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FrozenDragon's Funtype WotL Patch (no longer requires cheating)

Started by FrozenDragon150, April 30, 2014, 07:03:42 pm

FrozenDragon150

Hi all :) after going through some thinking and stuff, as well as some... tough teaching, shall we say, I decided to clean up my work on this patch, and removed the Lion Editor requirement.

So, to start, this is not a rebalance patch, it is, as I call it, funtype, even though in reality it is more like a soft hardmod.

Right now, the patch works up to the battle at zeikden fortress, that is, until the final battle of chapter 1, here are the most prominent changes in the patch:


Story enemies now scale with level, regular ones have are 3 levels higher, while bosses are 5 levels higher.

Lucavi bosses have received a boost in their stats, now it would be best if you just rushed them with all your might, because when their turn comes around you may find yourself without one or 2 allies. Considering the first one you fight is after you get Agrias (Holy sword and Holy spell) and Mustadio (Barrage) this should be quite clear.

Enemies' weapons also get better the higher their level, and they can get top-level weapons, so it would be better if you only grinded for money and JP, not levels, it gets specially brutal beginning with the 60's, when enemies can get weapons as broken as the Javelin (strong) and the Chaos Blade.

Charge times have been removed, the only abilities with them are the Dances and Bardsongs.

Stone and Rush formulas have been changed, they are now stronger, so early on you may find it to be more effective to kill off enemies by throwing stones at them or bumping on to them :D

Abilities that break or steal equipment got a boost, so it can be used now to obtain better equipment faster and/or weaken enemies enough to finish off.

Some changes on Ramza and common Squires:
Ramza only changes his design and equipment selection between chapters, his abilities remain the same, and he loses the regular squire abilities, as well as Tailwind and Steel, which instead go to common squires, as well as Chant, though he does keep that one.
Instead, he only has 5 skills in his skillset, all of which are EXTREMLY useful, these are:
Chant, now has a range of 4 and AOE of 1, he CAN use it on himself by 'splashing it' as long as he doesn't hit anybody else.
Dispelna, which heals all status effects from a range of 4 and AOE of 1
Shout, being his arguably best skill, bar, maybe, Aegis, it rises PA, MA and SP by 1, and Bravery by 10, from a range of 4 and AOE of 1
Aegis, casts Protect, Shell, Haste, Regen AND Reraise on a single ally from a range of 3
And last but not least, Ultima, which received a buff in sheer power and is learned the same way as vanilla FFT.

The 'Steal' line of skills is no more, instead, Thieves get the much better 'Plunder' line from Balthier.

Removed Protectja, Shellja, Hasteja, Slowja and Graviga, instead, their 'junior' versions (Protect, Shell, Haste, Slow and Gravity) are now the same as these, save for the MP cost, which is as low as they have always been, and the animation.

Argath gets more Rend skills, and hooo boy, is he gonna use them.

Samurai get Doublehand as an innate ability.

Cloud's Limits work off his physical stats, unless they do something that is not direct damage

Mustadio gets Barrage

Orlandeau gets the 'sap' line and Unholy Sacrifice

Agrias gets Aegis, Dispelna, Holy and Chant, making her similar to a classic 'Paladin'

Many monsters get Brawler as innate ability, watch out.


These should be the basic stuff, if people find it too hard or easy (actually, I'd make a wager in that the game is brutal early on, but softens up a lot later, not proven yet) I may change the settings a bit.

Of note, this game punishes too much level grinding and rewards strategy and planning, considering that enemies are almost always at higher levels than the party, and that they automatically get new weapons, this should speak for itself, in fact, only do heavy level grinding once you have thieves, in order to steal the enemies' weapons, unless you do that, don't even think about getting to level 60, unless a) You want to see a massacre b) you're masochist or c)love seeing knights swinging Chaos Blades around and Summoners using Zodiark in an instant left and right.

A few things you should keep in mind, get a thief as soon as possible, preferably Ramza himself in his base job, since stealing enemy equipment is easier than just getting it on shops, and also works if you just want to grind your way, though that does make the game harder if you get killed off before stealing anything.

FrozenDragon150

Hello again :D I have updated the patch now working up to chapter II, try it out :D

A word of advice, since the game can get a liiiitle bit tough early on, I made Ramza's squire abilities extremely cheap, so you can build off his squire job fast.

He should be your only important character early on, I mean, in my first battle at Gariland I lost one unit before even getting a turn, luckily the rest of the battle went smoothly.