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 on: Today at 06:25:24 PM 
Started by Glain - Last post by Glain
That's as expected, and standard fare for certain SCCs.  The first katana doesn't become available until Chapter 2, as always.  On the bright side, you should be able to punch decently hard since Samurai have good PA.  I think high Brave will also help you do more punching damage.  You can also rely somewhat on Guests (who have no class restrictions) in the early game.

 on: Today at 06:55:48 AM 
Started by unknown_user - Last post by unknown_user
 OK. Are you done with all of your blabbering about with the font stuff. Before you post your reply here, give me answers first then your complaints. I'll definetely acknowledge that. And by the way, I'm not playing around here. I'm pretty damn serious. I don't think that is a mistake because that's my way of expression & that makes sense. I'm well aware of the edit button so you don't have to remind me of that. I visit this site bacause I know you're all pro when it comes to FFT/FFTA/FFTA2 modding/hacking & I was hoping you gonna help a novice like me. I'm not trying to outsmart someone here because I'm not smart enough so, don't get me the wrong idea. And I probably not leave here until I get what I came here so PLEASE shed some light to someone lost in the dark...

 on: Today at 02:54:33 AM 
Started by Glain - Last post by Wingale
Hello! So I tried this mod last night and I started with Samurai, but apparently none of my unit comes with a weapon. Also none of the starting city have any katana (Just finished Rat Cellar battle), and new soldier also didnt come with any weapon.

So do I have to punch (literally) my way out of chapter 1 and proceed until katana available on the shop (midway chapter 2 iirc) or is this a bug?

 on: Today at 01:43:59 AM 
Started by AngrySurprisedFace - Last post by Nyzer

Here's the thing... a basic forum search of "change Alicia job" came up a few results, including this topic. This topic was also the first result in a Google search.
It links to Celdia's tutorial for changing sprites in the first six words of the post.

Most of us regulars know by now that Celdia's tutorial here is outdated - which, yes, is a minor issue - but only in the sense that you can now shortcut a few steps, not that it doesn't work.

This same tutorial would have easily been located by clicking the Tutorials & Learning board from the forum's main page.

So I doubt they did a real search for this... I'd bet it's more likely they followed a link from an old-ass Youtube video or something.

And necroing ancient topics is typically frowned upon in most forums unless there's a good reason for it. We don't need people getting confused by decade old posts describing to do a thing in a different way in a topic that's apparently currently being discussed, or trying to respond to or ask questions of people that haven't been around for enough years to go through all of high school and college combined with change to spare.

 on: Today at 12:52:13 AM 
Started by AngrySurprisedFace - Last post by Valkirst
same problem :cry:
Here you go you could use this tool, you can open the ISO file from here and change formation sprites and everything else. 😊 Even some of the tutorials are really outdated because the people either don't log on or are rarely active. Only thank you for actually trying to find the answer for obviously searching through a lot of the forum or else you would not have gotten to a 10 year old page.

 on: October 20, 2018, 08:04:37 PM 
Started by TheSenpaiCode - Last post by TheSenpaiCode
Hello again everyone.

I'm here to give another update to some progress on the game.

But first I would like to say I haven't done too much with this project as I've been spending most of my time in the hospital or in bed. The past week I spent 3 hours each day in the hospital and my health has not been well. I am a lot better now and thanks to all the drugs that are now being pumped through my veins I feel happy and relaxed Lol.

So what have I done with the game? I've created a directional indicator system for the characters (as seen below).

I've almost finished the camera to 100%. Just need to add the sound effects to the camera.

I've also messed around with different ways to do a path system. I tried different pathfinders through nodes and mesh to better understand what I could accomplish and what would be possible. The end result was simply to keep it the same that I've had it all along.
I now have a better understanding on the grid system itself with different ways to accomplish the same goal. The node system allows the player to move at an angle, the mesh also allows this same outcome. I tried ray casting to triangle's and square's on the terrain to see if it's possible to highlight and move through the mouse location within a distance from the player, this yield interesting results. However with the raycast method the character's movement on how many units to interact within the mouse distance seemed like far too much work needing to be done rather then the simple grid system that is currently in place.

I have made a list of all the monsters and characters. The count of monsters is over 123.
I've added a demon class to the monster list.
I've also created 18 summons and what effect and area they will cover.
I've worked on the story and story board.
I've worked on the dialogue script.
I've worked on the dialogue system some more to improve how it works.

I've also started a indiegogo campaign to raise funds for the game and would like to pursue the game on a more serious level. To complete the next tactical RPG game. If you would like to read more into what this game will now offer and want to see some more concept art, videos and Images about this project feel free to do so at

I'll of course be posting updates here on the forums still so no worries.

 on: October 20, 2018, 03:35:51 PM 
Started by AngrySurprisedFace - Last post by Nyzer
Don't worry. If you keep posting in nearly-ten-year-old topics, I'm sure eventually the answer will come to you.

But if you'd like to find the answer in minutes instead of another 10 years, maybe try checking the Tutorial board.

For an actual answer: by looking at this ten-year-old topic in hope that it'd answer your question, you end up trying to do something in a super outdated way. I'd never even heard of needing to extract UNIT.BIN to open it in Shishi. And these days you can just edit sprites, formation sprites, and formation portraits right in Shishi, directly to the ISO. No extraction required.

 on: October 20, 2018, 11:08:42 AM 
Started by AngrySurprisedFace - Last post by Fliezer
If I try to open the UNIT.BIN nothing happens.

same problem :cry:

 on: October 19, 2018, 10:42:06 PM 
Started by Zozma - Last post by Valkirst
I don't mean to come off like a smart ass, but have you tried making one completing it yourself? 😊

I think they only did this much just as a favor for that other user, Xif :P
I did lol

 on: October 19, 2018, 08:19:59 PM 
Started by Alexandrietz - Last post by Xifanie
If you don't mind taking many hours to edit the dozens of instances where he would look glitched in event as a result, sure. Or leave them as is—they don't hurt. They'll just make the story rather ugly to look at at times.

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