Final Fantasy Hacktics

Modding => Non-FFT Modding => FFTA/FFTA2 Hacking => Topic started by: AGodDangMoose on May 06, 2018, 06:03:04 am

Title: FFTA2 Class & Recruitable Character Nightmare Modules
Post by: AGodDangMoose on May 06, 2018, 06:03:04 am
I've made Nightmare modules for editing the Classes and Recruitable characters in FFTA2, using Lennarts notes, and information provided by Julian and Edea in the "Fixing Al-Cid" topic. Have fun!

Also, fun side note, if you put 0x21 in the Job Id slot for Keeper, it becomes a selectable class for all Nu Mou.
Title: Re: FFTA2 Class & Recruitable Character Nightmare Modules
Post by: Zeke_Aileron on May 06, 2018, 10:59:10 am
Neat, this is actually useful.
Thank you for doing this. :D
Title: Re: FFTA2 Class & Recruitable Character Nightmare Modules
Post by: AGodDangMoose on May 06, 2018, 02:37:17 pm
No problemo! My plan is to eventually make Nightmare modules for everything included in Lennarts notes. Hex editing is super easy, but Nightmare just makes it a lot more accessible, and after my time in the Fire Emblem hacking community, I could probably make them in my sleep. Expect more in the coming days.
Title: Re: FFTA2 Class & Recruitable Character Nightmare Modules
Post by: Eternal on May 06, 2018, 10:33:47 pm
Moose, great work! I'm glad people are taking up Lennart's notes. Keep up the great job! :)
Title: Re: FFTA2 Class & Recruitable Character Nightmare Modules
Post by: Zeke_Aileron on May 07, 2018, 10:34:39 am
@AGodDangMoose, Question; Would it possible to make a Nightmare module that tinkers with Clan Privileges, Adding and or Removing them from the player?

Just asking this since a few of the clan privileges are pretty overpowered and get used so much compared to the lesser ones that almost never get used.
Title: Re: FFTA2 Class & Recruitable Character Nightmare Modules
Post by: AGodDangMoose on May 08, 2018, 12:09:30 pm
Unfortunately, that information wasn't included in Lennart's notes. If it's been posted somewhere on the forums, I haven't seen it; but, if you have, feel free to link me and I can certainly whip up something. All I need are offsets, and I can probably figure out everything else from there.

And also here's a module for editing what equipment is in the bazaar, and it's Grade.
Title: Re: FFTA2 Class & Recruitable Character Nightmare Modules
Post by: Zeke_Aileron on May 08, 2018, 02:00:35 pm
Quote from: AGodDangMoose on May 08, 2018, 12:09:30 pm
Unfortunately, that information wasn't included in Lennart's notes. If it's been posted somewhere on the forums, I haven't seen it; but, if you have, feel free to link me and I can certainly whip up something. All I need are offsets, and I can probably figure out everything else from there.

And also here's a module for editing what equipment is in the bazaar, and it's Grade.


Sadly i don't know either, the only offsets from Lennart's notes i've seen are these:

Clan Privilege Pointers (10 bytes)
02AA5374
02AA5607

Clan Privileges (? Bytes):
02AA5608
02AA58DF

Law Bonuses:
02AA5600

Law Bonus Descriptions:
02AE2CF0


Also someone before has told me that the clan privileges are linked to the clan trial titles:

Clan Titles:
02A9E2DD
Title: Re: FFTA2 Class & Recruitable Character Nightmare Modules
Post by: AGodDangMoose on May 08, 2018, 02:58:33 pm
Ah, that actually does make sense. The clan trials likely have a pointer for what Priviledge is given after completions. It's almost bed time for me, but I'll see what I can do for you tomorrow.
Title: Re: FFTA2 Class & Recruitable Character Nightmare Modules
Post by: Zeke_Aileron on May 08, 2018, 03:11:03 pm
Quote from: AGodDangMoose on May 08, 2018, 02:58:33 pm
Ah, that actually does make sense. The clan trials likely have a pointer for what Priviledge is given after completions. It's almost bed time for me, but I'll see what I can do for you tomorrow.


Ah i see, thank you.

The bazaar module is interesting, but i'm not sure how grade/ loot functions in it, so i'll play around with it. :D