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Messages - Dome

41
FFT+ / Re: A new b(eta)eginning
September 20, 2015, 03:21:53 pm
It's a bug XD
42
FFT+ / Re: A new b(eta)eginning
September 20, 2015, 10:54:26 am
Quote from: Barren on September 20, 2015, 09:58:37 am
Once you iron out the bugs I'll have a look at it myself. i remember playing one of your older patches a long time ago. Definitely when I get some free time and a break from Arena I'll do a LP on your patch Dome. It looks really cool

Greatly appreciated :-)

Quote from: TrueLight on September 20, 2015, 09:59:07 am
Sure.

Female Squire - Broad Sword / Escutcheon / Leather Hat / Clothes / Small Mantle

Ramza - Broad Sword / Escutcheon / Leather Hat / Clothes / Battle Boots

I checked the item descriptions of Battle Boots and Small Mantle, but nothing of ice absorption is there.

Thanks again.
The items are fine, the problem is that the job itself is setted to absorb ice...and ofc it isn't intended  :P
Thanks for all the bug reports guys, keep 'em coming!
43
FFT+ / Re: A new b(eta)eginning
September 20, 2015, 05:06:14 am
There are ice absorbing items, but I think it might be a bug
Could you please tell us the item she's wearing (Or screencap them)?
44
FFT+ / Re: A new b(eta)eginning
September 18, 2015, 07:06:29 pm
What a sexy Juravis <3
45
FFT+ / Re: A new b(eta)eginning
September 18, 2015, 02:17:56 am
Quote from: DanteS on September 17, 2015, 10:20:33 pm
well, just passing by to inform about some bugs that I found
first, boco description class ( I hope that he wasn't sent from hell :O )
second, boco skillset is named yin yang magic ( I suppose he is not an oracle but anyway who knows)
and the last one is : when the monster squidlarkin (just happened to him already tested with wiz, and others) when he casts "water" the shoutbox he says he will use bolt 4 instead of water... untill now that's everything I can see that sounds weird xD keep the good work :)

Thanks for the bug reports, all added to the list
Quote- Squids cast Water but shout Bolt4 to overcome their fear of Lighting
46
FFT+ / Re: A new b(eta)eginning
September 15, 2015, 08:04:09 am
I used the video tutorial to make the ppf...(You can see that I posted in the topic you linked, I was already aware of the tutorial)
Calculate the difference in bites between the 2 iso (original and modified), add 00 to match the size and create the ppf.

This is the relevant post?
Quote
You should also replace the last byte of your clean ISO to something else than 00.
47
FFT+ / Re: A new b(eta)eginning
September 15, 2015, 05:41:14 am
I have no interest in blocking people who try to edit the patch...how do I fix this issue?
48
FFT+ / Re: A new b(eta)eginning
September 15, 2015, 02:24:49 am
Quote from: Elric on September 14, 2015, 09:03:35 pm
How to create a proper PPF for your mod by Xifanie

?
Before uploading the ppf I tried using it on a vanilla iso, and it worked

Quote from: Selius on September 15, 2015, 12:58:05 am
i noticed looking through fftpatcher that Performer (5c) has horrific growths for pa and ma. was that intentional or accidental?

every job has 50/50 for pa/ma so i changed it to 50/50 as i assume it was a mistake

also, time mage has 109 mp growth. changed it to 10 as the standard.

Both are bugs. Every class has the same growths. Gj
49
FFT+ / Re: A new b(eta)eginning
September 14, 2015, 07:21:32 pm
Quote from: Jumza on September 14, 2015, 04:47:40 pm
It's so cool that you're still working on this stuff Dome :) Keep it up!
I always keep my word, no matter how much time it takes :-)

Quote from: TrueLight on September 14, 2015, 05:57:09 pm
I'll have fun playing this again. I unfortunately didn't finish my my first playthrough since I lost my save file and never got past Altima because of me being derp. Going to hope I've improved since then.

Derp  :P
Quote from: TrueLight on September 14, 2015, 05:57:09 pm
Just tried it out...and wow. Just going to stay away from that and hope Ramza doesn't get charmed.
Really love the new sprites for Rad, Lavian, and Alicia. Might finally use them for once  :)

I think the AI shouldn't be able to use the skill...but you can easily change a flag in FFTPatcher to make sure it's not usable if he's charmed
Yeah, the sprites are cool as hell
50



I need you guys to play the patch and post about anything you feel it's worth mentioning (Bugs, balance issues, glitches, etc etc...)

