Titan

  • Odin - now does wind damage with chance to kill

  • Leviathan

  • Lich

  • Zodiark - now holy damage

  • Bahamut - now uses 4E damage formula

  • Boost

  • Teleport



Berserker - requires level 3 knight and archer

  • Split Strike - 3 way attack using abyssal blade formula

  • Scream

  • Equip Axe

  • HP Boost

  • Any Ground



Blue Mage - requires level 3 white mage and black mage

  • Chocobuckle

  • Goblin Punch

  • Death Claw

  • Self Destruct

  • MP Drainkiss

  • Roar

  • Aqua Breath

  • Drain Touch

  • Death Sentence

  • Auto-Life

  • White Wind

  • Mighty Guard

  • Bad Breath

  • Earth Shake

  • Twister

  • Dark Whisper

  • Absorb MP

  • Beastmaster

  • Tame



Centurion - requires berserker and blue mage unlocked

  • Witch Hunt

  • Wiznaibus

  • Slow Dance

  • Attrition Step

  • Disillusion

  • Nameless dance

  • Last Waltz

  • HP Restore



Samurai - requires level 3 dragoon, ninja and summoner

  • Ashura

  • Kotetsu

  • Osafune

  • Murasame

  • Ama-no-Murakumo

  • Kiyomuri

  • Muramasa

  • Kiku-ichimonji

  • Chirijiiraden

  • Masamune - now adds reraise

  • Shirahadori

  • Equip Katana



Dark Knight - requires 20 kills, mastered white/black mage and knight, and ninja/dragoon/summoner unlocked

  • Skillset remains untouched

  • Soulbind

  • Vehemance



Ramza - Made for utility, with growing efficiency for each progression.

  • Chant now has range of 1/3/5 respectively

  • Yell is now "Encourage," which works like a phoenix down

  • Steel is now "Command," which works like Quick (Gained with the second iteration)

  • Salve become "Treatment" (like a remedy) at second iteration, and Full Treatment (cures all but KO) at third iteration

  • Ultima is now the 2nd version



Mustadio - changed aim to Nanotech

  • Stun Tech - adds stop with 100% accuracy after charge time

  • Blast Tech - adds KO with 100% accuracy after charge time

  • Seal Tech - adds Stone to undead with 100% accuracy after charge time



Agrias - Sword skills now require MP and can be silenced

  • Judgement Blade

  • Cleansing Strike

  • Northswain's Strike

  • Hallowed Bolt

  • Divine Ruination

  • Life's Anthem - global heal at cost of 1/5 max HP and 50 MP



Luso - changed mettle skills to sword skill type class

  • Beckon - cancels KO

  • Recharge - restores HP/MP

  • Despair

  • Magic Ruin

  • Power Ruin

  • Speed Ruin

  • Mind Ruin

  • Holy Eruption - up to three holy burst, single targeting

  • Almaguest



Rapha - changed to light class with possible dual cast, single targeting

  • Heaven's Wrath

  • Ashura

  • Adamantine Blade

  • Maelstorm

  • Celestial Void

  • Divinity

  • Preach



Marach - changed to heavy class with possible quad cast, single targeting

  • Hell's Wrath

  • Nether Ashura

  • Nether Blade

  • Nether Maelstorm

  • Corporeal Void

  • Impiety

  • Praise




Beowulf - unchanged

Balthier - loses leg aim, arm aim, and seal evil

Orlando - Sword skills now cost MP and can be silenced

Meliadhoul - Sword skills now cost MP and can be silenced

  • Crush Armor

  • Crush Helm

  • Crush Weapon

  • Crush Accessory

  • Ultima Sword



Reis - added Salamander to skill set with damage formula 24

Cloud - changed skills to damage formula 42 (made since since they original came from being damaged)

  • Braver - now has range of 3

  • Cross Slash

  • Blade Beam - now hit 7 straight tiles

  • Climhazzard - attacks adjacent tile with heavy damage

  • Meteor Rain

  • Finishing Touch

  • Omnislash - attacks surrounding enemies






But where should I upload it for those that'd like to try it?
2
Hi all,

First I'd like to say thanks to those that helped with my questions on modding the PSX version a while back. I've thoroughly enjoyed playing through the version I created. I'm now looking to do a simple rebalance on WotL.

My question is this...

In the battle where Balthier joins he has a mirage vest and a ras algethi. While looking at the ENTD tab I noticed that the patcher didn't show those items on Balthier. If I use this patcher, will it replace them with the items that the patcher shows him having? And if so, is there a way to disable that portion of the patcher?
3
Event Editing / ATTACKOUT questions
December 31, 2016, 04:08:58 am
Hi everybody. This may sound like a dumb question, but better to ask and learn, than not and suffer.

I've read as many threads as I can find (raven and cheetah) ,  and watched Elric's YouTube tutorial,  but still don't understand how to edit battle conditions.

As I understand it, if I want to make a battle "defeat all enemies," I'll have to change 00 06 ID 00 00 00 to 16 00, but I can seem to find that script for editing.

I saved xml files but when I've attempted to open them they weren't in a in a format I could edit.

My goal is to change  the battles against balk, kletian, rofel,  meliadhoul, and izlud, wiegraf, etc to defeat all enemies.

Any advice would be greatly appreciated.