Hello! There are some nice resources on memory offsets for the PSX version (such as http://ffhacktics.com/wiki/Battle_Stats and http://ffhacktics.com/wiki/World_Stats), but is there any such thing for War of the Lions? If not, I'd be interested in helping work on it. I've done some work to figure out a lot of offsets for the battle stats already for some pet projects, as well as save file stuff, and want to look into the world stats stuff eventually too.
I'm not nearly qualified to answer this, but in place of the moderators who are likely busy, I will do my best to answer.
The short answer, no.
the long answer, no, because no one really wants to work on WOTL. I've heard it was due to over-saturation of questions, and i also imagine it's because there's simply no resources to begin with. with no reference point, it's hard to start very much.
I can imagine the knowledgeable programmers would want you to complete your goals of composing something to the scale of the site's wikipedia, however they likely doubt you could. it's simply too much for one person.
keep your goals achievable, small at first. learn the ropes, then move onto progressively larger projects and prove your worth. I'd offer a starting point but i myself don't know a good one. I wish you luck :D
Hello,
It's simply not true. There is a (small) group of people who work on WotL.
Even if it's not very active, we managed to reverse a good chunk of the game & figure out most of the data offsets.
If you have IDA Pro and an US version of WotL, you can load our annotated disassembly: https://github.com/FFT-Hackers/FFT-Disassembly
Ahh, terribly sorry. I only knew the information available to me on this site. I'm glad you were able to correct me, however, so thank you
ppsspp would be a good starting tool as we can view the game memory there. just make sure to use interpreter instead dynarec(jit) for the cpu core in the event someone would want to hack in to game speed