Quote from: Nax on January 15, 2019, 11:21:02 am
The sprite cap is a PSX thing. There is no sprite cap in WotL.
You sure about that? I quickly modified an ISO to test it by changing the first battle at Gariland and set it to have 15 enemies with different jobs each to always appear, plus Delita and 5 different job/sex combos for my party (Ramza + 4) for a total of 21 different sprites. Of those, only Delita, Ramza and his party and the first 8 enemies loaded in the battle, a total of 14 different units/sprites. Then I changed the missing enemies to use jobs that were already loaded, and this time all 15 enemies, Delita, Ramza and his party all loaded correctly (14 different sprites, 21 total units).
If it's not a sprite cap, then what gives?