P.s: Ramza has an unnamed skill in his skillset that pretty much kills any non ??? enemy.
Use it if you wish to advance faster in the story


- Rad "derps" during the first event in Orbonne
- "First aid" will work as Chakra in the next patch
- JP costs will be lowered all around
- Agrias is a Paladin, not a holy knight  :P
- Scholars' quote are derped
- Thief job can equip Ninja swords but the weapons' description don't mention it
- Defend support ability must die. Love the Knight job (And Completeboy)
- Fix the bonus Hp values of clothes to give more consistency
- Scholar' abilities have typos (Oh, the irony)
- Equip bows doesn't let you equip bows
- Problems with Holy cure and Dark/ra



- Patch cannot be properly edited after being applyed to a fresh Iso
- Lavian, Alicia and Rad join at the wrong level
- Boco' job and skillset have wrong names
- Time mage and Dancer have wrong growths
- Enemies use too many knives
- Choco feather has wrong AoE
- Choco ball has wrong description
- Queklain skill' Bio3 does not work properly (And his skillset can be improved)
- Velius skills have unedited names
- Squids cast Water but shout Bolt4 to overcome their fear of Lighting
- Birds try to emulate them shouting Ice4
- Sprite bugs in a Bariaus Hill random
- Squire generic job doesn't fear Cold
- Agrias is missing from a story battle
- Some jobs have wrong requirements written
- Minotaurus family and Molbor family have errors with sprites and skillsets
- Izlude hands out the boss ring after he's defeated (Wrong)
- Bafalmula sprite is bugged
- Special battle in Poeskas needs to be improved/fixed
- Human bosses in ch4 might need a little upgrade
51
FFT+ / Re: Moving forward 1.02
August 24, 2015, 02:41:47 am
Quote from: Mikail on August 23, 2015, 07:32:06 pm
Is the balance part of the patch final? That is what I care the most haha

Pretty much. that was the point of the patch since the very beginning

Quote from: Elric on August 23, 2015, 08:00:45 pm
I thought the side quests didn't work? Pretty sure that's why I made that xml

Oh, and that. Yep :p
52
FFT+ / Re: Moving forward 1.02
August 23, 2015, 04:34:08 am
Nope, it's not dead
I'm just slow (I'm lazy, problems editing here and there, I found a job and I'm doing a crapload of stuff to prepare for it, etc etc...)

Just to clarify (For everyone who might have missed it): 1.01c is a COMPLETE, FULLY PLAYABLE patch (It lacks like...some Deep Dungeon optional fight?)
I'm making 1.02 because I want the patch to be EVEN BETTER, (Some extra cool feature, more polished inside in order to make easier to fix bugs, etc etc...) not because it's needed
I hope I made myself clear  :)
53
FFT+ / Re: Moving forward 1.02
August 22, 2015, 01:54:01 pm
Now that's better :-)
54
FFT+ / Re: Moving forward 1.02
August 22, 2015, 01:46:41 pm
55
FFT+ / Re: Moving forward 1.02
August 21, 2015, 04:54:23 pm
I'd say to download version 1.01c, 1.02 will be better but I cannot say when it will come out :-(
56
FFT+ / Re: Moving forward 1.02
August 21, 2015, 03:03:30 pm
Lol, my bad then
It should be easily doable, as long as the psp can load the psx emulator. the asm that caused the unplayability on consoles should have been removed (Emphasis on -should-: it still needs to be tested)
57
FFT+ / Re: FFT: Plus Chat/discussion topic
August 21, 2015, 03:17:02 am
*Ouch*
58
FFT+ / Re: Moving forward 1.02
August 20, 2015, 02:42:47 am
Welcome to FFH, where all your dreams come true!
except yours :-(

I dislike the psp version, and I doubt I'll work on it...sorry
59
FFT+ / Re: FFT: Plus Chat/discussion topic
August 13, 2015, 04:48:43 am
Quote from: Elric on August 13, 2015, 04:27:01 am
Man you are just now finishing? I beat almost all of em months ago and you were waaay ahead of me :P

Relic hunting takes time V_V
60
FFT+ / Re: FFT: Plus Chat/discussion topic
August 13, 2015, 04:20:55 am
Ofc I'm still going to update this. it just takes time (Mainly because I'm lazy. Good news is that I completed every MH4U quest so I should be able to find some time :P)

Sure Elric, thanks a lot. If you know the reason, can you explain what's wrong with the new tactext?