I totally forgot to give my completed War of the Lions remaster to the FFHacktics community. Not that anyone actually cares...
But here goes anyways!
First thanks again to all those that created the means and tutorials for modifying one of my favorite games. I truly appreciate it. Had a great deal of entertainment just doing the balancing and whatnot, let alone playing the changes. Interesting enough, I've found that a lot of my ideas were already utilized by others, like in the Ivalice Reborn mod. But I DO believe I've managed to introduce some new concepts and attacks.
All the monsters have been changed up to have a very specific theme. For example, behemoths are extra tanky with defense/arcane defense up. Bombs have lifefont. Goblins have mana shield and manafont, making them very annoying to deal with. ETC ETC
I also rebalanced the items so that none are ridiculously strong/weak anymore. Each type of weapon will still have a use for various reasons. I also altered all the battles so that each chapter will have growing synergy from enemies and their abilities. The lucavi battles should be especially fulfilling, as they now have global attacks and variety an how they can beat you.
Here's a list of what I've put together job-wise for those who want to see, rather than learning through in game exploration...
Jobs
Squire - Initial Class
Chemist - Initial class
Knight - requires level 2 squire
Archer - requires level 2 squire
Monk - requires level 3 Knight
Thief - requires level 3 archer
Dragoon - requires level 4 monk
Ninja - requires level 4 thief
White Mage - requires level 2 chemist
Black Mage - requires level 2 chemist
Mystic - requires level 3 white mage
Warlock - requires level 3 black mage
Summoner - requires level 4 mystic and warlock
Berserker - requires level 3 knight and archer
Blue Mage - requires level 3 white mage and black mage
Centurion - requires berserker and blue mage unlocked
Samurai - requires level 3 dragoon, ninja and summoner
Dark Knight - requires 20 kills, mastered white/black mage and knight, and ninja/dragoon/summoner unlocked
Ramza - Made for utility, with growing efficiency for each progression.
Mustadio - changed aim to Nanotech
Agrias - Sword skills now require MP and can be silenced
Luso - changed mettle skills to sword skill type class
Rapha - changed to light class with possible dual cast, single targeting
Marach - changed to heavy class with possible quad cast, single targeting
Beowulf - unchanged
Balthier - loses leg aim, arm aim, and seal evil
Orlando - Sword skills now cost MP and can be silenced
Meliadhoul - Sword skills now cost MP and can be silenced
Reis - added Salamander to skill set with damage formula 24
Cloud - changed skills to damage formula 42 (made since since they original came from being damaged)
But where should I upload it for those that'd like to try it?
But here goes anyways!
First thanks again to all those that created the means and tutorials for modifying one of my favorite games. I truly appreciate it. Had a great deal of entertainment just doing the balancing and whatnot, let alone playing the changes. Interesting enough, I've found that a lot of my ideas were already utilized by others, like in the Ivalice Reborn mod. But I DO believe I've managed to introduce some new concepts and attacks.
All the monsters have been changed up to have a very specific theme. For example, behemoths are extra tanky with defense/arcane defense up. Bombs have lifefont. Goblins have mana shield and manafont, making them very annoying to deal with. ETC ETC
I also rebalanced the items so that none are ridiculously strong/weak anymore. Each type of weapon will still have a use for various reasons. I also altered all the battles so that each chapter will have growing synergy from enemies and their abilities. The lucavi battles should be especially fulfilling, as they now have global attacks and variety an how they can beat you.
Here's a list of what I've put together job-wise for those who want to see, rather than learning through in game exploration...
Jobs
Squire - Initial Class
- Focus - MA+1 after charge time
- Swift Foot - SP+1 after charge time
- Accumulate - PA+1 after charge time
- Rush - uses damage formula 31
- Stone - uses damage formula 31
- Salve
- Counter Tackle
- Parry
- JP Boost
- Move +1
Chemist - Initial class
- Potion - restores 40 HP
- Hi Potion - restores 100 HP
- X Potion - restores 250 HP
- Ether - restores 40 MP
- Hi Ether - restores 80 MP
- Elixir - restores all HP/MP
- Echoe Herbs - cure Poison, Silence and Blind
- Maiden Kiss - cures Toad, Berserk, Confuse, Charm, and Sleep
- Holy Water - cures Stone, Death Sentence, Vampire, and Undead
- Remedy - cures all but charm, undead, blood suck, death sentence, don't act, don't move, innocent, slow, and stop
- Phoenix Down - cures KO
- Auto-Potion
- Safeguard
- Throw Item
- Move-Find
Knight - requires level 2 squire
- Rend Helmet
- Rend Armor
- Rend Weapon
- Rend Shield
- Rend MP
- Rend Speed
- Rend Power
- Rend Magick
- Counter
- Equip Shield
- Equip Armor
- Equip Sword
Archer - requires level 2 squire
- Venom Strike - add poison
- Leg Aim - add don't move
- Arm Aim - add don't act
- Sleeping Powder - add sleep (for close range defense)
