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Messages - Macheman7

1
Quote from: Barren on October 26, 2017, 02:14:52 pm
I'm not sure if I can pass the 2nd Zalmo fight right now because it's way too hard. Even with Arrow Guard and Magic Defend UP and some degree of evasion I still get the bad end of the stick. If anyone has a recommended setup I can use to win the fight a lot easier that would be great. I'm really frustrated at the moment


Going off my personal experience, I'd recommend taking weapon stealing/breaking abilities, and so on that can debilitate the Archers. I had a Thief hop right on up there and steal their bows, but that might not work for you, seeing as it's fairly luck-based. The Geomancers weren't a problem for my Summoner and either of Rapha or Malak, I forget which. Their spells are very powerful, when they hit. When going after Zalmo himself, I ran into difficulty as well, because he's built like a tank. Surrounding him and beating on him worked alright, as I recall, though I may have used some tactic to deplete his MP or otherwise hamper his Leviathans and so on.
I'm not a master at FFT, and less so at KO, but you asked. Hope it helps, I find your videos highly entertaining, Barren.

On the subject of the patch itself-
Monsters: They're weird. Eye Gouge having Don't Act makes Goblins way tougher than expected, but makes Heal far more valuable. I was stuck at Sweegy until I figured out to bring it. Some are very powerful, and some are moderate. I think getting taken down a notch would help. Chocobo heals being single-target is weird, but the Esuna raising is game-changing. I used a Chocobo several times when I didn't have a dedicated healer, and their pecks ain't half bad, either, especially when Slow connects.
T. G. Cid: You've ruined him. And I hate you and love you for it.
I will be returning to, and editing, this post tomorrow, when I am not half-asleep.
All in all, this is a fairly well-balanced patch, pretty much.
2
Alright.
This is a pretty awesome mod, and you can tell, because I made an account to say so.
However, I'll note that Goblins and Yellow Chocobos are the largest annoyance, what with Eye Gouge inflicting Don't Act, and Chocobos being able to Raise at will.
Prioritization is a necessity, as I've learned and as the author has said, but at the onset of Ch. 1 it's hard enough to fight enemies once, let alone twice, let alone having your actions blocked.
Complaint aside, I'll say that the added difficulty causes me to use skills I'd otherwise never consider, such as Heal, regularly. If that was your intention, you succeeded.
Ramza's Squire Monster Skill appears to be one-tile. I assume this is in error as the description even says three tiles, although it implies an active effect rather than a passive one, like Defend as opposed to Secret Hunt.
Additionally, he still has Gained JP Up. Is this intentional?
I'm keeping open the idea that I may have patched wrong, though I find it unlikely.

On a positive note, the changes to monsters are excellent for the player when they're on your side.
Choco Cure may be single-target, but it being free, along with the free Choco Esuna is very nice.
I also like that many 'regular attack' abilities have been changed to become unique, such as Goblins inflicting Don't Move (thus effectively Stopping an unlucky target with Eye Gouge) and Chocobo's Choco Attack inflicting (mercifully rare) Slow.

The job changes are slight, but noticeable, in a positive fashion generally.
I don't know where Concentrate got off to.

I've found Equip Shield and evasion in general to be a very necessary consideration as well, due to the increased effects (for example from Eye Gouge) being very necessary to avoid.

God bless you for 'Hold X to fly through text'.

Geomancer is nice for the unavoidable free damage, although Miluda having it hurts at the Fomovan Plateau.

I've yet to beat Wiegraf yet, although I'm finding his Holy Explosion to be very, very, very deadly. And his Crush Punch.
And, y'know, his attacks.
I approve. He should be a powerful jerk as such.

These are all my thoughts at the moment. I may return later with more, y'know, after I beat Chapter 1.

EDIT: Found Concentrate. I apparently wasn't paying attention; It wasn't even changed. Whoops.