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Stormlag [Posts: 21]
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  • [February 02, 2018, 11:08:37 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #80 on: February 02, 2018, 11:08:37 AM »
This might've been an oversight but I never learned the Black Mage skill "Thundara" in the game for NuMou and Moogle races. This might be due to the Rod item "Thunder Rod" gives you the skill Thunder instead.
Zeke_Aileron [Posts: 51]
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  • [February 04, 2018, 05:06:50 PM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #81 on: February 04, 2018, 05:06:50 PM »
This might've been an oversight but I never learned the Black Mage skill "Thundara" in the game for NuMou and Moogle races. This might be due to the Rod item "Thunder Rod" gives you the skill Thunder instead.

This is fixed in the updated version of the mod, and also an update for the mod:
Stormlag [Posts: 21]
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  • [February 05, 2018, 11:27:40 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #82 on: February 05, 2018, 11:27:40 AM »
I finished all 300 quests already and the Final Quest and the 3 Brightmoon towers. I recommend nerfing a bit skills such as Heritor's "Elpe", Summoner's "Phoenix" and Duelists (Parivir) "Unburdened Soul"(might've been changed already) .... And Lastly the Illusionist Skills are really OP overall I think it should be removed in Humes and NuMou class.

I'm excited to play the next mod! In the mean time I'm trying out Eternal's Mod and liking its Mp system.

Zeke_Aileron [Posts: 51]
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  • [February 06, 2018, 12:26:40 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #83 on: February 06, 2018, 12:26:40 AM »
I finished all 300 quests already and the Final Quest and the 3 Brightmoon towers. I recommend nerfing a bit skills such as Heritor's "Elpe", Summoner's "Phoenix" and Duelists (Parivir) "Unburdened Soul"(might've been changed already) .... And Lastly the Illusionist Skills are really OP overall I think it should be removed in Humes and NuMou class.

I'm excited to play the next mod! In the mean time I'm trying out Eternal's Mod and liking its Mp system.

I might look into nerfing/changing Heritor's "Elpe", Summoner's "Phoenix", and Duelist's "Unburdened Soul" to something different, the Illusionist job isn't being removed; however, i have made their ability set requiring the weapon needed to use their abilities (So in turn you can't use their abilities as a Seer to abuse Magick Frenzy at all because of the weapon changes for Seer as well), redid their stat growth, and redid all the jobs weapon choices since a lot of them have been breaking/freezing the game when being used with the wrong race (heh...), i thought about using the modded MP System as well, but i didn't really like it.

Also the next mod update will have everything i've been working on along with the new Gria Job class, as well with the new job setup for all jobs being unlocked from the beginning similar to Final Fantasy Tactics and Final Fantasy Tactics Advance only needing the prerequisites for them.
Stormlag [Posts: 21]
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  • [February 06, 2018, 03:16:08 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #84 on: February 06, 2018, 03:16:08 AM »
I noted those 3 skills because of mass Revive of Elpe and Phoenix or in Unburdened Soul's case Mass Heal. Made the game really easy especially the Towers and Tournaments, Its like using a Eureka Crystal(at least items are limited) with MP but with resurrection.

In the Illusionist's case... even without Magick Frenzy or Recharge, If I only level a Hume or NuMou with the Black Mage Job they will have ridiculous Magick stat then wait 3 turns to attack rinse and repeat. This is definitely needed if you want to beat some of the enemies that use the same tactics albeit faster (ex. Tower Monsters with Gold Hourglass, Otherworldly wind and Veil of Darkness). This also connects to the 3 skills above which is needed to survive this onslaught.

I say nerf them but have to admit that I abused them to survive the last tower and the final quest.

I'm curious in the Gria class you have in mind. Keep it up!
Zeke_Aileron [Posts: 51]
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  • [February 14, 2018, 06:34:38 PM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #85 on: February 14, 2018, 06:34:38 PM »
I noted those 3 skills because of mass Revive of Elpe and Phoenix or in Unburdened Soul's case Mass Heal. Made the game really easy especially the Towers and Tournaments, Its like using a Eureka Crystal(at least items are limited) with MP but with resurrection.

In the Illusionist's case... even without Magick Frenzy or Recharge, If I only level a Hume or NuMou with the Black Mage Job they will have ridiculous Magick stat then wait 3 turns to attack rinse and repeat. This is definitely needed if you want to beat some of the enemies that use the same tactics albeit faster (ex. Tower Monsters with Gold Hourglass, Otherworldly wind and Veil of Darkness). This also connects to the 3 skills above which is needed to survive this onslaught.

I say nerf them but have to admit that I abused them to survive the last tower and the final quest.

I'm curious in the Gria class you have in mind. Keep it up!

I did nerf the 3 abilities that was listed, and it's intended to continue as a specific class type to get the best stats possible for a job combination aka Black Mage for the Magick stat up into Illusionist, plus i plan on nerfing some of the abilities that the tower monsters use since the 3 abilities are different.

I also changed the way Luso's "Dual Wield" does, he doesn't have a given Passive ability anymore; However, he starts with a unique item listed under "Gift?" (which takes place of a one handed non-elemental Saber weapon) which only "Luso" can equip, but what's unique about it is that when you only have one weapon equipped along with his unique accessory he'll automatically have an innate "Dual Wield" attack, and if you do have 2 weapons equipped along with his unique accessory it'll only dual wield the main 2 weapons and not include his item. (But Dual Wield is removed completely from Luso and anyone else that had it in the player's use in the newer version of the mod build.)

Now about Luso's unique item attributes:

Also the Gria job is going to keep some of it's Geomancer abilities, but does have a few different ones along with the Mirror items ability stuff, Bushi and Duelist both require 3 Fighter abilities mastered to use.
« Last Edit: February 14, 2018, 08:15:30 PM by Zeke_Aileron »
    • Modding version: Other/Unknown
  • Stormlag [Posts: 21]
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    • [February 16, 2018, 12:22:50 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #86 on: February 16, 2018, 12:22:50 AM »
    Oh my! that's really great! If this is not the final update, If you can create 3 or 5 Gift Skill Item like this found in the game with different types of effects... OOOhh that would be so awesome.(like stealing from enemies like Illua first battle or hiding it in game)

    I'm really pumped up to play the update!
    Zeke_Aileron [Posts: 51]
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    • [February 16, 2018, 12:58:41 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #87 on: February 16, 2018, 12:58:41 AM »
    Oh my! that's really great! If this is not the final update, If you can create 3 or 5 Gift Skill Item like this found in the game with different types of effects... OOOhh that would be so awesome.(like stealing from enemies like Illua first battle or hiding it in game)

    I'm really pumped up to play the update!

    it's not the final update; However, The update after the Gria Job update is going to be the Battle Formations update which will include enemies that didn't have boots and or accessories will happen to balance out these fights along with enemies having some armor/abilities changes if necessary.

    Chances for me making more Gift items is unlikely since i plan on making most story boss fight enemies to have Safeguard equipped, and the gift item is only unique as a single item. (i wanted to change the item's image into a Book image, but i'm not able to do that.)
    Stormlag [Posts: 21]
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    • [February 16, 2018, 06:03:05 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #88 on: February 16, 2018, 06:03:05 AM »
    Oh I remembered that its counted as a Saber weapon... Have you tried it with Monkey Grip Passive skill? might cause problems carrying 2 greatswords if he has inner Dual wield and Monkey Grip.... not likely but maybe
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