- Focused Strike - unavoidable, charged attack using 2D formula
- Archer's Bane
- Equip Crossbow
- Equip Gun
- Concentrate
Monk - requires level 3 Knight
- Cyclone
- Pummel
- Aurablast - now requires MP
- Shockwave - now requires MP
- Doom Fist
- Purification - now requires MP
- Chakra - now has charge time
- Life Force - now requires MP
- First Strike
- Jump +3
Thief - requires level 3 archer
- Steal Gil
- Steal Heart
- Steal Helmet
- Steal Armor
- Steal Weapon
- Steal Shield
- Steal Accessory
- Steal Focus - resets CT to 0
- Abadon
- Secret Hunt
- Move +2
Dragoon - requires level 4 monk
- Level Jump 2
- Level Jump 3
- Level Jump 4
- Level Jump 8
- Vertical Jump 2
- Vertical Jump 3
- Vertical Jump 4
- Vertical Jump 8
- Fury
- Dragon Heart
- Equip Polearm
- Ignore Height
Ninja - requires level 4 thief
- Shuriken
- Bomb
- Knife
- Sword
- Spear
- Axe
- Adrenaline
- Vanish
- Dual Wield
- Move +3
White Mage - requires level 2 chemist
- Cure
- Cura
- Curaga - only hits allies
- Arise
- Reraise
- Regen
- Protect
- Shell
- Esuna
- Exorcise - Seals undead
- Holy
- Regenerator
Black Mage - requires level 2 chemist
- Fire
- Fira
- Firaga
- Blizzard
- Blizzara
- Blizzaga
- Thunder
- Thundara
- Thundaga
- Bio
- Toad
- Flare - now uses 4E damage formula
- Counter Magic
Mystic - requires level 3 white mage
- Haste
- Slow
- Demi
- Silf
- Carbunkle
- Fairy
- Cyclops
- Golem
- Nanoflar
- Critical Quick
- Swiftness
- Float
Warlock - requires level 3 black mage
- Sinkhole - now cost MP
- Torrent - now cost MP
- Tanglevine - now cost MP
- Contortion - now cost MP
- Tremor - now cost MP
- Wind Slash now cost MP
- Will-o'-the-wisp - now cost MP
- Quicksand - now cost MP
- Sandstorm - now cost MP
- Snowstorm - now cost MP
- Wind Blast - now cost MP
- Magma Surge - now cost MP
- Nature's Wrath
- Half MP
- Lava Walking
Summoner - requires level 4 mystic and warlock
- Moogle
- Shive
- Infrit
- Ramuh
- Titan
- Odin - now does wind damage with chance to kill
- Leviathan
- Lich
- Zodiark - now holy damage
- Bahamut - now uses 4E damage formula
- Boost
- Teleport
Berserker - requires level 3 knight and archer
- Split Strike - 3 way attack using abyssal blade formula
- Scream
- Equip Axe
- HP Boost
- Any Ground
Blue Mage - requires level 3 white mage and black mage
- Chocobuckle
- Goblin Punch
- Death Claw
- Self Destruct
- MP Drainkiss
- Roar
- Aqua Breath
- Drain Touch
- Death Sentence
- Auto-Life
- White Wind
- Mighty Guard
- Bad Breath
- Earth Shake
- Twister
- Dark Whisper
- Absorb MP
- Beastmaster
- Tame
Centurion - requires berserker and blue mage unlocked
- Witch Hunt
- Wiznaibus
- Slow Dance
- Attrition Step
- Disillusion
- Nameless dance
- Last Waltz
- HP Restore
Samurai - requires level 3 dragoon, ninja and summoner
- Ashura
- Kotetsu
- Osafune
- Murasame
- Ama-no-Murakumo
- Kiyomuri
- Muramasa
- Kiku-ichimonji
- Chirijiiraden
- Masamune - now adds reraise
- Shirahadori
- Equip Katana
Dark Knight - requires 20 kills, mastered white/black mage and knight, and ninja/dragoon/summoner unlocked
- Skillset remains untouched
- Soulbind
- Vehemance
Ramza - Made for utility, with growing efficiency for each progression.
- Chant now has range of 1/3/5 respectively
- Yell is now "Encourage," which works like a phoenix down
- Steel is now "Command," which works like Quick (Gained with the second iteration)
- Salve become "Treatment" (like a remedy) at second iteration, and Full Treatment (cures all but KO) at third iteration
- Ultima is now the 2nd version
Mustadio - changed aim to Nanotech
- Stun Tech - adds stop with 100% accuracy after charge time
- Blast Tech - adds KO with 100% accuracy after charge time
- Seal Tech - adds Stone to undead with 100% accuracy after charge time
Agrias - Sword skills now require MP and can be silenced
- Judgement Blade
- Cleansing Strike
- Northswain's Strike
- Hallowed Bolt
- Divine Ruination
- Life's Anthem - global heal at cost of 1/5 max HP and 50 MP
Luso - changed mettle skills to sword skill type class
- Beckon - cancels KO
- Recharge - restores HP/MP
- Despair
- Magic Ruin
- Power Ruin
- Speed Ruin
- Mind Ruin
- Holy Eruption - up to three holy burst, single targeting
- Almaguest
Rapha - changed to light class with possible dual cast, single targeting
- Heaven's Wrath
- Ashura
- Adamantine Blade
- Maelstorm
- Celestial Void
- Divinity
- Preach
Marach - changed to heavy class with possible quad cast, single targeting
- Hell's Wrath
- Nether Ashura
- Nether Blade
- Nether Maelstorm
- Corporeal Void
- Impiety
- Praise
Beowulf - unchanged
Balthier - loses leg aim, arm aim, and seal evil
Orlando - Sword skills now cost MP and can be silenced
Meliadhoul - Sword skills now cost MP and can be silenced
- Crush Armor
- Crush Helm
- Crush Weapon
- Crush Accessory
- Ultima Sword
Reis - added Salamander to skill set with damage formula 24
Cloud - changed skills to damage formula 42 (made since since they original came from being damaged)
- Braver - now has range of 3
- Cross Slash
- Blade Beam - now hit 7 straight tiles
- Climhazzard - attacks adjacent tile with heavy damage
- Meteor Rain
- Finishing Touch
- Omnislash - attacks surrounding enemies
But where should I upload it for those that'd like to try it?